########################################################################## # # Copyright 2011 Jose Fonseca # All Rights Reserved. # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # ##########################################################################/ from dxgi import * from d3dcommon import * HRESULT = MAKE_HRESULT([ "D3D10_ERROR_FILE_NOT_FOUND", "D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS", "D3DERR_INVALIDCALL", "D3DERR_WASSTILLDRAWING", ]) D3D10_BLEND = Enum("D3D10_BLEND", [ "D3D10_BLEND_ZERO", "D3D10_BLEND_ONE", "D3D10_BLEND_SRC_COLOR", "D3D10_BLEND_INV_SRC_COLOR", "D3D10_BLEND_SRC_ALPHA", "D3D10_BLEND_INV_SRC_ALPHA", "D3D10_BLEND_DEST_ALPHA", "D3D10_BLEND_INV_DEST_ALPHA", "D3D10_BLEND_DEST_COLOR", "D3D10_BLEND_INV_DEST_COLOR", "D3D10_BLEND_SRC_ALPHA_SAT", "D3D10_BLEND_BLEND_FACTOR", "D3D10_BLEND_INV_BLEND_FACTOR", "D3D10_BLEND_SRC1_COLOR", "D3D10_BLEND_INV_SRC1_COLOR", "D3D10_BLEND_SRC1_ALPHA", "D3D10_BLEND_INV_SRC1_ALPHA", ]) D3D10_BLEND_OP = Enum("D3D10_BLEND_OP", [ "D3D10_BLEND_OP_ADD", "D3D10_BLEND_OP_SUBTRACT", "D3D10_BLEND_OP_REV_SUBTRACT", "D3D10_BLEND_OP_MIN", "D3D10_BLEND_OP_MAX", ]) D3D10_BLEND_DESC = Struct("D3D10_BLEND_DESC", [ (BOOL, "AlphaToCoverageEnable"), (Array(BOOL, 8), "BlendEnable"), (D3D10_BLEND, "SrcBlend"), (D3D10_BLEND, "DestBlend"), (D3D10_BLEND_OP, "BlendOp"), (D3D10_BLEND, "SrcBlendAlpha"), (D3D10_BLEND, "DestBlendAlpha"), (D3D10_BLEND_OP, "BlendOpAlpha"), (Array(UINT8, 8), "RenderTargetWriteMask"), ]) D3D10_DEPTH_WRITE_MASK = Enum("D3D10_DEPTH_WRITE_MASK", [ "D3D10_DEPTH_WRITE_MASK_ZERO", "D3D10_DEPTH_WRITE_MASK_ALL", ]) D3D10_COMPARISON_FUNC = Enum("D3D10_COMPARISON_FUNC", [ "D3D10_COMPARISON_NEVER", "D3D10_COMPARISON_LESS", "D3D10_COMPARISON_EQUAL", "D3D10_COMPARISON_LESS_EQUAL", "D3D10_COMPARISON_GREATER", "D3D10_COMPARISON_NOT_EQUAL", "D3D10_COMPARISON_GREATER_EQUAL", "D3D10_COMPARISON_ALWAYS", ]) D3D10_STENCIL_OP = Enum("D3D10_STENCIL_OP", [ "D3D10_STENCIL_OP_KEEP", "D3D10_STENCIL_OP_ZERO", "D3D10_STENCIL_OP_REPLACE", "D3D10_STENCIL_OP_INCR_SAT", "D3D10_STENCIL_OP_DECR_SAT", "D3D10_STENCIL_OP_INVERT", "D3D10_STENCIL_OP_INCR", "D3D10_STENCIL_OP_DECR", ]) D3D10_DEPTH_STENCILOP_DESC = Struct("D3D10_DEPTH_STENCILOP_DESC", [ (D3D10_STENCIL_OP, "StencilFailOp"), (D3D10_STENCIL_OP, "StencilDepthFailOp"), (D3D10_STENCIL_OP, "StencilPassOp"), (D3D10_COMPARISON_FUNC, "StencilFunc"), ]) D3D10_DEPTH_STENCIL_DESC = Struct("D3D10_DEPTH_STENCIL_DESC", [ (BOOL, "DepthEnable"), (D3D10_DEPTH_WRITE_MASK, "DepthWriteMask"), (D3D10_COMPARISON_FUNC, "DepthFunc"), (BOOL, "StencilEnable"), (UINT8, "StencilReadMask"), (UINT8, "StencilWriteMask"), (D3D10_DEPTH_STENCILOP_DESC, "FrontFace"), (D3D10_DEPTH_STENCILOP_DESC, "BackFace"), ]) D3D10_FILL_MODE = Enum("D3D10_FILL_MODE", [ "D3D10_FILL_WIREFRAME", "D3D10_FILL_SOLID", ]) D3D10_CULL_MODE = Enum("D3D10_CULL_MODE", [ "D3D10_CULL_NONE", "D3D10_CULL_FRONT", "D3D10_CULL_BACK", ]) D3D10_RASTERIZER_DESC = Struct("D3D10_RASTERIZER_DESC", [ (D3D10_FILL_MODE, "FillMode"), (D3D10_CULL_MODE, "CullMode"), (BOOL, "FrontCounterClockwise"), (INT, "DepthBias"), (FLOAT, "DepthBiasClamp"), (FLOAT, "SlopeScaledDepthBias"), (BOOL, "DepthClipEnable"), (BOOL, "ScissorEnable"), (BOOL, "MultisampleEnable"), (BOOL, "AntialiasedLineEnable"), ]) D3D10_FILTER = Enum("D3D10_FILTER", [ "D3D10_FILTER_MIN_MAG_MIP_POINT", "D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR", "D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT", "D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR", "D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT", "D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR", "D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT", "D3D10_FILTER_MIN_MAG_MIP_LINEAR", "D3D10_FILTER_ANISOTROPIC", "D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT", "D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR", "D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT", "D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR", "D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT", "D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR", "D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT", "D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR", "D3D10_FILTER_COMPARISON_ANISOTROPIC", "D3D10_FILTER_TEXT_1BIT", ]) D3D10_TEXTURE_ADDRESS_MODE = Enum("D3D10_TEXTURE_ADDRESS_MODE", [ "D3D10_TEXTURE_ADDRESS_WRAP", "D3D10_TEXTURE_ADDRESS_MIRROR", "D3D10_TEXTURE_ADDRESS_CLAMP", "D3D10_TEXTURE_ADDRESS_BORDER", "D3D10_TEXTURE_ADDRESS_MIRROR_ONCE", ]) D3D10_SAMPLER_DESC = Struct("D3D10_SAMPLER_DESC", [ (D3D10_FILTER, "Filter"), (D3D10_TEXTURE_ADDRESS_MODE, "AddressU"), (D3D10_TEXTURE_ADDRESS_MODE, "AddressV"), (D3D10_TEXTURE_ADDRESS_MODE, "AddressW"), (FLOAT, "MipLODBias"), (UINT, "MaxAnisotropy"), (D3D10_COMPARISON_FUNC, "ComparisonFunc"), (Array(FLOAT, 4), "BorderColor"), (FLOAT, "MinLOD"), (FLOAT, "MaxLOD"), ]) D3D10_FORMAT_SUPPORT = Flags(UINT, [ "D3D10_FORMAT_SUPPORT_BUFFER", "D3D10_FORMAT_SUPPORT_IA_VERTEX_BUFFER", "D3D10_FORMAT_SUPPORT_IA_INDEX_BUFFER", "D3D10_FORMAT_SUPPORT_SO_BUFFER", "D3D10_FORMAT_SUPPORT_TEXTURE1D", "D3D10_FORMAT_SUPPORT_TEXTURE2D", "D3D10_FORMAT_SUPPORT_TEXTURE3D", "D3D10_FORMAT_SUPPORT_TEXTURECUBE", "D3D10_FORMAT_SUPPORT_SHADER_LOAD", "D3D10_FORMAT_SUPPORT_SHADER_SAMPLE", "D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON", "D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT", "D3D10_FORMAT_SUPPORT_MIP", "D3D10_FORMAT_SUPPORT_MIP_AUTOGEN", "D3D10_FORMAT_SUPPORT_RENDER_TARGET", "D3D10_FORMAT_SUPPORT_BLENDABLE", "D3D10_FORMAT_SUPPORT_DEPTH_STENCIL", "D3D10_FORMAT_SUPPORT_CPU_LOCKABLE", "D3D10_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE", "D3D10_FORMAT_SUPPORT_DISPLAY", "D3D10_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT", "D3D10_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET", "D3D10_FORMAT_SUPPORT_MULTISAMPLE_LOAD", "D3D10_FORMAT_SUPPORT_SHADER_GATHER", "D3D10_FORMAT_SUPPORT_BACK_BUFFER_CAST", ]) D3D10_COUNTER = Enum("D3D10_COUNTER", [ "D3D10_COUNTER_GPU_IDLE", "D3D10_COUNTER_VERTEX_PROCESSING", "D3D10_COUNTER_GEOMETRY_PROCESSING", "D3D10_COUNTER_PIXEL_PROCESSING", "D3D10_COUNTER_OTHER_GPU_PROCESSING", "D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION", "D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION", "D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION", "D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION", "D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION", "D3D10_COUNTER_VS_MEMORY_LIMITED", "D3D10_COUNTER_VS_COMPUTATION_LIMITED", "D3D10_COUNTER_GS_MEMORY_LIMITED", "D3D10_COUNTER_GS_COMPUTATION_LIMITED", "D3D10_COUNTER_PS_MEMORY_LIMITED", "D3D10_COUNTER_PS_COMPUTATION_LIMITED", "D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE", "D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE", "D3D10_COUNTER_DEVICE_DEPENDENT_0", ]) D3D10_COUNTER_DESC = Struct("D3D10_COUNTER_DESC", [ (D3D10_COUNTER, "Counter"), (UINT, "MiscFlags"), ]) D3D10_COUNTER_TYPE = Enum("D3D10_COUNTER_TYPE", [ "D3D10_COUNTER_TYPE_FLOAT32", "D3D10_COUNTER_TYPE_UINT16", "D3D10_COUNTER_TYPE_UINT32", "D3D10_COUNTER_TYPE_UINT64", ]) D3D10_COUNTER_INFO = Struct("D3D10_COUNTER_INFO", [ (D3D10_COUNTER, "LastDeviceDependentCounter"), (UINT, "NumSimultaneousCounters"), (UINT8, "NumDetectableParallelUnits"), ]) D3D10_RESOURCE_DIMENSION = Enum("D3D10_RESOURCE_DIMENSION", [ "D3D10_RESOURCE_DIMENSION_UNKNOWN", "D3D10_RESOURCE_DIMENSION_BUFFER", "D3D10_RESOURCE_DIMENSION_TEXTURE1D", "D3D10_RESOURCE_DIMENSION_TEXTURE2D", "D3D10_RESOURCE_DIMENSION_TEXTURE3D", ]) D3D10_USAGE = Enum("D3D10_USAGE", [ "D3D10_USAGE_DEFAULT", "D3D10_USAGE_IMMUTABLE", "D3D10_USAGE_DYNAMIC", "D3D10_USAGE_STAGING", ]) D3D10_BIND_FLAG = Flags(UINT, [ "D3D10_BIND_VERTEX_BUFFER", "D3D10_BIND_INDEX_BUFFER", "D3D10_BIND_CONSTANT_BUFFER", "D3D10_BIND_SHADER_RESOURCE", "D3D10_BIND_STREAM_OUTPUT", "D3D10_BIND_RENDER_TARGET", "D3D10_BIND_DEPTH_STENCIL", ]) D3D10_CPU_ACCESS_FLAG = Flags(UINT, [ "D3D10_CPU_ACCESS_WRITE", "D3D10_CPU_ACCESS_READ", ]) D3D10_RESOURCE_MISC_FLAG = Flags(UINT, [ "D3D10_RESOURCE_MISC_GENERATE_MIPS", "D3D10_RESOURCE_MISC_SHARED", "D3D10_RESOURCE_MISC_TEXTURECUBE", "D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX", "D3D10_RESOURCE_MISC_GDI_COMPATIBLE", ]) D3D10_BUFFER_DESC = Struct("D3D10_BUFFER_DESC", [ (UINT, "ByteWidth"), (D3D10_USAGE, "Usage"), (D3D10_BIND_FLAG, "BindFlags"), (D3D10_CPU_ACCESS_FLAG, "CPUAccessFlags"), (D3D10_RESOURCE_MISC_FLAG, "MiscFlags"), ]) D3D10_MAP = Enum("D3D10_MAP", [ "D3D10_MAP_READ", "D3D10_MAP_WRITE", "D3D10_MAP_READ_WRITE", "D3D10_MAP_WRITE_DISCARD", "D3D10_MAP_WRITE_NO_OVERWRITE", ]) D3D10_TEXTURE1D_DESC = Struct("D3D10_TEXTURE1D_DESC", [ (UINT, "Width"), (UINT, "MipLevels"), (UINT, "ArraySize"), (DXGI_FORMAT, "Format"), (D3D10_USAGE, "Usage"), (D3D10_BIND_FLAG, "BindFlags"), (D3D10_CPU_ACCESS_FLAG, "CPUAccessFlags"), (D3D10_RESOURCE_MISC_FLAG, "MiscFlags"), ]) D3D10_TEXTURE2D_DESC = Struct("D3D10_TEXTURE2D_DESC", [ (UINT, "Width"), (UINT, "Height"), (UINT, "MipLevels"), (UINT, "ArraySize"), (DXGI_FORMAT, "Format"), (DXGI_SAMPLE_DESC, "SampleDesc"), (D3D10_USAGE, "Usage"), (D3D10_BIND_FLAG, "BindFlags"), (D3D10_CPU_ACCESS_FLAG, "CPUAccessFlags"), (D3D10_RESOURCE_MISC_FLAG, "MiscFlags"), ]) D3D10_TEXTURE3D_DESC = Struct("D3D10_TEXTURE3D_DESC", [ (UINT, "Width"), (UINT, "Height"), (UINT, "Depth"), (UINT, "MipLevels"), (DXGI_FORMAT, "Format"), (D3D10_USAGE, "Usage"), (D3D10_BIND_FLAG, "BindFlags"), (D3D10_CPU_ACCESS_FLAG, "CPUAccessFlags"), (D3D10_RESOURCE_MISC_FLAG, "MiscFlags"), ]) D3D10_DSV_DIMENSION = Enum("D3D10_DSV_DIMENSION", [ "D3D10_DSV_DIMENSION_UNKNOWN", "D3D10_DSV_DIMENSION_TEXTURE1D", "D3D10_DSV_DIMENSION_TEXTURE1DARRAY", "D3D10_DSV_DIMENSION_TEXTURE2D", "D3D10_DSV_DIMENSION_TEXTURE2DARRAY", "D3D10_DSV_DIMENSION_TEXTURE2DMS", "D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY", ]) D3D10_TEX1D_DSV = Struct("D3D10_TEX1D_DSV", [ (UINT, "MipSlice"), ]) D3D10_TEX1D_ARRAY_DSV = Struct("D3D10_TEX1D_ARRAY_DSV", [ (UINT, "MipSlice"), (UINT, "FirstArraySlice"), (UINT, "ArraySize"), ]) D3D10_TEX2D_DSV = Struct("D3D10_TEX2D_DSV", [ (UINT, "MipSlice"), ]) D3D10_TEX2D_ARRAY_DSV = Struct("D3D10_TEX2D_ARRAY_DSV", [ (UINT, "MipSlice"), (UINT, "FirstArraySlice"), (UINT, "ArraySize"), ]) D3D10_TEX2DMS_DSV = Struct("D3D10_TEX2DMS_DSV", [ (UINT, "UnusedField_NothingToDefine"), ]) D3D10_TEX2DMS_ARRAY_DSV = Struct("D3D10_TEX2DMS_ARRAY_DSV", [ (UINT, "FirstArraySlice"), (UINT, "ArraySize"), ]) D3D10_DEPTH_STENCIL_VIEW_DESC = Struct("D3D10_DEPTH_STENCIL_VIEW_DESC", [ (DXGI_FORMAT, "Format"), (D3D10_DSV_DIMENSION, "ViewDimension"), (Union("{self}.ViewDimension", [ ("D3D10_DSV_DIMENSION_TEXTURE1D", D3D10_TEX1D_DSV, "Texture1D"), ("D3D10_DSV_DIMENSION_TEXTURE1DARRAY", D3D10_TEX1D_ARRAY_DSV, "Texture1DArray"), ("D3D10_DSV_DIMENSION_TEXTURE2D", D3D10_TEX2D_DSV, "Texture2D"), ("D3D10_DSV_DIMENSION_TEXTURE2DARRAY", D3D10_TEX2D_ARRAY_DSV, "Texture2DArray"), ("D3D10_DSV_DIMENSION_TEXTURE2DMS", D3D10_TEX2DMS_DSV, "Texture2DMS"), ("D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY", D3D10_TEX2DMS_ARRAY_DSV, "Texture2DMSArray"), ]), None), ]) D3D10_RTV_DIMENSION = Enum("D3D10_RTV_DIMENSION", [ "D3D10_RTV_DIMENSION_UNKNOWN", "D3D10_RTV_DIMENSION_BUFFER", "D3D10_RTV_DIMENSION_TEXTURE1D", "D3D10_RTV_DIMENSION_TEXTURE1DARRAY", "D3D10_RTV_DIMENSION_TEXTURE2D", "D3D10_RTV_DIMENSION_TEXTURE2DARRAY", "D3D10_RTV_DIMENSION_TEXTURE2DMS", "D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY", "D3D10_RTV_DIMENSION_TEXTURE3D", ]) D3D10_BUFFER_RTV = Struct("D3D10_BUFFER_RTV", [ (UINT, "FirstElement"), (UINT, "NumElements"), ]) D3D10_TEX1D_RTV = Struct("D3D10_TEX1D_RTV", [ (UINT, "MipSlice"), ]) D3D10_TEX1D_ARRAY_RTV = Struct("D3D10_TEX1D_ARRAY_RTV", [ (UINT, "MipSlice"), (UINT, "FirstArraySlice"), (UINT, "ArraySize"), ]) D3D10_TEX2D_RTV = Struct("D3D10_TEX2D_RTV", [ (UINT, "MipSlice"), ]) D3D10_TEX2D_ARRAY_RTV = Struct("D3D10_TEX2D_ARRAY_RTV", [ (UINT, "MipSlice"), (UINT, "FirstArraySlice"), (UINT, "ArraySize"), ]) D3D10_TEX2DMS_RTV = Struct("D3D10_TEX2DMS_RTV", [ (UINT, "UnusedField_NothingToDefine"), ]) D3D10_TEX2DMS_ARRAY_RTV = Struct("D3D10_TEX2DMS_ARRAY_RTV", [ (UINT, "FirstArraySlice"), (UINT, "ArraySize"), ]) D3D10_TEX3D_RTV = Struct("D3D10_TEX3D_RTV", [ (UINT, "MipSlice"), (UINT, "FirstWSlice"), (UINT, "WSize"), ]) D3D10_RENDER_TARGET_VIEW_DESC = Struct("D3D10_RENDER_TARGET_VIEW_DESC", [ (DXGI_FORMAT, "Format"), (D3D10_RTV_DIMENSION, "ViewDimension"), (Union("{self}.ViewDimension", [ ("D3D10_RTV_DIMENSION_BUFFER", D3D10_BUFFER_RTV, "Buffer"), ("D3D10_RTV_DIMENSION_TEXTURE1D", D3D10_TEX1D_RTV, "Texture1D"), ("D3D10_RTV_DIMENSION_TEXTURE1DARRAY", D3D10_TEX1D_ARRAY_RTV, "Texture1DArray"), ("D3D10_RTV_DIMENSION_TEXTURE2D", D3D10_TEX2D_RTV, "Texture2D"), ("D3D10_RTV_DIMENSION_TEXTURE2DARRAY", D3D10_TEX2D_ARRAY_RTV, "Texture2DArray"), ("D3D10_RTV_DIMENSION_TEXTURE2DMS", D3D10_TEX2DMS_RTV, "Texture2DMS"), ("D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY", D3D10_TEX2DMS_ARRAY_RTV, "Texture2DMSArray"), ("D3D10_RTV_DIMENSION_TEXTURE3D", D3D10_TEX3D_RTV, "Texture3D"), ]), None), ]) D3D10_SRV_DIMENSION = Enum("D3D10_SRV_DIMENSION", [ "D3D10_SRV_DIMENSION_UNKNOWN", "D3D10_SRV_DIMENSION_BUFFER", "D3D10_SRV_DIMENSION_TEXTURE1D", "D3D10_SRV_DIMENSION_TEXTURE1DARRAY", "D3D10_SRV_DIMENSION_TEXTURE2D", "D3D10_SRV_DIMENSION_TEXTURE2DARRAY", "D3D10_SRV_DIMENSION_TEXTURE2DMS", "D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY", "D3D10_SRV_DIMENSION_TEXTURE3D", "D3D10_SRV_DIMENSION_TEXTURECUBE", ]) D3D10_BUFFER_SRV = Struct("D3D10_BUFFER_SRV", [ (UINT, "FirstElement"), (UINT, "NumElements"), ]) D3D10_TEX1D_SRV = Struct("D3D10_TEX1D_SRV", [ (UINT, "MostDetailedMip"), (UINT, "MipLevels"), ]) D3D10_TEX1D_ARRAY_SRV = Struct("D3D10_TEX1D_ARRAY_SRV", [ (UINT, "MostDetailedMip"), (UINT, "MipLevels"), (UINT, "FirstArraySlice"), (UINT, "ArraySize"), ]) D3D10_TEX2D_SRV = Struct("D3D10_TEX2D_SRV", [ (UINT, "MostDetailedMip"), (UINT, "MipLevels"), ]) D3D10_TEX2D_ARRAY_SRV = Struct("D3D10_TEX2D_ARRAY_SRV", [ (UINT, "MostDetailedMip"), (UINT, "MipLevels"), (UINT, "FirstArraySlice"), (UINT, "ArraySize"), ]) D3D10_TEX2DMS_SRV = Struct("D3D10_TEX2DMS_SRV", [ (UINT, "UnusedField_NothingToDefine"), ]) D3D10_TEX2DMS_ARRAY_SRV = Struct("D3D10_TEX2DMS_ARRAY_SRV", [ (UINT, "FirstArraySlice"), (UINT, "ArraySize"), ]) D3D10_TEX3D_SRV = Struct("D3D10_TEX3D_SRV", [ (UINT, "MostDetailedMip"), (UINT, "MipLevels"), ]) D3D10_TEXCUBE_SRV = Struct("D3D10_TEXCUBE_SRV", [ (UINT, "MostDetailedMip"), (UINT, "MipLevels"), ]) D3D10_SHADER_RESOURCE_VIEW_DESC = Struct("D3D10_SHADER_RESOURCE_VIEW_DESC", [ (DXGI_FORMAT, "Format"), (D3D10_SRV_DIMENSION, "ViewDimension"), (Union("{self}.ViewDimension", [ ("D3D10_SRV_DIMENSION_BUFFER", D3D10_BUFFER_SRV, "Buffer"), ("D3D10_SRV_DIMENSION_TEXTURE1D", D3D10_TEX1D_SRV, "Texture1D"), ("D3D10_SRV_DIMENSION_TEXTURE1DARRAY", D3D10_TEX1D_ARRAY_SRV, "Texture1DArray"), ("D3D10_SRV_DIMENSION_TEXTURE2D", D3D10_TEX2D_SRV, "Texture2D"), ("D3D10_SRV_DIMENSION_TEXTURE2DARRAY", D3D10_TEX2D_ARRAY_SRV, "Texture2DArray"), ("D3D10_SRV_DIMENSION_TEXTURE2DMS", D3D10_TEX2DMS_SRV, "Texture2DMS"), ("D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY", D3D10_TEX2DMS_ARRAY_SRV, "Texture2DMSArray"), ("D3D10_SRV_DIMENSION_TEXTURE3D", D3D10_TEX3D_SRV, "Texture3D"), ("D3D10_SRV_DIMENSION_TEXTURECUBE", D3D10_TEXCUBE_SRV, "TextureCube"), ]), None), ]) D3D10_BOX = Struct("D3D10_BOX", [ (UINT, "left"), (UINT, "top"), (UINT, "front"), (UINT, "right"), (UINT, "bottom"), (UINT, "back"), ]) D3D10_SUBRESOURCE_DATA = Struct("D3D10_SUBRESOURCE_DATA", [ (Blob(Const(Void), "_calcSubresourceSize(pDesc, {i}, {self}.SysMemPitch, {self}.SysMemSlicePitch)"), "pSysMem"), (UINT, "SysMemPitch"), (UINT, "SysMemSlicePitch"), ]) D3D10_SO_DECLARATION_ENTRY = Struct("D3D10_SO_DECLARATION_ENTRY", [ (LPCSTR, "SemanticName"), (UINT, "SemanticIndex"), (BYTE, "StartComponent"), (BYTE, "ComponentCount"), (BYTE, "OutputSlot"), ]) D3D10_INPUT_CLASSIFICATION = Enum("D3D10_INPUT_CLASSIFICATION", [ "D3D10_INPUT_PER_VERTEX_DATA", "D3D10_INPUT_PER_INSTANCE_DATA", ]) D3D10_INPUT_ELEMENT_DESC = Struct("D3D10_INPUT_ELEMENT_DESC", [ (LPCSTR, "SemanticName"), (UINT, "SemanticIndex"), (DXGI_FORMAT, "Format"), (UINT, "InputSlot"), (UINT, "AlignedByteOffset"), (D3D10_INPUT_CLASSIFICATION, "InputSlotClass"), (UINT, "InstanceDataStepRate"), ]) D3D10_QUERY = Enum("D3D10_QUERY", [ "D3D10_QUERY_EVENT", "D3D10_QUERY_OCCLUSION", "D3D10_QUERY_TIMESTAMP", "D3D10_QUERY_TIMESTAMP_DISJOINT", "D3D10_QUERY_PIPELINE_STATISTICS", "D3D10_QUERY_OCCLUSION_PREDICATE", "D3D10_QUERY_SO_STATISTICS", "D3D10_QUERY_SO_OVERFLOW_PREDICATE", ]) D3D10_QUERY_MISC_FLAG = Flags(UINT, [ "D3D10_QUERY_MISC_PREDICATEHINT", ]) D3D10_QUERY_DESC = Struct("D3D10_QUERY_DESC", [ (D3D10_QUERY, "Query"), (D3D10_QUERY_MISC_FLAG, "MiscFlags"), ]) D3D10_RECT = Alias("D3D10_RECT", RECT) D3D10_VIEWPORT = Struct("D3D10_VIEWPORT", [ (INT, "TopLeftX"), (INT, "TopLeftY"), (UINT, "Width"), (UINT, "Height"), (FLOAT, "MinDepth"), (FLOAT, "MaxDepth"), ]) D3D10_MAPPED_TEXTURE2D = Struct("D3D10_MAPPED_TEXTURE2D", [ (LinearPointer(Void, "_MappedSize"), "pData"), (UINT, "RowPitch"), ]) D3D10_MAPPED_TEXTURE3D = Struct("D3D10_MAPPED_TEXTURE3D", [ (LinearPointer(Void, "_MappedSize"), "pData"), (UINT, "RowPitch"), (UINT, "DepthPitch"), ]) D3D10_MAP_FLAG = Flags(UINT, [ "D3D10_MAP_FLAG_DO_NOT_WAIT", ]) D3D10_CLEAR_FLAG = Flags(UINT, [ "D3D10_CLEAR_DEPTH", "D3D10_CLEAR_STENCIL", ]) D3D10_COLOR_WRITE_ENABLE = Flags(UINT, [ "D3D10_COLOR_WRITE_ENABLE_ALL", "D3D10_COLOR_WRITE_ENABLE_RED", "D3D10_COLOR_WRITE_ENABLE_GREEN", "D3D10_COLOR_WRITE_ENABLE_BLUE", "D3D10_COLOR_WRITE_ENABLE_ALPHA", ]) D3D10_TEXTURECUBE_FACE = Enum("D3D10_TEXTURECUBE_FACE", [ "D3D10_TEXTURECUBE_FACE_POSITIVE_X", "D3D10_TEXTURECUBE_FACE_NEGATIVE_X", "D3D10_TEXTURECUBE_FACE_POSITIVE_Y", "D3D10_TEXTURECUBE_FACE_NEGATIVE_Y", "D3D10_TEXTURECUBE_FACE_POSITIVE_Z", "D3D10_TEXTURECUBE_FACE_NEGATIVE_Z", ]) D3D10_ASYNC_GETDATA_FLAG = Flags(UINT, [ "D3D10_ASYNC_GETDATA_DONOTFLUSH", ]) D3D10_FILTER_TYPE = Enum("D3D10_FILTER_TYPE", [ "D3D10_FILTER_TYPE_POINT", "D3D10_FILTER_TYPE_LINEAR", ]) D3D10_QUERY_DATA_TIMESTAMP_DISJOINT = Struct("D3D10_QUERY_DATA_TIMESTAMP_DISJOINT", [ (UINT64, "Frequency"), (BOOL, "Disjoint"), ]) D3D10_QUERY_DATA_PIPELINE_STATISTICS = Struct("D3D10_QUERY_DATA_PIPELINE_STATISTICS", [ (UINT64, "IAVertices"), (UINT64, "IAPrimitives"), (UINT64, "VSInvocations"), (UINT64, "GSInvocations"), (UINT64, "GSPrimitives"), (UINT64, "CInvocations"), (UINT64, "CPrimitives"), (UINT64, "PSInvocations"), ]) D3D10_QUERY_DATA_SO_STATISTICS = Struct("D3D10_QUERY_DATA_SO_STATISTICS", [ (UINT64, "NumPrimitivesWritten"), (UINT64, "PrimitivesStorageNeeded"), ]) D3D10_CREATE_DEVICE_FLAG = Flags(UINT, [ "D3D10_CREATE_DEVICE_SINGLETHREADED", "D3D10_CREATE_DEVICE_DEBUG", "D3D10_CREATE_DEVICE_SWITCH_TO_REF", "D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS", "D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP", "D3D10_CREATE_DEVICE_BGRA_SUPPORT", "D3D10_CREATE_DEVICE_STRICT_VALIDATION", "D3D10_CREATE_DEVICE_BGRA_SUPPORT", "D3D10_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY", "D3D10_CREATE_DEVICE_STRICT_VALIDATION", "D3D10_CREATE_DEVICE_DEBUGGABLE", ]) D3D10_RAISE_FLAG = Flags(UINT, [ "D3D10_RAISE_FLAG_DRIVER_INTERNAL_ERROR", ]) ID3D10DeviceChild = Interface("ID3D10DeviceChild", IUnknown) ID3D10Resource = Interface("ID3D10Resource", ID3D10DeviceChild) ID3D10Buffer = Interface("ID3D10Buffer", ID3D10Resource) ID3D10Texture1D = Interface("ID3D10Texture1D", ID3D10Resource) ID3D10Texture2D = Interface("ID3D10Texture2D", ID3D10Resource) ID3D10Texture3D = Interface("ID3D10Texture3D", ID3D10Resource) ID3D10View = Interface("ID3D10View", ID3D10DeviceChild) ID3D10DepthStencilView = Interface("ID3D10DepthStencilView", ID3D10View) ID3D10RenderTargetView = Interface("ID3D10RenderTargetView", ID3D10View) ID3D10ShaderResourceView = Interface("ID3D10ShaderResourceView", ID3D10View) ID3D10BlendState = Interface("ID3D10BlendState", ID3D10DeviceChild) ID3D10DepthStencilState = Interface("ID3D10DepthStencilState", ID3D10DeviceChild) ID3D10GeometryShader = Interface("ID3D10GeometryShader", ID3D10DeviceChild) ID3D10InputLayout = Interface("ID3D10InputLayout", ID3D10DeviceChild) ID3D10PixelShader = Interface("ID3D10PixelShader", ID3D10DeviceChild) ID3D10RasterizerState = Interface("ID3D10RasterizerState", ID3D10DeviceChild) ID3D10SamplerState = Interface("ID3D10SamplerState", ID3D10DeviceChild) ID3D10VertexShader = Interface("ID3D10VertexShader", ID3D10DeviceChild) ID3D10Asynchronous = Interface("ID3D10Asynchronous", ID3D10DeviceChild) ID3D10Counter = Interface("ID3D10Counter", ID3D10Asynchronous) ID3D10Query = Interface("ID3D10Query", ID3D10Asynchronous) ID3D10Predicate = Interface("ID3D10Predicate", ID3D10Query) ID3D10Device = Interface("ID3D10Device", IUnknown) ID3D10Multithread = Interface("ID3D10Multithread", IUnknown) ID3D10DeviceChild.methods += [ StdMethod(Void, "GetDevice", [Out(Pointer(ObjPointer(ID3D10Device)), "ppDevice")]), StdMethod(HRESULT, "GetPrivateData", [(REFGUID, "guid"), Out(Pointer(UINT), "pDataSize"), Out(OpaquePointer(Void), "pData")], sideeffects=False), StdMethod(HRESULT, "SetPrivateData", [(REFGUID, "guid"), (UINT, "DataSize"), (OpaqueBlob(Const(Void), "DataSize"), "pData")], sideeffects=False), StdMethod(HRESULT, "SetPrivateDataInterface", [(REFGUID, "guid"), (OpaquePointer(Const(IUnknown)), "pData")], sideeffects=False), ] ID3D10Resource.methods += [ StdMethod(Void, "GetType", [Out(Pointer(D3D10_RESOURCE_DIMENSION), "rType")], sideeffects=False), StdMethod(Void, "SetEvictionPriority", [(UINT, "EvictionPriority")]), StdMethod(UINT, "GetEvictionPriority", [], sideeffects=False), ] ID3D10Buffer.methods += [ StdMethod(HRESULT, "Map", [(D3D10_MAP, "MapType"), (D3D10_MAP_FLAG, "MapFlags"), Out(Pointer(LinearPointer(Void, "_MappedSize")), "ppData")]), StdMethod(Void, "Unmap", []), StdMethod(Void, "GetDesc", [Out(Pointer(D3D10_BUFFER_DESC), "pDesc")], sideeffects=False), ] ID3D10Texture1D.methods += [ StdMethod(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (D3D10_MAP_FLAG, "MapFlags"), Out(Pointer(LinearPointer(Void, "_MappedSize")), "ppData")]), StdMethod(Void, "Unmap", [(UINT, "Subresource")]), StdMethod(Void, "GetDesc", [Out(Pointer(D3D10_TEXTURE1D_DESC), "pDesc")], sideeffects=False), ] ID3D10Texture2D.methods += [ StdMethod(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (D3D10_MAP_FLAG, "MapFlags"), Out(Pointer(D3D10_MAPPED_TEXTURE2D), "pMappedTex2D")]), StdMethod(Void, "Unmap", [(UINT, "Subresource")]), StdMethod(Void, "GetDesc", [Out(Pointer(D3D10_TEXTURE2D_DESC), "pDesc")], sideeffects=False), ] ID3D10Texture3D.methods += [ StdMethod(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (D3D10_MAP_FLAG, "MapFlags"), Out(Pointer(D3D10_MAPPED_TEXTURE3D), "pMappedTex3D")]), StdMethod(Void, "Unmap", [(UINT, "Subresource")]), StdMethod(Void, "GetDesc", [Out(Pointer(D3D10_TEXTURE3D_DESC), "pDesc")], sideeffects=False), ] ID3D10View.methods += [ StdMethod(Void, "GetResource", [Out(Pointer(ObjPointer(ID3D10Resource)), "ppResource")]), ] ID3D10DepthStencilView.methods += [ StdMethod(Void, "GetDesc", [Out(Pointer(D3D10_DEPTH_STENCIL_VIEW_DESC), "pDesc")], sideeffects=False), ] ID3D10RenderTargetView.methods += [ StdMethod(Void, "GetDesc", [Out(Pointer(D3D10_RENDER_TARGET_VIEW_DESC), "pDesc")], sideeffects=False), ] ID3D10ShaderResourceView.methods += [ StdMethod(Void, "GetDesc", [Out(Pointer(D3D10_SHADER_RESOURCE_VIEW_DESC), "pDesc")], sideeffects=False), ] ID3D10BlendState.methods += [ StdMethod(Void, "GetDesc", [Out(Pointer(D3D10_BLEND_DESC), "pDesc")], sideeffects=False), ] ID3D10DepthStencilState.methods += [ StdMethod(Void, "GetDesc", [Out(Pointer(D3D10_DEPTH_STENCIL_DESC), "pDesc")], sideeffects=False), ] ID3D10RasterizerState.methods += [ StdMethod(Void, "GetDesc", [Out(Pointer(D3D10_RASTERIZER_DESC), "pDesc")], sideeffects=False), ] ID3D10SamplerState.methods += [ StdMethod(Void, "GetDesc", [Out(Pointer(D3D10_SAMPLER_DESC), "pDesc")], sideeffects=False), ] ID3D10Asynchronous.methods += [ StdMethod(Void, "Begin", []), StdMethod(Void, "End", []), StdMethod(HRESULT, "GetData", [Out(Blob(Void, "DataSize"), "pData"), (UINT, "DataSize"), (D3D10_ASYNC_GETDATA_FLAG, "GetDataFlags")], sideeffects=False), StdMethod(UINT, "GetDataSize", [], sideeffects=False), ] ID3D10Counter.methods += [ StdMethod(Void, "GetDesc", [Out(Pointer(D3D10_COUNTER_DESC), "pDesc")], sideeffects=False), ] ID3D10Query.methods += [ StdMethod(Void, "GetDesc", [Out(Pointer(D3D10_QUERY_DESC), "pDesc")], sideeffects=False), ] ID3D10Device.methods += [ StdMethod(Void, "VSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(ObjPointer(ID3D10Buffer)), "NumBuffers"), "ppConstantBuffers")]), StdMethod(Void, "PSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(Const(ObjPointer(ID3D10ShaderResourceView)), "NumViews"), "ppShaderResourceViews")]), StdMethod(Void, "PSSetShader", [(ObjPointer(ID3D10PixelShader), "pPixelShader")]), StdMethod(Void, "PSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(Const(ObjPointer(ID3D10SamplerState)), "NumSamplers"), "ppSamplers")]), StdMethod(Void, "VSSetShader", [(ObjPointer(ID3D10VertexShader), "pVertexShader")]), StdMethod(Void, "DrawIndexed", [(UINT, "IndexCount"), (UINT, "StartIndexLocation"), (INT, "BaseVertexLocation")]), StdMethod(Void, "Draw", [(UINT, "VertexCount"), (UINT, "StartVertexLocation")]), StdMethod(Void, "PSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(ObjPointer(ID3D10Buffer)), "NumBuffers"), "ppConstantBuffers")]), StdMethod(Void, "IASetInputLayout", [(ObjPointer(ID3D10InputLayout), "pInputLayout")]), StdMethod(Void, "IASetVertexBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(ObjPointer(ID3D10Buffer)), "NumBuffers"), "ppVertexBuffers"), (Array(Const(UINT), "NumBuffers"), "pStrides"), (Array(Const(UINT), "NumBuffers"), "pOffsets")]), StdMethod(Void, "IASetIndexBuffer", [(ObjPointer(ID3D10Buffer), "pIndexBuffer"), (DXGI_FORMAT, "Format"), (UINT, "Offset")]), StdMethod(Void, "DrawIndexedInstanced", [(UINT, "IndexCountPerInstance"), (UINT, "InstanceCount"), (UINT, "StartIndexLocation"), (INT, "BaseVertexLocation"), (UINT, "StartInstanceLocation")]), StdMethod(Void, "DrawInstanced", [(UINT, "VertexCountPerInstance"), (UINT, "InstanceCount"), (UINT, "StartVertexLocation"), (UINT, "StartInstanceLocation")]), StdMethod(Void, "GSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(ObjPointer(ID3D10Buffer)), "NumBuffers"), "ppConstantBuffers")]), StdMethod(Void, "GSSetShader", [(ObjPointer(ID3D10GeometryShader), "pShader")]), StdMethod(Void, "IASetPrimitiveTopology", [(D3D10_PRIMITIVE_TOPOLOGY, "Topology")]), StdMethod(Void, "VSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(Const(ObjPointer(ID3D10ShaderResourceView)), "NumViews"), "ppShaderResourceViews")]), StdMethod(Void, "VSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(Const(ObjPointer(ID3D10SamplerState)), "NumSamplers"), "ppSamplers")]), StdMethod(Void, "SetPredication", [(ObjPointer(ID3D10Predicate), "pPredicate"), (BOOL, "PredicateValue")]), StdMethod(Void, "GSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(Const(ObjPointer(ID3D10ShaderResourceView)), "NumViews"), "ppShaderResourceViews")]), StdMethod(Void, "GSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(Const(ObjPointer(ID3D10SamplerState)), "NumSamplers"), "ppSamplers")]), StdMethod(Void, "OMSetRenderTargets", [(UINT, "NumViews"), (Array(Const(ObjPointer(ID3D10RenderTargetView)), "NumViews"), "ppRenderTargetViews"), (ObjPointer(ID3D10DepthStencilView), "pDepthStencilView")]), StdMethod(Void, "OMSetBlendState", [(ObjPointer(ID3D10BlendState), "pBlendState"), (Array(Const(FLOAT), 4), "BlendFactor"), (UINT, "SampleMask")]), StdMethod(Void, "OMSetDepthStencilState", [(ObjPointer(ID3D10DepthStencilState), "pDepthStencilState"), (UINT, "StencilRef")]), StdMethod(Void, "SOSetTargets", [(UINT, "NumBuffers"), (Array(Const(ObjPointer(ID3D10Buffer)), "NumBuffers"), "ppSOTargets"), (Array(Const(UINT), "NumBuffers"), "pOffsets")]), StdMethod(Void, "DrawAuto", []), StdMethod(Void, "RSSetState", [(ObjPointer(ID3D10RasterizerState), "pRasterizerState")]), StdMethod(Void, "RSSetViewports", [(UINT, "NumViewports"), (Array(Const(D3D10_VIEWPORT), "NumViewports"), "pViewports")]), StdMethod(Void, "RSSetScissorRects", [(UINT, "NumRects"), (Array(Const(D3D10_RECT), "NumRects"), "pRects")]), StdMethod(Void, "CopySubresourceRegion", [(ObjPointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (UINT, "DstX"), (UINT, "DstY"), (UINT, "DstZ"), (ObjPointer(ID3D10Resource), "pSrcResource"), (UINT, "SrcSubresource"), (Pointer(Const(D3D10_BOX)), "pSrcBox")]), StdMethod(Void, "CopyResource", [(ObjPointer(ID3D10Resource), "pDstResource"), (ObjPointer(ID3D10Resource), "pSrcResource")]), StdMethod(Void, "UpdateSubresource", [(ObjPointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (Pointer(Const(D3D10_BOX)), "pDstBox"), (Blob(Const(Void), "_calcSubresourceSize(pDstResource, DstSubresource, pDstBox, SrcRowPitch, SrcDepthPitch)"), "pSrcData"), (UINT, "SrcRowPitch"), (UINT, "SrcDepthPitch")]), StdMethod(Void, "ClearRenderTargetView", [(ObjPointer(ID3D10RenderTargetView), "pRenderTargetView"), (Array(Const(FLOAT), 