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/**************************************************************************
*
* Copyright 2012 Jose Fonseca
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* AUTHORS,
* AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**************************************************************************/
/*
* Auxiliary functions to compute the size of array/blob arguments.
*/
#pragma once
#include "d3dcommonsize.hpp"
static inline size_t
_declCount(const D3DVERTEXELEMENT9 *pVertexElements) {
size_t count = 0;
if (pVertexElements) {
while (pVertexElements[count++].Stream != 0xff)
;
}
return count;
}
static inline void
_getMapInfo(IDirect3DVertexBuffer9 *pBuffer, UINT OffsetToLock, UINT SizeToLock, void ** ppbData,
void * & pLockedData, size_t & MappedSize) {
pLockedData = *ppbData;
MappedSize = 0;
if (SizeToLock == 0) {
D3DVERTEXBUFFER_DESC Desc;
HRESULT hr = pBuffer->GetDesc(&Desc);
if (FAILED(hr)) {
return;
}
MappedSize = Desc.Size;
} else {
MappedSize = SizeToLock;
}
}
static inline void
_getMapInfo(IDirect3DIndexBuffer9 *pBuffer, UINT OffsetToLock, UINT SizeToLock, void ** ppbData,
void * & pLockedData, size_t & MappedSize) {
pLockedData = *ppbData;
MappedSize = 0;
if (SizeToLock == 0) {
D3DINDEXBUFFER_DESC Desc;
HRESULT hr = pBuffer->GetDesc(&Desc);
if (FAILED(hr)) {
return;
}
MappedSize = Desc.Size;
} else {
MappedSize = SizeToLock;
}
}
static inline void
_getMapInfo(IDirect3DSurface9 *pSurface, const D3DLOCKED_RECT *pLockedRect, const RECT *pRect,
void * & pLockedData, size_t & MappedSize) {
pLockedData = pLockedRect->pBits;
MappedSize = 0;
HRESULT hr;
D3DSURFACE_DESC Desc;
hr = pSurface->GetDesc(&Desc);
if (FAILED(hr)) {
return;
}
UINT Width;
UINT Height;
if (pRect) {
Width = pRect->right - pRect->left;
Height = pRect->bottom - pRect->top;
} else {
Width = Desc.Width;
Height = Desc.Height;
}
MappedSize = _getLockSize(Desc.Format, Width, Height, pLockedRect->Pitch);
}
static inline void
_getMapInfo(IDirect3DTexture9 *pTexture, UINT Level, const D3DLOCKED_RECT *pLockedRect, const RECT *pRect,
void * & pLockedData, size_t & MappedSize) {
pLockedData = pLockedRect->pBits;
MappedSize = 0;
HRESULT hr;
D3DSURFACE_DESC Desc;
hr = pTexture->GetLevelDesc(Level, &Desc);
if (FAILED(hr)) {
return;
}
UINT Width;
UINT Height;
if (pRect) {
Width = pRect->right - pRect->left;
Height = pRect->bottom - pRect->top;
} else {
Width = Desc.Width;
Height = Desc.Height;
}
MappedSize = _getLockSize(Desc.Format, Width, Height, pLockedRect->Pitch);
}
static inline void
_getMapInfo(IDirect3DCubeTexture9 *pTexture, D3DCUBEMAP_FACES FaceType, UINT Level, const D3DLOCKED_RECT *pLockedRect, const RECT *pRect,
void * & pLockedData, size_t & MappedSize) {
pLockedData = pLockedRect->pBits;
MappedSize = 0;
HRESULT hr;
(void)FaceType;
D3DSURFACE_DESC Desc;
hr = pTexture->GetLevelDesc(Level, &Desc);
if (FAILED(hr)) {
return;
}
UINT Width;
UINT Height;
if (pRect) {
Width = pRect->right - pRect->left;
Height = pRect->bottom - pRect->top;
} else {
Width = Desc.Width;
Height = Desc.Height;
}
MappedSize = _getLockSize(Desc.Format, Width, Height, pLockedRect->Pitch);
}
static inline void
_getMapInfo(IDirect3DVolume9 *pVolume, const D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox,
void * & pLockedData, size_t & MappedSize) {
pLockedData = pLockedVolume->pBits;
MappedSize = 0;
HRESULT hr;
D3DVOLUME_DESC Desc;
hr = pVolume->GetDesc(&Desc);
if (FAILED(hr)) {
return;
}
UINT Width;
UINT Height;
UINT Depth;
if (pBox) {
Width = pBox->Right - pBox->Left;
Height = pBox->Bottom - pBox->Top;
Depth = pBox->Back - pBox->Front;
} else {
Width = Desc.Width;
Height = Desc.Height;
Depth = Desc.Depth;
}
MappedSize = _getLockSize(Desc.Format, Width, Height, pLockedVolume->RowPitch, Depth, pLockedVolume->SlicePitch);
}
static inline void
_getMapInfo(IDirect3DVolumeTexture9 *pTexture, UINT Level, const D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox,
void * & pLockedData, size_t & MappedSize) {
pLockedData = pLockedVolume->pBits;
MappedSize = 0;
HRESULT hr;
D3DVOLUME_DESC Desc;
hr = pTexture->GetLevelDesc(Level, &Desc);
if (FAILED(hr)) {
return;
}
UINT Width;
UINT Height;
UINT Depth;
if (pBox) {
Width = pBox->Right - pBox->Left;
Height = pBox->Bottom - pBox->Top;
Depth = pBox->Back - pBox->Front;
} else {
Width = Desc.Width;
Height = Desc.Height;
Depth = Desc.Depth;
}
MappedSize = _getLockSize(Desc.Format, Width, Height, pLockedVolume->RowPitch, Depth, pLockedVolume->SlicePitch);
}
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