/************************************************************************** * * Copyright 2011-2014 Jose Fonseca * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * **************************************************************************/ #include #include #include #include #include #include "image.hpp" #include "state_writer.hpp" #include "glproc.hpp" #include "glsize.hpp" #include "glstate.hpp" #include "glstate_internal.hpp" #ifdef __linux__ #include #endif #ifdef __APPLE__ #include #ifdef __cplusplus extern "C" { #endif OSStatus CGSGetSurfaceBounds(CGSConnectionID, CGWindowID, CGSSurfaceID, CGRect *); #ifdef __cplusplus } #endif #endif /* __APPLE__ */ namespace glstate { struct ImageDesc { GLint width; GLint height; GLint depth; GLint samples; GLint internalFormat; inline ImageDesc() : width(0), height(0), depth(0), samples(0), internalFormat(GL_NONE) {} inline bool operator == (const ImageDesc &other) const { return width == other.width && height == other.height && depth == other.depth && samples == other.samples && internalFormat == other.internalFormat; } inline bool valid(void) const { return width > 0 && height > 0 && depth > 0; } }; /** * OpenGL ES does not support glGetTexLevelParameteriv, but it is possible to * probe whether a texture has a given size by crafting a dummy glTexSubImage() * call. */ static bool probeTextureLevelSizeOES(GLenum target, GLint level, const GLint size[3]) { flushErrors(); GLenum internalFormat = GL_RGBA; GLenum type = GL_UNSIGNED_BYTE; GLint dummy = 0; switch (target) { case GL_TEXTURE_2D: case GL_TEXTURE_CUBE_MAP: case GL_TEXTURE_CUBE_MAP_POSITIVE_X: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: glTexSubImage2D(target, level, size[0], size[1], 0, 0, internalFormat, type, &dummy); break; case GL_TEXTURE_3D_OES: glTexSubImage3DOES(target, level, size[0], size[1], size[2], 0, 0, 0, internalFormat, type, &dummy); break; default: assert(0); return false; } GLenum error = glGetError(); if (0) { std::cerr << "(" << size[0] << ", " << size[1] << ", " << size[2] << ") = " << enumToString(error) << "\n"; } if (error == GL_NO_ERROR) { return true; } flushErrors(); return false; } /** * Bisect the texture size along an axis. * * It is assumed that the texture exists. */ static GLint bisectTextureLevelSizeOES(GLenum target, GLint level, GLint axis, GLint max) { GLint size[3] = {0, 0, 0}; assert(axis < 3); assert(max >= 0); GLint min = 0; while (true) { GLint test = (min + max) / 2; if (test == min) { return min; } size[axis] = test; if (probeTextureLevelSizeOES(target, level, size)) { min = test; } else { max = test; } } } /** * Special path to obtain texture size on OpenGL ES, that does not rely on * glGetTexLevelParameteriv */ static bool getActiveTextureLevelDescOES(Context &context, GLenum target, GLint level, ImageDesc &desc) { if (target == GL_TEXTURE_1D) { // OpenGL ES does not support 1D textures return false; } const GLint size[3] = {1, 1, 1}; if (!probeTextureLevelSizeOES(target, level, size)) { return false; } // XXX: mere guess desc.internalFormat = GL_RGBA; GLint maxSize = 0; switch (target) { case GL_TEXTURE_2D: glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxSize); desc.width = bisectTextureLevelSizeOES(target, level, 0, maxSize); desc.height = bisectTextureLevelSizeOES(target, level, 1, maxSize); desc.depth = 1; break; case GL_TEXTURE_CUBE_MAP: case GL_TEXTURE_CUBE_MAP_POSITIVE_X: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &maxSize); desc.width = bisectTextureLevelSizeOES(target, level, 0, maxSize); desc.height = desc.width; desc.depth = 1; break; case GL_TEXTURE_3D_OES: glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_OES, &maxSize); desc.width = bisectTextureLevelSizeOES(target, level, 0, maxSize); desc.width = bisectTextureLevelSizeOES(target, level, 1, maxSize); desc.depth = bisectTextureLevelSizeOES(target, level, 2, maxSize); break; default: return false; } if (0) { std::cerr << enumToString(target) << " " << level << " " << desc.width << "x" << desc.height << "x" << desc.depth << "\n"; } return desc.valid(); } static inline bool getActiveTextureLevelDesc(Context &context, GLenum target, GLint level, ImageDesc &desc) { assert(target != GL_TEXTURE_CUBE_MAP); if (context.ES) { return getActiveTextureLevelDescOES(context, target, level, desc); } if (target == GL_TEXTURE_BUFFER) { assert(level == 0); GLint buffer = 0; glGetIntegerv(GL_TEXTURE_BUFFER_DATA_STORE_BINDING, &buffer); if (!buffer) { return false; } // This is the general binding point, not the texture's GLint active_buffer = 0; glGetIntegerv(GL_TEXTURE_BUFFER, &active_buffer); glBindBuffer(GL_TEXTURE_BUFFER, buffer); GLint buffer_size = 0; glGetBufferParameteriv(GL_TEXTURE_BUFFER, GL_BUFFER_SIZE, &buffer_size); glBindBuffer(GL_TEXTURE_BUFFER, active_buffer); glGetIntegerv(GL_TEXTURE_BUFFER_FORMAT_ARB, &desc.internalFormat); const InternalFormatDesc &formatDesc = getInternalFormatDesc(desc.internalFormat); if (formatDesc.type == GL_NONE) { assert(0); return false; } unsigned bits_per_element; unsigned bits_per_pixel; _gl_format_size(formatDesc.format, formatDesc.type, bits_per_element, bits_per_pixel); desc.width = buffer_size * 8 / bits_per_pixel; desc.height = 1; desc.depth = 1; return desc.valid(); } glGetTexLevelParameteriv(target, level, GL_TEXTURE_INTERNAL_FORMAT, &desc.internalFormat); desc.width = 0; glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &desc.width); if (target == GL_TEXTURE_BUFFER || target == GL_TEXTURE_1D) { desc.height = 1; desc.depth = 1; } else { desc.height = 0; glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &desc.height); if (target != GL_TEXTURE_3D && target != GL_TEXTURE_2D_ARRAY && target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY && target != GL_TEXTURE_CUBE_MAP_ARRAY) { desc.depth = 1; } else { desc.depth = 0; glGetTexLevelParameteriv(target, level, GL_TEXTURE_DEPTH, &desc.depth); } } glGetTexLevelParameteriv(target, level, GL_TEXTURE_SAMPLES, &desc.samples); return desc.valid(); } const GLenum textureTargets[] = { GL_TEXTURE_2D, GL_TEXTURE_1D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_3D, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_BUFFER, }; const unsigned numTextureTargets = ARRAYSIZE(textureTargets); GLenum getTextureBinding(GLenum target) { switch (target) { case GL_TEXTURE_1D: return GL_TEXTURE_BINDING_1D; case GL_TEXTURE_1D_ARRAY: return GL_TEXTURE_BINDING_1D_ARRAY; case GL_TEXTURE_2D: return GL_TEXTURE_BINDING_2D; case GL_TEXTURE_2D_ARRAY: return GL_TEXTURE_BINDING_2D_ARRAY; case GL_TEXTURE_2D_MULTISAMPLE: return GL_TEXTURE_BINDING_2D_MULTISAMPLE; case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: return GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY; case GL_TEXTURE_RECTANGLE: return GL_TEXTURE_BINDING_RECTANGLE; case GL_TEXTURE_CUBE_MAP: case GL_TEXTURE_CUBE_MAP_POSITIVE_X: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: return GL_TEXTURE_BINDING_CUBE_MAP; case GL_TEXTURE_CUBE_MAP_ARRAY: return GL_TEXTURE_BINDING_CUBE_MAP_ARRAY; case GL_TEXTURE_3D: return GL_TEXTURE_BINDING_3D; case GL_TEXTURE_BUFFER: return GL_TEXTURE_BINDING_BUFFER; default: assert(false); return GL_NONE; } } /** * OpenGL ES does not support glGetTexImage. Obtain the pixels by attaching the * texture to a framebuffer. */ static inline void getTexImageOES(GLenum target, GLint level, ImageDesc &desc, GLubyte *pixels) { memset(pixels, 0x80, desc.height * desc.width * 4); GLenum texture_binding = getTextureBinding(target); if (texture_binding == GL_NONE) { return; } GLint texture = 0; glGetIntegerv(texture_binding, &texture); if (!texture) { return; } GLint prev_fbo = 0; GLuint fbo = 0; glGetIntegerv(GL_FRAMEBUFFER_BINDING, &prev_fbo); glGenFramebuffers(1, &fbo); glBindFramebuffer(GL_FRAMEBUFFER, fbo); GLenum status; switch (target) { case GL_TEXTURE_2D: case GL_TEXTURE_CUBE_MAP_POSITIVE_X: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, level); status = glCheckFramebufferStatus(GL_FRAMEBUFFER); if (status != GL_FRAMEBUFFER_COMPLETE) { std::cerr << __FUNCTION__ << ": " << enumToString(status) << "\n"; } glReadPixels(0, 0, desc.width, desc.height, GL_RGBA, GL_UNSIGNED_BYTE, pixels); break; case GL_TEXTURE_3D_OES: for (int i = 0; i < desc.depth; i++) { glFramebufferTexture3D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_3D, texture, level, i); glReadPixels(0, 0, desc.width, desc.height, GL_RGBA, GL_UNSIGNED_BYTE, pixels + 4 * i * desc.width * desc.height); } break; } glBindFramebuffer(GL_FRAMEBUFFER, prev_fbo); glDeleteFramebuffers(1, &fbo); } static inline void dumpActiveTextureLevel(StateWriter &writer, Context &context, GLenum target, GLint level, const std::string & label, const char *userLabel) { ImageDesc desc; if (!getActiveTextureLevelDesc(context, target, level, desc)) { return; } const InternalFormatDesc &formatDesc = getInternalFormatDesc(desc.internalFormat); GLenum format; GLenum type; const PixelFormat *pixelFormat = nullptr; if (target == GL_TEXTURE_BUFFER) { pixelFormat = getPixelFormat(desc.internalFormat); if (!pixelFormat) { std::cerr << "warning: unsupported texture buffer internal format " << formatToString(desc.internalFormat) << "\n"; return; } format = GL_RGBA; type = GL_FLOAT; } else { chooseReadBackFormat(formatDesc, format, type); } writer.beginMember(label); if (context.ES && format == GL_DEPTH_COMPONENT) { format = GL_RED; } GLuint channels; image::ChannelType channelType; getImageFormat(format, type, channels, channelType); if (0) { std::cerr << enumToString(desc.internalFormat) << " " << enumToString(format) << " " << enumToString(type) << "\n"; } image::Image *image = new image::Image(desc.width, desc.height*desc.depth, channels, true, channelType); PixelPackState pps(context); if (target == GL_TEXTURE_BUFFER) { assert(desc.height == 1); assert(desc.depth == 1); assert(pixelFormat); assert(format == GL_RGBA); assert(type == GL_FLOAT); assert(image->bytesPerPixel == sizeof(float[4])); GLint buffer = 0; glGetIntegerv(GL_TEXTURE_BUFFER_DATA_STORE_BINDING, &buffer); assert(buffer); BufferMapping bm; const GLvoid *map = bm.map(GL_TEXTURE_BUFFER, buffer); if (map) { pixelFormat->unpackSpan(static_cast(map), reinterpret_cast(image->pixels), image->width); } } else { if (context.ES) { getTexImageOES(target, level, desc, image->pixels); } else { glGetTexImage(target, level, format, type, image->pixels); } } if (userLabel) { image->label = userLabel; } StateWriter::ImageDesc imageDesc; imageDesc.depth = desc.depth; imageDesc.format = formatToString(desc.internalFormat); writer.writeImage(image, imageDesc); delete image; writer.endMember(); // label } static inline void dumpActiveTexture(StateWriter &writer, Context &context, GLenum target, GLuint texture) { char *object_label = getObjectLabel(context, GL_TEXTURE, texture); GLint active_texture = GL_TEXTURE0; glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture); assert(active_texture >= GL_TEXTURE0); GLenum start_subtarget; GLenum stop_subtarget; if (target == GL_TEXTURE_CUBE_MAP) { start_subtarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X; stop_subtarget = start_subtarget + 6; } else { start_subtarget = target; stop_subtarget = start_subtarget + 1; } GLboolean allowMipmaps = target != GL_TEXTURE_RECTANGLE && target != GL_TEXTURE_BUFFER; GLint level = 0; do { ImageDesc desc; for (GLenum subtarget = start_subtarget; subtarget < stop_subtarget; ++subtarget) { std::stringstream label; label << "GL_TEXTURE" << (active_texture - GL_TEXTURE0) << ", " << enumToString(subtarget); if (allowMipmaps) { label << ", level = " << level; } if (!getActiveTextureLevelDesc(context, subtarget, level, desc)) { goto finished; } dumpActiveTextureLevel(writer, context, subtarget, level, label.str(), object_label); } if (!allowMipmaps) { // no mipmaps break; } ++level; } while(true); finished: free(object_label); } void dumpTextures(StateWriter &writer, Context &context) { writer.beginMember("textures"); writer.beginObject(); GLint max_texture_coords = 0; if (!context.core) { glGetIntegerv(GL_MAX_TEXTURE_COORDS, &max_texture_coords); } GLint max_combined_texture_image_units = 0; glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_combined_texture_image_units); /* * At least the Android software GL implementation doesn't return the * proper value for this, but rather returns 0. The GL(ES) specification * mandates a minimum value of 2, so use this as a fall-back value. */ max_combined_texture_image_units = std::max(max_combined_texture_image_units, 2); GLint max_units = std::max(max_combined_texture_image_units, max_texture_coords); GLint