/************************************************************************** * * Copyright 2011 Jose Fonseca * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * **************************************************************************/ #pragma once #include #include "glimports.hpp" #include "glproc.hpp" #include "glfeatures.hpp" #include "image.hpp" class StateWriter; namespace glstate { struct Context : public glfeatures::Features { inline Context(void) { load(); } }; class PixelPackState { public: PixelPackState(const Context & context); ~PixelPackState(); private: bool desktop; bool texture_3d; bool pixel_buffer_object; // Pack state GLint pack_alignment; GLint pack_image_height; GLint pack_lsb_first; GLint pack_row_length; GLint pack_skip_images; GLint pack_skip_pixels; GLint pack_skip_rows; GLint pack_swap_bytes; GLint pixel_pack_buffer_binding; }; static inline void flushErrors(void) { while (glGetError() != GL_NO_ERROR) { } } const char * formatToString(GLenum internalFormat); struct InternalFormatDesc { GLenum internalFormat; /* The external format/type that matches the internalFormat exactly, or GL_NONE. */ GLenum format; GLenum type; /* The appropriate read type for dumping. */ GLenum readType; }; const InternalFormatDesc & getInternalFormatDesc(GLenum internalFormat); void chooseReadBackFormat(const InternalFormatDesc &formatDesc, GLenum &format, GLenum &type); void getImageFormat(GLenum format, GLenum type, GLuint &channels, image::ChannelType &channelType); // Abstract base class for pixel format conversion class PixelFormat { public: virtual ~PixelFormat() {} // Size in bytes virtual size_t size(void) const = 0; // Unpack a span of pixels virtual void unpackSpan(const uint8_t *inSpan, float *outSpan, unsigned width) const = 0; }; const PixelFormat * getPixelFormat(GLenum internalFormat); /** * Helper class to temporarily bind a buffer to the specified target until * control leaves the declaration scope. */ class BufferBinding { private: GLenum target; GLuint buffer; GLuint prevBuffer; public: BufferBinding(GLenum _target, GLuint _buffer); ~BufferBinding(); }; /** * Helper class to temporarily map a buffer (if necessary), and unmap when * destroyed. */ class BufferMapping { GLuint target; GLuint buffer; GLvoid *map_pointer; bool unmap; public: BufferMapping(); GLvoid * map(GLenum _target, GLuint _buffer); ~BufferMapping(); }; bool isGeometryShaderBound(Context &context); void dumpBoolean(StateWriter &writer, GLboolean value); void dumpEnum(StateWriter &writer, GLenum pname); char * getObjectLabel(Context &context, GLenum identifier, GLuint name); void dumpObjectLabel(StateWriter &writer, Context &context, GLenum identifier, GLuint name, const char *member); void dumpParameters(StateWriter &writer, Context &context); void dumpShadersUniforms(StateWriter &writer, Context &context); void dumpTextures(StateWriter &writer, Context &context); void dumpFramebuffer(StateWriter &writer, Context &context); } /* namespace glstate */