########################################################################## # # Copyright 2008-2009 VMware, Inc. # All Rights Reserved. # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # ##########################################################################/ """CGL API description. http://developer.apple.com/library/mac/#documentation/GraphicsImaging/Reference/CGL_OpenGL/Reference/reference.html """ from stdapi import * from glapi import * from glapi import glapi IOSurfaceRef = Opaque("IOSurfaceRef") CGLContextObj = Opaque("CGLContextObj") CGLPixelFormatObj = Opaque("CGLPixelFormatObj") CGLRendererInfoObj = Opaque("CGLRendererInfoObj") CGLPBufferObj = Opaque("CGLPBufferObj") CGLShareGroup = Opaque("CGLShareGroup") CGLShareGroupObj = Opaque("CGLShareGroupObj") CGSConnectionID = Opaque("CGSConnectionID") CGSWindowID = Alias("CGSWindowID", Int) CGSSurfaceID = Alias("CGSSurfaceID", Int) CGLOpenGLProfile = Enum("CGLOpenGLProfile", [ 'kCGLOGLPVersion_Legacy', 'kCGLOGLPVersion_3_2_Core', #'kCGLOGLPVersion_GL3_Core', # Same as kCGLOGLPVersion_3_2_Core 'kCGLOGLPVersion_GL4_Core', ]) CGLPixelFormatAttributes = [ ("kCGLPFAAllRenderers", None), ("kCGLPFATripleBuffer", None), ("kCGLPFADoubleBuffer", None), ("kCGLPFAStereo", None), ("kCGLPFAColorSize", Int), ("kCGLPFAAlphaSize", Int), ("kCGLPFADepthSize", Int), ("kCGLPFAStencilSize", Int), ("kCGLPFAMinimumPolicy", None), ("kCGLPFAMaximumPolicy", None), ("kCGLPFASampleBuffers", Int), ("kCGLPFASamples", Int), ("kCGLPFAColorFloat", None), ("kCGLPFAMultisample", None), ("kCGLPFASupersample", None), ("kCGLPFASampleAlpha", None), ("kCGLPFARendererID", Int), ("kCGLPFANoRecovery", None), ("kCGLPFAAccelerated", None), ("kCGLPFAClosestPolicy", None), ("kCGLPFABackingStore", None), ("kCGLPFABackingVolatile", None), ("kCGLPFADisplayMask", Int), ("kCGLPFAAllowOfflineRenderers", None), ("kCGLPFAAcceleratedCompute", None), ("kCGLPFAOpenGLProfile", CGLOpenGLProfile), ("kCGLPFASupportsAutomaticGraphicsSwitching", None), ("kCGLPFAVirtualScreenCount", Int), ("kCGLPFAAuxBuffers", Int), ("kCGLPFAAccumSize", Int), ("kCGLPFAAuxDepthStencil", None), ("kCGLPFAOffScreen", None), ("kCGLPFAWindow", None), ("kCGLPFACompliant", None), ("kCGLPFAPBuffer", None), ("kCGLPFARemotePBuffer", None), ("kCGLPFASingleRenderer", None), ("kCGLPFARobust", None), ("kCGLPFAMPSafe", None), ("kCGLPFAMultiScreen", None), ("kCGLPFAFullScreen", None), ] CGLPixelFormatAttribute = Enum("CGLPixelFormatAttribute", [attrib for attrib, _ in CGLPixelFormatAttributes] ) CGLPixelFormatAttribs = AttribArray( Const(CGLPixelFormatAttribute), CGLPixelFormatAttributes ) CGLRendererProperty = Enum("CGLRendererProperty", [ "kCGLRPOffScreen", "kCGLRPFullScreen", "kCGLRPRendererID", "kCGLRPAccelerated", "kCGLRPRobust", "kCGLRPBackingStore", "kCGLRPMPSafe", "kCGLRPWindow", "kCGLRPMultiScreen", "kCGLRPCompliant", "kCGLRPDisplayMask", "kCGLRPBufferModes", "kCGLRPColorModes", "kCGLRPAccumModes", "kCGLRPDepthModes", "kCGLRPStencilModes", "kCGLRPMaxAuxBuffers", "kCGLRPMaxSampleBuffers", "kCGLRPMaxSamples", "kCGLRPSampleModes", "kCGLRPSampleAlpha", "kCGLRPVideoMemory", "kCGLRPTextureMemory", "kCGLRPGPUVertProcCapable", "kCGLRPGPUFragProcCapable", "kCGLRPRendererCount", "kCGLRPOnline", "kCGLRPAcceleratedCompute", "kCGLRPVideoMemoryMegabytes", "kCGLRPTextureMemoryMegabytes", "kCGLRPMajorGLVersion", ]) CGLContextEnable = Enum("CGLContextEnable", [ "kCGLCESwapRectangle", "kCGLCESwapLimit", "kCGLCERasterization", "kCGLCEStateValidation", "kCGLCESurfaceBackingSize", "kCGLCEDisplayListOptimization", "kCGLCEMPEngine", "kCGLCECrashOnRemovedFunctions", ]) CGLContextParameter = Enum("CGLContextParameter", [ "kCGLCPSwapRectangle", "kCGLCPSwapInterval", "kCGLCPDispatchTableSize", "kCGLCPClientStorage", "kCGLCPSurfaceTexture", "kCGLCPSurfaceOrder", "kCGLCPSurfaceOpacity", "kCGLCPSurfaceBackingSize", "kCGLCPSurfaceSurfaceVolatile", "kCGLCPReclaimResources", "kCGLCPCurrentRendererID", "kCGLCPGPUVertexProcessing", "kCGLCPGPUFragmentProcessing", "kCGLCPHasDrawable", "kCGLCPMPSwapsInFlight", # CGLProfiler.h "kCGLCPComment", "kCGLCPDumpState", "kCGLCPEnableForceFlush", ]) CGLGlobalOption = Enum("CGLGlobalOption", [ "kCGLGOFormatCacheSize", "kCGLGOClearFormatCache", "kCGLGORetainRenderers", "kCGLGOResetLibrary", "kCGLGOUseErrorHandler", "kCGLGOUseBuildCache", # CGLProfiler.h "kCGLGOComment", "kCGLGOEnableFunctionTrace", "kCGLGOEnableFunctionStatistics", "kCGLGOResetFunctionTrace", "kCGLGOPageBreak", "kCGLGOResetFunctionStatistics", "kCGLGOEnableDebugAttach", "kCGLGOHideObjects", "kCGLGOEnableBreakpoint", "kCGLGOForceSlowRenderingPath", "kCGLGODisableImmediateRenderPath", "kCGLGODisableCVARenderPath", "kCGLGODisableVARRenderPath", "kCGLGOForceWireframeRendering", "kCGLGOSubmitOnImmediateRenderCommand", "kCGLGOSubmitOnCVARenderCommand", "kCGLGOSubmitOnVAORenderCommand", "kCGLGOSubmitOnClearCommand", "kCGLGOForceSoftwareTransformLighting", "kCGLGOForceSoftwareTexgen", "kCGLGOForceSoftwareTRUFORM_ATI", "kCGLGOForceSoftwareVertexShaders", "kCGLGODisableFragmentShaders_ATI", "kCGLGODisableTexturing", "kCGLGOOutlineTexture", "kCGLGOOutlineTextureColor", "kCGLGOForceSlowBitmapPath", "kCGLGODisableBitmap", "kCGLGOForceSlowReadPixelsPath", "kCGLGODisableReadPixels", "kCGLGOOutlineReadPixelsBuffer", "kCGLGOOutlineReadPixelsBufferColor", "kCGLGOForceSlowDrawPixelsPath", "kCGLGODisableDrawPixels", "kCGLGOOutlineDrawPixelsBuffer", "kCGLGOOutlineDrawPixelsBufferColor", "kCGLGOForceSlowCopyPixelsPath", "kCGLGODisableCopyPixels", "kCGLGOOutlineCopyPixelsBuffer", "kCGLGOOutlineCopyPixelsBufferColor", "kCGLGOMakeAllGLObjectsRequireUpdate", "kCGLGOMakeAllGLStateRequireUpdate", ]) CGLError = Enum("CGLError", [ "kCGLNoError", "kCGLBadAttribute", "kCGLBadProperty", "kCGLBadPixelFormat", "kCGLBadRendererInfo", "kCGLBadContext", "kCGLBadDrawable", "kCGLBadDisplay", "kCGLBadState", "kCGLBadValue", "kCGLBadMatch", "kCGLBadEnumeration", "kCGLBadOffScreen", "kCGLBadFullScreen", "kCGLBadWindow", "kCGLBadAddress", "kCGLBadCodeModule", "kCGLBadAlloc", "kCGLBadConnection", ]) CGLContextObj = Opaque("CGLContextObj") cglapi = Module("CGL") cglapi.addFunctions([ # CGLCurrent.h, libGL.dylib Function(CGLError, "CGLSetCurrentContext", [(CGLContextObj, "ctx")]), Function(CGLContextObj, "CGLGetCurrentContext", []), # OpenGL.h, OpenGL framework