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|
/**************************************************************************
* Copyright 2012 Intel corporation
*
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
**************************************************************************/
#include <sstream>
#include "trace_analyzer.hpp"
#define MAX(a, b) ((a) > (b) ? (a) : (b))
#define STRNCMP_LITERAL(var, literal) strncmp((var), (literal), sizeof (literal) -1)
/* Rendering often has no side effects, but it can in some cases,
* (such as when transform feedback is active, or when rendering
* targets a framebuffer object). */
bool
TraceAnalyzer::renderingHasSideEffect(void)
{
return transformFeedbackActive || framebufferObjectActive;
}
/* Provide: Record that the given call affects the given resource
* as a side effect. */
void
TraceAnalyzer::provide(std::string resource, trace::CallNo call_no)
{
resources[resource].insert(call_no);
}
/* Like provide, but with a simply-formatted string, (appending an
* integer to the given string). */
void
TraceAnalyzer::providef(std::string resource,
int resource_no,
trace::CallNo call_no)
{
std::stringstream ss;
ss << resource << resource_no;
provide(ss.str(), call_no);
}
/* Link: Establish a dependency between resource 'resource' and
* resource 'dependency'. This dependency is captured by name so
* that if the list of calls that provide 'dependency' grows
* before 'resource' is consumed, those calls will still be
* captured. */
void
TraceAnalyzer::link(std::string resource, std::string dependency)
{
dependencies[resource].insert(dependency);
}
/* Like link, but with a simply-formatted string, (appending an
* integer to the given string). */
void
TraceAnalyzer::linkf(std::string resource, std::string dependency, int dep_no)
{
std::stringstream ss;
ss << dependency << dep_no;
link(resource, ss.str());
}
/* Unlink: Remove dependency from 'resource' on 'dependency'. */
void
TraceAnalyzer::unlink(std::string resource, std::string dependency)
{
dependencies[resource].erase(dependency);
if (dependencies[resource].size() == 0) {
dependencies.erase(resource);
}
}
/* Like unlink, but with a simply-formated string, (appending an
* integer to the given string). */
void
TraceAnalyzer::unlinkf(std::string resource, std::string dependency, int dep_no)
{
std::stringstream ss;
ss << dependency << dep_no;
unlink(resource, ss.str());
}
/* Unlink all: Remove dependencies from 'resource' to all other
* resources. */
void
TraceAnalyzer::unlinkAll(std::string resource)
{
dependencies.erase(resource);
}
/* Resolve: Recursively compute all calls providing 'resource',
* (including linked dependencies of 'resource' on other
* resources). */
std::set<unsigned>
TraceAnalyzer::resolve(std::string resource)
{
std::set<std::string> *deps;
std::set<std::string>::iterator dep;
std::set<unsigned> *calls;
std::set<unsigned>::iterator call;
std::set<unsigned> result, deps_set;
/* Recursively chase dependencies. */
if (dependencies.count(resource)) {
deps = &dependencies[resource];
for (dep = deps->begin(); dep != deps->end(); dep++) {
deps_set = resolve(*dep);
for (call = deps_set.begin(); call != deps_set.end(); call++) {
result.insert(*call);
}
}
}
/* Also look for calls that directly provide 'resource' */
if (resources.count(resource)) {
calls = &resources[resource];
for (call = calls->begin(); call != calls->end(); call++) {
result.insert(*call);
}
}
return result;
}
/* Consume: Resolve all calls that provide the given resource, and
* add them to the required list. Then clear the call list for
* 'resource' along with any dependencies. */
void
TraceAnalyzer::consume(std::string resource)
{
std::set<unsigned> calls;
std::set<unsigned>::iterator call;
calls = resolve(resource);
dependencies.erase(resource);
resources.erase(resource);
for (call = calls.begin(); call != calls.end(); call++) {
required.insert(*call);
}
}
void
TraceAnalyzer::stateTrackPreCall(trace::Call *call)
{
const char *name = call->name();
