/************************************************************************** * * Copyright 2011 Jose Fonseca * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * **************************************************************************/ #include #include #include "state_writer.hpp" #include "com_ptr.hpp" #include "d3d9imports.hpp" #include "d3dshader.hpp" #include "d3dstate.hpp" namespace d3dstate { template< class T > inline void dumpShader(StateWriter &writer, const char *name, T *pShader) { if (!pShader) { return; } HRESULT hr; UINT SizeOfData = 0; hr = pShader->GetFunction(NULL, &SizeOfData); if (SUCCEEDED(hr)) { void *pData; pData = malloc(SizeOfData); if (pData) { hr = pShader->GetFunction(pData, &SizeOfData); if (SUCCEEDED(hr)) { com_ptr pDisassembly; hr = DisassembleShader((const DWORD *)pData, &pDisassembly); if (SUCCEEDED(hr)) { writer.beginMember(name); writer.writeString((const char *)pDisassembly->GetBufferPointer() /*, pDisassembly->GetBufferSize() */); writer.endMember(); } } free(pData); } } } static void dumpShaders(StateWriter &writer, IDirect3DDevice9 *pDevice) { writer.beginMember("shaders"); HRESULT hr; writer.beginObject(); com_ptr pVertexShader; hr = pDevice->GetVertexShader(&pVertexShader); if (SUCCEEDED(hr)) { dumpShader(writer, "vertex", pVertexShader); } com_ptr pPixelShader; hr = pDevice->GetPixelShader(&pPixelShader); if (SUCCEEDED(hr)) { dumpShader(writer, "pixel", pPixelShader); } writer.endObject(); writer.endMember(); // shaders } void dumpDevice(StateWriter &writer, IDirect3DDevice9 *pDevice) { /* TODO */ writer.beginMember("parameters"); writer.beginObject(); writer.endObject(); writer.endMember(); // parameters dumpShaders(writer, pDevice); dumpTextures(writer, pDevice); dumpFramebuffer(writer, pDevice); } void dumpDevice(StateWriter &writer, IDirect3DSwapChain9 *pSwapChain) { com_ptr pDevice; HRESULT hr = pSwapChain->GetDevice(&pDevice); if (SUCCEEDED(hr)) { dumpDevice(writer, pDevice); } } } /* namespace d3dstate */