/************************************************************************** * * Copyright 2011 Jose Fonseca * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * **************************************************************************/ #pragma once #include #include #include #include "glimports.hpp" #include "glprofile.hpp" namespace gltrace { /** * OpenGL ES buffers cannot be read. This class is used to track index buffer * contents. */ class Buffer { public: GLsizeiptr size; GLvoid *data; Buffer() : size(0), data(0) {} ~Buffer() { free(data); } void bufferData(GLsizeiptr new_size, const void *new_data) { if (new_size < 0) { new_size = 0; } size = new_size; data = realloc(data, new_size); if (new_size && new_data) { memcpy(data, new_data, size); } } void bufferSubData(GLsizeiptr offset, GLsizeiptr length, const void *new_data) { if (offset >= 0 && offset < size && length > 0 && offset + length <= size && new_data) { memcpy((GLubyte *)data + offset, new_data, length); } } void getSubData(GLsizeiptr offset, GLsizeiptr length, void *out_data) { if (offset >= 0 && offset < size && length > 0 && offset + length <= size && out_data) { memcpy(out_data, (GLubyte *)data + offset, length); } } }; class Context { public: glprofile::Profile profile; bool user_arrays; bool user_arrays_nv; bool userArraysOnBegin; unsigned retain_count; // Whether it has been bound before bool bound; // TODO: This will fail for buffers shared by multiple contexts. std::map buffers; Context(void) : profile(glprofile::API_GL, 1, 0), user_arrays(false), user_arrays_nv(false), userArraysOnBegin(false), retain_count(0), bound(false) { } inline bool needsShadowBuffers(void) { return profile.es(); } }; void createContext(uintptr_t context_id); void retainContext(uintptr_t context_id); bool releaseContext(uintptr_t context_id); void setContext(uintptr_t context_id); void clearContext(void); gltrace::Context * getContext(void); const GLubyte * _glGetString_override(GLenum name); void _glGetIntegerv_override(GLenum pname, GLint *params); const GLubyte * _glGetStringi_override(GLenum name, GLuint index); } /* namespace gltrace */