/************************************************************************** * * Copyright 2011-2012 Jose Fonseca * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * **************************************************************************/ #pragma once #include #include "trace_model.hpp" namespace retrace { /** * Handle map. * * It is just like a regular std::map container, but lookups of missing * keys return the key instead of default constructor. * * This is necessary for several GL named objects, where one can either request * the implementation to generate an unique name, or pick a value never used * before. * * XXX: In some cases, instead of returning the key, it would make more sense * to return an unused data value (e.g., container count). */ template class map { private: typedef std::map base_type; base_type base; public: typedef typename base_type::const_iterator const_iterator; const_iterator end(void) const { return base.end(); } const_iterator find(const T & key) const { return base.find(key); } T & operator[] (const T &key) { typename base_type::iterator it; it = base.find(key); if (it == base.end()) { return (base[key] = key); } return it->second; } const T & operator[] (const T &key) const { typename base_type::const_iterator it; it = base.find(key); if (it == base.end()) { return (base[key] = key); } return it->second; } /* * Handle situations where the application declares an array like * * uniform vec4 myMatrix[4]; * * then calls glGetUniformLocation(..., "myMatrix") and then infer the slot * numbers rather than explicitly calling glGetUniformLocation(..., * "myMatrix[0]"), etc. */ T lookupUniformLocation(const T &key) { typename base_type::const_iterator it; it = base.upper_bound(key); if (it != base.begin()) { --it; } else { return (base[key] = key); } T t = it->second + (key - it->first); return t; } }; void addRegion(trace::Call &call, unsigned long long address, void *buffer, unsigned long long size); void delRegionByPointer(void *ptr); void toRange(trace::Value &value, void * & ptr, size_t & len); void * toPointer(trace::Value &value, bool bind = false); void addObj(trace::Call &call, trace::Value &value, void *obj); void delObj(trace::Value &value); void * toObjPointer(trace::Call &call, trace::Value &value); template< class T > inline T * asObjPointer(trace::Call &call, trace::Value &value) { return static_cast(toObjPointer(call, value)); } } /* namespace retrace */