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/**************************************************************************
 *
 * Copyright 2012 Jose Fonseca
 * All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sub license,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL
 * AUTHORS,
 * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 *
 **************************************************************************/


/*
 * Auxiliary functions to compute the size of array/blob arguments.
 */

#ifndef _D3DCOMMONSIZE_HPP_
#define _D3DCOMMONSIZE_HPP_


/* We purposedly don't include any D3D header, so that this header can be used
 * with all D3D versions. */

#include <assert.h>

#include "os.hpp"


static inline size_t
_vertexCount(D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount)
{
    switch (PrimitiveType) {
    case D3DPT_POINTLIST:
        return PrimitiveCount;
    case D3DPT_LINELIST:
        return PrimitiveCount*2;
    case D3DPT_LINESTRIP:
        return PrimitiveCount + 1;
    case D3DPT_TRIANGLELIST:
        return PrimitiveCount * 3;
    case D3DPT_TRIANGLESTRIP:
        return PrimitiveCount + 2;
    case D3DPT_TRIANGLEFAN:
        return PrimitiveCount + 2;
    default:
        os::log("apitrace: warning: %s: unknown D3DPRIMITIVETYPE %u\n", __FUNCTION__, PrimitiveType);
        return 0;
    }
}


static inline size_t
_vertexDataSize(D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, UINT VertexStride) {
    return _vertexCount(PrimitiveType, PrimitiveCount) * VertexStride;
}


static inline size_t
_indexDataSize(D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, D3DFORMAT IndexDataFormat) {
    UINT IndexStride;
    switch (IndexDataFormat) {
    case D3DFMT_INDEX16:
        IndexStride = 2;
        break;
    case D3DFMT_INDEX32:
        IndexStride = 4;
        break;
    default:
        os::log("apitrace: warning: %s: unexpected index D3DFORMAT %u\n", __FUNCTION__, IndexDataFormat);
        return 0;
    }
    return _vertexCount(PrimitiveType, PrimitiveCount) * IndexStride;
}


/*
 * Return the number of tokens for a given shader.
 */
static inline size_t
_shaderSize(const DWORD *pFunction)
{
    DWORD dwLength = 0;

    while (true) {
        DWORD dwToken = pFunction[dwLength++];

        switch (dwToken & D3DSI_OPCODE_MASK) {
        case D3DSIO_COMMENT:
            dwLength += (dwToken & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT;
            break;

        case D3DSIO_END:
            if (dwToken == D3DSIO_END) {
                return dwLength * sizeof *pFunction;
            }
            break;
        }
    }
}


static inline size_t
_getLockSize(D3DFORMAT Format, UINT Width, UINT Height, INT RowPitch, UINT Depth = 1, INT SlicePitch = 0) {
    if (Width == 0 || Height == 0 || Depth == 0) {
        return 0;
    }

    if (RowPitch < 0) {
        os::log("apitrace: warning: %s: negative row pitch %i\n", __FUNCTION__, RowPitch);
        return 0;
    }

    if (SlicePitch < 0) {
        os::log("apitrace: warning: %s: negative slice pitch %i\n", __FUNCTION__, SlicePitch);
        return 0;
    }

    switch ((DWORD)Format) {
    case D3DFMT_DXT1:
    case D3DFMT_DXT2:
    case D3DFMT_DXT3:
    case D3DFMT_DXT4:
    case D3DFMT_DXT5:
        Width  = (Width  + 3) / 4;
        Height = (Height + 3) / 4;
        break;

#if DIRECT3D_VERSION >= 0x900
    case D3DFMT_ATI1N:
    case D3DFMT_ATI2N:
        /*
         * Because these are unsupported formats, RowPitch is not set to the
         * number of bytes between row of blocks, but instead in such way that
         * Height * RowPitch will match the expected size.
         */
        break;
#endif /* DIRECT3D_VERSION >= 0x900 */

    case D3DFMT_UYVY:
    case D3DFMT_YUY2:
#if DIRECT3D_VERSION >= 0x900
    case D3DFMT_R8G8_B8G8:
    case D3DFMT_G8R8_G8B8:
#endif /* DIRECT3D_VERSION >= 0x900 */
        Width = (Width + 1) / 2;
        break;

#if DIRECT3D_VERSION >= 0x900
    case D3DFMT_NV12:
    case D3DFMT_YV12:
        return (Height + ((Height + 1) / 2)) * RowPitch;

    case D3DFMT_NULL:
        return 0;
#endif /* DIRECT3D_VERSION >= 0x900 */

    default:
        break;
    }

    (void)Width;

    size_t size = Height * RowPitch;

    if (Depth > 1) {
        size += (Depth - 1) * SlicePitch;
    }

    return size;
}


#endif /* _D3DCOMMONSIZE_HPP_ */