/************************************************************************** * * Copyright 2015 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * **************************************************************************/ #include #include #include "state_writer.hpp" #include "d3dimports.hpp" #include "d3dstate.hpp" namespace d3dstate { void dumpDevice(StateWriter &writer, IDirect3DDevice7 *pDevice) { /* TODO */ writer.beginMember("parameters"); writer.beginObject(); writer.endObject(); writer.endMember(); // parameters writer.beginMember("shaders"); writer.beginObject(); writer.endObject(); writer.endMember(); // shaders writer.beginMember("textures"); writer.beginObject(); writer.endObject(); writer.endMember(); // textures dumpFramebuffer(writer, pDevice); } } /* namespace d3dstate */