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/**************************************************************************
*
* Copyright 2011 Jose Fonseca
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
**************************************************************************/
#include <assert.h>
#include <iostream>
#include <algorithm>
#include "image.hpp"
#include "d3d11imports.hpp"
#include "d3d10state.hpp"
#ifdef __MINGW32__
#define nullptr NULL
#endif
#include "DirectXTex.h"
/**
* Convert between DXGI formats.
*
*/
static HRESULT
ConvertFormat(DXGI_FORMAT SrcFormat,
void *SrcData,
UINT SrcPitch,
DXGI_FORMAT DstFormat,
void *DstData,
UINT DstPitch,
UINT Width, UINT Height)
{
HRESULT hr;
DirectX::Image SrcImage;
DirectX::Image DstImage;
SrcImage.width = Width;
SrcImage.height = Height;
SrcImage.format = SrcFormat;
SrcImage.rowPitch = SrcPitch;
SrcImage.slicePitch = Height * SrcPitch;
SrcImage.pixels = (uint8_t*)SrcData;
DstImage.width = Width;
DstImage.height = Height;
DstImage.format = DstFormat;
DstImage.rowPitch = DstPitch;
DstImage.slicePitch = Height * DstPitch;
DstImage.pixels = (uint8_t*)DstData;
DirectX::Rect rect(0, 0, Width, Height);
if (SrcFormat != DstFormat) {
DirectX::ScratchImage ScratchImage;
ScratchImage.Initialize2D(DstFormat, Width, Height, 1, 1);
hr = DirectX::Convert(SrcImage, DstFormat, DirectX::TEX_FILTER_DEFAULT, 0.0f, ScratchImage);
if (SUCCEEDED(hr)) {
hr = CopyRectangle(*ScratchImage.GetImage(0, 0, 0), rect, DstImage, DirectX::TEX_FILTER_DEFAULT, 0, 0);
}
} else {
hr = CopyRectangle(SrcImage, rect, DstImage, DirectX::TEX_FILTER_DEFAULT, 0, 0);
}
return hr;
}
namespace d3dstate {
static HRESULT
stageResource(ID3D11DeviceContext *pDeviceContext,
ID3D11Resource *pResource,
ID3D11Resource **ppStagingResource,
UINT *pWidth, UINT *pHeight, UINT *pDepth) {
D3D11_USAGE Usage = D3D11_USAGE_STAGING;
UINT BindFlags = 0;
UINT CPUAccessFlags = D3D11_CPU_ACCESS_READ;
UINT MiscFlags = 0;
union {
ID3D11Resource *pStagingResource;
ID3D11Buffer *pStagingBuffer;
ID3D11Texture1D *pStagingTexture1D;
ID3D11Texture2D *pStagingTexture2D;
ID3D11Texture3D *pStagingTexture3D;
};
HRESULT hr;
ID3D11Device *pDevice = NULL;
pDeviceContext->GetDevice(&pDevice);
D3D11_RESOURCE_DIMENSION Type = D3D11_RESOURCE_DIMENSION_UNKNOWN;
pResource->GetType(&Type);
switch (Type) {
case D3D11_RESOURCE_DIMENSION_BUFFER:
{
D3D11_BUFFER_DESC Desc;
static_cast<ID3D11Buffer *>(pResource)->GetDesc(&Desc);
Desc.Usage = Usage;
Desc.BindFlags = BindFlags;
Desc.CPUAccessFlags = CPUAccessFlags;
Desc.MiscFlags = MiscFlags;
*pWidth = Desc.ByteWidth;
*pHeight = 1;
*pDepth = 1;
hr = pDevice->CreateBuffer(&Desc, NULL, &pStagingBuffer);
}
break;
case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
{
D3D11_TEXTURE1D_DESC Desc;
static_cast<ID3D11Texture1D *>(pResource)->GetDesc(&Desc);
Desc.Usage = Usage;
Desc.BindFlags = BindFlags;
Desc.CPUAccessFlags = CPUAccessFlags;
Desc.MiscFlags = MiscFlags;
*pWidth = Desc.Width;
*pHeight = 1;
*pDepth = 1;
hr = pDevice->CreateTexture1D(&Desc, NULL, &pStagingTexture1D);
}
break;
case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
{
D3D11_TEXTURE2D_DESC Desc;
static_cast<ID3D11Texture2D *>(pResource)->GetDesc(&Desc);
Desc.Usage = Usage;
Desc.BindFlags = BindFlags;
Desc.CPUAccessFlags = CPUAccessFlags;
Desc.MiscFlags &= D3D11_RESOURCE_MISC_TEXTURECUBE;
*pWidth = Desc.Width;
*pHeight = Desc.Height;
*pDepth = 1;
hr = pDevice->CreateTexture2D(&Desc, NULL, &pStagingTexture2D);
}
break;
case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
{
D3D11_TEXTURE3D_DESC Desc;
static_cast<ID3D11Texture3D *>(pResource)->GetDesc(&Desc);
Desc.Usage = Usage;
Desc.BindFlags = BindFlags;
Desc.CPUAccessFlags = CPUAccessFlags;
Desc.MiscFlags = MiscFlags;
*pWidth = Desc.Width;