if (strcmp(name, "glBegin") == 0) {
insideBeginEnd = true;
return;
}
if (strcmp(name, "glBeginTransformFeedback") == 0) {
transformFeedbackActive = true;
return;
}
if (strcmp(name, "glActiveTexture") == 0) {
activeTextureUnit = static_cast<GLenum>(call->arg(0).toSInt());
return;
}
if (strcmp(name, "glBindTexture") == 0) {
GLenum target;
GLuint texture;
target = static_cast<GLenum>(call->arg(0).toSInt());
texture = call->arg(1).toUInt();
if (texture == 0) {
texture_map.erase(target);
} else {
texture_map[target] = texture;
}
return;
}
if (strcmp(name, "glUseProgram") == 0) {
activeProgram = call->arg(0).toUInt();
}
if (strcmp(name, "glBindFramebuffer") == 0) {
GLenum target;
GLuint framebuffer;
target = static_cast<GLenum>(call->arg(0).toSInt());
framebuffer = call->arg(1).toUInt();
if (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER) {
if (framebuffer == 0) {
framebufferObjectActive = false;
} else {
framebufferObjectActive = true;
}
}
return;
}
if (strcmp(name, "glNewList") == 0) {
GLuint list = call->arg(0).toUInt();
insideNewEndList = list;
}
}
void
TraceAnalyzer::stateTrackPostCall(trace::Call *call)
{
const char *name = call->name();
if (strcmp(name, "glEnd") == 0) {
insideBeginEnd = false;
return;
}
if (strcmp(name, "glEndTransformFeedback") == 0) {
transformFeedbackActive = false;
return;
}
/* If this swapbuffers was included in the trace then it will
* have already consumed all framebuffer dependencies. If not,
* then clear them now so that they don't carry over into the
* next frame. */
if (call->flags & trace::CALL_FLAG_SWAP_RENDERTARGET &&
call->flags & trace::CALL_FLAG_END_FRAME) {
dependencies.erase("framebuffer");
resources.erase("framebuffer");
return;
}
if (strcmp(name, "glEndList") == 0) {
insideNewEndList = 0;
}
}
bool
TraceAnalyzer::callHasNoSideEffects(trace::Call *call, const char *name)
{
/* If call is flagged as no side effects, then we are done here. */
if (call->flags & trace::CALL_FLAG_NO_SIDE_EFFECTS) {
return true;
}
/* Similarly, swap-buffers calls don't have interesting side effects. */
if (call->flags & trace::CALL_FLAG_SWAP_RENDERTARGET &&
call->flags & trace::CALL_FLAG_END_FRAME) {
return true;
}
/* Not known as a no-side-effect call. Return false for more analysis. */
return false;
}
bool
TraceAnalyzer::recordTextureSideEffects(trace::Call *call, const char *name)
{
if (strcmp(name, "glGenTextures") == 0) {
const trace::Array *textures = dynamic_cast<const trace::Array *>(&call->arg(1));
size_t i;
GLuint texture;
if (textures) {
for (i = 0; i < textures->size(); i++) {
texture = textures->values[i]->toUInt();
providef("texture-", texture, call->no);
}
}
return true;
}
/* FIXME: When we start tracking framebuffer objects as their own
* resources, we will want to link the FBO to the given texture
* resource, (and to this call). For now, just link render state
* to the texture, and force this call to be required. */
if (strcmp(name, "glFramebufferTexture2D") == 0) {
GLuint texture;
texture = call->arg(3).toUInt();
linkf("render-state", "texture-", texture);
provide("state", call->no);
}
if (strcmp(name, "glBindTexture") == 0) {
GLenum target;
GLuint texture;
std::stringstream ss_target, ss_texture;
target = static_cast<GLenum>(call->arg(0).toSInt());
texture = call->arg(1).toUInt();
ss_target << "texture-unit-" << activeTextureUnit << "-target-" << target;
ss_texture << "texture-" << texture;
resources.erase(ss_target.str());
provide(ss_target.str(), call->no);
unlinkAll(ss_target.str());
link(ss_target.str(), ss_texture.str());
/* FIXME: This really shouldn't be necessary. The effect
* this provide() has is that all glBindTexture calls will
* be preserved in the output trace (never trimmed). Carl
* has a trace ("btr") where a glBindTexture call should
* not be necessary at all, (it's immediately followed
* with a glBindTexture to a different texture and no
* intervening texture-related calls), yet this 'provide'
* makes the difference between a trim_stress test failing
* and passing.