active_texture = GL_TEXTURE0; glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture); for (GLint unit = 0; unit < max_units; ++unit) { GLenum texture = GL_TEXTURE0 + unit; glActiveTexture(texture); for (unsigned i = 0; i < numTextureTargets; ++i) { GLenum target = textureTargets[i]; // Whether this fixed-function stage is enabled GLboolean enabled = GL_FALSE; if (unit < max_texture_coords && (target == GL_TEXTURE_1D || target == GL_TEXTURE_2D || target == GL_TEXTURE_3D || target == GL_TEXTURE_CUBE_MAP || target == GL_TEXTURE_RECTANGLE)) { glGetBooleanv(target, &enabled); } // Whether a texture object is bound GLint texture = 0; if (unit < max_combined_texture_image_units) { GLenum binding = getTextureBinding(target); glGetIntegerv(binding, &texture); } if (enabled || texture) { dumpActiveTexture(writer, context, target, texture); } } } glActiveTexture(active_texture); writer.endObject(); writer.endMember(); // textures } bool getDrawableBounds(GLint *width, GLint *height) { #if defined(__linux__) if (_getPublicProcAddress("eglGetCurrentContext")) { EGLContext currentContext = eglGetCurrentContext(); if (currentContext != EGL_NO_CONTEXT) { EGLSurface currentSurface = eglGetCurrentSurface(EGL_DRAW); if (currentSurface == EGL_NO_SURFACE) { return false; } EGLDisplay currentDisplay = eglGetCurrentDisplay(); if (currentDisplay == EGL_NO_DISPLAY) { return false; } if (!eglQuerySurface(currentDisplay, currentSurface, EGL_WIDTH, width) || !eglQuerySurface(currentDisplay, currentSurface, EGL_HEIGHT, height)) { return false; } return true; } } #endif #if defined(_WIN32) HDC hDC = wglGetCurrentDC(); if (!hDC) { return false; } HWND hWnd = WindowFromDC(hDC); RECT rect; if (!GetClientRect(hWnd, &rect)) { return false; } *width = rect.right - rect.left; *height = rect.bottom - rect.top; return true; #elif defined(__APPLE__) CGLContextObj ctx = CGLGetCurrentContext(); if (ctx == NULL) { return false; } CGSConnectionID cid; CGSWindowID wid; CGSSurfaceID sid; if (CGLGetSurface(ctx, &cid, &wid, &sid) != kCGLNoError) { return false; } CGRect rect; if (CGSGetSurfaceBounds(cid, wid, sid, &rect) != 0) { return false; } *width = rect.size.width; *height = rect.size.height; return true; #elif defined(HAVE_X11) Display *display; Drawable drawable; Window root; int x, y; unsigned int w, h, bw, depth; display = glXGetCurrentDisplay(); if (!display) { return false; } drawable = glXGetCurrentDrawable(); if (drawable == None) { return false; } if (!XGetGeometry(display, drawable, &root, &x, &y, &w, &h, &bw, &depth)) { return false; } *width = w; *height = h; return true; #else return false; #endif } static GLenum getTextureTarget(Context &context, GLint texture) { if (!glIsTexture(texture)) { return GL_NONE; } flushErrors(); // Temporarily disable debug messages GLDEBUGPROC prevDebugCallbackFunction = 0; void *prevDebugCallbackUserParam = 0; if (context.KHR_debug) { glGetPointerv(GL_DEBUG_CALLBACK_FUNCTION, (GLvoid **) &prevDebugCallbackFunction); glGetPointerv(GL_DEBUG_CALLBACK_USER_PARAM, &prevDebugCallbackUserParam); glDebugMessageCallback(NULL, NULL); } GLenum result = GL_NONE; for (unsigned i = 0; i < numTextureTargets; ++i) { GLenum target = textureTargets[i]; GLenum binding = getTextureBinding(target); GLint bound_texture = 0; glGetIntegerv(binding, &bound_texture); glBindTexture(target, texture); bool succeeded = glGetError() == GL_NO_ERROR; glBindTexture(target, bound_texture); if (succeeded) { result = target; break; } flushErrors(); } if (context.KHR_debug) { glDebugMessageCallback(prevDebugCallbackFunction, prevDebugCallbackUserParam); } return result; } static bool getBoundRenderbufferDesc(Context &context, ImageDesc &desc) { glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &desc.width); glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &desc.height); desc.depth = 1; glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, &desc.samples); glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_INTERNAL_FORMAT, &desc.internalFormat); return desc.valid(); } static bool getRenderbufferDesc(Context &context, GLint renderbuffer, ImageDesc &desc) { GLint bound_renderbuffer = 