/************************************************************************** * * Copyright 2012 Jose Fonseca * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * AUTHORS, * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **************************************************************************/ /* * Auxiliary functions to compute the size of array/blob arguments. */ #ifndef _D3D8SIZE_HPP_ #define _D3D8SIZE_HPP_ #include "d3dcommonsize.hpp" static inline size_t _declCount(const DWORD *pDeclaration) { size_t count = 0; while (pDeclaration[count++] != D3DVSD_END()) ; return count; } static inline void _getMapInfo(IDirect3DVertexBuffer8 *pBuffer, UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, void * & pLockedData, size_t & MappedSize) { pLockedData = *ppbData; MappedSize = 0; if (SizeToLock == 0) { D3DVERTEXBUFFER_DESC Desc; HRESULT hr = pBuffer->GetDesc(&Desc); if (FAILED(hr)) { return; } MappedSize = Desc.Size; } else { MappedSize = SizeToLock; } } static inline void _getMapInfo(IDirect3DIndexBuffer8 *pBuffer, UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, void * & pLockedData, size_t & MappedSize) { pLockedData = *ppbData; MappedSize = 0; if (SizeToLock == 0) { D3DINDEXBUFFER_DESC Desc; HRESULT hr = pBuffer->GetDesc(&Desc); if (FAILED(hr)) { return; } MappedSize = Desc.Size; } else { MappedSize = SizeToLock; } } static inline void _getMapInfo(IDirect3DSurface8 *pSurface, const D3DLOCKED_RECT *pLockedRect, const RECT *pRect, void * & pLockedData, size_t & MappedSize) { pLockedData = pLockedRect->pBits; MappedSize = 0; HRESULT hr; D3DSURFACE_DESC Desc; hr = pSurface->GetDesc(&Desc); if (FAILED(hr)) { return; } UINT Width; UINT Height; if (pRect) { Width = pRect->right - pRect->left; Height = pRect->bottom - pRect->top; } else { Width = Desc.Width; Height = Desc.Height; } MappedSize = _getLockSize(Desc.Format, Width, Height, pLockedRect->Pitch); } static inline void _getMapInfo(IDirect3DTexture8 *pTexture, UINT Level, const D3DLOCKED_RECT *pLockedRect, const RECT *pRect, void * & pLockedData, size_t & MappedSize) { pLockedData = pLockedRect->pBits; MappedSize = 0; HRESULT hr; D3DSURFACE_DESC Desc; hr = pTexture->GetLevelDesc(Level, &Desc); if (FAILED(hr)) { return; } UINT Width; UINT Height; if (pRect) { Width = pRect->right - pRect->left; Height = pRect->bottom - pRect->top; } else { Width = Desc.Width; Height = Desc.Height; } MappedSize = _getLockSize(Desc.Format, Width, Height, pLockedRect->Pitch); } static inline void _getMapInfo(IDirect3DCubeTexture8 *pTexture, D3DCUBEMAP_FACES FaceType, UINT Level, const D3DLOCKED_RECT *pLockedRect, const RECT *pRect, void * & pLockedData, size_t & MappedSize) { pLockedData = pLockedRect->pBits; MappedSize = 0; HRESULT hr; (void)FaceType; D3DSURFACE_DESC Desc; hr = pTexture->GetLevelDesc(Level, &Desc); if (FAILED(hr)) { return; } UINT Width; UINT Height; if (pRect) { Width = pRect->right - pRect->left; Height = pRect->bottom - pRect->top; } else { Width = Desc.Width; Height = Desc.Height; } MappedSize = _getLockSize(Desc.Format, Width, Height, pLockedRect->Pitch); } static inline void _getMapInfo(IDirect3DVolume8 *pVolume, const D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox, void * & pLockedData, size_t & MappedSize) { pLockedData = pLockedVolume->pBits; MappedSize = 0; HRESULT hr; D3DVOLUME_DESC Desc; hr = pVolume->GetDesc(&Desc); if (FAILED(hr)) { return; } UINT Width; UINT Height; UINT Depth; if (pBox) { Width = pBox->Right - pBox->Left; Height = pBox->Bottom - pBox->Top; Depth = pBox->Back - pBox->Front; } else { Width = Desc.Width; Height = Desc.Height; Depth = Desc.Depth; } MappedSize = _getLockSize(Desc.Format, Width, Height, pLockedVolume->RowPitch, Depth, pLockedVolume->SlicePitch); } static inline void _getMapInfo(IDirect3DVolumeTexture8 *pTexture, UINT Level, const D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox, void * & pLockedData, size_t & MappedSize) { pLockedData = pLockedVolume->pBits; MappedSize = 0; HRESULT hr; D3DVOLUME_DESC Desc; hr = pTexture->GetLevelDesc(Level, &Desc); if (FAILED(hr)) { return; } UINT Width; UINT Height; UINT Depth; if (pBox) { Width = pBox->Right - pBox->Left; Height = pBox->Bottom - pBox->Top; Depth = pBox->Back - pBox->Front; } else { Width = Desc.Width; Height = Desc.Height; Depth = Desc.Depth; } MappedSize = _getLockSize(Desc.Format, Width, Height, pLockedVolume->RowPitch, Depth, pLockedVolume->SlicePitch); } #endif /* _D3D8SIZE_HPP_ */