*
* More investigation is necessary, but for now, be
* conservative and don't trim. */
provide("state", call->no);
return true;
}
/* FIXME: Need to handle glMultiTexImage and friends. */
if (STRNCMP_LITERAL(name, "glTexImage") == 0 ||
STRNCMP_LITERAL(name, "glTexSubImage") == 0 ||
STRNCMP_LITERAL(name, "glCopyTexImage") == 0 ||
STRNCMP_LITERAL(name, "glCopyTexSubImage") == 0 ||
STRNCMP_LITERAL(name, "glCompressedTexImage") == 0 ||
STRNCMP_LITERAL(name, "glCompressedTexSubImage") == 0 ||
strcmp(name, "glInvalidateTexImage") == 0 ||
strcmp(name, "glInvalidateTexSubImage") == 0) {
std::set<unsigned> *calls;
std::set<unsigned>::iterator c;
std::stringstream ss_target, ss_texture;
GLenum target = static_cast<GLenum>(call->arg(0).toSInt());
ss_target << "texture-unit-" << activeTextureUnit << "-target-" << target;
ss_texture << "texture-" << texture_map[target];
/* The texture resource depends on this call and any calls
* providing the given texture target. */
provide(ss_texture.str(), call->no);
if (resources.count(ss_target.str())) {
calls = &resources[ss_target.str()];
for (c = calls->begin(); c != calls->end(); c++) {
provide(ss_texture.str(), *c);
}
}
return true;
}
if (strcmp(name, "glEnable") == 0) {
GLenum cap;
cap = static_cast<GLenum>(call->arg(0).toSInt());
if (cap == GL_TEXTURE_1D ||
cap == GL_TEXTURE_2D ||
cap == GL_TEXTURE_3D ||
cap == GL_TEXTURE_CUBE_MAP)
{
std::stringstream ss;
ss << "texture-unit-" << activeTextureUnit << "-target-" << cap;
link("render-state", ss.str());
}
provide("state", call->no);
return true;
}
if (strcmp(name, "glDisable") == 0) {
GLenum cap;
cap = static_cast<GLenum>(call->arg(0).toSInt());
if (cap == GL_TEXTURE_1D ||
cap == GL_TEXTURE_2D ||
cap == GL_TEXTURE_3D ||
cap == GL_TEXTURE_CUBE_MAP)
{
std::stringstream ss;
ss << "texture-unit-" << activeTextureUnit << "-target-" << cap;
unlink("render-state", ss.str());
}
provide("state", call->no);
return true;
}
/* No known texture-related side effects. Return false for more analysis. */
return false;
}
bool
TraceAnalyzer::recordShaderSideEffects(trace::Call *call, const char *name)
{
if (strcmp(name, "glCreateShader") == 0 ||
strcmp(name, "glCreateShaderObjectARB") == 0) {
GLuint shader = call->ret->toUInt();
providef("shader-", shader, call->no);
return true;
}
if (strcmp(name, "glShaderSource") == 0 ||
strcmp(name, "glShaderSourceARB") == 0 ||
strcmp(name, "glCompileShader") == 0 ||
strcmp(name, "glCompileShaderARB") == 0 ||
strcmp(name, "glGetShaderiv") == 0 ||
strcmp(name, "glGetShaderInfoLog") == 0) {
GLuint shader = call->arg(0).toUInt();
providef("shader-", shader, call->no);
return true;
}
if (strcmp(name, "glCreateProgram") == 0 ||
strcmp(name, "glCreateProgramObjectARB") == 0) {
GLuint program = call->ret->toUInt();
providef("program-", program, call->no);
return true;
}
if (strcmp(name, "glAttachShader") == 0 ||
strcmp(name, "glAttachObjectARB") == 0) {
GLuint program, shader;
std::stringstream ss_program, ss_shader;
program = call->arg(0).toUInt();
shader = call->arg(1).toUInt();
ss_program << "program-" << program;
ss_shader << "shader-" << shader;
link(ss_program.str(), ss_shader.str());
provide(ss_program.str(), call->no);
