############################################################################## # API tracers if (ENABLE_STATIC_LIBGCC) add_linker_flags (-static-libgcc) endif () if (ENABLE_STATIC_LIBSTDCXX) # Unfortunately for a long time static libstdcxx didn't built with -fPIC # https://gcc.gnu.org/bugzilla/show_bug.cgi?id=28811 include (CheckCXXSourceCompiles) set (CMAKE_REQUIRED_FLAGS ${CMAKE_SHARED_LIBRARY_C_FLAGS}) set (CMAKE_REQUIRED_LIBRARIES -shared -static-libgcc -static-libstdc++) check_cxx_source_compiles ( " #include std::string s; " STATIC_LIBSTDCXX_PIC ) unset (CMAKE_REQUIRED_LIBRARIES) unset (CMAKE_REQUIRED_FLAGS) if (STATIC_LIBSTDCXX_PIC) add_linker_flags (-static-libstdc++) endif () endif () macro (target_linker_version_script target version_script) if (CMAKE_SYSTEM_NAME STREQUAL "Linux" AND NOT ANDROID) # https://sourceware.org/binutils/docs/ld/VERSION.html set_property ( TARGET ${target} APPEND_STRING PROPERTY LINK_FLAGS " -Wl,--version-script=${version_script}" ) # XXX: Unfortunately LINK_DEPENDS is ignored in non-Makefile generators # See also http://www.cmake.org/pipermail/cmake/2010-May/037206.html add_custom_target (${target}_version_script DEPENDS ${version_script} VERBATIM ) #set_property ( # TARGET ${target} # PROPERTY LINK_DEPENDS ${version_script} #) add_dependencies (${target} ${target}_version_script) endif () endmacro () set (CMAKE_INCLUDE_CURRENT_DIR ON) include_directories ( ${CMAKE_SOURCE_DIR}/helpers ${CMAKE_BINARY_DIR}/dispatch ${CMAKE_SOURCE_DIR}/dispatch ${CMAKE_SOURCE_DIR}/guids ) if (NOT WIN32 AND NOT APPLE) # Prevent symbol relocations internal to our wrapper library to be # overwritten by the application. And fail if there are missing # symbols. set (CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,-Bsymbolic -Wl,-Bsymbolic-functions") set (CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -Wl,-Bsymbolic -Wl,-Bsymbolic-functions") # Fail if there are missing symbols, except when using Address Sanitizer # since libasan symbols are supposed to be preloaded. if (NOT ENABLE_ASAN) set (CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,-z,defs") set (CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -Wl,-z,defs") endif () endif () set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}) add_convenience_library (trace assert.cpp ) target_link_libraries (trace common guids ${SNAPPY_LIBRARIES} ) if (WIN32) if (MINGW) # Silence warnings about @nn suffix mismatch set (CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--enable-stdcall-fixup") set (CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -Wl,--enable-stdcall-fixup") endif () # ddraw.dll if (DirectX_D3D_INCLUDE_FOUND) include_directories (BEFORE SYSTEM ${DirectX_D3D_INCLUDE_DIR}) add_custom_command ( OUTPUT ddrawtrace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/ddrawtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/ddrawtrace.cpp DEPENDS ddrawtrace.py dlltrace.py trace.py ${CMAKE_SOURCE_DIR}/dispatch/dispatch.py ${CMAKE_SOURCE_DIR}/specs/d3d.py ${CMAKE_SOURCE_DIR}/specs/d3dtypes.py ${CMAKE_SOURCE_DIR}/specs/d3dcaps.py ${CMAKE_SOURCE_DIR}/specs/ddraw.py ${CMAKE_SOURCE_DIR}/specs/winapi.py ${CMAKE_SOURCE_DIR}/specs/stdapi.py ) add_library (ddrawtrace MODULE ddraw.def ddrawtrace.cpp) target_link_libraries (ddrawtrace trace ) set_target_properties (ddrawtrace PROPERTIES PREFIX "" OUTPUT_NAME ddraw ) install (TARGETS ddrawtrace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR}) install_pdb (ddrawtrace DESTINATION ${WRAPPER_INSTALL_DIR}) endif () # d3d8.dll if (DirectX_D3D8_INCLUDE_FOUND AND DirectX_D3D9_INCLUDE_FOUND) include_directories (BEFORE SYSTEM ${DirectX_D3D9_INCLUDE_DIR} ${DirectX_D3D8_INCLUDE_DIR}) add_custom_command ( OUTPUT d3d8trace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8trace.cpp DEPENDS d3d8trace.py dlltrace.py trace.py ${CMAKE_SOURCE_DIR}/dispatch/dispatch.py ${CMAKE_SOURCE_DIR}/specs/d3d8.py ${CMAKE_SOURCE_DIR}/specs/d3d8types.py ${CMAKE_SOURCE_DIR}/specs/d3d8caps.py ${CMAKE_SOURCE_DIR}/specs/winapi.py ${CMAKE_SOURCE_DIR}/specs/stdapi.py ) add_library (d3d8trace MODULE d3d8.def d3d8trace.cpp d3d9shader.cpp ) target_link_libraries (d3d8trace d3dhelpers trace ) set_target_properties (d3d8trace PROPERTIES PREFIX "" OUTPUT_NAME d3d8 ) install (TARGETS d3d8trace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR}) install_pdb (d3d8trace DESTINATION ${WRAPPER_INSTALL_DIR}) endif () # d3d9.dll if (DirectX_D3D9_INCLUDE_FOUND) include_directories (BEFORE SYSTEM ${DirectX_D3D9_INCLUDE_DIR}) add_custom_command ( OUTPUT d3d9trace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9trace.cpp DEPENDS d3d9trace.py dlltrace.py trace.py ${CMAKE_SOURCE_DIR}/dispatch/dispatch.py ${CMAKE_SOURCE_DIR}/specs/d3d9.py ${CMAKE_SOURCE_DIR}/specs/d3d9types.py ${CMAKE_SOURCE_DIR}/specs/d3d9caps.py ${CMAKE_SOURCE_DIR}/specs/dxva2.py ${CMAKE_SOURCE_DIR}/specs/winapi.py ${CMAKE_SOURCE_DIR}/specs/stdapi.py ) add_library (d3d9trace MODULE d3d9.def d3d9trace.cpp d3d9shader.cpp ) target_link_libraries (d3d9trace d3dhelpers trace ) set_target_properties (d3d9trace PROPERTIES PREFIX "" OUTPUT_NAME d3d9 ) install (TARGETS d3d9trace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR}) install_pdb (d3d9trace DESTINATION ${WRAPPER_INSTALL_DIR}) endif () # dxgi.dll, d3d10.dll, d3d10_1.dll, d3d11.dll if (DirectX_D3D11_3_INCLUDE_FOUND) include_directories (BEFORE SYSTEM ${DirectX_D3D11_3_INCLUDE_DIR}) add_custom_command ( OUTPUT dxgitrace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/dxgitrace.py > ${CMAKE_CURRENT_BINARY_DIR}/dxgitrace.cpp DEPENDS dxgitrace.py dlltrace.py trace.py ${CMAKE_SOURCE_DIR}/dispatch/dispatch.py ${CMAKE_SOURCE_DIR}/specs/d3d11.py ${CMAKE_SOURCE_DIR}/specs/dcomp.py ${CMAKE_SOURCE_DIR}/specs/d3d11sdklayers.py ${CMAKE_SOURCE_DIR}/specs/d3d10.py ${CMAKE_SOURCE_DIR}/specs/d3d10sdklayers.py ${CMAKE_SOURCE_DIR}/specs/dxgi.py ${CMAKE_SOURCE_DIR}/specs/d3d9.py ${CMAKE_SOURCE_DIR}/specs/winapi.py ${CMAKE_SOURCE_DIR}/specs/stdapi.py ) add_library (dxgitrace MODULE dxgitrace.def dxgitrace.cpp d3dcommonshader.cpp ) target_link_libraries (dxgitrace d3dhelpers trace ) set_target_properties (dxgitrace PROPERTIES PREFIX "" ) install (TARGETS dxgitrace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR}) install_pdb (dxgitrace DESTINATION ${WRAPPER_INSTALL_DIR}) endif () # d2d1.dll, dwrite.dll if (DirectX_D2D1_1_INCLUDE_FOUND) include_directories (BEFORE SYSTEM ${DirectX_D2D1_1_INCLUDE_DIR}) add_custom_command ( OUTPUT d2d1trace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d2d1trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d2d1trace.cpp DEPENDS d2d1trace.py dlltrace.py trace.py ${CMAKE_SOURCE_DIR}/specs/d2d1.py ${CMAKE_SOURCE_DIR}/specs/dwrite.py ${CMAKE_SOURCE_DIR}/specs/dcommon.py ${CMAKE_SOURCE_DIR}/specs/dxgi.py ${CMAKE_SOURCE_DIR}/specs/winapi.py ${CMAKE_SOURCE_DIR}/specs/stdapi.py ) add_library (d2d1trace MODULE d2d1trace.def d2d1trace.cpp) target_link_libraries (d2d1trace trace ) set_target_properties (d2d1trace PROPERTIES PREFIX "" ) install (TARGETS d2d1trace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR}) install_pdb (d2d1trace DESTINATION ${WRAPPER_INSTALL_DIR}) endif () # opengl32.dll add_custom_command ( OUTPUT wgltrace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/wgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/wgltrace.cpp DEPENDS wgltrace.py gltrace.py dlltrace.py trace.py ${CMAKE_SOURCE_DIR}/dispatch/dispatch.py ${CMAKE_SOURCE_DIR}/specs/wglapi.py ${CMAKE_SOURCE_DIR}/specs/wglenum.py ${CMAKE_SOURCE_DIR}/specs/glapi.py ${CMAKE_SOURCE_DIR}/specs/glparams.py ${CMAKE_SOURCE_DIR}/specs/gltypes.py ${CMAKE_SOURCE_DIR}/specs/winapi.py ${CMAKE_SOURCE_DIR}/specs/stdapi.py ) add_library (wgltrace MODULE opengl32.def wgltrace.cpp glcaps.cpp config.cpp gltrace_state.cpp ) add_dependencies (wgltrace glproc) target_link_libraries (wgltrace glhelpers glproc_gl trace ) set_target_properties (wgltrace PROPERTIES PREFIX "" OUTPUT_NAME opengl32 ) install (TARGETS wgltrace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR}) install_pdb (wgltrace DESTINATION ${WRAPPER_INSTALL_DIR}) elseif (APPLE) # OpenGL framework add_custom_command ( OUTPUT cgltrace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/cgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/cgltrace.cpp DEPENDS cgltrace.py gltrace.py trace.py ${CMAKE_SOURCE_DIR}/dispatch/dispatch.py ${CMAKE_SOURCE_DIR}/specs/cglapi.py ${CMAKE_SOURCE_DIR}/specs/glapi.py ${CMAKE_SOURCE_DIR}/specs/glparams.py ${CMAKE_SOURCE_DIR}/specs/gltypes.py ${CMAKE_SOURCE_DIR}/specs/stdapi.py ) add_library (cgltrace SHARED cgltrace.cpp glcaps.cpp config.cpp gltrace_state.cpp ) add_dependencies (cgltrace glproc) set_target_properties (cgltrace PROPERTIES # OpenGL framework name OUTPUT_NAME "OpenGL" # Mac framework FRAMEWORK true # Specificy the version and reexport GLU symbols LINK_FLAGS "-compatibility_version 1 -current_version 1.0.0 -Wl,-reexport_library,/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib" ) target_link_libraries (cgltrace glhelpers glproc_gl trace ${CMAKE_THREAD_LIBS_INIT} ${CMAKE_DL_LIBS} ) install (TARGETS cgltrace FRAMEWORK DESTINATION ${WRAPPER_INSTALL_DIR}) elseif (X11_FOUND) # libGL.so add_custom_command ( OUTPUT glxtrace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glxtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glxtrace.cpp DEPENDS glxtrace.py gltrace.py trace.py ${CMAKE_SOURCE_DIR}/dispatch/dispatch.py ${CMAKE_SOURCE_DIR}/specs/glxapi.py ${CMAKE_SOURCE_DIR}/specs/glapi.py ${CMAKE_SOURCE_DIR}/specs/glparams.py ${CMAKE_SOURCE_DIR}/specs/gltypes.py ${CMAKE_SOURCE_DIR}/specs/stdapi.py ) add_library (glxtrace SHARED glxtrace.cpp glcaps.cpp config.cpp gltrace_state.cpp dlsym.cpp ) add_dependencies (glxtrace glproc) set_target_properties (glxtrace PROPERTIES # avoid the default "lib" prefix PREFIX "" ) target_link_libraries (glxtrace glhelpers glproc_gl trace ${CMAKE_THREAD_LIBS_INIT} ${CMAKE_DL_LIBS} ) target_linker_version_script (glxtrace ${CMAKE_CURRENT_SOURCE_DIR}/glxtrace.version) install (TARGETS glxtrace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR}) endif () if (ENABLE_EGL AND NOT WIN32 AND NOT APPLE) # libEGL.so/libGL.so add_custom_command ( OUTPUT egltrace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/egltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/egltrace.cpp DEPENDS egltrace.py gltrace.py trace.py ${CMAKE_SOURCE_DIR}/dispatch/dispatch.py ${CMAKE_SOURCE_DIR}/specs/eglapi.py ${CMAKE_SOURCE_DIR}/specs/eglenum.py ${CMAKE_SOURCE_DIR}/specs/glapi.py ${CMAKE_SOURCE_DIR}/specs/glparams.py ${CMAKE_SOURCE_DIR}/specs/gltypes.py ${CMAKE_SOURCE_DIR}/specs/stdapi.py ) add_library (egltrace SHARED egltrace.cpp glcaps.cpp config.cpp gltrace_state.cpp dlsym.cpp ) add_dependencies (egltrace glproc) set_target_properties (egltrace PROPERTIES # avoid the default "lib" prefix PREFIX "" ) target_link_libraries (egltrace glhelpers glproc_egl trace ${CMAKE_THREAD_LIBS_INIT} ${CMAKE_DL_LIBS} ) target_linker_version_script (egltrace ${CMAKE_CURRENT_SOURCE_DIR}/egltrace.version) install (TARGETS egltrace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR}) endif ()