/************************************************************************** * * Copyright 2015 VMware, Inc * Copyright 2011 Jose Fonseca * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * **************************************************************************/ #pragma once #include #include #include #include #include namespace image { class Image; } /* * Abstract base class for writing state. */ class StateWriter { public: virtual ~StateWriter(); virtual void beginObject(void) = 0; virtual void endObject(void) = 0; virtual void beginMember(const char * name) = 0; inline void beginMember(const std::string &name) { beginMember(name.c_str()); } virtual void endMember(void) = 0; virtual void beginArray(void) = 0; virtual void endArray(void) = 0; virtual void writeString(const char *) = 0; inline void writeString(const std::string &s) { writeString(s.c_str()); } virtual void writeBlob(const void *bytes, size_t size) = 0; virtual void writeNull(void) = 0; virtual void writeBool(bool) = 0; // FIXME: always using long long is inneficient, // but providing overloaded methods for different size types requires extreme care to avoid ambigiuity virtual void writeSInt(signed long long) = 0; virtual void writeUInt(unsigned long long) = 0; template inline void writeInt(T i, typename std::enable_if::value>::type* = 0) { writeSInt(i); } template inline void writeInt(T u, typename std::enable_if::value>::type* = 0) { writeUInt(u); } template inline void writeInt(T e, typename std::enable_if::value>::type* = 0) { writeSInt(static_cast(e)); } virtual void writeFloat(float) = 0; virtual void writeFloat(double) = 0; inline void writeStringMember(const char *name, const char *s) { beginMember(name); writeString(s); endMember(); } inline void writeBoolMember(const char *name, bool b) { beginMember(name); writeBool(b); endMember(); } template inline void writeFloatMember(const char *name, T f) { beginMember(name); writeFloat(f); endMember(); } template inline void writeIntMember(const char *name, T n) { beginMember(name); writeInt(n); endMember(); } struct ImageDesc { unsigned depth; std::string format; ImageDesc() : depth(1), format("UNKNOWN") {} }; void writeImage(image::Image *image, const ImageDesc & desc); inline void writeImage(image::Image *image) { ImageDesc desc; writeImage(image, desc); } }; StateWriter * createJSONStateWriter(std::ostream &os); StateWriter * createUBJSONStateWriter(std::ostream &os);