########################################################################## # # Copyright 2010 VMware, Inc. # All Rights Reserved. # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # ##########################################################################/ """GL retracer generator.""" import re import sys from retrace import Retracer import specs.stdapi as stdapi import specs.glapi as glapi class GlRetracer(Retracer): table_name = 'glretrace::gl_callbacks' def retraceApi(self, api): # Ensure pack function have side effects abort = False for function in api.getAllFunctions(): if not function.sideeffects: if self.pack_function_regex.match(function.name) or \ function.name.startswith('glGetQueryObject'): sys.stderr.write('error: function %s must have sideeffects\n' % function.name) abort = True if abort: sys.exit(1) Retracer.retraceApi(self, api) array_pointer_function_names = set(( "glVertexPointer", "glNormalPointer", "glColorPointer", "glIndexPointer", "glTexCoordPointer", "glEdgeFlagPointer", "glFogCoordPointer", "glSecondaryColorPointer", "glInterleavedArrays", "glVertexPointerEXT", "glNormalPointerEXT", "glColorPointerEXT", "glIndexPointerEXT", "glTexCoordPointerEXT", "glEdgeFlagPointerEXT", "glFogCoordPointerEXT", "glSecondaryColorPointerEXT", "glVertexAttribPointer", "glVertexAttribPointerARB", "glVertexAttribPointerNV", "glVertexAttribIPointer", "glVertexAttribIPointerEXT", "glVertexAttribLPointer", "glVertexAttribLPointerEXT", #"glMatrixIndexPointerARB", )) draw_arrays_function_regex = re.compile(r'^gl([A-Z][a-z]+)*Draw(Range)?Arrays([A-Z][a-zA-Z]*)?$' ) draw_elements_function_regex = re.compile(r'^gl([A-Z][a-z]+)*Draw(Range)?Elements([A-Z][a-zA-Z]*)?$' ) draw_indirect_function_regex = re.compile(r'^gl([A-Z][a-z]+)*Draw(Range)?(Arrays|Elements)Indirect([A-Z][a-zA-Z]*)?$' ) misc_draw_function_regex = re.compile(r'^gl(' + r'|'.join([ r'CallList', r'CallLists', r'Clear', r'End', r'DrawPixels', r'DrawTransformFeedback([A-Z][a-zA-Z]*)?', r'BlitFramebuffer', r'Rect[dfis]v?', r'EvalMesh[0-9]+', ]) + r')[0-9A-Z]*$') bind_framebuffer_function_regex = re.compile(r'^glBindFramebuffer[0-9A-Z]*$') # Names of the functions that can pack into the current pixel buffer # object. See also the ARB_pixel_buffer_object specification. pack_function_regex = re.compile(r'^gl(' + r'|'.join([ r'Getn?Histogram', r'Getn?PolygonStipple', r'Getn?PixelMap[a-z]+v', r'Getn?Minmax', r'Getn?(Convolution|Separable)Filter', r'Getn?(Compressed)?(Multi)?Tex(ture)?(Sub)?Image', r'Readn?Pixels', ]) + r')[0-9A-Z]*$') map_function_regex = re.compile(r'^glMap(|Named|Object)Buffer(Range)?[0-9A-Z]*$') unmap_function_regex = re.compile(r'^glUnmap(|Named|Object)Buffer[0-9A-Z]*$') def retraceFunctionBody(self, function): is_array_pointer = function.name in self.array_pointer_function_names is_draw_arrays = self.draw_arrays_function_regex.match(function.name) is not None is_draw_elements = self.draw_elements_function_regex.match(function.name) is not None is_draw_indirect = self.draw_indirect_function_regex.match(function.name) is not None is_misc_draw = self.misc_draw_function_regex.match(function.name) if function.name.startswith('gl') and not function.name.startswith('glX'): # The Windows OpenGL runtime will skip calls when there's no # context bound to the current context, but this might cause # crashes on other systems, particularly with NVIDIA Linux drivers. print r' glretrace::Context *currentContext = glretrace::getCurrentContext();' print r' if (!currentContext) {' print r' if (retrace::debug) {' print r' retrace::warning(call) << "no current context\n";' print r' }' print r'#ifndef _WIN32' print r' return;' print r'#endif' print r' }' print r' if (retrace::markers) {' print r' glretrace::insertCallMarker(call, currentContext);' print r' }' # For backwards compatibility with old traces where non VBO drawing was supported if (is_array_pointer or is_draw_arrays or is_draw_elements) and not is_draw_indirect: print ' if (retrace::parser->getVersion() < 1) {' if is_array_pointer or is_draw_arrays: print ' GLint _array_buffer = 0;' print ' glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &_array_buffer);' print ' if (!