/************************************************************************** * * Copyright 2011 Jose Fonseca * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * **************************************************************************/ #ifndef _D3DSTATE_HPP_ #define _D3DSTATE_HPP_ #include #include #ifdef HAVE_DXGI #include #endif struct IDirect3DDevice7; struct IDirect3DDevice8; struct IDirect3DDevice9; struct IDXGISwapChain; struct ID3D10Device; struct ID3D10Resource; struct ID3D11DeviceContext; struct ID3D11Resource; class StateWriter; namespace image { class Image; } namespace d3dstate { extern const GUID GUID_D3DSTATE; /* * D3D7 */ image::Image * getRenderTargetImage(IDirect3DDevice7 *pDevice); void dumpFramebuffer(StateWriter &writer, IDirect3DDevice7 *pDevice); void dumpDevice(StateWriter &writer, IDirect3DDevice7 *pDevice); /* * D3D8 */ image::Image * getRenderTargetImage(IDirect3DDevice8 *pDevice); void dumpFramebuffer(StateWriter &writer, IDirect3DDevice8 *pDevice); void dumpDevice(StateWriter &writer, IDirect3DDevice8 *pDevice); /* * D3D9 */ image::Image * getRenderTargetImage(IDirect3DDevice9 *pDevice); void dumpTextures(StateWriter &writer, IDirect3DDevice9 *pDevice); void dumpFramebuffer(StateWriter &writer, IDirect3DDevice9 *pDevice); void dumpDevice(StateWriter &writer, IDirect3DDevice9 *pDevice); #ifdef HAVE_DXGI /* * DXGI */ image::Image * getRenderTargetImage(IDXGISwapChain *pSwapChain); void dumpDevice(StateWriter &writer, IDXGISwapChain *pSwapChain); /* * D3D10 */ image::Image * getRenderTargetImage(ID3D10Device *pDevice); void dumpTextures(StateWriter &writer, ID3D10Device *pDevice); void dumpFramebuffer(StateWriter &writer, ID3D10Device *pDevice); void dumpDevice(StateWriter &writer, ID3D10Device *pDevice); /* * D3D11 */ image::Image * getRenderTargetImage(ID3D11DeviceContext *pDeviceContext, DXGI_FORMAT *dxgiFormat = 0); void dumpTextures(StateWriter &writer, ID3D11DeviceContext *pDeviceContext); void dumpFramebuffer(StateWriter &writer, ID3D11DeviceContext *pDeviceContext); void dumpDevice(StateWriter &writer, ID3D11DeviceContext *pDeviceContext); #endif /* HAVE_DXGI */ } /* namespace d3dstate */ #endif /* _D3DSTATE_HPP_ */