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cmake_minimum_required (VERSION 2.8)
project (apitrace)
set (CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
# Set default built type
if (NOT CMAKE_BUILD_TYPE)
set (CMAKE_BUILD_TYPE Debug
CACHE
STRING "Choose the build type, options are: None, Debug, Release, RelWithDebInfo, or MinSizeRel."
FORCE)
endif (NOT CMAKE_BUILD_TYPE)
set (CMAKE_USE_PYTHON_VERSION 2.6)
find_package (PythonInterp REQUIRED)
find_package (OpenGL REQUIRED)
find_package (Qt4 COMPONENTS QtCore QtGui QtWebKit)
find_package (QJSON)
if (NOT WIN32)
# Always use the bundled zlib and libpng sources on Windows to make it easy
# to deploy the wrappers DLLs
find_package (ZLIB)
find_package (PNG)
find_package (X11 REQUIRED)
else (NOT WIN32)
find_package (DirectX)
endif (NOT WIN32)
if (WIN32)
# MSVC & MinGW only define & use APIENTRY
add_definitions (-DGLAPIENTRY=__stdcall)
endif (WIN32)
if (MSVC)
# Enable math constants defines
add_definitions (-D_USE_MATH_DEFINES)
# Adjust warnings
add_definitions (-D_CRT_SECURE_NO_DEPRECATE -D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_WARNINGS)
add_definitions (-D_SCL_SECURE_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS)
add_definitions (-W4)
add_definitions (-wd4244) # conversion from 'type1' to 'type2', possible loss of data
add_definitions (-wd4505) # unreferenced local function has been removed
add_definitions (-wd4800) # forcing value to bool 'true' or 'false' (performance warning)
# XXX: it's safer to use ssize_t everywhere instead of disabling warning
add_definitions (-wd4018) # signed/unsigned mismatch
# Use static runtime
# http://www.cmake.org/Wiki/CMake_FAQ#How_can_I_build_my_MSVC_application_with_a_static_runtime.3F
foreach (flag_var
CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO
CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO
)
if (${flag_var} MATCHES "/MD")
string (REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
endif (${flag_var} MATCHES "/MD")
endforeach (flag_var)
else ()
# Adjust warnings
add_definitions (-Wall)
# XXX: it's safer to use ssize_t everywhere instead of disabling warning
add_definitions (-Wno-sign-compare) # comparison between signed and unsigned integer expressions
endif ()
# Use bundled ZLIB if system one can't be found
if (ZLIB_FOUND)
include_directories (${ZLIB_INCLUDE_DIRS})
link_libraries (${ZLIB_LIBRARIES})
else (ZLIB_FOUND)
add_library (zlib STATIC
zlib/adler32.c
zlib/compress.c
zlib/crc32.c
zlib/gzio.c
zlib/uncompr.c
zlib/deflate.c
zlib/trees.c
zlib/zutil.c
zlib/inflate.c
zlib/infback.c
zlib/inftrees.c
zlib/inffast.c
)
include_directories (zlib)
link_libraries (zlib)
endif (ZLIB_FOUND)
# Use bundled LIBPNG if system one can't be found
if (PNG_FOUND)
include_directories (${PNG_INCLUDE_DIR})
add_definitions (${PNG_DEFINITIONS})
link_libraries (${PNG_LIBRARIES})
else (PNG_FOUND)
add_library (png STATIC
libpng/png.c
libpng/pngerror.c
libpng/pngget.c
libpng/pngmem.c
libpng/pngpread.c
libpng/pngread.c
libpng/pngrio.c
libpng/pngrtran.c
libpng/pngrutil.c
libpng/pngset.c
libpng/pngtrans.c
libpng/pngwio.c
libpng/pngwrite.c
libpng/pngwtran.c
libpng/pngwutil.c
)
include_directories (libpng)
link_libraries (png)
endif (PNG_FOUND)
include_directories (${CMAKE_CURRENT_SOURCE_DIR})
add_custom_command (
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glproc.py > ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
DEPENDS glproc.py dispatch.py wglapi.py glxapi.py glapi.py glenum.py stdapi.py
)
if (WIN32)
# Put wrappers in a separate directory
set (LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/wrappers)
