// Copyright (C) Intel Corp. 2016. All Rights Reserved. // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // The above copyright notice and this permission notice (including the // next paragraph) shall be included in all copies or substantial // portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // **********************************************************************/ // * Authors: // * Mark Janes // **********************************************************************/ #include "glframe_thread.hpp" #include #include using glretrace::Thread; Thread::Thread(const std::string &name) : m_name(name) {} DWORD WINAPI start_thread(LPVOID ctx); DWORD WINAPI start_thread(LPVOID ctx) { reinterpret_cast(ctx)->Run(); return 0; } void Thread::Start() { thread_handle = CreateThread( NULL, // default security attributes 0, // use default stack size start_thread, // thread function name this, // argument to thread function 0, // use default creation flags NULL); // returns the thread identifier } void Thread::Join() { WaitForSingleObject(thread_handle, INFINITE); CloseHandle(thread_handle); }