/************************************************************************** * * Copyright 2015 VMware Inc * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * **************************************************************************/ #include "d3dretrace_dxgi.hpp" #include "d3d10imports.hpp" #include "d3d11imports.hpp" #include "com_ptr.hpp" namespace d3dretrace { static const DWORD Checker[8][8] = { { 0U, ~0U, 0U, ~0U, 0U, ~0U, 0U, ~0U }, { ~0U, 0U, ~0U, 0U, ~0U, 0U, ~0U, 0U }, { 0U, ~0U, 0U, ~0U, 0U, ~0U, 0U, ~0U }, { ~0U, 0U, ~0U, 0U, ~0U, 0U, ~0U, 0U }, { 0U, ~0U, 0U, ~0U, 0U, ~0U, 0U, ~0U }, { ~0U, 0U, ~0U, 0U, ~0U, 0U, ~0U, 0U }, { 0U, ~0U, 0U, ~0U, 0U, ~0U, 0U, ~0U }, { ~0U, 0U, ~0U, 0U, ~0U, 0U, ~0U, 0U } }; HRESULT createSharedResource(ID3D10Device *pDevice, REFIID ReturnedInterface, void **ppResource) { D3D10_TEXTURE2D_DESC Desc; memset(&Desc, 0, sizeof Desc); Desc.Width = 8; Desc.Height = 8; Desc.MipLevels = 1; Desc.ArraySize = 1; Desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; Desc.SampleDesc.Count = 1; Desc.SampleDesc.Quality = 0; Desc.Usage = D3D10_USAGE_DEFAULT; Desc.BindFlags = D3D10_BIND_SHADER_RESOURCE | D3D10_BIND_RENDER_TARGET; Desc.CPUAccessFlags = 0x0; Desc.MiscFlags = 0 /* D3D10_RESOURCE_MISC_SHARED */; static const D3D10_SUBRESOURCE_DATA InitialData = { Checker, sizeof Checker[0], sizeof Checker }; com_ptr pResource; HRESULT hr = pDevice->CreateTexture2D(&Desc, &InitialData, &pResource); if (SUCCEEDED(hr)) { hr = pResource->QueryInterface(ReturnedInterface, ppResource); } return hr; } HRESULT createSharedResource(ID3D11Device *pDevice, REFIID ReturnedInterface, void **ppResource) { D3D11_TEXTURE2D_DESC Desc; memset(&Desc, 0, sizeof Desc); Desc.Width = 8; Desc.Height = 8; Desc.MipLevels = 1; Desc.ArraySize = 1; Desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; Desc.SampleDesc.Count = 1; Desc.SampleDesc.Quality = 0; Desc.Usage = D3D11_USAGE_DEFAULT; Desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET; Desc.CPUAccessFlags = 0x0; Desc.MiscFlags = 0 /* D3D11_RESOURCE_MISC_SHARED */; //Desc.MiscFlags |= D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX; static const D3D11_SUBRESOURCE_DATA InitialData = { Checker, sizeof Checker[0], sizeof Checker }; com_ptr pResource; HRESULT hr = pDevice->CreateTexture2D(&Desc, &InitialData, &pResource); if (SUCCEEDED(hr)) { hr = pResource->QueryInterface(ReturnedInterface, ppResource); } return hr; } } /* namespace d3dretrace */