# d3d8.dll
#if (DirectX_D3D8_FOUND)
# include_directories (${DirectX_D3D8_INCLUDE_DIR})
# add_custom_command (
# OUTPUT d3d8.cpp
# COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp
# DEPENDS d3d8.py d3d8types.py d3d8caps.py winapi.py stdapi.py
# )
# add_library (d3d8 SHARED d3d8.def d3d8.cpp trace_write.cpp os_win32.cpp)
# set_target_properties (d3d8 PROPERTIES PREFIX "")
#endif (DirectX_D3D8_FOUND)
# d3d9.dll
if (DirectX_D3DX9_FOUND)
include_directories (${DirectX_D3DX9_INCLUDE_DIR})
add_custom_command (
OUTPUT d3d9.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp
DEPENDS d3d9.py trace.py d3d9types.py d3d9caps.py d3dshader.py winapi.py stdapi.py
)
add_library (d3d9 SHARED d3d9.def d3d9.cpp trace_write.cpp os_win32.cpp)
set_target_properties (d3d9 PROPERTIES PREFIX "")
endif (DirectX_D3DX9_FOUND)
# d3d10.dll
#if (DirectX_D3D10_FOUND)
# include_directories (${DirectX_D3D10_INCLUDE_DIR})
# add_custom_command (
# OUTPUT d3d10.cpp
# COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10.cpp
# DEPENDS d3d10misc.py winapi.py stdapi.py
# )
# add_library (d3d10 SHARED d3d10.def d3d10.cpp trace_write.cpp os_win32.cpp)
# set_target_properties (d3d10 PROPERTIES PREFIX "")
#endif (DirectX_D3D10_FOUND)
# opengl32.dll
add_custom_command (
OUTPUT wgltrace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/wgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/wgltrace.cpp
DEPENDS wgltrace.py gltrace.py trace.py wglapi.py wglenum.py glapi.py glenum.py winapi.py stdapi.py
)
add_library (opengl SHARED opengl32.def wgltrace.cpp trace_write.cpp os_win32.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp)
set_target_properties (opengl PROPERTIES
PREFIX ""
OUTPUT_NAME opengl32)
if (MINGW)
set_target_properties(opengl PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.def")
endif (MINGW)
else ()
include_directories (${X11_INCLUDE_DIR})
# libGL.so
add_custom_command (
OUTPUT glxtrace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glxtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glxtrace.cpp
DEPENDS glxtrace.py gltrace.py trace.py glxapi.py glapi.py glenum.py stdapi.py
)
add_library (glxtrace SHARED glxtrace.cpp trace_write.cpp os_posix.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp)
target_link_libraries (glxtrace dl)
endif ()
if (WIN32)
set (os os_win32.cpp)
set (glws glws_wgl.cpp)
else (WIN32)
set (os os_posix.cpp)
set (glws glws_glx.cpp)
endif (WIN32)
add_library (trace trace_model.cpp trace_parser.cpp ${os})
add_executable (dump dump.cpp)
target_link_libraries (dump trace)
add_custom_command (
OUTPUT glretrace_gl.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace_gl.cpp
DEPENDS glretrace.py retrace.py codegen.py glapi.py glenum.py stdapi.py
)
add_custom_command (
OUTPUT glretrace_state.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glstate.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace_state.cpp
DEPENDS glstate.py glenum.py stdapi.py
)
include_directories (
${CMAKE_CURRENT_BINARY_DIR}
${OPENGL_INCLUDE_PATH}
)
add_executable (glretrace
glretrace_gl.cpp
glretrace_main.cpp
glretrace_state.cpp
retrace.cpp
${glws}
image.cpp
${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
)
set_property (
TARGET glretrace
APPEND
PROPERTY COMPILE_DEFINITIONS "RETRACE"
)
target_link_libraries (glretrace
trace
${OPENGL_gl_LIBRARY}
${OPENGL_glu_LIBRARY}
${X11_LIBRARIES}
)
if (NOT WIN32)
target_link_libraries (glretrace ${X11_LIBRARIES})
endif (NOT WIN32)
if (QT4_FOUND AND QJSON_FOUND)
add_subdirectory(gui)
endif (QT4_FOUND AND QJSON_FOUND)
|