/************************************************************************** * * Copyright 2011 Jose Fonseca * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * **************************************************************************/ /* * WGL bindings. */ #include #include "glproc.hpp" #include "glws.hpp" namespace glws { /* * Several WGL functions come in two flavors: * - GDI (ChoosePixelFormat, SetPixelFormat, SwapBuffers, etc) * - WGL (wglChoosePixelFormat, wglSetPixelFormat, wglSwapBuffers, etc) * * The GDI entrypoints will inevitably dispatch to the first module named * "OPENGL32", loading "C:\Windows\System32\opengl32.dll" if none was loaded so * far. * * In order to use a implementation other than the one installed in the system * (when specified via the TRACE_LIBGL environment variable), we need to use * WGL entrypoints. * * See also: * - http://www.opengl.org/archives/resources/faq/technical/mswindows.htm */ static PFN_WGLCHOOSEPIXELFORMAT pfnChoosePixelFormat = &ChoosePixelFormat; static PFN_WGLSETPIXELFORMAT pfnSetPixelFormat = &SetPixelFormat; static PFN_WGLSWAPBUFFERS pfnSwapBuffers = &SwapBuffers; static LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { MINMAXINFO *pMMI; switch (uMsg) { case WM_KEYDOWN: switch (wParam) { case VK_ESCAPE: PostMessage(hWnd, WM_CLOSE, 0, 0); break; } break; case WM_GETMINMAXINFO: // Allow to create a window bigger than the desktop pMMI = (MINMAXINFO *)lParam; pMMI->ptMaxSize.x = 60000; pMMI->ptMaxSize.y = 60000; pMMI->ptMaxTrackSize.x = 60000; pMMI->ptMaxTrackSize.y = 60000; break; case WM_CLOSE: exit(0); break; default: break; } return DefWindowProc(hWnd, uMsg, wParam, lParam); } static const DWORD dwExStyle = 0; static const DWORD dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_OVERLAPPEDWINDOW; struct WindowThreadParam { int nWidth; int nHeight; HANDLE hEvent; HWND hWnd; }; static DWORD WINAPI windowThreadFunction( LPVOID _lpParam ) { WindowThreadParam *lpParam = (WindowThreadParam *)_lpParam; // Actually create the window lpParam->hWnd = CreateWindowEx(dwExStyle, "glretrace", /* wc.lpszClassName */ NULL, dwStyle, 0, /* x */ 0, /* y */ lpParam->nWidth, lpParam->nHeight, NULL, NULL, NULL, NULL); // Notify parent thread that window has been created SetEvent(lpParam->hEvent); BOOL bRet; MSG msg; while ((bRet = GetMessage(&msg, NULL, 0, 0 )) != FALSE) { if (bRet == -1) { // handle the error and possibly exit } else { TranslateMessage(&msg); DispatchMessage(&msg); } } // Return the exit code return msg.wParam; } /** * Create a window on a separate thread. * * Each window is associated with one thread, which must process its events, * and certain operations like SetWindowPos will block until the message is * process, so the only way to guarantee that the window messages are processed * timely is by dedicating a thread to processing window events. * * TODO: Handle multiple windows on a single thread, instead of creating one * thread per each window. */ static HWND createWindow(int nWidth, int nHeight) { // Create window class static bool first = TRUE; if (first) { WNDCLASS wc; memset(&wc, 0, sizeof wc); wc.hbrBackground = (HBRUSH) (COLOR_BTNFACE + 1); wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.hIcon = LoadIcon(NULL, IDI_APPLICATION); wc.lpfnWndProc = WndProc; wc.lpszClassName = "glretrace"; wc.