Function(CGLError, "CGLChoosePixelFormat", [(CGLPixelFormatAttribs, "attribs"), Out(Pointer(CGLPixelFormatObj), "pix"), Out(Pointer(GLint), "npix")]), Function(CGLError, "CGLDestroyPixelFormat", [(CGLPixelFormatObj, "pix")]), Function(CGLError, "CGLDescribePixelFormat", [(CGLPixelFormatObj, "pix"), (GLint, "pix_num"), (CGLPixelFormatAttribute, "attrib"), Out(Pointer(GLint), "value")], sideeffects=False), Function(Void, "CGLReleasePixelFormat", [(CGLPixelFormatObj, "pix")]), Function(CGLPixelFormatObj, "CGLRetainPixelFormat", [(CGLPixelFormatObj, "pix")]), Function(GLuint, "CGLGetPixelFormatRetainCount", [(CGLPixelFormatObj, "pix")]), Function(CGLError, "CGLQueryRendererInfo", [(GLuint, "display_mask"), Out(Pointer(CGLRendererInfoObj), "rend"), Out(Pointer(GLint), "nrend")]), Function(CGLError, "CGLDestroyRendererInfo", [(CGLRendererInfoObj, "rend")]), Function(CGLError, "CGLDescribeRenderer", [(CGLRendererInfoObj, "rend"), (GLint, "rend_num"), (CGLRendererProperty, "prop"), Out(Pointer(GLint), "value")], sideeffects=False), Function(CGLError, "CGLCreateContext", [(CGLPixelFormatObj, "pix"), (CGLContextObj, "share"), Out(Pointer(CGLContextObj), "ctx")]), Function(CGLError, "CGLDestroyContext", [(CGLContextObj, "ctx")]), Function(CGLError, "CGLCopyContext", [(CGLContextObj, "src"), (CGLContextObj, "dst"), (GLbitfield, "mask")]), Function(CGLContextObj, "CGLRetainContext", [(CGLContextObj, "ctx")]), Function(Void, "CGLReleaseContext", [(CGLContextObj, "ctx")]), Function(GLuint, "CGLGetContextRetainCount", [(CGLContextObj, "ctx")]), Function(CGLPixelFormatObj, "CGLGetPixelFormat", [(CGLContextObj, "ctx")]), Function(CGLError, "CGLCreatePBuffer", [(GLsizei, "width"), (GLsizei, "height"), (GLenum, "target"), (GLenum, "internalFormat"), (GLint, "max_level"), Out(Pointer(CGLPBufferObj), "pbuffer")]), Function(CGLError, "CGLDestroyPBuffer", [(CGLPBufferObj, "pbuffer")]), Function(CGLError, "CGLDescribePBuffer", [(CGLPBufferObj, "obj"), Out(Pointer(GLsizei), "width"), Out(Pointer(GLsizei), "height"), Out(Pointer(GLenum), "target"), Out(Pointer(GLenum), "internalFormat"), Out(Pointer(GLint), "mipmap")]), Function(CGLError, "CGLTexImagePBuffer", [(CGLContextObj, "ctx"), (CGLPBufferObj, "pbuffer"), (GLenum, "source")]), Function(CGLPBufferObj, "CGLRetainPBuffer", [(CGLPBufferObj, "pbuffer")]), Function(Void, "CGLReleasePBuffer", [(CGLPBufferObj, "pbuffer")]), Function(GLuint, "CGLGetPBufferRetainCount", [(CGLPBufferObj, "pbuffer")]), Function(CGLError, "CGLSetOffScreen", [(CGLContextObj, "ctx"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "rowbytes"), (OpaquePointer(Void), "baseaddr")]), Function(CGLError, "CGLGetOffScreen", [(CGLContextObj, "ctx"), Out(Pointer(GLsizei), "width"), Out(Pointer(GLsizei), "height"), Out(Pointer(GLint), "rowbytes"), Out(Pointer(OpaquePointer(Void)), "baseaddr")]), Function(CGLError, "CGLSetFullScreen", [(CGLContextObj, "ctx")]), Function(CGLError, "CGLSetFullScreenOnDisplay", [(CGLContextObj, "ctx"), (GLuint, "display_mask")]), Function(CGLError, "CGLSetPBuffer", [(CGLContextObj, "ctx"), (CGLPBufferObj, "pbuffer"), (GLenum, "face"), (GLint, "level"), (GLint, "screen")]), Function(CGLError, "CGLGetPBuffer", [(CGLContextObj, "ctx"), Out(Pointer(CGLPBufferObj), "pbuffer"), Out(Pointer(GLenum), "face"), Out(Pointer(GLint), "level"), Out(Pointer(GLint), "screen")]), Function(CGLError, "CGLClearDrawable", [(CGLContextObj, "ctx")]), Function(CGLError, "CGLFlushDrawable", [(CGLContextObj, "ctx")]), Function(CGLError, "CGLEnable", [(CGLContextObj, "ctx"), (CGLContextEnable, "pname")]), Function(CGLError, "CGLDisable", [(CGLContextObj, "ctx"), (CGLContextEnable, "pname")]), Function(CGLError, "CGLIsEnabled", [(CGLContextObj, "ctx"), (CGLContextEnable, "pname"), Out(Pointer(GLint), "enable")], sideeffects=False), Function(CGLError, "CGLSetParameter", [(CGLContextObj, "ctx"), (CGLContextParameter, "pname"), (Array(Const(GLint), 