0; glGetIntegerv(GL_RENDERBUFFER_BINDING, &bound_renderbuffer); glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer); getBoundRenderbufferDesc(context, desc); glBindRenderbuffer(GL_RENDERBUFFER, bound_renderbuffer); return desc.valid(); } static bool getFramebufferAttachmentDesc(Context &context, GLenum target, GLenum attachment, ImageDesc &desc) { GLint object_type = GL_NONE; glGetFramebufferAttachmentParameteriv(target, attachment, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &object_type); if (object_type == GL_NONE) { return false; } GLint object_name = 0; glGetFramebufferAttachmentParameteriv(target, attachment, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &object_name); if (object_name == 0) { return false; } if (object_type == GL_RENDERBUFFER) { return getRenderbufferDesc(context, object_name, desc); } else if (object_type == GL_TEXTURE) { GLint texture_face = 0; glGetFramebufferAttachmentParameteriv(target, attachment, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, &texture_face); GLint texture_level = 0; glGetFramebufferAttachmentParameteriv(target, attachment, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, &texture_level); GLint bound_texture = 0; if (texture_face != 0) { glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP, &bound_texture); glBindTexture(GL_TEXTURE_CUBE_MAP, object_name); getActiveTextureLevelDesc(context, texture_face, texture_level, desc); glBindTexture(GL_TEXTURE_CUBE_MAP, bound_texture); } else { GLenum texture_target = getTextureTarget(context, object_name); GLenum texture_binding = getTextureBinding(texture_target); glGetIntegerv(texture_binding, &bound_texture); glBindTexture(texture_target, object_name); getActiveTextureLevelDesc(context, texture_target, texture_level, desc); glBindTexture(texture_target, bound_texture); } return desc.valid(); } else { std::cerr << "warning: unexpected GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = " << enumToString(object_type) << "\n"; return false; } } image::Image * getDrawBufferImage() { Context context; GLenum framebuffer_binding; GLenum framebuffer_target; if (context.ES) { framebuffer_binding = GL_FRAMEBUFFER_BINDING; framebuffer_target = GL_FRAMEBUFFER; } else { framebuffer_binding = GL_DRAW_FRAMEBUFFER_BINDING; framebuffer_target = GL_DRAW_FRAMEBUFFER; } GLint draw_framebuffer = 0; glGetIntegerv(framebuffer_binding, &draw_framebuffer); GLint draw_buffer = GL_NONE; ImageDesc desc; if (draw_framebuffer) { if (context.ARB_draw_buffers) { glGetIntegerv(GL_DRAW_BUFFER0, &draw_buffer); if (draw_buffer == GL_NONE) { return NULL; } } else { // GL_COLOR_ATTACHMENT0 is implied draw_buffer = GL_COLOR_ATTACHMENT0; } if (!getFramebufferAttachmentDesc(context, framebuffer_target, draw_buffer, desc)) { return NULL; } } else { if (context.ES) { // XXX: Draw buffer is always FRONT for single buffer context, BACK // for double buffered contexts. There is no way to know which (as // GL_DOUBLEBUFFER state is also unavailable), so always assume // double-buffering. draw_buffer = GL_BACK; } else { glGetIntegerv(GL_DRAW_BUFFER, &draw_buffer); if (draw_buffer == GL_NONE) { return NULL; } } if (!getDrawableBounds(&desc.width, &desc.height)) { return NULL; } desc.depth = 1; } GLenum format = GL_RGB; GLenum type = GL_UNSIGNED_BYTE; if (context.ES) { format = GL_RGBA; } GLint channels = _gl_format_channels(format); if (channels > 4) { return NULL; } image::ChannelType channelType = image::TYPE_UNORM8; if (format == GL_DEPTH_COMPONENT) { type = GL_FLOAT; channels = 1; channelType = image::TYPE_FLOAT; } image::Image *image = new image::Image(desc.width, desc.height, channels, true, channelType); if (!image) { return NULL; } flushErrors(); GLint read_framebuffer = 0; GLint read_buffer = GL_NONE; if (!context.ES) { glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &read_framebuffer); glBindFramebuffer(GL_READ_FRAMEBUFFER, draw_framebuffer); glGetIntegerv(GL_READ_BUFFER, &read_buffer); glReadBuffer(draw_buffer); } { // TODO: reset imaging state too PixelPackState pps(context); glReadPixels(0, 0, desc.width, desc.height, format, type, image->pixels); } if (!context.ES) { glReadBuffer(read_buffer); glBindFramebuffer(GL_READ_FRAMEBUFFER, read_framebuffer); } GLenum