_array_buffer) {' self.failFunction(function) print ' }' if is_draw_elements: print ' GLint _element_array_buffer = 0;' print ' glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &_element_array_buffer);' print ' if (!_element_array_buffer) {' self.failFunction(function) print ' }' print ' }' # When no pack buffer object is bound, the pack functions are no-ops. if self.pack_function_regex.match(function.name): print r' GLint _pack_buffer = 0;' print r' if (currentContext->features().pixel_buffer_object) {' print r' glGetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING, &_pack_buffer);' print r' }' print r' if (!_pack_buffer) {' print r' return;' print r' }' # When no query buffer object is bound, glGetQueryObject is a no-op. if function.name.startswith('glGetQueryObject'): print r' GLint _query_buffer = 0;' print r' if (currentContext->features().query_buffer_object) {' print r' glGetIntegerv(GL_QUERY_BUFFER_BINDING, &_query_buffer);' print r' }' print r' if (!_query_buffer) {' print r' return;' print r' }' # Pre-snapshots if self.bind_framebuffer_function_regex.match(function.name): print ' assert(call.flags & trace::CALL_FLAG_SWAP_RENDERTARGET);' if function.name == 'glStringMarkerGREMEDY': return if function.name == 'glFrameTerminatorGREMEDY': print ' glretrace::frame_complete(call);' return Retracer.retraceFunctionBody(self, function) # Post-snapshots if function.name in ('glFlush', 'glFinish'): print ' if (!retrace::doubleBuffer) {' print ' glretrace::frame_complete(call);' print ' }' if is_draw_arrays or is_draw_elements or is_misc_draw: print ' assert(call.flags & trace::CALL_FLAG_RENDER);' def invokeFunction(self, function): # Infer the drawable size from GL calls if function.name == "glViewport": print ' glretrace::updateDrawable(x + width, y + height);' if function.name == "glViewportArrayv": # We are concerned about drawables so only care for the first viewport print ' if (first == 0 && count > 0) {' print ' GLfloat x = v[0], y = v[1], w = v[2], h = v[3];' print ' glretrace::updateDrawable(x + w, y + h);' print ' }' if function.name == "glViewportIndexedf": print ' if (index == 0) {' print ' glretrace::updateDrawable(x + w, y + h);' print ' }' if function.name == "glViewportIndexedfv": print ' if (index == 0) {' print ' GLfloat x = v[0], y = v[1], w = v[2], h = v[3];' print ' glretrace::updateDrawable(x + w, y + h);' print ' }' if function.name in ('glBlitFramebuffer', 'glBlitFramebufferEXT'): # Some applications do all their rendering in a framebuffer, and # then just blit to the drawable without ever calling glViewport. print ' glretrace::updateDrawable(std::max(dstX0, dstX1), std::max(dstY0, dstY1));' if function.name == "glEnd": print r' if (currentContext) {' print r' currentContext->insideBeginEnd = false;' print r' }' if function.name == 'memcpy': print ' if (!dest || !src || !n) return;' # Skip glEnable/Disable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB) as we don't # faithfully set the CONTEXT_DEBUG_BIT_ARB flags on context creation. if function.name in ('glEnable', 'glDisable'): print ' if (cap == GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB) return;' # Destroy the buffer mapping if self.unmap_function_regex.match(function.name): print r' GLvoid *ptr = NULL;' if function.name == 'glUnmapBuffer': print r' glGetBufferPointerv(target, GL_BUFFER_MAP_POINTER, &ptr);' elif function.name == 'glUnmapBufferARB': print r' glGetBufferPointervARB(target, GL_BUFFER_MAP_POINTER_ARB, &ptr);' elif function.name == 'glUnmapBufferOES': print r' glGetBufferPointervOES(target, GL_BUFFER_MAP_POINTER_OES, &ptr);' elif function.name == 'glUnmapNamedBuffer': print