4), "ColorRGBA")]), StdMethod(Void, "ClearDepthStencilView", [(ObjPointer(ID3D10DepthStencilView), "pDepthStencilView"), (D3D10_CLEAR_FLAG, "ClearFlags"), (FLOAT, "Depth"), (UINT8, "Stencil")]), StdMethod(Void, "GenerateMips", [(ObjPointer(ID3D10ShaderResourceView), "pShaderResourceView")]), StdMethod(Void, "ResolveSubresource", [(ObjPointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (ObjPointer(ID3D10Resource), "pSrcResource"), (UINT, "SrcSubresource"), (DXGI_FORMAT, "Format")]), StdMethod(Void, "VSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(ObjPointer(ID3D10Buffer), "NumBuffers"), "ppConstantBuffers")]), StdMethod(Void, "PSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(ObjPointer(ID3D10ShaderResourceView), "NumViews"), "ppShaderResourceViews")]), StdMethod(Void, "PSGetShader", [Out(Pointer(ObjPointer(ID3D10PixelShader)), "ppPixelShader")]), StdMethod(Void, "PSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(ObjPointer(ID3D10SamplerState), "NumSamplers"), "ppSamplers")]), StdMethod(Void, "VSGetShader", [Out(Pointer(ObjPointer(ID3D10VertexShader)), "ppVertexShader")]), StdMethod(Void, "PSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(ObjPointer(ID3D10Buffer), "NumBuffers"), "ppConstantBuffers")]), StdMethod(Void, "IAGetInputLayout", [Out(Pointer(ObjPointer(ID3D10InputLayout)), "ppInputLayout")]), StdMethod(Void, "IAGetVertexBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(ObjPointer(ID3D10Buffer), "NumBuffers"), "ppVertexBuffers"), Out(Array(UINT, "NumBuffers"), "pStrides"), Out(Array(UINT, "NumBuffers"), "pOffsets")]), StdMethod(Void, "IAGetIndexBuffer", [Out(Pointer(ObjPointer(ID3D10Buffer)), "pIndexBuffer"), Out(Pointer(DXGI_FORMAT), "Format"), Out(Pointer(UINT), "Offset")]), StdMethod(Void, "GSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(ObjPointer(ID3D10Buffer), "NumBuffers"), "ppConstantBuffers")]), StdMethod(Void, "GSGetShader", [Out(Pointer(ObjPointer(ID3D10GeometryShader)), "ppGeometryShader")]), StdMethod(Void, "IAGetPrimitiveTopology", [Out(Pointer(D3D10_PRIMITIVE_TOPOLOGY), "pTopology")], sideeffects=False), StdMethod(Void, "VSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(ObjPointer(ID3D10ShaderResourceView), "NumViews"), "ppShaderResourceViews")]), StdMethod(Void, "VSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(ObjPointer(ID3D10SamplerState), "NumSamplers"), "ppSamplers")]), StdMethod(Void, "GetPredication", [Out(Pointer(ObjPointer(ID3D10Predicate)), "ppPredicate"), Out(Pointer(BOOL), "pPredicateValue")]), StdMethod(Void, "GSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(ObjPointer(ID3D10ShaderResourceView), "NumViews"), "ppShaderResourceViews")]), StdMethod(Void, "GSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(ObjPointer(ID3D10SamplerState), "NumSamplers"), "ppSamplers")]), StdMethod(Void, "OMGetRenderTargets", [(UINT, "NumViews"), Out(Array(ObjPointer(ID3D10RenderTargetView), "NumViews"), "ppRenderTargetViews"), Out(Pointer(ObjPointer(ID3D10DepthStencilView)), "ppDepthStencilView")]), StdMethod(Void, "OMGetBlendState", [Out(Pointer(ObjPointer(ID3D10BlendState)), "ppBlendState"), Out(Array(FLOAT, 4), "BlendFactor"), Out(Pointer(UINT), "pSampleMask")]), StdMethod(Void, "OMGetDepthStencilState", [Out(Pointer(ObjPointer(ID3D10DepthStencilState)), "ppDepthStencilState"), Out(Pointer(UINT), "pStencilRef")]), StdMethod(Void, "SOGetTargets", [(UINT, "NumBuffers"), Out(Array(ObjPointer(ID3D10Buffer), "NumBuffers"), "ppSOTargets"), Out(Array(UINT, "NumBuffers"), "pOffsets")]), StdMethod(Void, "RSGetState", [Out(Pointer(ObjPointer(ID3D10RasterizerState)), "ppRasterizerState")]), StdMethod(Void, "RSGetViewports", [Out(Pointer(UINT), "NumViewports"), Out(Array(D3D10_VIEWPORT, "*NumViewports"), "pViewports")], sideeffects=False), StdMethod(Void, "RSGetScissorRects", [Out(Pointer(UINT), "NumRects"), Out(Array(D3D10_RECT, "*NumRects"), "pRects")], sideeffects=False), StdMethod(HRESULT, "GetDeviceRemovedReason", [], sideeffects=False), StdMethod(HRESULT, "SetExceptionMode", [(D3D10_RAISE_FLAG, "RaiseFlags")]), StdMethod(D3D10_RAISE_FLAG, "GetExceptionMode", [], sideeffects=False), StdMethod(HRESULT, "GetPrivateData", [(REFGUID, "guid"), Out(Pointer(UINT), "pDataSize"), Out(OpaquePointer(Void), "pData")], sideeffects=False), StdMethod(HRESULT, "SetPrivateData", [(REFGUID, "guid"), (UINT, "DataSize"), (OpaqueBlob(Const(Void), "DataSize"), "pData")], sideeffects=False), StdMethod(HRESULT, "SetPrivateDataInterface", [(REFGUID, "guid"), (OpaquePointer(Const(IUnknown)), "pData")], sideeffects=False), StdMethod(Void, "ClearState", []), StdMethod(Void, "Flush", []), StdMethod(HRESULT, "CreateBuffer", [(Pointer(Const(D3D10_BUFFER_DESC)), "pDesc"), (Array(Const(D3D10_SUBRESOURCE_DATA), "1"), "pInitialData"), Out(Pointer(ObjPointer(ID3D10Buffer)), "ppBuffer")]), StdMethod(HRESULT, "CreateTexture1D", [(Pointer(Const(D3D10_TEXTURE1D_DESC)), "pDesc"), (Array(Const(D3D10_SUBRESOURCE_DATA), "_getNumSubResources