/************************************************************************** * * Copyright 2012 Jose Fonseca * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * AUTHORS, * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **************************************************************************/ /* * Auxiliary functions to compute the size of array/blob arguments. */ #pragma once #include "d3dcommonsize.hpp" static inline size_t _declCount(const D3DVERTEXELEMENT9 *pVertexElements) { size_t count = 0; if (pVertexElements) { while (pVertexElements[count++].Stream != 0xff) ; } return count; } static inline void _getFormatSize(D3DFORMAT Format, size_t & BlockSize, UINT & BlockWidth, UINT & BlockHeight) { BlockSize = 0; BlockWidth = 1; BlockHeight = 1; switch ((DWORD)Format) { case D3DFMT_A1: BlockSize = 1; break; case D3DFMT_R3G3B2: case D3DFMT_A8: case D3DFMT_P8: case D3DFMT_L8: case D3DFMT_A4L4: case D3DFMT_S8_LOCKABLE: case D3DFMT_BINARYBUFFER: BlockSize = 8; break; case D3DFMT_R5G6B5: case D3DFMT_X1R5G5B5: case D3DFMT_A1R5G5B5: case D3DFMT_A4R4G4B4: case D3DFMT_A8R3G3B2: case D3DFMT_X4R4G4B4: case D3DFMT_A8P8: case D3DFMT_A8L8: case D3DFMT_V8U8: case D3DFMT_L6V5U5: case D3DFMT_D16_LOCKABLE: case D3DFMT_D15S1: case D3DFMT_D16: case D3DFMT_L16: case D3DFMT_INDEX16: case D3DFMT_R16F: case D3DFMT_CxV8U8: case D3DFMT_DF16: BlockSize = 16; break; case D3DFMT_R8G8B8: BlockSize = 24; break; case D3DFMT_A8R8G8B8: case D3DFMT_X8R8G8B8: case D3DFMT_A2B10G10R10: case D3DFMT_A8B8G8R8: case D3DFMT_X8B8G8R8: case D3DFMT_G16R16: case D3DFMT_A2R10G10B10: case D3DFMT_X8L8V8U8: case D3DFMT_Q8W8V8U8: case D3DFMT_V16U16: case D3DFMT_A2W10V10U10: case D3DFMT_D32: case D3DFMT_D24S8: case D3DFMT_D24X8: case D3DFMT_D24X4S4: case D3DFMT_D32F_LOCKABLE: case D3DFMT_D24FS8: case D3DFMT_D32_LOCKABLE: case D3DFMT_INDEX32: case D3DFMT_G16R16F: case D3DFMT_R32F: case D3DFMT_A2B10G10R10_XR_BIAS: case D3DFMT_DF24: case D3DFMT_INTZ: case D3DFMT_AYUV: case D3DFMT_RAWZ: BlockSize = 32; break; case D3DFMT_A16B16G16R16: case D3DFMT_Q16W16V16U16: case D3DFMT_A16B16G16R16F: case D3DFMT_G32R32F: BlockSize = 64; break; case D3DFMT_A32B32G32R32F: BlockSize = 128; break; case D3DFMT_UYVY: case D3DFMT_R8G8_B8G8: case D3DFMT_YUY2: case D3DFMT_G8R8_G8B8: BlockWidth = 2; BlockSize = 32; break; case D3DFMT_DXT1: BlockHeight = BlockWidth = 4; BlockSize = 64; break; case D3DFMT_DXT2: case D3DFMT_DXT3: case D3DFMT_DXT4: case D3DFMT_DXT5: BlockHeight = BlockWidth = 4; BlockSize = 128; break; case D3DFMT_NV12: case D3DFMT_YV12: // Planar YUV case D3DFMT_ATI1N: case D3DFMT_ATI2N: /* * Because these are unsupported formats, RowPitch is not set to the * number of bytes between row of blocks, but instead in such way that * Height * RowPitch will match the expected size. */ BlockWidth = 0; BlockSize = 0; break; case D3DFMT_UNKNOWN: case D3DFMT_VERTEXDATA: case D3DFMT_NULL: case D3DFMT_MULTI2_ARGB8: // https://msdn.microsoft.com/en-us/library/bb147219.aspx os::log("apitrace: warning: %s: unexpected D3DFMT %u\n", __FUNCTION__, Format); BlockSize = 0; break; default: os::log("apitrace: warning: %s: unknown D3DFMT %u\n", __FUNCTION__, Format); BlockWidth = 0; break; } } static inline void _getMapInfo(IDirect3DVertexBuffer9 *pBuffer, UINT OffsetToLock, UINT SizeToLock, void ** ppbData, void * & pLockedData, size_t & MappedSize) { pLockedData = *ppbData; MappedSize = 0; if (SizeToLock == 0) { D3DVERTEXBUFFER_DESC Desc; HRESULT hr = pBuffer->GetDesc(&Desc); if (FAILED(hr)) { return; } MappedSize = Desc.Size; } else { MappedSize = SizeToLock; } } static inline void _getMapInfo(IDirect3DIndexBuffer9 *pBuffer, UINT OffsetToLock, UINT SizeToLock, void ** ppbData, void * & pLockedData, size_t & MappedSize) { pLockedData = *ppbData; MappedSize = 0; if (SizeToLock == 0) { D3DINDEXBUFFER_DESC Desc; HRESULT hr = pBuffer->GetDesc(&Desc); if (FAILED(hr)) { return; } MappedSize = Desc.Size; } else { MappedSize = SizeToLock; } } static inline void _getMapInfo(IDirect3DSurface9 *pSurface, const D3DLOCKED_RECT *pLockedRect, const RECT *pRect, void * & pLockedData, size_t & MappedSize) { pLockedData = pLockedRect->pBits; MappedSize = 0; HRESULT hr; D3DSURFACE_DESC Desc; hr = pSurface->GetDesc(&Desc); if (FAILED(hr)) { return; } UINT Width; UINT Height; if (pRect) { Width = pRect->right - pRect->left; Height = pRect->bottom - pRect->top; } else { Width = Desc.Width; Height = Desc.Height; } MappedSize = _getLockSize(Desc.Format, pRect, Width, Height, pLockedRect->Pitch); } static inline void _getMapInfo(IDirect3DTexture9 *pTexture, UINT Level, const D3DLOCKED_RECT *pLockedRect, const RECT *pRect, void * & pLockedData, size_t & MappedSize) { pLockedData = pLockedRect->pBits; MappedSize = 0; HRESULT hr; D3DSURFACE_DESC Desc; hr = pTexture->GetLevelDesc(Level, &Desc); if (FAILED(hr)) { return; } UINT Width; UINT Height; if (pRect) { Width = pRect->right - pRect->left; Height = pRect->bottom - pRect->top; } else { Width = Desc.Width; Height = Desc.Height; } MappedSize = _getLockSize(Desc.Format, pRect, Width, Height, pLockedRect->Pitch); } static inline void _getMapInfo(IDirect3DCubeTexture9 *pTexture, D3DCUBEMAP_FACES FaceType, UINT Level, const D3DLOCKED_RECT *pLockedRect, const RECT *pRect, void * & pLockedData, size_t & MappedSize) { pLockedData = pLockedRect->pBits; MappedSize = 0; HRESULT hr; (void)FaceType; D3DSURFACE_DESC Desc; hr = pTexture->GetLevelDesc(Level, &Desc); if (FAILED(hr)) { return; } UINT Width; UINT Height; if (pRect) { Width = pRect->right - pRect->left; Height = pRect->bottom - pRect->top; } else { Width = Desc.Width; Height = Desc.Height; } MappedSize = _getLockSize(Desc.Format, pRect, Width, Height, pLockedRect->Pitch); } static inline void _getMapInfo(IDirect3DVolume9 *pVolume, const D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox, void * & pLockedData, size_t & MappedSize) { pLockedData = pLockedVolume->pBits; MappedSize = 0; HRESULT hr; D3DVOLUME_DESC Desc; hr = pVolume->GetDesc(&Desc); if (FAILED(hr)) { return; } UINT Width; UINT Height; UINT Depth; if (pBox) { Width = pBox->Right - pBox->Left; Height = pBox->Bottom - pBox->Top; Depth = pBox->Back - pBox->Front; } else { Width = Desc.Width; Height = Desc.Height; Depth = Desc.Depth; } MappedSize = _getLockSize(Desc.Format, pBox, Width, Height, pLockedVolume->RowPitch, Depth, pLockedVolume->SlicePitch); } static inline void _getMapInfo(IDirect3DVolumeTexture9 *pTexture, UINT Level, const D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox, void * & pLockedData, size_t & MappedSize) { pLockedData = pLockedVolume->pBits; MappedSize = 0; HRESULT hr; D3DVOLUME_DESC Desc; hr = pTexture->GetLevelDesc(Level, &Desc); if (FAILED(hr)) { return; } UINT Width; UINT Height; UINT Depth; if (pBox) { Width = pBox->Right - pBox->Left; Height = pBox->Bottom - pBox->Top; Depth = pBox->Back - pBox->Front; } else { Width = Desc.Width; Height = Desc.Height; Depth = Desc.Depth; } MappedSize = _getLockSize(Desc.Format, pBox, Width, Height, pLockedVolume->RowPitch, Depth, pLockedVolume->SlicePitch); }