/************************************************************************** * * Copyright 2017 Intel Corporation * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * Authors: * Mark Janes **************************************************************************/ #ifndef _GLFRAME_UNIFORMS_HPP_ #define _GLFRAME_UNIFORMS_HPP_ #include #include #include "glframe_retrace_interface.hpp" namespace glretrace { class Uniform; class Uniforms { // Holds all uniform constants at a specified render. Enables // uniform handling during shader replacement, and setting uniform // values for IFrameRetrace::setUniforms public: Uniforms(); ~Uniforms(); void set() const; void onUniform(SelectionId selectionCount, ExperimentId experimentCount, RenderId renderId, OnFrameRetrace *callback) const; void overrideUniform(const std::string &name, int index, const std::string &value); private: std::vector m_uniforms; }; } // namespace glretrace #endif // _GLFRAME_UNIFORMS_HPP_