// Copyright (C) Intel Corp. 2017. All Rights Reserved. // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // The above copyright notice and this permission notice (including the // next paragraph) shall be included in all copies or substantial // portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // **********************************************************************/ // * Authors: // * Mark Janes // **********************************************************************/ #include #include #include #include #include "glframe_retrace_interface.hpp" namespace glretrace { class StateOverride { public: StateOverride() {} void setState(const StateKey &item, int offset, const std::string &value); void overrideState() const; void restoreState() const; void onState(SelectionId selId, ExperimentId experimentCount, RenderId renderId, OnFrameRetrace *callback); void getState(const StateKey &item, std::vector *data); private: enum Type { kUnknown, kBool, kFloat, kEnum }; typedef std::map> KeyMap; void enact_state(const KeyMap &m) const; void enact_enabled_state(GLint setting, bool v) const; void get_enabled_state(GLint k, std::vector *data); void get_integer_state(GLint k, std::vector *data); void get_float_state(GLint k, std::vector *data); void get_bool_state(GLint k, std::vector *data); void adjust_item(StateKey *item) const; void adjust_offset(const StateKey &item, int *offset) const; uint32_t interpret_value(const StateKey &item, const std::string &value); KeyMap m_overrides; KeyMap m_saved_state; std::map m_data_types; }; } // namespace glretrace