r' glGetNamedBufferPointerv(buffer, GL_BUFFER_MAP_POINTER, &ptr);' elif function.name == 'glUnmapNamedBufferEXT': print r' glGetNamedBufferPointervEXT(buffer, GL_BUFFER_MAP_POINTER, &ptr);' elif function.name == 'glUnmapObjectBufferATI': # TODO pass else: assert False print r' if (ptr) {' print r' retrace::delRegionByPointer(ptr);' print r' } else {' print r' retrace::warning(call) << "failed to get mapped pointer\n";' print r' }' # Implicit destruction of buffer mappings # TODO: handle BufferData variants # TODO: don't rely on GL_ARB_direct_state_access if function.name in ('glDeleteBuffers', 'glDeleteBuffersARB'): print r' if (currentContext->features().ARB_direct_state_access) {' print r' for (GLsizei i = 0; i < n; ++i) {' print r' GLvoid *ptr = nullptr;' print r' glGetNamedBufferPointerv(buffers[i], GL_BUFFER_MAP_POINTER, &ptr);' print r' if (ptr) {' print r' retrace::delRegionByPointer(ptr);' print r' }' print r' }' print r' }' if function.name.startswith('glCopyImageSubData'): print r' if (srcTarget == GL_RENDERBUFFER || dstTarget == GL_RENDERBUFFER) {' print r' retrace::warning(call) << " renderbuffer targets unsupported (https://github.com/apitrace/apitrace/issues/404)\n";' print r' }' is_draw_arrays = self.draw_arrays_function_regex.match(function.name) is not None is_draw_elements = self.draw_elements_function_regex.match(function.name) is not None is_misc_draw = self.misc_draw_function_regex.match(function.name) is not None profileDraw = ( is_draw_arrays or is_draw_elements or is_misc_draw or function.name == 'glBegin' or function.name.startswith('glDispatchCompute') ) # Keep track of current program/pipeline if function.name in ('glUseProgram', 'glUseProgramObjectARB'): print r' if (currentContext) {' print r' currentContext->currentUserProgram = call.arg(0).toUInt();' print r' currentContext->currentProgram = %s;' % function.args[0].name print r' }' if function.name in ('glBindProgramPipeline', 'glBindProgramPipelineEXT'): print r' if (currentContext) {' print r' currentContext->currentPipeline = %s;' % function.args[0].name print r' }' # Only profile if not inside a list as the queries get inserted into list if function.name == 'glNewList': print r' if (currentContext) {' print r' currentContext->insideList = true;' print r' }' if function.name == 'glEndList': print r' if (currentContext) {' print r' currentContext->insideList = false;' print r' }' if function.name == 'glBegin' or \ is_draw_arrays or \ is_draw_elements or \ function.name.startswith('glBeginTransformFeedback'): print r' if (retrace::debug) {' print r' _validateActiveProgram(call);' print r' }' if function.name != 'glEnd': print r' if (currentContext && !currentContext->insideList && !currentContext->insideBeginEnd && retrace::profiling) {' if profileDraw: print r' glretrace::beginProfile(call, true);' else: print r' glretrace::beginProfile(call, false);' print r' }' if function.name in ('glCreateShaderProgramv', 'glCreateShaderProgramEXT', 'glCreateShaderProgramvEXT'): # When dumping state, break down glCreateShaderProgram* so that the # shader source can be recovered. print r' if (retrace::dumpingState) {' print r' GLuint _shader = glCreateShader(type);' print r' if (_shader) {' if not function.name.startswith('glCreateShaderProgramv'): print r' GLsizei count = 1;' print r' const GLchar **strings = &string;' print r' glShaderSource(_shader, count, strings, NULL);' print r' glCompileShader(_shader);' print r' const GLuint _program = glCreateProgram();' print r' if (_program) {' print r' GLint compiled = GL_FALSE;' print r' glGetShaderiv(_shader, GL_COMPILE_STATUS, &compiled);' if function.name == 'glCreateShaderProgramvEXT': print r' glProgramParameteriEXT(_program, GL_PROGRAM_SEPARABLE, GL_TRUE);' else: print r' glProgramParameteri(_program, GL_PROGRAM_SEPARABLE, GL_TRUE);' print r' if (compiled) {' print r' glAttachShader(_program, _shader);' print r' glLinkProgram(_program);' print