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##############################################################################
# API retracers
include_directories (
${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_SOURCE_DIR}/helpers
${CMAKE_BINARY_DIR}/dispatch
${CMAKE_SOURCE_DIR}/dispatch
${CMAKE_SOURCE_DIR}/image
)
add_definitions (-DRETRACE)
add_custom_command (
OUTPUT glretrace_gl.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace_gl.cpp
DEPENDS
glretrace.py
retrace.py
${CMAKE_SOURCE_DIR}/specs/glapi.py
${CMAKE_SOURCE_DIR}/specs/gltypes.py
${CMAKE_SOURCE_DIR}/specs/stdapi.py
)
add_custom_command (
OUTPUT glstate_params.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glstate_params.py > ${CMAKE_CURRENT_BINARY_DIR}/glstate_params.cpp
DEPENDS
glstate_params.py
${CMAKE_SOURCE_DIR}/specs/glparams.py
${CMAKE_SOURCE_DIR}/specs/gltypes.py
${CMAKE_SOURCE_DIR}/specs/stdapi.py
)
add_library (retrace_common STATIC
retrace.cpp
retrace_main.cpp
retrace_stdc.cpp
retrace_swizzle.cpp
json.cpp
)
target_link_libraries (retrace_common
image
common
${ZLIB_LIBRARIES}
${SNAPPY_LIBRARIES}
${GETOPT_LIBRARIES}
)
add_library (glretrace_common STATIC
glretrace_gl.cpp
glretrace_cgl.cpp
glretrace_glx.cpp
glretrace_wgl.cpp
glretrace_egl.cpp
glretrace_main.cpp
glretrace_ws.cpp
glstate.cpp
glstate_images.cpp
glstate_params.cpp
glstate_shaders.cpp
glws.cpp
)
add_dependencies (glretrace_common glproc)
target_link_libraries (glretrace_common
retrace_common
)
if (WIN32 OR APPLE OR X11_FOUND)
add_executable (glretrace
${glws_os}
)
add_dependencies (glretrace glproc)
target_link_libraries (glretrace
retrace_common
glretrace_common
glproc_gl
)
if (WIN32)
else ()
if (APPLE)
target_link_libraries (glretrace
"-framework Cocoa"
"-framework ApplicationServices" # CGS*
#"-framework OpenGL" # CGL*
)
else ()
target_link_libraries (glretrace ${X11_X11_LIB})
endif ()
target_link_libraries (glretrace
# gdb doesn't like when pthreads is loaded through dlopen (which happens
# when dlopen'ing libGL), so link pthreads to avoid this issue. See also
# http://stackoverflow.com/questions/2702628/gdb-cannot-find-new-threads-generic-error
${CMAKE_THREAD_LIBS_INIT}
dl
)
if (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
target_link_libraries (glretrace rt)
if (READPROC_H_FOUND)
target_link_libraries (glretrace proc)
endif ()
endif ()
endif ()
install (TARGETS glretrace RUNTIME DESTINATION bin)
endif ()
if (ENABLE_EGL AND X11_FOUND AND NOT WIN32 AND NOT APPLE)
add_executable (eglretrace
glws_egl_xlib.cpp
)
add_dependencies (eglretrace glproc)
target_link_libraries (eglretrace
retrace_common
glretrace_common
glproc_egl
${X11_X11_LIB}
${CMAKE_THREAD_LIBS_INIT}
dl
)
if (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
target_link_libraries (eglretrace rt)
if (READPROC_H_FOUND)
target_link_libraries (eglretrace proc)
endif ()
endif ()
install (TARGETS eglretrace RUNTIME DESTINATION bin)
endif ()
if (WIN32)
if (DirectX_D3D8_INCLUDE_DIR)
include_directories (BEFORE SYSTEM ${DirectX_D3D8_INCLUDE_DIR})
set (HAVE_D3D8 1)
set (D3DSTATE_SOURCES ${D3DSTATE_SOURCES}
d3d8state.cpp
d3d8state_images.cpp
)
else ()
