/************************************************************************** * * Copyright 2011 Jose Fonseca * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * **************************************************************************/ /* * Abstraction for GL window system specific APIs (GLX, WGL). */ #pragma once #include #include #include #include "glfeatures.hpp" namespace glws { using glfeatures::Profile; class Drawable; bool checkExtension(const char *extName, const char *extString); // Extra info for creating PBuffers struct pbuffer_info { int texFormat; // GL_RGB, GL_RGBA, or GL_NONE int texTarget; // GL_TEXTURE_1D/2D/CUBE_MAP or GL_NONE bool texMipmap; // 0 or 1 (false/true) Drawable *hdc_drawable; // Needed for WGL Pbuffers }; template< class T > class Attributes { protected: std::vector attribs; public: void add(T param) { attribs.push_back(param); } void add(T pname, T pvalue) { add(pname); add(pvalue); } void end(T terminator = 0) { add(terminator); } operator T * (void) { return &attribs[0]; } operator const T * (void) const { return &attribs[0]; } }; class Visual { public: Profile profile; /* TODO */ #if 0 unsigned long redMask; unsigned long greenMask; unsigned long blueMask; unsigned long alphaMask; #endif bool doubleBuffer; Visual(Profile prof) : profile(prof) {} virtual ~Visual() {} }; class Drawable { public: const Visual *visual; int width; int height; bool pbuffer; bool visible; // For WGL_ARB_render_texture glws::pbuffer_info pbInfo; int mipmapLevel, cubeFace; Drawable(const Visual *vis, int w, int h, bool pb) : visual(vis), width(w), height(h), pbuffer(pb), visible(false), mipmapLevel(0), cubeFace(0) {} virtual ~Drawable() {} virtual void resize(int w, int h) { width = w; height = h; } virtual void show(void) { assert(!pbuffer); visible = true; } virtual void copySubBuffer(int x, int y, int width, int height); virtual void swapBuffers(void) = 0; }; class Context { public: const Visual *visual; // Requested profile Profile profile; // Created profile Profile actualProfile; glfeatures::Extensions actualExtensions; glfeatures::Features actualFeatures; Context(const Visual *vis) : visual(vis), profile(vis->profile), actualProfile(profile), initialized(false) {} virtual ~Context() {} // Context must have been made current once inline bool hasExtension(const char *extension) const { assert(initialized); return actualExtensions.has(extension); } private: bool initialized; void initialize(void); friend bool makeCurrent(Drawable *, Context *); friend bool makeCurrent(Drawable *, Drawable *, Context *); }; void init(void); void cleanup(void); void glretrace_ws_cleanup(); void glretrace_glx_cleanup(void); Visual * createVisual(bool doubleBuffer, unsigned samples, Profile profile); Drawable * createDrawable(const Visual *visual, int width, int height, const glws::pbuffer_info *pbInfo = NULL); Context * createContext(const Visual *visual, Context *shareContext = 0, bool debug = false); bool makeCurrentInternal(Drawable *drawable, Drawable *readable, Context *context); inline bool makeCurrent(Drawable *drawable, Drawable *readable, Context *context) { bool success = makeCurrentInternal(drawable, readable, context); if (success && context && !context->initialized) { context->initialize(); } return success; } inline bool makeCurrent(Drawable *drawable, Context *context) { return makeCurrent(drawable, drawable, context); } bool processEvents(void); // iBuffer is one of GL_FRONT/BACK_LEFT/RIGHT, GL_AUX0... bool bindTexImage(Drawable *pBuffer, int iBuffer); // iBuffer is one of GL_FRONT/BACK_LEFT/RIGHT, GL_AUX0... bool releaseTexImage(Drawable *pBuffer, int iBuffer); bool setPbufferAttrib(Drawable *pBuffer, const int *attribList); } /* namespace glws */