r' if (false) glDetachShader(_program, _shader);' print r' }' print r' // TODO: append shader info log to program info log' print r' }' print r' glDeleteShader(_shader);' print r' _result = _program;' print r' } else {' print r' _result = 0;' print r' }' print r' } else {' Retracer.invokeFunction(self, function) print r' }' elif function.name in ('glDetachShader', 'glDetachObjectARB'): print r' if (!retrace::dumpingState) {' Retracer.invokeFunction(self, function) print r' }' elif function.name == 'glClientWaitSync': print r' _result = glretrace::clientWaitSync(call, sync, flags, timeout);' print r' (void)_result;' elif function.name == 'glGetSynciv': print r' if (pname == GL_SYNC_STATUS &&' print r' bufSize >= 1 &&' print r' values != NULL &&' print r' call.arg(4)[0].toSInt() == GL_SIGNALED) {' print r' // Fence was signalled, so ensure it happened here' print r' glretrace::blockOnFence(call, sync, GL_SYNC_FLUSH_COMMANDS_BIT);' print r' (void)length;' print r' }' else: Retracer.invokeFunction(self, function) # Ensure this context flushes before switching to another thread to # prevent deadlock. # TODO: Defer flushing until another thread actually invokes # ClientWaitSync. if function.name.startswith("glFenceSync"): print ' if (currentContext) {' print ' currentContext->needsFlush = true;' print ' }' if function.name in ("glFlush", "glFinish"): print ' if (currentContext) {' print ' currentContext->needsFlush = false;' print ' }' if function.name == "glBegin": print ' if (currentContext) {' print ' currentContext->insideBeginEnd = true;' print ' }' print r' if (currentContext && !currentContext->insideList && !currentContext->insideBeginEnd && retrace::profiling) {' if profileDraw: print r' glretrace::endProfile(call, true);' else: print r' glretrace::endProfile(call, false);' print r' }' # Error checking if function.name.startswith('gl'): # glGetError is not allowed inside glBegin/glEnd print ' if (retrace::debug && currentContext && !currentContext->insideBeginEnd) {' print ' glretrace::checkGlError(call);' if function.name in ('glProgramStringARB', 'glLoadProgramNV'): print r' GLint error_position = -1;' print r' glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &error_position);' print r' if (error_position != -1) {' print r' const char *error_string = (const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB);' print r' retrace::warning(call) << "error in position " << error_position << ": " << error_string << "\n";' print r' }' if function.name == 'glCompileShader': print r' GLint compile_status = 0;' print r' glGetShaderiv(shader, GL_COMPILE_STATUS, &compile_status);' print r' if (!compile_status) {' print r' retrace::warning(call) << "compilation failed\n";' print r' }' print r' GLint info_log_length = 0;' print r' glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &info_log_length);' print r' if (info_log_length > 1) {' print r' GLchar *infoLog = new GLchar[info_log_length];' print r' glGetShaderInfoLog(shader, info_log_length, NULL, infoLog);' print r' retrace::warning(call) << infoLog << "\n";' print r' delete [] infoLog;' print r' }' if function.name in ('glLinkProgram', 'glCreateShaderProgramv', 'glCreateShaderProgramEXT', 'glCreateShaderProgramvEXT', 'glProgramBinary', 'glProgramBinaryOES'): if function.name.startswith('glCreateShaderProgram'): print r' GLuint program = _result;' print r' GLint link_status = 0;' print r' glGetProgramiv(program, GL_LINK_STATUS, &link_status);' print r' if (!link_status) {' print r' retrace::warning(call) << "link failed\n";' print r' }' print r' GLint info_log_length = 0;' print r' glGetProgramiv(program, GL_INFO_LOG_LENGTH, &info_log_length);' print r' if (info_log_length > 1) {' print r' GLchar *infoLog = new GLchar[info_log_length];' print r' glGetProgramInfoLog(program, info_log_length, NULL, infoLog);' print r' retrace::warning(call) << infoLog << "\n";' print r' delete [] infoLog;' print