error = glGetError(); if (error != GL_NO_ERROR) { do { std::cerr << "warning: " << enumToString(error) << " while getting snapshot\n"; error = glGetError(); } while(error != GL_NO_ERROR); delete image; return NULL; } return image; } /** * Dump the image of the currently bound read buffer. */ static inline void dumpReadBufferImage(StateWriter &writer, Context & context, const char *label, const char *userLabel, GLint width, GLint height, GLenum format, GLenum type, GLenum internalFormat = GL_NONE) { if (internalFormat == GL_NONE) { internalFormat = format; } // On GLES glReadPixels only supports GL_RGBA and GL_UNSIGNED_BYTE combination if (context.ES) { format = GL_RGBA; type = GL_UNSIGNED_BYTE; } GLuint channels; image::ChannelType channelType; getImageFormat(format, type, channels, channelType); if (0) { std::cerr << enumToString(internalFormat) << " " << enumToString(format) << " " << enumToString(type) << "\n"; } image::Image *image = new image::Image(width, height, channels, true, channelType); flushErrors(); { // TODO: reset imaging state too PixelPackState pps(context); glReadPixels(0, 0, width, height, format, type, image->pixels); } GLenum error = glGetError(); if (error != GL_NO_ERROR) { do { std::cerr << "warning: " << enumToString(error) << " while reading framebuffer\n"; error = glGetError(); } while(error != GL_NO_ERROR); } else { if (userLabel) { image->label = userLabel; } StateWriter::ImageDesc imageDesc; imageDesc.format = formatToString(internalFormat); writer.beginMember(label); writer.writeImage(image, imageDesc); writer.endMember(); } delete image; } static inline GLuint downsampledFramebuffer(Context &context, GLuint oldFbo, GLint drawbuffer, const ImageDesc &colorDesc, const ImageDesc &depthDesc, const ImageDesc &stencilDesc, GLuint *rbs, GLint *numRbs) { GLuint fbo; *numRbs = 0; glGenFramebuffers(1, &fbo); glBindFramebuffer(GL_FRAMEBUFFER, fbo); GLboolean scissor_test = glIsEnabled(GL_SCISSOR_TEST); if (scissor_test) { glDisable(GL_SCISSOR_TEST); } { // color buffer glGenRenderbuffers(1, &rbs[*numRbs]); glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]); glRenderbufferStorage(GL_RENDERBUFFER, colorDesc.internalFormat, colorDesc.width, colorDesc.height); glFramebufferRenderbuffer(GL_FRAMEBUFFER, drawbuffer, GL_RENDERBUFFER, rbs[*numRbs]); glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); glDrawBuffer(drawbuffer); glReadBuffer(drawbuffer); glBlitFramebuffer(0, 0, colorDesc.width, colorDesc.height, 0, 0, colorDesc.width, colorDesc.height, GL_COLOR_BUFFER_BIT, GL_NEAREST); glBindFramebuffer(GL_FRAMEBUFFER, fbo); ++*numRbs; } if (stencilDesc == depthDesc && depthDesc.valid()) { //combined depth and stencil buffer glGenRenderbuffers(1, &rbs[*numRbs]); glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]); glRenderbufferStorage(GL_RENDERBUFFER, depthDesc.internalFormat, depthDesc.width, depthDesc.height); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbs[*numRbs]); glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); glDrawBuffer(drawbuffer); glReadBuffer(drawbuffer); glBlitFramebuffer(0, 0, depthDesc.width, depthDesc.height, 0, 0, depthDesc.width, depthDesc.height, GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST); glBindFramebuffer(GL_FRAMEBUFFER, fbo); ++*numRbs; } else { if (depthDesc.valid()) { glGenRenderbuffers(1, &rbs[*numRbs]); glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]); glRenderbufferStorage(GL_RENDERBUFFER, depthDesc.internalFormat, depthDesc.width, depthDesc.height); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbs[*numRbs]); glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); glDrawBuffer(drawbuffer); glReadBuffer(drawbuffer); glBlitFramebuffer(0, 0, depthDesc.width, depthDesc.height, 0, 0, depthDesc.width, depthDesc.height, GL_DEPTH_BUFFER_BIT, GL_NEAREST); glBindFramebuffer(GL_FRAMEBUFFER, fbo); ++*numRbs; } if (stencilDesc.valid()) { glGenRenderbuffers(1, &rbs[*numRbs]); glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]); glRenderbufferStorage(GL_RENDERBUFFER, stencilDesc.internalFormat, stencilDesc.width, stencilDesc.height); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbs[*numRbs]); glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); glDrawBuffer(drawbuffer); glReadBuffer(drawbuffer); glBlitFramebuffer(0, 