set (HAVE_D3D8 0)
endif ()
add_custom_command (
OUTPUT d3dretrace_d3d8.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9retrace.py d3d8 ${HAVE_D3D8} > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d8.cpp
DEPENDS
d3d9retrace.py
dllretrace.py
retrace.py
${CMAKE_SOURCE_DIR}/dispatch/dispatch.py
${CMAKE_SOURCE_DIR}/specs/d3d8.py
${CMAKE_SOURCE_DIR}/specs/d3d8types.py
${CMAKE_SOURCE_DIR}/specs/d3d8caps.py
${CMAKE_SOURCE_DIR}/specs/winapi.py
${CMAKE_SOURCE_DIR}/specs/stdapi.py
)
if (DirectX_D3D9_INCLUDE_DIR)
include_directories (BEFORE SYSTEM ${DirectX_D3D9_INCLUDE_DIR})
set (HAVE_D3D9 1)
else ()
set (HAVE_D3D9 0)
endif ()
add_custom_command (
OUTPUT d3dretrace_d3d9.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9retrace.py d3d9 ${HAVE_D3D9} > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d9.cpp
DEPENDS
d3d9retrace.py
dllretrace.py
retrace.py
${CMAKE_SOURCE_DIR}/dispatch/dispatch.py
${CMAKE_SOURCE_DIR}/specs/d3d9.py
${CMAKE_SOURCE_DIR}/specs/d3d9types.py
${CMAKE_SOURCE_DIR}/specs/d3d9caps.py
${CMAKE_SOURCE_DIR}/specs/winapi.py
${CMAKE_SOURCE_DIR}/specs/stdapi.py
)
if (DirectX_D3D10_INCLUDE_DIR)
include_directories (BEFORE SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
set (DXGI_MODULES d3d10)
if (DirectX_D3D10_1_INCLUDE_DIR)
include_directories (BEFORE SYSTEM ${DirectX_D3D10_1_INCLUDE_DIR})
set (DXGI_MODULES ${DXGI_MODULES} d3d10_1)
endif ()
set (D3DSTATE_SOURCES ${D3DSTATE_SOURCES}
d3d10state.cpp
d3d10state_images.cpp
)
endif ()
if (DirectX_D3D11_INCLUDE_DIR)
include_directories (BEFORE SYSTEM
${DirectX_D3D11_INCLUDE_DIR}
${CMAKE_SOURCE_DIR}/thirdparty/directxtex/DirectXTex
)
set (DXGI_MODULES ${DXGI_MODULES} d3d11)
if (DirectX_D3D11_1_INCLUDE_DIR)
include_directories (BEFORE SYSTEM ${DirectX_D3D11_1_INCLUDE_DIR})
set (DXGI_MODULES ${DXGI_MODULES} d3d11_1)
endif ()
set (D3DSTATE_SOURCES ${D3DSTATE_SOURCES}
d3d11state.cpp
d3d11state_images.cpp
)
endif ()
add_custom_command (
OUTPUT d3dretrace_dxgi.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/dxgiretrace.py ${DXGI_MODULES} > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_dxgi.cpp
DEPENDS
dxgiretrace.py
dllretrace.py
retrace.py
${CMAKE_SOURCE_DIR}/dispatch/dispatch.py
${CMAKE_SOURCE_DIR}/specs/d3d11_1.py
${CMAKE_SOURCE_DIR}/specs/d3d11.py
${CMAKE_SOURCE_DIR}/specs/d3d11sdklayers.py
${CMAKE_SOURCE_DIR}/specs/d3d10_1.py
${CMAKE_SOURCE_DIR}/specs/d3d10.py
${CMAKE_SOURCE_DIR}/specs/d3d10misc.py
${CMAKE_SOURCE_DIR}/specs/d3d10sdklayers.py
${CMAKE_SOURCE_DIR}/specs/d3dcommon.py
${CMAKE_SOURCE_DIR}/specs/dxgi.py
${CMAKE_SOURCE_DIR}/specs/dxgitype.py
${CMAKE_SOURCE_DIR}/specs/dxgiformat.py
${CMAKE_SOURCE_DIR}/specs/winapi.py
${CMAKE_SOURCE_DIR}/specs/stdapi.py
)
add_executable (d3dretrace
d3dretrace_main.cpp
d3dretrace_d3d8.cpp
d3dretrace_d3d9.cpp
d3dretrace_dxgi.cpp
d3dretrace_ws.cpp
d3d9state.cpp
d3d9state_images.cpp
${D3DSTATE_SOURCES}
)
target_link_libraries (d3dretrace
retrace_common
d3dhelpers
)
if (DirectX_D3D11_INCLUDE_DIR)
target_link_libraries (d3dretrace directxtex)
endif ()
install (TARGETS d3dretrace RUNTIME DESTINATION bin)
endif ()
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