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/**************************************************************************
*
* Copyright 2012 Jose Fonseca
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
**************************************************************************/
#pragma once
#include <windows.h>
#include "retrace.hpp"
#include "d3dstate.hpp"
namespace d3dretrace {
extern const retrace::Entry ddraw_callbacks[];
extern const retrace::Entry d3d8_callbacks[];
extern const retrace::Entry d3d9_callbacks[];
extern const retrace::Entry dxgi_callbacks[];
template< class Device >
class D3DDumper : public retrace::Dumper {
public:
Device *pLastDevice;
D3DDumper() :
pLastDevice(NULL)
{}
int
getSnapshotCount(void) override {
return 1;
}
image::Image *
getSnapshot(int n) {
if ((n != 0) || !pLastDevice) {
return NULL;
}
return d3dstate::getRenderTargetImage(pLastDevice);
}
bool
canDump(void) {
return pLastDevice;
}
void
dumpState(StateWriter &writer) {
d3dstate::dumpDevice(writer, pLastDevice);
}
inline void
bindDevice(Device *pDevice) {
pLastDevice = pDevice;
retrace::dumper = this;
}
inline void
unbindDevice(Device *pDevice) {
if (pLastDevice == pDevice) {
pLastDevice = NULL;
}
}
};
HWND
createWindow(int width, int height);
HWND
createWindow(HWND hWnd, int width, int height);
void
resizeWindow(HWND hWnd, int width, int height);
bool
processEvents(void);
} /* namespace d3dretrace */
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