/************************************************************************** * * Copyright 2012 Jose Fonseca * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * AUTHORS, * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **************************************************************************/ /* * Auxiliary functions to compute the size of array/blob arguments. */ #pragma once /* We purposedly don't include any D3D header, so that this header can be used * with all D3D versions. */ #include #include #include "dxgisize.hpp" #include "com_ptr.hpp" inline UINT _getNumMipLevels(const D3D10_BUFFER_DESC *pDesc) { return 1; } inline UINT _getNumMipLevels(const D3D10_TEXTURE1D_DESC *pDesc) { return pDesc->MipLevels != 0 ? pDesc->MipLevels : _getNumMipLevels(pDesc->Width); } inline UINT _getNumMipLevels(const D3D10_TEXTURE2D_DESC *pDesc) { return pDesc->MipLevels != 0 ? pDesc->MipLevels : _getNumMipLevels(pDesc->Width, pDesc->Height); } inline UINT _getNumMipLevels(const D3D10_TEXTURE3D_DESC *pDesc) { return pDesc->MipLevels != 0 ? pDesc->MipLevels : _getNumMipLevels(pDesc->Width, pDesc->Height, pDesc->Depth); } inline UINT _getNumSubResources(const D3D10_BUFFER_DESC *pDesc) { return 1; } inline UINT _getNumSubResources(const D3D10_TEXTURE1D_DESC *pDesc) { return _getNumMipLevels(pDesc) * pDesc->ArraySize; } inline UINT _getNumSubResources(const D3D10_TEXTURE2D_DESC *pDesc) { return _getNumMipLevels(pDesc) * pDesc->ArraySize; } inline UINT _getNumSubResources(const D3D10_TEXTURE3D_DESC *pDesc) { return _getNumMipLevels(pDesc); } static inline size_t _calcSubresourceSize(const D3D10_BUFFER_DESC *pDesc, UINT Subresource, UINT RowPitch = 0, UINT SlicePitch = 0) { return pDesc->ByteWidth; } static inline size_t _calcSubresourceSize(const D3D10_TEXTURE1D_DESC *pDesc, UINT Subresource, UINT RowPitch = 0, UINT SlicePitch = 0) { UINT MipLevel = Subresource % _getNumMipLevels(pDesc); return _calcMipDataSize(MipLevel, pDesc->Format, pDesc->Width, 1, RowPitch, 1, SlicePitch); } static inline size_t _calcSubresourceSize(const D3D10_TEXTURE2D_DESC *pDesc, UINT Subresource, UINT RowPitch, UINT SlicePitch = 0) { UINT MipLevel = Subresource % _getNumMipLevels(pDesc); return _calcMipDataSize(MipLevel, pDesc->Format, pDesc->Width, pDesc->Height, RowPitch, 1, SlicePitch); } static inline size_t _calcSubresourceSize(const D3D10_TEXTURE3D_DESC *pDesc, UINT Subresource, UINT RowPitch, UINT SlicePitch) { UINT MipLevel = Subresource; return _calcMipDataSize(MipLevel, pDesc->Format, pDesc->Width, pDesc->Height, RowPitch, pDesc->Depth, SlicePitch); } static inline void _getMapDesc(ID3D10Buffer *pResource, D3D10_MAP MapType, UINT MapFlags, void * * ppData, _MAP_DESC & MapDesc) { MapDesc.pData = 0; MapDesc.Size = 0; if (MapType == D3D10_MAP_READ) { return; } D3D10_BUFFER_DESC Desc; pResource->GetDesc(&Desc); MapDesc.pData = *ppData; MapDesc.Size = Desc.ByteWidth; } static inline void _getMapDesc(ID3D10Texture1D *pResource, UINT Subresource, D3D10_MAP MapType, UINT MapFlags, void * * ppData, _MAP_DESC & MapDesc) { MapDesc.pData = 0; MapDesc.Size = 0; if (MapType == D3D10_MAP_READ) { return; } D3D10_TEXTURE1D_DESC Desc; pResource->GetDesc(&Desc); MapDesc.pData = *ppData; MapDesc.Size = _calcSubresourceSize(&Desc, Subresource); } static inline void _getMapDesc(ID3D10Texture2D *pResource, UINT Subresource, D3D10_MAP MapType, UINT MapFlags, D3D10_MAPPED_TEXTURE2D * pMappedTex2D, _MAP_DESC & MapDesc) { MapDesc.pData = 0; MapDesc.Size = 0; if (MapType == D3D10_MAP_READ) { return; } D3D10_TEXTURE2D_DESC Desc; pResource->GetDesc(&Desc); MapDesc.pData = pMappedTex2D->pData; MapDesc.Size = _calcSubresourceSize(&Desc, Subresource, pMappedTex2D->RowPitch); } static inline void _getMapDesc(ID3D10Texture3D *pResource, UINT Subresource, D3D10_MAP MapType, UINT MapFlags, D3D10_MAPPED_TEXTURE3D * pMappedTex3D, _MAP_DESC & MapDesc) { MapDesc.pData = 0; MapDesc.Size = 0; if (MapType == D3D10_MAP_READ) { return; } D3D10_TEXTURE3D_DESC Desc; pResource->GetDesc(&Desc); MapDesc.pData = pMappedTex3D->pData; MapDesc.Size = _calcSubresourceSize(&Desc, Subresource, pMappedTex3D->RowPitch, pMappedTex3D->DepthPitch); } static inline size_t _calcSubresourceSize(ID3D10Resource *pDstResource, UINT DstSubresource, const D3D10_BOX *pDstBox, UINT SrcRowPitch, UINT SrcDepthPitch) { if (pDstBox && (pDstBox->left >= pDstBox->right || pDstBox->top >= pDstBox->bottom || pDstBox->front >= pDstBox->back)) { return 0; } D3D10_RESOURCE_DIMENSION Type = D3D10_RESOURCE_DIMENSION_UNKNOWN; pDstResource->GetType(&Type); DXGI_FORMAT Format; UINT Width; UINT Height = 1; UINT Depth = 1; UINT MipLevels = 1; switch (Type) { case D3D10_RESOURCE_DIMENSION_BUFFER: if (pDstBox) { return pDstBox->right - pDstBox->left; } else { D3D10_BUFFER_DESC Desc; static_cast(pDstResource)->GetDesc(&Desc); return Desc.ByteWidth; } case D3D10_RESOURCE_DIMENSION_TEXTURE1D: { D3D10_TEXTURE1D_DESC Desc; static_cast(pDstResource)->GetDesc(&Desc); Format = Desc.Format; Width = Desc.Width; MipLevels = Desc.MipLevels; } break; case D3D10_RESOURCE_DIMENSION_TEXTURE2D: { D3D10_TEXTURE2D_DESC Desc; static_cast(pDstResource)->GetDesc(&Desc); Format = Desc.Format; Width = Desc.Width; Height = Desc.Height; MipLevels = Desc.MipLevels; } break; case D3D10_RESOURCE_DIMENSION_TEXTURE3D: { D3D10_TEXTURE3D_DESC Desc; static_cast(pDstResource)->GetDesc(&Desc); Format = Desc.Format; Width = Desc.Width; Height = Desc.Height; Depth = Desc.Depth; MipLevels = Desc.MipLevels; } break; case D3D10_RESOURCE_DIMENSION_UNKNOWN: default: assert(0); return 0; } if (pDstBox) { Width = pDstBox->right - pDstBox->left; Height = pDstBox->bottom - pDstBox->top; Depth = pDstBox->back - pDstBox->front; } else { assert(Width > 0); assert(Height > 0); assert(Depth > 0); UINT MipLevel = DstSubresource % MipLevels; Width = std::max(Width >> MipLevel, UINT(1)); Height = std::max(Height >> MipLevel, UINT(1)); Depth = std::max(Depth >> MipLevel, UINT(1)); } return _calcDataSize(Format, Width, Height, SrcRowPitch, Depth, SrcDepthPitch); } static inline D3D10_QUERY _getQueryType(ID3D10Query *pQuery) { D3D10_QUERY_DESC Desc; pQuery->GetDesc(&Desc); return Desc.Query; } static inline D3D10_QUERY _getQueryType(ID3D10Asynchronous *pAsync) { com_ptr pQuery; HRESULT hr; hr = pAsync->QueryInterface(IID_ID3D10Query, (void **)&pQuery); if (FAILED(hr)) { return (D3D10_QUERY)-1; } return _getQueryType(pQuery); }