/************************************************************************** * * Copyright 2011 Jose Fonseca * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * **************************************************************************/ #include #include #include #include "image.hpp" #include "state_writer.hpp" #include "com_ptr.hpp" #include "d3d9state.hpp" #include "d3dstate.hpp" namespace d3dstate { static image::Image * getSurfaceImage(IDirect3DDevice9 *pDevice, IDirect3DSurface9 *pSurface) { image::Image *image = NULL; HRESULT hr; if (!pSurface) { return NULL; } D3DSURFACE_DESC Desc; hr = pSurface->GetDesc(&Desc); assert(SUCCEEDED(hr)); D3DLOCKED_RECT LockedRect; hr = pSurface->LockRect(&LockedRect, NULL, D3DLOCK_READONLY); if (FAILED(hr)) { return NULL; } image = ConvertImage(Desc.Format, LockedRect.pBits, LockedRect.Pitch, Desc.Width, Desc.Height); pSurface->UnlockRect(); return image; } static image::Image * getRenderTargetImage(IDirect3DDevice9 *pDevice, IDirect3DSurface9 *pRenderTarget) { HRESULT hr; if (!pRenderTarget) { return NULL; } D3DSURFACE_DESC Desc; hr = pRenderTarget->GetDesc(&Desc); assert(SUCCEEDED(hr)); com_ptr pStagingSurface; hr = pDevice->CreateOffscreenPlainSurface(Desc.Width, Desc.Height, Desc.Format, D3DPOOL_SYSTEMMEM, &pStagingSurface, NULL); if (FAILED(hr)) { return NULL; } hr = pDevice->GetRenderTargetData(pRenderTarget, pStagingSurface); if (FAILED(hr)) { std::cerr << "warning: GetRenderTargetData failed\n"; return NULL; } return getSurfaceImage(pDevice, pStagingSurface); } image::Image * getRenderTargetImage(IDirect3DDevice9 *pDevice) { HRESULT hr; com_ptr pRenderTarget; hr = pDevice->GetRenderTarget(0, &pRenderTarget); if (FAILED(hr)) { return NULL; } assert(pRenderTarget); return getRenderTargetImage(pDevice, pRenderTarget); } image::Image * getRenderTargetImage(IDirect3DSwapChain9 *pSwapChain) { HRESULT hr; com_ptr pDevice; hr = pSwapChain->GetDevice(&pDevice); if (FAILED(hr)) { return NULL; } // TODO: Use GetFrontBufferData instead?? com_ptr pBackBuffer; hr = pSwapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer); if (FAILED(hr)) { return NULL; } assert(pBackBuffer); return getRenderTargetImage(pDevice, pBackBuffer); } static image::Image * getTextureImage(IDirect3DDevice9 *pDevice, IDirect3DBaseTexture9 *pTexture, D3DCUBEMAP_FACES FaceType, UINT Level) { HRESULT hr; if (!pTexture) { return NULL; } com_ptr pSurface; D3DRESOURCETYPE Type = pTexture->GetType(); switch (Type) { case D3DRTYPE_TEXTURE: assert(FaceType == D3DCUBEMAP_FACE_POSITIVE_X); hr = reinterpret_cast(pTexture)->GetSurfaceLevel(Level, &pSurface); break; case D3DRTYPE_CUBETEXTURE: hr = reinterpret_cast(pTexture)->GetCubeMapSurface(FaceType, Level, &pSurface); break; default: /* TODO: support volume textures */ return NULL; } if (FAILED(hr) || !pSurface) { return NULL; } D3DSURFACE_DESC Desc; hr = pSurface->GetDesc(&Desc); assert(SUCCEEDED(hr)); if (Desc.Pool != D3DPOOL_DEFAULT || Desc.Usage & D3DUSAGE_DYNAMIC) { // Lockable texture return getSurfaceImage(pDevice, pSurface); } else if (Desc.Usage & D3DUSAGE_RENDERTARGET) { // Rendertarget texture return getRenderTargetImage(pDevice, pSurface); } else { // D3D constraints are such there is not much else that can be done. return NULL; } } void dumpTextures(StateWriter &writer, IDirect3DDevice9 *pDevice) { HRESULT hr; writer.beginMember("textures"); writer.beginObject(); for (DWORD Stage = 0; Stage < 16; ++Stage) { com_ptr pTexture; hr = pDevice->GetTexture(Stage, &pTexture); if (FAILED(hr)) { continue; } if (!pTexture) { continue; } D3DRESOURCETYPE Type = pTexture->GetType(); DWORD NumFaces = Type == D3DRTYPE_CUBETEXTURE ? 6 : 1; DWORD NumLevels = pTexture->GetLevelCount(); for (DWORD Face = 0; Face < NumFaces; ++Face) { for (DWORD Level = 0; Level < NumLevels; ++Level) { image::Image *image; image = getTextureImage(pDevice, pTexture, static_cast(Face), Level); if (image) { char label[128]; if (Type == D3DRTYPE_CUBETEXTURE) { _snprintf(label, sizeof label, "PS_RESOURCE_%lu_FACE_%lu_LEVEL_%lu", Stage, Face, Level); } else { _snprintf(label, sizeof label, "PS_RESOURCE_%lu_LEVEL_%lu", Stage, Level); } writer.beginMember(label); writer.writeImage(image); writer.endMember(); // PS_RESOURCE_* delete image; } } } } writer.endObject(); writer.endMember(); // textures } void dumpFramebuffer(StateWriter &writer, IDirect3DDevice9 *pDevice) { HRESULT hr; writer.beginMember("framebuffer"); writer.beginObject(); D3DCAPS9 Caps; pDevice->GetDeviceCaps(&Caps); for (UINT i = 0; i < Caps.NumSimultaneousRTs; ++i) { com_ptr pRenderTarget; hr = pDevice->GetRenderTarget(i, &pRenderTarget); if (FAILED(hr)) { continue; } if (!pRenderTarget) { continue; } image::Image *image; image = getRenderTargetImage(pDevice, pRenderTarget); if (image) { char label[64]; _snprintf(label, sizeof label, "RENDER_TARGET_%u", i); writer.beginMember(label); writer.writeImage(image); writer.endMember(); // RENDER_TARGET_* delete image; } } com_ptr pDepthStencil; hr = pDevice->GetDepthStencilSurface(&pDepthStencil); if (SUCCEEDED(hr) && pDepthStencil) { image::Image *image; image = getSurfaceImage(pDevice, pDepthStencil); if (image) { writer.beginMember("DEPTH_STENCIL"); writer.writeImage(image); writer.endMember(); // RENDER_TARGET_* delete image; } } writer.endObject(); writer.endMember(); // framebuffer } } /* namespace d3dstate */