1), "params")]), Function(CGLError, "CGLGetParameter", [(CGLContextObj, "ctx"), (CGLContextParameter, "pname"), Out(Array(GLint, 1), "params")], sideeffects=False), Function(CGLError, "CGLSetVirtualScreen", [(CGLContextObj, "ctx"), (GLint, "screen")]), Function(CGLError, "CGLGetVirtualScreen", [(CGLContextObj, "ctx"), Out(Pointer(GLint), "screen")], sideeffects=False), Function(CGLError, "CGLSetGlobalOption", [(CGLGlobalOption, "pname"), (OpaquePointer(Const(GLint)), "params")]), Function(CGLError, "CGLGetGlobalOption", [(CGLGlobalOption, "pname"), Out(OpaquePointer(GLint), "params")], sideeffects=False), Function(CGLError, "CGLSetOption", [(CGLGlobalOption, "pname"), (GLint, "param")]), Function(CGLError, "CGLGetOption", [(CGLGlobalOption, "pname"), Out(Pointer(GLint), "param")], sideeffects=False), Function(CGLError, "CGLLockContext", [(CGLContextObj, "ctx")]), Function(CGLError, "CGLUnlockContext", [(CGLContextObj, "ctx")]), Function(Void, "CGLGetVersion", [Out(Pointer(GLint), "majorvers"), Out(Pointer(GLint), "minorvers")], sideeffects=False), Function(ConstCString, "CGLErrorString", [(CGLError, "error")], sideeffects=False), # CGLIOSurface.h, OpenGL framework Function(CGLError, "CGLTexImageIOSurface2D", [(CGLContextObj, "ctx"), (GLenum, "target"), (GLenum, "internal_format"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (IOSurfaceRef, "ioSurface"), (GLuint, "plane")]), # CGLDevice.h, OpenGL framework Function(CGLShareGroupObj, "CGLGetShareGroup", [(CGLContextObj, "ctx")]), # Undocumented, OpenGL framework Function(CGLError, "CGLSetSurface", [(CGLContextObj, "ctx"), (CGSConnectionID, "cid"), (CGSWindowID, "wid"), (CGSSurfaceID, "sid")]), Function(CGLError, "CGLGetSurface", [(CGLContextObj, "ctx"), Out(Pointer(CGSConnectionID), "cid"), Out(Pointer(CGSWindowID), "wid"), Out(Pointer(CGSSurfaceID), "sid")]), Function(CGLError, "CGLUpdateContext", [(CGLContextObj, "ctx")]), # XXX: All the following prototypes are little more than guesses # TODO: A potentially simpler alternative would be to use the # DYLD_INTERPOSE mechanism and only intercept the calls that we # really care about Function(CGLError, "CGLOpenCLMuxLockDown", [], internal=True), Function(GLboolean, "CGLAreContextsShared", [(CGLContextObj, "ctx1"), (CGLContextObj, "ctx2")], internal=True), Function(CGLContextObj, "CGLGetNextContext", [(CGLContextObj, "ctx")], internal=True), Function(OpaquePointer(Void), "CGLFrontDispatch", [(CGLContextObj, "ctx")], internal=True), Function(OpaquePointer(Void), "CGLBackDispatch", [(CGLContextObj, "ctx")], internal=True), Function(Void, "CGLSelectDispatch", [(CGLContextObj, "ctx"), (OpaquePointer(Void), "dispatch")], internal=True), Function(Void, "CGLSelectDispatchBounded", [(CGLContextObj, "ctx"), (OpaquePointer(Void), "dispatch"), (GLint, "size")], internal=True), Function(Void, "CGLSelectDispatchFunction", [(CGLContextObj, "ctx"), (OpaquePointer(Void), "functionPtr"), (GLint, "functionId")], internal=True), Function(Void, "CGLRestoreDispatch", [(CGLContextObj, "ctx")], internal=True), Function(Void, "CGLRestoreDispatchFunction", [(CGLContextObj, "ctx"), (GLint, "functionId")], internal=True), Function(CGLError, "CGLSetPBufferVolatileState", [(CGLPBufferObj, "pbuffer"), (OpaquePointer(Void), "state")], internal=True), ])