(pDesc)"), "pInitialData"), Out(Pointer(ObjPointer(ID3D10Texture1D)), "ppTexture1D")]), StdMethod(HRESULT, "CreateTexture2D", [(Pointer(Const(D3D10_TEXTURE2D_DESC)), "pDesc"), (Array(Const(D3D10_SUBRESOURCE_DATA), "_getNumSubResources(pDesc)"), "pInitialData"), Out(Pointer(ObjPointer(ID3D10Texture2D)), "ppTexture2D")]), StdMethod(HRESULT, "CreateTexture3D", [(Pointer(Const(D3D10_TEXTURE3D_DESC)), "pDesc"), (Array(Const(D3D10_SUBRESOURCE_DATA), "_getNumSubResources(pDesc)"), "pInitialData"), Out(Pointer(ObjPointer(ID3D10Texture3D)), "ppTexture3D")]), StdMethod(HRESULT, "CreateShaderResourceView", [(ObjPointer(ID3D10Resource), "pResource"), (Pointer(Const(D3D10_SHADER_RESOURCE_VIEW_DESC)), "pDesc"), Out(Pointer(ObjPointer(ID3D10ShaderResourceView)), "ppSRView")]), StdMethod(HRESULT, "CreateRenderTargetView", [(ObjPointer(ID3D10Resource), "pResource"), (Pointer(Const(D3D10_RENDER_TARGET_VIEW_DESC)), "pDesc"), Out(Pointer(ObjPointer(ID3D10RenderTargetView)), "ppRTView")]), StdMethod(HRESULT, "CreateDepthStencilView", [(ObjPointer(ID3D10Resource), "pResource"), (Pointer(Const(D3D10_DEPTH_STENCIL_VIEW_DESC)), "pDesc"), Out(Pointer(ObjPointer(ID3D10DepthStencilView)), "ppDepthStencilView")]), StdMethod(HRESULT, "CreateInputLayout", [(Array(Const(D3D10_INPUT_ELEMENT_DESC), "NumElements"), "pInputElementDescs"), (UINT, "NumElements"), (Blob(Const(Void), "BytecodeLength"), "pShaderBytecodeWithInputSignature"), (SIZE_T, "BytecodeLength"), Out(Pointer(ObjPointer(ID3D10InputLayout)), "ppInputLayout")]), StdMethod(HRESULT, "CreateVertexShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(ObjPointer(ID3D10VertexShader)), "ppVertexShader")]), StdMethod(HRESULT, "CreateGeometryShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(ObjPointer(ID3D10GeometryShader)), "ppGeometryShader")]), StdMethod(HRESULT, "CreateGeometryShaderWithStreamOutput", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), (Array(Const(D3D10_SO_DECLARATION_ENTRY), "NumEntries"), "pSODeclaration"), (UINT, "NumEntries"), (UINT, "OutputStreamStride"), Out(Pointer(ObjPointer(ID3D10GeometryShader)), "ppGeometryShader")]), StdMethod(HRESULT, "CreatePixelShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(ObjPointer(ID3D10PixelShader)), "ppPixelShader")]), StdMethod(HRESULT, "CreateBlendState", [(Pointer(Const(D3D10_BLEND_DESC)), "pBlendStateDesc"), Out(Pointer(ObjPointer(ID3D10BlendState)), "ppBlendState")]), StdMethod(HRESULT, "CreateDepthStencilState", [(Pointer(Const(D3D10_DEPTH_STENCIL_DESC)), "pDepthStencilDesc"), Out(Pointer(ObjPointer(ID3D10DepthStencilState)), "ppDepthStencilState")]), StdMethod(HRESULT, "CreateRasterizerState", [(Pointer(Const(D3D10_RASTERIZER_DESC)), "pRasterizerDesc"), Out(Pointer(ObjPointer(ID3D10RasterizerState)), "ppRasterizerState")]), StdMethod(HRESULT, "CreateSamplerState", [(Pointer(Const(D3D10_SAMPLER_DESC)), "pSamplerDesc"), Out(Pointer(ObjPointer(ID3D10SamplerState)), "ppSamplerState")]), StdMethod(HRESULT, "CreateQuery", [(Pointer(Const(D3D10_QUERY_DESC)), "pQueryDesc"), Out(Pointer(ObjPointer(ID3D10Query)), "ppQuery")]), StdMethod(HRESULT, "CreatePredicate", [(Pointer(Const(D3D10_QUERY_DESC)), "pPredicateDesc"), Out(Pointer(ObjPointer(ID3D10Predicate)), "ppPredicate")]), StdMethod(HRESULT, "CreateCounter", [(Pointer(Const(D3D10_COUNTER_DESC)), "pCounterDesc"), Out(Pointer(ObjPointer(ID3D10Counter)), "ppCounter")]), StdMethod(HRESULT, "CheckFormatSupport", [(DXGI_FORMAT, "Format"), Out(Pointer(D3D10_FORMAT_SUPPORT), "pFormatSupport")], sideeffects=False), StdMethod(HRESULT, "CheckMultisampleQualityLevels", [(DXGI_FORMAT, "Format"), (UINT, "SampleCount"), Out(Pointer(UINT), "pNumQualityLevels")], sideeffects=False), StdMethod(Void, "CheckCounterInfo", [Out(Pointer(D3D10_COUNTER_INFO), "pCounterInfo")], sideeffects=False), StdMethod(HRESULT, "CheckCounter", [(Pointer(Const(D3D10_COUNTER_DESC)), "pDesc"), Out(Pointer(D3D10_COUNTER_TYPE), "pType"), Out(Pointer(UINT), "pActiveCounters"), Out(LPSTR, "szName"), Out(Pointer(UINT), "pNameLength"), Out(LPSTR, "szUnits"), Out(Pointer(UINT), "pUnitsLength"), Out(LPSTR, "szDescription"), Out(Pointer(UINT), "pDescriptionLength")], sideeffects=False), StdMethod(D3D10_CREATE_DEVICE_FLAG, "GetCreationFlags", [], sideeffects=False), StdMethod(HRESULT, "OpenSharedResource", [(HANDLE, "hResource"), (REFIID, "ReturnedInterface"), Out(Pointer(ObjPointer(Void)), "ppResource")]), StdMethod(Void, "SetTextFilterSize", [(UINT, "Width"), (UINT, "Height")]), StdMethod(Void, "GetTextFilterSize", [Out(Pointer(UINT), "pWidth"), Out(Pointer(UINT), "pHeight")], sideeffects=False), ] ID3D10Multithread.methods += [ StdMethod(Void, "Enter", []), StdMethod(Void, "Leave", []), StdMethod(BOOL, "SetMultithreadProtected", [(BOOL, "bMTProtect")]), StdMethod(BOOL, "GetMultithreadProtected", [], sideeffects=False), ] d3d10 = Module("d3d10") from d3d10sdklayers import * import d3d10misc