/************************************************************************** * * Copyright 2015 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * AUTHORS, * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **************************************************************************/ /* * Auxiliary functions to compute the size of array/blob arguments. */ #pragma once static inline size_t _getVertexSize(DWORD dwFVF) { size_t size = 0; assert((dwFVF & D3DFVF_RESERVED0) == 0); switch (dwFVF & D3DFVF_POSITION_MASK) { case D3DFVF_XYZ: size += 3 * sizeof(FLOAT); break; case D3DFVF_XYZRHW: size += 4 * sizeof(FLOAT); break; case D3DFVF_XYZB1: size += (3 + 1) * sizeof(FLOAT); break; case D3DFVF_XYZB2: size += (3 + 2) * sizeof(FLOAT); break; case D3DFVF_XYZB3: size += (3 + 3) * sizeof(FLOAT); break; case D3DFVF_XYZB4: size += (3 + 4) * sizeof(FLOAT); break; case D3DFVF_XYZB5: size += (3 + 5) * sizeof(FLOAT); break; #if DIRECT3D_VERSION >= 0x0900 case D3DFVF_XYZW: size += 4 * sizeof(FLOAT); break; #endif } if (dwFVF & D3DFVF_NORMAL) { size += 3 * sizeof(FLOAT); } #if DIRECT3D_VERSION >= 0x0800 if (dwFVF & D3DFVF_PSIZE) { size += sizeof(FLOAT); } #else if (dwFVF & D3DFVF_RESERVED1) { // D3DLVERTEX size += sizeof(DWORD); } #endif if (dwFVF & D3DFVF_DIFFUSE) { size += sizeof(D3DCOLOR); } if (dwFVF & D3DFVF_SPECULAR) { size += sizeof(D3DCOLOR); } DWORD dwNumTextures = (dwFVF & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT; for (DWORD CoordIndex = 0; CoordIndex < dwNumTextures; ++CoordIndex) { // See D3DFVF_TEXCOORDSIZE* DWORD dwTexCoordSize = (dwFVF >> (CoordIndex*2 + 16)) & 3; size += dwTexCoordSize * sizeof(FLOAT); } assert((dwFVF & D3DFVF_RESERVED2) == 0); return size; }