r' }' if function.name == 'glCompileShaderARB': print r' GLint compile_status = 0;' print r' glGetObjectParameterivARB(shaderObj, GL_OBJECT_COMPILE_STATUS_ARB, &compile_status);' print r' if (!compile_status) {' print r' retrace::warning(call) << "compilation failed\n";' print r' }' print r' GLint info_log_length = 0;' print r' glGetObjectParameterivARB(shaderObj, GL_OBJECT_INFO_LOG_LENGTH_ARB, &info_log_length);' print r' if (info_log_length > 1) {' print r' GLchar *infoLog = new GLchar[info_log_length];' print r' glGetInfoLogARB(shaderObj, info_log_length, NULL, infoLog);' print r' retrace::warning(call) << infoLog << "\n";' print r' delete [] infoLog;' print r' }' if function.name == 'glLinkProgramARB': print r' GLint link_status = 0;' print r' glGetObjectParameterivARB(programObj, GL_OBJECT_LINK_STATUS_ARB, &link_status);' print r' if (!link_status) {' print r' retrace::warning(call) << "link failed\n";' print r' }' print r' GLint info_log_length = 0;' print r' glGetObjectParameterivARB(programObj, GL_OBJECT_INFO_LOG_LENGTH_ARB, &info_log_length);' print r' if (info_log_length > 1) {' print r' GLchar *infoLog = new GLchar[info_log_length];' print r' glGetInfoLogARB(programObj, info_log_length, NULL, infoLog);' print r' retrace::warning(call) << infoLog << "\n";' print r' delete [] infoLog;' print r' }' if self.map_function_regex.match(function.name): print r' if (!_result) {' print r' retrace::warning(call) << "failed to map buffer\n";' print r' }' if self.unmap_function_regex.match(function.name) and function.type is not stdapi.Void: print r' if (!_result) {' print r' retrace::warning(call) << "failed to unmap buffer\n";' print r' }' if function.name in ('glGetAttribLocation', 'glGetAttribLocationARB'): print r' GLint _origResult = call.ret->toSInt();' print r' if (_result != _origResult) {' print r' retrace::warning(call) << "vertex attrib location mismatch " << _origResult << " -> " << _result << "\n";' print r' }' if function.name in ('glCheckFramebufferStatus', 'glCheckFramebufferStatusEXT', 'glCheckNamedFramebufferStatus', 'glCheckNamedFramebufferStatusEXT'): print r' GLint _origResult = call.ret->toSInt();' print r' if (_origResult == GL_FRAMEBUFFER_COMPLETE &&' print r' _result != GL_FRAMEBUFFER_COMPLETE) {' print r' retrace::warning(call) << "incomplete framebuffer (" << glstate::enumToString(_result) << ")\n";' print r' }' print ' }' # Query the buffer length for whole buffer mappings if self.map_function_regex.match(function.name): if 'length' in function.argNames(): assert 'BufferRange' in function.name else: assert 'BufferRange' not in function.name print r' GLint length = 0;' if function.name in ('glMapBuffer', 'glMapBufferOES'): print r' glGetBufferParameteriv(target, GL_BUFFER_SIZE, &length);' elif function.name == 'glMapBufferARB': print r' glGetBufferParameterivARB(target, GL_BUFFER_SIZE_ARB, &length);' elif function.name == 'glMapNamedBuffer': print r' glGetNamedBufferParameteriv(buffer, GL_BUFFER_SIZE, &length);' elif function.name == 'glMapNamedBufferEXT': print r' glGetNamedBufferParameterivEXT(buffer, GL_BUFFER_SIZE, &length);' elif function.name == 'glMapObjectBufferATI': print r' glGetObjectBufferivATI(buffer, GL_OBJECT_BUFFER_SIZE_ATI, &length);' else: assert False def extractArg(self, function, arg, arg_type, lvalue, rvalue): if function.name in self.array_pointer_function_names and arg.name == 'pointer': print ' %s = static_cast<%s>(retrace::toPointer(%s, true));' % (lvalue, arg_type, rvalue) return if self.draw_elements_function_regex.match(function.name) and arg.name == 'indices' or\ self.draw_indirect_function_regex.match(function.name) and arg.name == 'indirect': self.extractOpaqueArg(function, arg, arg_type, lvalue, rvalue) return # Handle pointer with offsets into the current pack pixel buffer # object. if self.pack_function_regex.match(function.name) and arg.output: assert