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/**************************************************************************
*
* Copyright 2015 VMware Inc
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
**************************************************************************/
#include "d3dretrace_dxgi.hpp"
#include "d3d10imports.hpp"
#include "d3d11imports.hpp"
#include "com_ptr.hpp"
namespace d3dretrace {
static const DWORD
Checker[8][8] = {
{ 0U, ~0U, 0U, ~0U, 0U, ~0U, 0U, ~0U },
{ ~0U, 0U, ~0U, 0U, ~0U, 0U, ~0U, 0U },
{ 0U, ~0U, 0U, ~0U, 0U, ~0U, 0U, ~0U },
{ ~0U, 0U, ~0U, 0U, ~0U, 0U, ~0U, 0U },
{ 0U, ~0U, 0U, ~0U, 0U, ~0U, 0U, ~0U },
{ ~0U, 0U, ~0U, 0U, ~0U, 0U, ~0U, 0U },
{ 0U, ~0U, 0U, ~0U, 0U, ~0U, 0U, ~0U },
{ ~0U, 0U, ~0U, 0U, ~0U, 0U, ~0U, 0U }
};
HRESULT
createSharedResource(ID3D10Device *pDevice, REFIID ReturnedInterface, void **ppResource)
{
D3D10_TEXTURE2D_DESC Desc;
memset(&Desc, 0, sizeof Desc);
Desc.Width = 8;
Desc.Height = 8;
Desc.MipLevels = 1;
Desc.ArraySize = 1;
Desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
Desc.SampleDesc.Count = 1;
Desc.SampleDesc.Quality = 0;
Desc.Usage = D3D10_USAGE_DEFAULT;
Desc.BindFlags = D3D10_BIND_SHADER_RESOURCE | D3D10_BIND_RENDER_TARGET;
Desc.CPUAccessFlags = 0x0;
Desc.MiscFlags = 0 /* D3D10_RESOURCE_MISC_SHARED */;
static const D3D10_SUBRESOURCE_DATA InitialData = {
Checker, sizeof Checker[0], sizeof Checker
};
com_ptr<ID3D10Texture2D> pResource;
HRESULT hr = pDevice->CreateTexture2D(&Desc, &InitialData, &pResource);
if (SUCCEEDED(hr)) {
hr = pResource->QueryInterface(ReturnedInterface, ppResource);
}
return hr;
}
HRESULT
createSharedResource(ID3D11Device *pDevice, REFIID ReturnedInterface, void **ppResource)
{
D3D11_TEXTURE2D_DESC Desc;
memset(&Desc, 0, sizeof Desc);
Desc.Width = 8;
Desc.Height = 8;
Desc.MipLevels = 1;
Desc.ArraySize = 1;
Desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
Desc.SampleDesc.Count = 1;
Desc.SampleDesc.Quality = 0;
Desc.Usage = D3D11_USAGE_DEFAULT;
Desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
Desc.CPUAccessFlags = 0x0;
Desc.MiscFlags = 0 /* D3D11_RESOURCE_MISC_SHARED */;
//Desc.MiscFlags |= D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
static const D3D11_SUBRESOURCE_DATA InitialData = {
Checker, sizeof Checker[0], sizeof Checker
};
com_ptr<ID3D11Texture2D> pResource;
HRESULT hr = pDevice->CreateTexture2D(&Desc, &InitialData, &pResource);
if (SUCCEEDED(hr)) {
hr = pResource->QueryInterface(ReturnedInterface, ppResource);
}
return hr;
}
} /* namespace d3dretrace */
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