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW; RegisterClass(&wc); first = FALSE; } // Spawn window thread WindowThreadParam param; param.nWidth = nWidth; param.nHeight = nHeight; param.hEvent = CreateEvent(NULL, FALSE, FALSE, NULL); DWORD dwThreadId = 0; CreateThread(NULL, 0, &windowThreadFunction, (LPVOID)¶m, 0, &dwThreadId); // Wait for window creation event WaitForSingleObject(param.hEvent, INFINITE); CloseHandle(param.hEvent); return param.hWnd; } class WglDrawable : public Drawable { public: HWND hWnd; HDC hDC; PIXELFORMATDESCRIPTOR pfd; int iPixelFormat; WglDrawable(const Visual *vis, int width, int height, bool pbuffer) : Drawable(vis, width, height, pbuffer) { int x = 0, y = 0; RECT rect; BOOL bRet; rect.left = x; rect.top = y; rect.right = rect.left + width; rect.bottom = rect.top + height; AdjustWindowRectEx(&rect, dwStyle, FALSE, dwExStyle); hWnd = createWindow(rect.right - rect.left, rect.bottom - rect.top); hDC = GetDC(hWnd); memset(&pfd, 0, sizeof pfd); pfd.cColorBits = 4; pfd.cRedBits = 1; pfd.cGreenBits = 1; pfd.cBlueBits = 1; pfd.cAlphaBits = 1; pfd.cDepthBits = 1; pfd.cStencilBits = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL; pfd.iLayerType = PFD_MAIN_PLANE; pfd.iPixelType = PFD_TYPE_RGBA; pfd.nSize = sizeof(pfd); pfd.nVersion = 1; if (visual->doubleBuffer) { pfd.dwFlags |= PFD_DOUBLEBUFFER; } iPixelFormat = pfnChoosePixelFormat(hDC, &pfd); if (iPixelFormat <= 0) { std::cerr << "error: ChoosePixelFormat failed\n"; exit(1); } bRet = pfnSetPixelFormat(hDC, iPixelFormat, &pfd); if (!bRet) { std::cerr << "error: SetPixelFormat failed\n"; exit(1); } } ~WglDrawable() { ReleaseDC(hWnd, hDC); DestroyWindow(hWnd); } void resize(int w, int h) { if (w == width && h == height) { return; } Drawable::resize(w, h); RECT rClient, rWindow; GetClientRect(hWnd, &rClient); GetWindowRect(hWnd, &rWindow); w += (rWindow.right - rWindow.left) - rClient.right; h += (rWindow.bottom - rWindow.top) - rClient.bottom; UINT uFlags = SWP_NOMOVE | SWP_NOZORDER | SWP_NOACTIVATE | SWP_NOOWNERZORDER; SetWindowPos(hWnd, NULL, rWindow.left, rWindow.top, w, h, uFlags); } void show(void) { if (visible) { return; } ShowWindow(hWnd, SW_SHOW); Drawable::show(); } void swapBuffers(void) { BOOL bRet; bRet = pfnSwapBuffers(hDC); if (!bRet) { std::cerr << "warning: SwapBuffers failed\n"; } } }; class WglContext : public Context { public: HGLRC hglrc; WglContext *shareContext; bool debug; WglContext(const Visual *vis, WglContext *share, bool _debug) : Context(vis), hglrc(0), shareContext(share), debug(_debug) {} ~WglContext() { if (hglrc) { wglDeleteContext(hglrc); } } bool create(WglDrawable *wglDrawable) { if (!hglrc) { HDC hDC = wglDrawable->hDC; hglrc = wglCreateContext(hDC); if (!hglrc) { std::cerr << "error: wglCreateContext failed\n"; exit(1); } if (shareContext) { shareContext->create(wglDrawable); } ProfileDesc desc; getProfileDesc(profile, desc); if (desc.major >= 3 || desc.core) { // We need to create context through WGL_ARB_create_context. This // implies binding a temporary context to get the extensions strings // and function pointers. // This function is only called inside makeCurrent, so we don't need // to save and restore the previous current context/drawable. BOOL bRet = wglMakeCurrent(hDC, hglrc); if (!bRet) { std::cerr << "error: wglMakeCurrent failed\n"; exit(1); } PFNWGLGETEXTENSIONSSTRINGARBPROC pfnWglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC) wglGetProcAddress("wglGetExtensionsStringARB"); if (!pfnWglGetExtensionsStringARB) { std::cerr << "error: WGL_ARB_extensions_string not supported\n"; exit(1); } const char * extensionsString = pfnWglGetExtensionsStringARB(hDC); if (!checkExtension("WGL_ARB_create_context", extensionsString)) { std::cerr << "error: WGL_ARB_create_context not supported\n"; exit(1); } PFNWGLCREATECONTEXTATTRIBSARBPROC pfnWglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC) wglGetProcAddress("wglCreateContextAttribsARB"); if (!pfnWglCreateContextAttribsARB) { std::cerr << "error: failed to get pointer to wglCreateContextAttribsARB\n"; exit(1); } wglMakeCurrent(hDC, NULL); wglDeleteContext(hglrc); Attributes attribs; attribs.add(WGL_CONTEXT_MAJOR_VERSION_ARB, desc.major); attribs.add(WGL_CONTEXT_MINOR_VERSION_ARB, desc.minor); if (desc.core) { attribs.add(WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB); } if (debug) { attribs.add(WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_DEBUG_BIT_ARB); } attribs.end(); hglrc = pfnWglCreateContextAttribsARB(hDC, shareContext ? shareContext->hglrc : 0, attribs); if (!hglrc) { std::cerr << "error: wglCreateContextAttribsARB failed\n"; exit(1); } } else { if (shareContext) { BOOL bRet; bRet = wglShareLists(shareContext->hglrc, hglrc); if (!bRet) { std::cerr << "warning: wglShareLists failed: " << std::hex << GetLastError() << std::dec << "\n"; } } } } return true; } }; void init(void) { /* * OpenGL library must be loaded by the time we call GDI. */ const char * libgl_filename = getenv("TRACE_LIBGL"); if (libgl_filename) { _libGlHandle = LoadLibraryA(libgl_filename); if (_libGlHandle) { pfnChoosePixelFormat = (PFN_WGLCHOOSEPIXELFORMAT)GetProcAddress(_libGlHandle, "wglChoosePixelFormat"); pfnSetPixelFormat = (PFN_WGLSETPIXELFORMAT)GetProcAddress(_libGlHandle, "&wglSetPixelFormat"); pfnSwapBuffers = (PFN_WGLSWAPBUFFERS)GetProcAddress(_libGlHandle, "wglSwapBuffers"); } } else { libgl_filename = "OPENGL32"; _libGlHandle = LoadLibraryA(libgl_filename); } if (!_libGlHandle) { std::cerr << "error: unable to open " << libgl_filename << "\n"; exit(1); } } void cleanup(void) { } Visual * createVisual(bool doubleBuffer, unsigned samples, Profile profile) { switch (profile) { case PROFILE_COMPAT: break; case PROFILE_ES1: return NULL; case PROFILE_ES2: std::cerr << "warning: ignoring OpenGL ES 2.0 profile request\n"; break; default: break; } Visual *visual = new Visual(profile); visual->doubleBuffer = doubleBuffer; return visual; } Drawable * createDrawable(const Visual *visual, int width, int height, bool pbuffer) { return new WglDrawable(visual, width, height, pbuffer); } bool bindApi(Api api) { return true; } Context * createContext(const Visual *visual, Context *shareContext, bool debug) { return new WglContext(visual, static_cast(shareContext), debug); } bool makeCurrent(Drawable *drawable, Context *context) { if (!drawable || !context) { return wglMakeCurrent(NULL, NULL); } else { WglDrawable *wglDrawable = static_cast(drawable); WglContext *wglContext = static_cast(context); wglContext->create(wglDrawable); return wglMakeCurrent(wglDrawable->hDC, wglContext->hglrc); } } bool processEvents(void) { MSG uMsg; while (PeekMessage(&uMsg, NULL, 0, 0, PM_REMOVE)) { if (uMsg.message == WM_QUIT) { return false; } if (!TranslateAccelerator(uMsg.hwnd, NULL, &uMsg)) { TranslateMessage(&uMsg); DispatchMessage(&uMsg); } } return true; } } /* namespace glws */