isinstance(arg_type, (stdapi.Pointer, stdapi.Array, stdapi.Blob, stdapi.Opaque)) print ' %s = static_cast<%s>((%s).toPointer());' % (lvalue, arg_type, rvalue) return if function.name.startswith('glGetQueryObject') and arg.output: print ' %s = static_cast<%s>((%s).toPointer());' % (lvalue, arg_type, rvalue) return if (arg.type.depends(glapi.GLlocation) or \ arg.type.depends(glapi.GLsubroutine)) \ and 'program' not in function.argNames(): # Determine the active program for uniforms swizzling print ' GLint program = _getActiveProgram();' if arg.type is glapi.GLlocationARB \ and 'programObj' not in function.argNames(): print ' GLhandleARB programObj = glGetHandleARB(GL_PROGRAM_OBJECT_ARB);' Retracer.extractArg(self, function, arg, arg_type, lvalue, rvalue) # Don't try to use more samples than the implementation supports if arg.name == 'samples': if function.name == 'glRasterSamplesEXT': assert arg.type is glapi.GLuint print ' GLint max_samples = 0;' print ' glGetIntegerv(GL_MAX_RASTER_SAMPLES_EXT, &max_samples);' print ' if (samples > static_cast(max_samples)) {' print ' samples = static_cast(max_samples);' print ' }' else: assert arg.type is glapi.GLsizei print ' GLint max_samples = 0;' print ' glGetIntegerv(GL_MAX_SAMPLES, &max_samples);' print ' if (samples > max_samples) {' print ' samples = max_samples;' print ' }' # These parameters are referred beyond the call life-time # TODO: Replace ad-hoc solution for bindable parameters with general one if function.name in ('glFeedbackBuffer', 'glSelectBuffer') and arg.output: print ' _allocator.bind(%s);' % arg.name if __name__ == '__main__': print r''' #include #include "glproc.hpp" #include "glretrace.hpp" #include "glstate.hpp" #include "glsize.hpp" static GLint _getActiveProgram(void); static void _validateActiveProgram(trace::Call &call); ''' api = stdapi.API() api.addModule(glapi.glapi) retracer = GlRetracer() retracer.retraceApi(api) print r''' static GLint _getActiveProgram(void) { GLint program = -1; glretrace::Context *currentContext = glretrace::getCurrentContext(); if (currentContext) { GLint pipeline = currentContext->currentPipeline; if (pipeline) { glGetProgramPipelineiv(pipeline, GL_ACTIVE_PROGRAM, &program); } else { program = currentContext->currentProgram; assert(program == _glGetInteger(GL_CURRENT_PROGRAM)); } } return program; } static void _validateActiveProgram(trace::Call &call) { assert(retrace::debug); glretrace::Context *currentContext = glretrace::getCurrentContext(); if (!currentContext || currentContext->insideList || currentContext->insideBeginEnd || currentContext->wsContext->profile.major < 2) { return; } GLint pipeline = currentContext->currentPipeline; if (pipeline) { // TODO } else { GLint program = currentContext->currentProgram; assert(program == _glGetInteger(GL_CURRENT_PROGRAM)); if (!program) { return; } GLint validate_status = GL_FALSE; glGetProgramiv(program, GL_VALIDATE_STATUS, &validate_status); if (validate_status) { // Validate only once return; } glValidateProgram(program); glGetProgramiv(program, GL_VALIDATE_STATUS, &validate_status); if (!validate_status) { retrace::warning(call) << "program validation failed\n"; } GLint info_log_length = 0; glGetProgramiv(program, GL_INFO_LOG_LENGTH, &info_log_length); if (info_log_length > 1) { GLchar *infoLog = new GLchar[info_log_length]; glGetProgramInfoLog(program, info_log_length, NULL, infoLog); retrace::warning(call) << infoLog << "\n"; delete [] infoLog; } } } GLint glretrace::getRetracedProgram(GLint traced_program) { if (glretrace::supportsARBShaderObjects) return _handleARB_map[traced_program]; return _program_map[traced_program]; } GLint glretrace::getRetracedShader(GLint traced_shader) { if (glretrace::supportsARBShaderObjects) return _handleARB_map[traced_shader]; return _shader_map[traced_shader]; } GLuint glretrace::getRetracedUniformBlockIndex(GLuint traced_program, GLuint traced_index) { return _uniformBlock_map[traced_program][traced_index]; } '''