/************************************************************************** * * Copyright 2010-2016 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * **************************************************************************/ #pragma once #include "glproc.hpp" #include "glsize.hpp" /* * TODO: Unify all draw params structure into a single structure. */ struct DrawArraysParams { GLuint first = 0; GLuint count = 0; GLsizei instancecount = 1; GLuint baseinstance = 0; }; struct DrawElementsParams { GLuint start = 0; GLuint end = ~0U; GLuint count = 0; GLenum type = GL_NONE; const void *indices = nullptr; GLint basevertex = 0; GLsizei instancecount = 1; GLuint baseinstance = 0; }; struct MultiDrawArraysParams { const GLint *first = nullptr; const GLsizei *count = nullptr; GLsizei drawcount = 0; GLsizei instancecount = 1; GLuint baseinstance = 0; }; struct MultiDrawElementsParams { const GLsizei *count = nullptr; GLenum type = GL_NONE; const void * const *indices = nullptr; const GLint *basevertex = nullptr; GLsizei drawcount = 0; GLsizei instancecount = 1; GLuint baseinstance = 0; }; GLuint _glDraw_count(const DrawArraysParams ¶ms); GLuint _glDraw_count(const DrawElementsParams ¶ms); GLuint _glDraw_count(const MultiDrawArraysParams ¶ms); GLuint _glDraw_count(const MultiDrawElementsParams ¶ms);