return true;
}
if (strcmp(name, "glDetachShader") == 0 ||
strcmp(name, "glDetachObjectARB") == 0) {
GLuint program, shader;
std::stringstream ss_program, ss_shader;
program = call->arg(0).toUInt();
shader = call->arg(1).toUInt();
ss_program << "program-" << program;
ss_shader << "shader-" << shader;
unlink(ss_program.str(), ss_shader.str());
return true;
}
if (strcmp(name, "glUseProgram") == 0 ||
strcmp(name, "glUseProgramObjectARB") == 0) {
GLuint program;
program = call->arg(0).toUInt();
unlinkAll("render-program-state");
if (program == 0) {
unlink("render-state", "render-program-state");
provide("state", call->no);
} else {
std::stringstream ss;
ss << "program-" << program;
link("render-state", "render-program-state");
link("render-program-state", ss.str());
provide(ss.str(), call->no);
}
return true;
}
if (strcmp(name, "glGetUniformLocation") == 0 ||
strcmp(name, "glGetUniformLocationARB") == 0 ||
strcmp(name, "glGetFragDataLocation") == 0 ||
strcmp(name, "glGetFragDataLocationEXT") == 0 ||
strcmp(name, "glGetSubroutineUniformLocation") == 0 ||
strcmp(name, "glGetProgramResourceLocation") == 0 ||
strcmp(name, "glGetProgramResourceLocationIndex") == 0 ||
strcmp(name, "glGetVaryingLocationNV") == 0) {
GLuint program = call->arg(0).toUInt();
providef("program-", program, call->no);
return true;
}
/* For any call that accepts 'location' as its first argument,
* perform a lookup in our location->program map and add a
* dependence on the program we find there. */
if (call->sig->num_args > 0 &&
strcmp(call->sig->arg_names[0], "location") == 0) {
providef("program-", activeProgram, call->no);
/* We can't easily tell if this uniform is being used to
* associate a sampler in the shader with a texture
* unit. The conservative option is to assume that it is
* and create a link from the active program to any bound
* textures for the given unit number.
*
* FIXME: We should be doing the same thing for calls to
* glUniform1iv. */
if (strcmp(name, "glUniform1i") == 0 ||
strcmp(name, "glUniform1iARB") == 0) {
GLint max_unit = MAX(GL_MAX_TEXTURE_COORDS, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS);
GLint unit = call->arg(1).toSInt();
std::stringstream ss_program;
std::stringstream ss_texture;
if (unit < max_unit) {
ss_program << "program-" << activeProgram;
ss_texture << "texture-unit-" << GL_TEXTURE0 + unit << "-target-";
/* We don't know what target(s) might get bound to
* this texture unit, so conservatively link to
* all. Only bound textures will actually get inserted
* into the output call stream. */
linkf(ss_program.str(), ss_texture.str(), GL_TEXTURE_1D);
linkf(ss_program.str(), ss_texture.str(), GL_TEXTURE_2D);
linkf(ss_program.str(), ss_texture.str(), GL_TEXTURE_3D);
linkf(ss_program.str(), ss_texture.str(), GL_TEXTURE_CUBE_MAP);
}
}
return true;
}
/* FIXME: We cut a huge swath by assuming that any unhandled
* call that has a first argument named "program" should not
* be included in the trimmed output unless the program of
* that number is also included.
*
* This heuristic is correct for many cases, but we should
* actually carefully verify if this includes some calls
* inappropriately, or if it misses some.