*pHeight = Desc.Height;
*pDepth = Desc.Depth;
hr = pDevice->CreateTexture3D(&Desc, NULL, &pStagingTexture3D);
}
break;
default:
assert(0);
hr = E_NOTIMPL;
break;
}
if (SUCCEEDED(hr)) {
*ppStagingResource = pStagingResource;
pDeviceContext->CopyResource(pStagingResource, pResource);
}
pDevice->Release();
return hr;
}
image::Image *
getRenderTargetViewImage(ID3D11DeviceContext *pDevice,
ID3D11RenderTargetView *pRenderTargetView) {
image::Image *image = NULL;
D3D11_RENDER_TARGET_VIEW_DESC Desc;
ID3D11Resource *pResource = NULL;
ID3D11Resource *pStagingResource = NULL;
UINT Width, Height, Depth;
UINT MipSlice;
UINT Subresource;
D3D11_MAPPED_SUBRESOURCE MappedSubresource;
HRESULT hr;
if (!pRenderTargetView) {
return NULL;
}
pRenderTargetView->GetResource(&pResource);
assert(pResource);
pRenderTargetView->GetDesc(&Desc);
hr = stageResource(pDevice, pResource, &pStagingResource, &Width, &Height, &Depth);
if (FAILED(hr)) {
goto no_staging;
}
// TODO: Take the slice in consideration
switch (Desc.ViewDimension) {
case D3D11_RTV_DIMENSION_BUFFER:
MipSlice = 0;
break;
case D3D11_RTV_DIMENSION_TEXTURE1D:
MipSlice = Desc.Texture1D.MipSlice;
break;
case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:
MipSlice = Desc.Texture1DArray.MipSlice;
break;
case D3D11_RTV_DIMENSION_TEXTURE2D:
MipSlice = Desc.Texture2D.MipSlice;
MipSlice = 0;
break;
case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:
MipSlice = Desc.Texture2DArray.MipSlice;
break;
case D3D11_RTV_DIMENSION_TEXTURE2DMS:
MipSlice = 0;
break;
case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:
MipSlice = 0;
break;
case D3D11_RTV_DIMENSION_TEXTURE3D:
MipSlice = Desc.Texture3D.MipSlice;
break;
case D3D11_SRV_DIMENSION_UNKNOWN:
default:
assert(0);
goto no_map;
}
Subresource = MipSlice;
Width = std::max(Width >> MipSlice, 1U);
Height = std::max(Height >> MipSlice, 1U);
Depth = std::max(Depth >> MipSlice, 1U);
hr = pDevice->Map(pStagingResource, Subresource, D3D11_MAP_READ, 0, &MappedSubresource);
if (FAILED(hr)) {
goto no_map;
}
image = new image::Image(Width, Height, 4);
if (!image) {
goto no_image;
}
assert(image->stride() > 0);
hr = ConvertFormat(Desc.Format,
MappedSubresource.pData,
MappedSubresource.RowPitch,
DXGI_FORMAT_R8G8B8A8_UNORM,
image->start(),
image->stride(),
Width, Height);
if (FAILED(hr)) {
delete image;
image = NULL;
}
no_image:
pDevice->Unmap(pStagingResource, Subresource);
no_map:
if (pStagingResource) {
pStagingResource->Release();
}
no_staging:
if (pResource) {
pResource->Release();
}
return image;
}
image::Image *
getRenderTargetImage(ID3D11DeviceContext *pDevice) {
ID3D11RenderTargetView *pRenderTargetView = NULL;
pDevice->OMGetRenderTargets(1, &pRenderTargetView, NULL);
image::Image *image = NULL;
if (pRenderTargetView) {
image = getRenderTargetViewImage(pDevice, pRenderTargetView);
pRenderTargetView->Release();
}
return image;
}
void
dumpFramebuffer(JSONWriter &json, ID3D11DeviceContext *pDevice)
{
json.beginMember("framebuffer");
json.beginObject();
ID3D11RenderTargetView *pRenderTargetViews[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT];
pDevice->OMGetRenderTargets(D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT, pRenderTargetViews, NULL);
for (UINT i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) {
if (!pRenderTargetViews[i]) {
continue;
}
image::Image *image;
image = getRenderTargetViewImage(pDevice, pRenderTargetViews[i]);
if (image) {
char label[64];
_snprintf(label, sizeof label, "RENDER_TARGET_%u", i);
json.beginMember(label);
json.writeImage(image, "UNKNOWN");
json.endMember(); // RENDER_TARGET_*
}
pRenderTargetViews[i]->Release();
}
json.endObject();
json.endMember(); // framebuffer
}
} /* namespace d3dstate */
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