0, stencilDesc.width, stencilDesc.height, 0, 0, stencilDesc.width, stencilDesc.height, GL_STENCIL_BUFFER_BIT, GL_NEAREST); glBindFramebuffer(GL_FRAMEBUFFER, fbo); ++*numRbs; } } if (scissor_test) { glEnable(GL_SCISSOR_TEST); } return fbo; } /** * Dump images of current draw drawable/window. */ static void dumpDrawableImages(StateWriter &writer, Context &context) { GLint width, height; if (!getDrawableBounds(&width, &height)) { return; } GLint draw_buffer = GL_NONE; if (context.ES) { // XXX: Draw buffer is always FRONT for single buffer context, BACK for // double buffered contexts. There is no way to know which (as // GL_DOUBLEBUFFER state is also unavailable), so always assume // double-buffering. draw_buffer = GL_BACK; } else { glGetIntegerv(GL_DRAW_BUFFER, &draw_buffer); } // Reset read framebuffer GLint read_framebuffer = 0; if (context.ES) { glGetIntegerv(GL_FRAMEBUFFER_BINDING, &read_framebuffer); glBindFramebuffer(GL_FRAMEBUFFER, 0); } else { glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &read_framebuffer); glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); } if (draw_buffer != GL_NONE) { // Read from current draw buffer GLint read_buffer = GL_NONE; if (!context.ES) { glGetIntegerv(GL_READ_BUFFER, &read_buffer); glReadBuffer(draw_buffer); } GLint alpha_bits = 0; #if 0 // XXX: Ignore alpha until we are able to match the traced visual glGetIntegerv(GL_ALPHA_BITS, &alpha_bits); #endif GLenum format = alpha_bits ? GL_RGBA : GL_RGB; GLenum type = GL_UNSIGNED_BYTE; dumpReadBufferImage(writer, context, enumToString(draw_buffer), NULL, width, height, format, type); // Restore original read buffer if (!context.ES) { glReadBuffer(read_buffer); } } if (!context.ES) { GLint depth_bits = 0; if (context.core) { glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_DEPTH, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, &depth_bits); } else { glGetIntegerv(GL_DEPTH_BITS, &depth_bits); } if (depth_bits) { dumpReadBufferImage(writer, context, "GL_DEPTH_COMPONENT", NULL, width, height, GL_DEPTH_COMPONENT, GL_FLOAT); } GLint stencil_bits = 0; if (context.core) { glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_STENCIL, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, &stencil_bits); } else { glGetIntegerv(GL_STENCIL_BITS, &stencil_bits); } if (stencil_bits) { assert(stencil_bits <= 8); dumpReadBufferImage(writer, context, "GL_STENCIL_INDEX", NULL, width, height, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE); } } // Restore original read framebuffer if (context.ES) { glBindFramebuffer(GL_FRAMEBUFFER, read_framebuffer); } else { glBindFramebuffer(GL_READ_FRAMEBUFFER, read_framebuffer); } } /** * Dump the specified framebuffer attachment. * * In the case of a color attachment, it assumes it is already bound for read. */ static void dumpFramebufferAttachment(StateWriter &writer, Context &context, GLenum target, GLenum attachment) { ImageDesc desc; if (!getFramebufferAttachmentDesc(context, target, attachment, desc)) { return; } assert(desc.samples == 0); GLenum format; GLenum type; switch (attachment) { case GL_DEPTH_ATTACHMENT: format = GL_DEPTH_COMPONENT; type = GL_FLOAT; break; case GL_STENCIL_ATTACHMENT: format = GL_STENCIL_INDEX; type = GL_UNSIGNED_BYTE; break; default: assert(desc.internalFormat != GL_NONE); const InternalFormatDesc &formatDesc = getInternalFormatDesc(desc.internalFormat); chooseReadBackFormat(formatDesc, format, type); } GLint object_type = GL_NONE; glGetFramebufferAttachmentParameteriv(target, attachment, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &object_type); GLint object_name = 0; glGetFramebufferAttachmentParameteriv(target, attachment, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &object_name); char *object_label = getObjectLabel(context, object_type, object_name); const char *label = enumToString(attachment); if (object_type == GL_TEXTURE) { GLint layered = GL_FALSE; glGetFramebufferAttachmentParameteriv(target, attachment, GL_FRAMEBUFFER_ATTACHMENT_LAYERED, &layered); if (layered && isGeometryShaderBound(context)) { /* * Dump