/************************************************************************** * * Copyright 2011 Jose Fonseca * Copyright 2008-2009 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * **************************************************************************/ #include #include "d3dshader.hpp" #include "os.hpp" struct ID3DXBuffer : public IUnknown { virtual LPVOID STDMETHODCALLTYPE GetBufferPointer(void) = 0; virtual DWORD STDMETHODCALLTYPE GetBufferSize(void) = 0; }; typedef HRESULT (WINAPI *PD3DXDISASSEMBLESHADER)( CONST DWORD *pShader, BOOL EnableColorCode, LPCSTR pComments, ID3DXBuffer **ppDisassembly ); HRESULT DisassembleShader(const DWORD *tokens, IDisassemblyBuffer **ppDisassembly) { static BOOL firsttime = TRUE; /* * TODO: Consider using d3dcompile_xx.dll per * http://msdn.microsoft.com/en-us/library/windows/desktop/ee663275.aspx */ static HMODULE hD3DXModule = NULL; static PD3DXDISASSEMBLESHADER pfnD3DXDisassembleShader = NULL; if (firsttime) { if (!hD3DXModule) { unsigned release; int version; for (release = 0; release <= 1; ++release) { /* Version 41 corresponds to Mar 2009 version of DirectX Runtime / SDK */ for (version = 41; version >= 0; --version) { char filename[256]; _snprintf(filename, sizeof(filename), "d3dx9%s%s%u.dll", release ? "" : "d", version ? "_" : "", version); hD3DXModule = LoadLibraryA(filename); if (hD3DXModule) goto found; } } found: ; } if (hD3DXModule) { if (!pfnD3DXDisassembleShader) { pfnD3DXDisassembleShader = (PD3DXDISASSEMBLESHADER)GetProcAddress(hD3DXModule, "D3DXDisassembleShader"); } } firsttime = FALSE; } HRESULT hr = E_FAIL; if (pfnD3DXDisassembleShader) { hr = pfnD3DXDisassembleShader(tokens, FALSE, NULL, reinterpret_cast(ppDisassembly)); } return hr; } struct ID3D10Blob : public IUnknown { virtual LPVOID STDMETHODCALLTYPE GetBufferPointer(void) = 0; virtual SIZE_T STDMETHODCALLTYPE GetBufferSize(void) = 0; }; typedef ID3D10Blob ID3DBlob; #define D3D_DISASM_ENABLE_COLOR_CODE 0x00000001 #define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS 0x00000002 #define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING 0x00000004 #define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE 0x00000008 #define D3D_DISASM_DISABLE_DEBUG_INFO 0x00000010 #define D3D_DISASM_ENABLE_INSTRUCTION_OFFSET 0x00000020 #define D3D_DISASM_INSTRUCTION_ONLY 0x00000040 typedef HRESULT (WINAPI *PFND3DDISASSEMBLE)( LPCVOID pSrcData, SIZE_T SrcDataSize, UINT Flags, LPCSTR szComments, ID3DBlob **ppDisassembly ); static PFND3DDISASSEMBLE pfnD3DDisassemble = NULL; typedef HRESULT (WINAPI *PFND3D10DISASSEMBLESHADER)( const void *pShader, SIZE_T BytecodeLength, BOOL EnableColorCode, LPCSTR pComments, ID3D10Blob **ppDisassembly ); static PFND3D10DISASSEMBLESHADER pfnD3D10DisassembleShader = NULL; HRESULT DisassembleShader(const void *pShaderBytecode, SIZE_T BytecodeLength, IDisassemblyBuffer **ppDisassembly) { static bool firsttime = true; if (firsttime) { char szFilename[MAX_PATH]; HMODULE hModule = NULL; int version; for (version = 47; version >= 33; --version) { _snprintf(szFilename, sizeof(szFilename), "d3dcompiler_%i.dll", version); hModule = LoadLibraryA(szFilename); if (hModule) { pfnD3DDisassemble = (PFND3DDISASSEMBLE) GetProcAddress(hModule, "D3DDisassemble"); if (pfnD3DDisassemble) { break; } } } if (!pfnD3DDisassemble) { os::log("apitrace: warning: failed to load d3dcompiler_xx.dll\n"); /* * Fallback to D3D10DisassembleShader, which should be always present. */ if (GetSystemDirectoryA(szFilename, MAX_PATH)) { strcat(szFilename, "\\d3d10.dll"); hModule = LoadLibraryA(szFilename); if (hModule) { pfnD3D10DisassembleShader = (PFND3D10DISASSEMBLESHADER) GetProcAddress(hModule, "D3D10DisassembleShader"); } } } firsttime = false; } HRESULT hr = E_FAIL; if (pfnD3DDisassemble) { hr = pfnD3DDisassemble(pShaderBytecode, BytecodeLength, 0, NULL, reinterpret_cast(ppDisassembly)); } else if (pfnD3D10DisassembleShader) { hr = pfnD3D10DisassembleShader(pShaderBytecode, BytecodeLength, 0, NULL, reinterpret_cast(ppDisassembly)); } return hr; }