/************************************************************************** * * Copyright 2011 Jose Fonseca * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * **************************************************************************/ /* * Abstraction for GL window system specific APIs (GLX, WGL). */ #ifndef _GLWS_HPP_ #define _GLWS_HPP_ namespace glws { class Visual { public: unsigned long redMask; unsigned long greenMask; unsigned long blueMask; unsigned long alphaMask; bool doubleBuffer; virtual ~Visual() {} }; class Drawable { public: const Visual *visual; unsigned width; unsigned height; Drawable(const Visual *vis) : visual(vis) {} virtual ~Drawable() {} virtual void resize(unsigned w, unsigned h) { width = w; height = h; } virtual void swapBuffers(void) = 0; }; class Context { public: const Visual *visual; Context(const Visual *vis) : visual(vis) {} virtual ~Context() {} }; class WindowSystem { public: virtual ~WindowSystem() {} virtual Visual * createVisual(bool doubleBuffer = false) = 0; virtual Drawable * createDrawable(const Visual *visual) = 0; virtual Context * createContext(const Visual *visual) = 0; virtual bool makeCurrent(Drawable *drawable, Context *context) = 0; virtual bool processEvents(void) = 0; }; WindowSystem *createNativeWindowSystem(void); } /* namespace glws */ #endif /* _GLWS_HPP_ */