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/**************************************************************************
*
* Copyright 2011 Jose Fonseca
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
**************************************************************************/
#include <stdio.h>
#include <iostream>
#include "state_writer.hpp"
#include "com_ptr.hpp"
#include "d3d9imports.hpp"
#include "d3dshader.hpp"
#include "d3dstate.hpp"
namespace d3dstate {
template< class T >
inline void
dumpShader(StateWriter &writer, const char *name, T *pShader) {
if (!pShader) {
return;
}
HRESULT hr;
UINT SizeOfData = 0;
hr = pShader->GetFunction(NULL, &SizeOfData);
if (SUCCEEDED(hr)) {
void *pData;
pData = malloc(SizeOfData);
if (pData) {
hr = pShader->GetFunction(pData, &SizeOfData);
if (SUCCEEDED(hr)) {
com_ptr<IDisassemblyBuffer> pDisassembly;
hr = DisassembleShader((const DWORD *)pData, &pDisassembly);
if (SUCCEEDED(hr)) {
writer.beginMember(name);
writer.writeString((const char *)pDisassembly->GetBufferPointer() /*, pDisassembly->GetBufferSize() */);
writer.endMember();
}
}
free(pData);
}
}
}
static void
dumpShaders(StateWriter &writer, IDirect3DDevice9 *pDevice)
{
writer.beginMember("shaders");
HRESULT hr;
writer.beginObject();
com_ptr<IDirect3DVertexShader9> pVertexShader;
hr = pDevice->GetVertexShader(&pVertexShader);
if (SUCCEEDED(hr)) {
dumpShader<IDirect3DVertexShader9>(writer, "vertex", pVertexShader);
}
com_ptr<IDirect3DPixelShader9> pPixelShader;
hr = pDevice->GetPixelShader(&pPixelShader);
if (SUCCEEDED(hr)) {
dumpShader<IDirect3DPixelShader9>(writer, "pixel", pPixelShader);
}
writer.endObject();
writer.endMember(); // shaders
}
void
dumpDevice(StateWriter &writer, IDirect3DDevice9 *pDevice)
{
/* TODO */
writer.beginMember("parameters");
writer.beginObject();
writer.endObject();
writer.endMember(); // parameters
dumpShaders(writer, pDevice);
dumpTextures(writer, pDevice);
dumpFramebuffer(writer, pDevice);
}
void
dumpDevice(StateWriter &writer, IDirect3DSwapChain9 *pSwapChain)
{
com_ptr<IDirect3DDevice9> pDevice;
HRESULT hr = pSwapChain->GetDevice(&pDevice);
if (SUCCEEDED(hr)) {
dumpDevice(writer, pDevice);
}
}
} /* namespace d3dstate */
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