*/
if (strcmp(name, "glLinkProgram") == 0 ||
strcmp(name, "glLinkProgramARB") == 0 ||
(call->sig->num_args > 0 &&
(strcmp(call->sig->arg_names[0], "program") == 0 ||
strcmp(call->sig->arg_names[0], "programObj") == 0))) {
GLuint program = call->arg(0).toUInt();
providef("program-", program, call->no);
return true;
}
/* No known shader-related side effects. Return false for more analysis. */
return false;
}
bool
TraceAnalyzer::recordDrawingSideEffects(trace::Call *call, const char *name)
{
/* Handle all rendering operations, (even though only glEnd is
* flagged as a rendering operation we treat everything from
* glBegin through glEnd as a rendering operation). */
if (call->flags & trace::CALL_FLAG_RENDER ||
insideBeginEnd) {
std::set<unsigned> calls;
std::set<unsigned>::iterator c;
provide("framebuffer", call->no);
calls = resolve("render-state");
for (c = calls.begin(); c != calls.end(); c++) {
provide("framebuffer", *c);
}
/* In some cases, rendering has side effects beyond the
* framebuffer update. */
if (renderingHasSideEffect()) {
provide("state", call->no);
for (c = calls.begin(); c != calls.end(); c++) {
provide("state", *c);
}
}
return true;
}
/* Though it's not flagged as a "RENDER" operation, we also want
* to trim swapbuffers calls when trimming drawing operations. */
if (call->flags & trace::CALL_FLAG_SWAP_RENDERTARGET &&
call->flags & trace::CALL_FLAG_END_FRAME) {
return true;
}
/* No known drawing-related side effects. Return false for more analysis. */
return false;
}
void
TraceAnalyzer::recordSideEffects(trace::Call *call)
{
const char *name = call->name();
/* FIXME: If we encode the list of commands that are executed
* immediately (as opposed to those that are compiled into a
* display list) then we could generate a "display-list-X"
* resource just as we do for "texture-X" resources and only
* emit it in the trace if a glCallList(X) is emitted. For
* now, simply punt and include anything within glNewList and
* glEndList in the trim output. This guarantees that display
* lists will work, but does not trim out unused display
* lists. */
if (insideNewEndList != 0) {
provide("state", call->no);
/* Also, any texture bound inside a display list is
* conservatively considered required. */
if (strcmp(name, "glBindTexture") == 0) {
GLuint texture = call->arg(1).toUInt();
linkf("state", "texture-", texture);
}
return;
}
if (trimFlags & TRIM_FLAG_NO_SIDE_EFFECTS) {
if (callHasNoSideEffects(call, name)) {
return;
}
}
if (trimFlags & TRIM_FLAG_TEXTURES) {
if (recordTextureSideEffects(call, name)) {
return;
}
}
if (trimFlags & TRIM_FLAG_SHADERS) {
if (recordShaderSideEffects(call, name)) {
return;
}
}
if (trimFlags & TRIM_FLAG_DRAWING) {
if (recordDrawingSideEffects(call, name)) {
return;
}
}
/* By default, assume this call affects the state somehow. */
resources["state"].insert(call->no);
}
void
TraceAnalyzer::requireDependencies(trace::Call *call)
{
/* Swap-buffers calls depend on framebuffer state. */
if (call->flags & trace::CALL_FLAG_SWAP_RENDERTARGET &&
call->flags & trace::CALL_FLAG_END_FRAME) {
consume("framebuffer");
}
/* By default, just assume this call depends on generic state. */
consume("state");
}
TraceAnalyzer::TraceAnalyzer(TrimFlags trimFlagsOpt = -1):
transformFeedbackActive(false),
framebufferObjectActive(false),
insideBeginEnd(false),
insideNewEndList(0),
activeTextureUnit(GL_TEXTURE0),
trimFlags(trimFlagsOpt)
{
/* Nothing needed. */
}
TraceAnalyzer::~TraceAnalyzer()
{
/* Nothing needed. */
}
/* Analyze this call by tracking state and recording all the
* resources provided by this call as side effects.. */
void
TraceAnalyzer::analyze(trace::Call *call)
{
stateTrackPreCall(call);
recordSideEffects(call);
stateTrackPostCall(call);
}
/* Require this call and all of its dependencies to be included in
* the final trace. */
void
TraceAnalyzer::require(trace::Call *call)
{
/* First, find and insert all calls that this call depends on. */
requireDependencies(call);
/* Then insert this call itself. */
required.insert(call->no);
}
/* Return a set of all the required calls, (both those calls added
* explicitly with require() and those implicitly depended
* upon. */
std::set<unsigned> *
TraceAnalyzer::get_required(void)
{
return &required;
}
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