/************************************************************************** * * Copyright 2011 Jose Fonseca * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * **************************************************************************/ #ifndef _GLSTATE_INTERNAL_HPP_ #define _GLSTATE_INTERNAL_HPP_ #include "glimports.hpp" class JSONWriter; namespace glstate { struct Context { bool ES; bool ARB_draw_buffers; bool ARB_sampler_objects; bool KHR_debug; bool EXT_debug_label; Context(void); void resetPixelPackState(void); void restorePixelPackState(void); private: // Pack state GLint pack_alignment; GLint pack_image_height; GLint pack_lsb_first; GLint pack_row_length; GLint pack_skip_images; GLint pack_skip_pixels; GLint pack_skip_rows; GLint pack_swap_bytes; GLint pixel_pack_buffer_binding; }; void dumpBoolean(JSONWriter &json, GLboolean value); void dumpEnum(JSONWriter &json, GLenum pname); char * getObjectLabel(Context &context, GLenum identifier, GLuint name); void dumpObjectLabel(JSONWriter &json, Context &context, GLenum identifier, GLuint name, const char *member); void dumpParameters(JSONWriter &json, Context &context); void dumpShadersUniforms(JSONWriter &json, Context &context); void dumpTextures(JSONWriter &json, Context &context); void dumpFramebuffer(JSONWriter &json, Context &context); } /* namespace glstate */ #endif /* _GLSTATE_INTERNAL_HPP_ */