the whole texture array. * * Unfortunately we can't tell whether the bound GS writes or not gl_Layer. */ GLint level = 0; glGetFramebufferAttachmentParameteriv(target, attachment, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, &level); GLenum texture_target = getTextureTarget(context, object_name); GLenum texture_binding = getTextureBinding(texture_target); GLint bound_texture = 0; glGetIntegerv(texture_binding, &bound_texture); glBindTexture(texture_target, object_name); dumpActiveTextureLevel(writer, context, texture_target, level, label, object_label); glBindTexture(texture_target, bound_texture); free(object_label); return; } } dumpReadBufferImage(writer, context, label, object_label, desc.width, desc.height, format, type, desc.internalFormat); free(object_label); } static void dumpFramebufferAttachments(StateWriter &writer, Context &context, GLenum target) { GLenum status = glCheckFramebufferStatus(target); if (status != GL_FRAMEBUFFER_COMPLETE) { std::cerr << "warning: incomplete " << enumToString(target) << " (" << enumToString(status) << ")\n"; return; } GLint read_framebuffer = 0; glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &read_framebuffer); GLint read_buffer = GL_NONE; glGetIntegerv(GL_READ_BUFFER, &read_buffer); GLint max_draw_buffers = 1; glGetIntegerv(GL_MAX_DRAW_BUFFERS, &max_draw_buffers); GLint max_color_attachments = 0; glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &max_color_attachments); for (GLint i = 0; i < max_draw_buffers; ++i) { GLint draw_buffer = GL_NONE; glGetIntegerv(GL_DRAW_BUFFER0 + i, &draw_buffer); if (draw_buffer != GL_NONE) { glReadBuffer(draw_buffer); GLint attachment; if (draw_buffer >= GL_COLOR_ATTACHMENT0 && draw_buffer < GL_COLOR_ATTACHMENT0 + max_color_attachments) { attachment = draw_buffer; } else { std::cerr << "warning: unexpected GL_DRAW_BUFFER" << i << " = " << draw_buffer << "\n"; attachment = GL_COLOR_ATTACHMENT0; } dumpFramebufferAttachment(writer, context, target, attachment); } } glReadBuffer(read_buffer); if (!context.ES) { dumpFramebufferAttachment(writer, context, target, GL_DEPTH_ATTACHMENT); dumpFramebufferAttachment(writer, context, target, GL_STENCIL_ATTACHMENT); } glBindFramebuffer(GL_READ_FRAMEBUFFER, read_framebuffer); } void dumpFramebuffer(StateWriter &writer, Context &context) { writer.beginMember("framebuffer"); writer.beginObject(); GLint boundDrawFbo = 0, boundReadFbo = 0; glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &boundDrawFbo); glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &boundReadFbo); if (!boundDrawFbo) { dumpDrawableImages(writer, context); } else if (context.ES) { dumpFramebufferAttachments(writer, context, GL_FRAMEBUFFER); } else { GLint draw_buffer0 = GL_NONE; glGetIntegerv(GL_DRAW_BUFFER0, &draw_buffer0); bool multisample = false; GLint boundRb = 0; glGetIntegerv(GL_RENDERBUFFER_BINDING, &boundRb); ImageDesc colorDesc; if (getFramebufferAttachmentDesc(context, GL_DRAW_FRAMEBUFFER, draw_buffer0, colorDesc)) { if (colorDesc.samples) { multisample = true; } } ImageDesc depthDesc; if (getFramebufferAttachmentDesc(context, GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthDesc)) { if (depthDesc.samples) { multisample = true; } } ImageDesc stencilDesc; if (getFramebufferAttachmentDesc(context, GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, stencilDesc)) { if (stencilDesc.samples) { multisample = true; } } GLuint rbs[3]; GLint numRbs = 0; GLuint fboCopy = 0; if (multisample) { // glReadPixels doesnt support multisampled buffers so we need // to blit the fbo to a temporary one fboCopy = downsampledFramebuffer(context, boundDrawFbo, draw_buffer0, colorDesc, depthDesc, stencilDesc, rbs, &numRbs); } else { glBindFramebuffer(GL_READ_FRAMEBUFFER, boundDrawFbo); } dumpFramebufferAttachments(writer, context, GL_READ_FRAMEBUFFER); if (multisample) { glBindRenderbuffer(GL_RENDERBUFFER, boundRb); glDeleteRenderbuffers(numRbs, rbs); glDeleteFramebuffers(1, &fboCopy); } glBindFramebuffer(GL_READ_FRAMEBUFFER, boundReadFbo); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, boundDrawFbo); } writer.endObject(); writer.endMember(); // framebuffer } } /* namespace glstate */