########################################################################## # # Copyright 2008-2010 VMware, Inc. # All Rights Reserved. # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # ##########################################################################/ """GLenum description. This was semi-automatically generated from glext headers, with vim. An automated procedure to generate it would be nice. """ from stdapi import * GLenum = Enum("GLenum", [ #"GL_NONE", # 0x0 "GL_ZERO", # 0x0 "GL_ONE", # 0x1 "GL_ACCUM", # 0x0100 "GL_LOAD", # 0x0101 "GL_RETURN", # 0x0102 "GL_MULT", # 0x0103 "GL_ADD", # 0x0104 "GL_NEVER", # 0x0200 "GL_LESS", # 0x0201 "GL_EQUAL", # 0x0202 "GL_LEQUAL", # 0x0203 "GL_GREATER", # 0x0204 "GL_NOTEQUAL", # 0x0205 "GL_GEQUAL", # 0x0206 "GL_ALWAYS", # 0x0207 "GL_SRC_COLOR", # 0x0300 "GL_ONE_MINUS_SRC_COLOR", # 0x0301 "GL_SRC_ALPHA", # 0x0302 "GL_ONE_MINUS_SRC_ALPHA", # 0x0303 "GL_DST_ALPHA", # 0x0304 "GL_ONE_MINUS_DST_ALPHA", # 0x0305 "GL_DST_COLOR", # 0x0306 "GL_ONE_MINUS_DST_COLOR", # 0x0307 "GL_SRC_ALPHA_SATURATE", # 0x0308 "GL_FRONT_LEFT", # 0x0400 "GL_FRONT_RIGHT", # 0x0401 "GL_BACK_LEFT", # 0x0402 "GL_BACK_RIGHT", # 0x0403 "GL_FRONT", # 0x0404 "GL_BACK", # 0x0405 "GL_LEFT", # 0x0406 "GL_RIGHT", # 0x0407 "GL_FRONT_AND_BACK", # 0x0408 "GL_AUX0", # 0x0409 "GL_AUX1", # 0x040A "GL_AUX2", # 0x040B "GL_AUX3", # 0x040C "GL_2D", # 0x0600 "GL_3D", # 0x0601 "GL_3D_COLOR", # 0x0602 "GL_3D_COLOR_TEXTURE", # 0x0603 "GL_4D_COLOR_TEXTURE", # 0x0604 "GL_PASS_THROUGH_TOKEN", # 0x0700 "GL_POINT_TOKEN", # 0x0701 "GL_LINE_TOKEN", # 0x0702 "GL_POLYGON_TOKEN", # 0x0703 "GL_BITMAP_TOKEN", # 0x0704 "GL_DRAW_PIXEL_TOKEN", # 0x0705 "GL_COPY_PIXEL_TOKEN", # 0x0706 "GL_LINE_RESET_TOKEN", # 0x0707 "GL_EXP", # 0x0800 "GL_EXP2", # 0x0801 "GL_CW", # 0x0900 "GL_CCW", # 0x0901 "GL_COEFF", # 0x0A00 "GL_ORDER", # 0x0A01 "GL_DOMAIN", # 0x0A02 "GL_CURRENT_COLOR", # 0x0B00 "GL_CURRENT_INDEX", # 0x0B01 "GL_CURRENT_NORMAL", # 0x0B02 "GL_CURRENT_TEXTURE_COORDS", # 0x0B03 "GL_CURRENT_RASTER_COLOR", # 0x0B04 "GL_CURRENT_RASTER_INDEX", # 0x0B05 "GL_CURRENT_RASTER_TEXTURE_COORDS", # 0x0B06 "GL_CURRENT_RASTER_POSITION", # 0x0B07 "GL_CURRENT_RASTER_POSITION_VALID", # 0x0B08 "GL_CURRENT_RASTER_DISTANCE", # 0x0B09 "GL_POINT_SMOOTH", # 0x0B10 "GL_POINT_SIZE", # 0x0B11 "GL_POINT_SIZE_RANGE", # 0x0B12 "GL_POINT_SIZE_GRANULARITY", # 0x0B13 "GL_LINE_SMOOTH", # 0x0B20 "GL_LINE_WIDTH", # 0x0B21 "GL_LINE_WIDTH_RANGE", # 0x0B22 "GL_LINE_WIDTH_GRANULARITY", # 0x0B23 "GL_LINE_STIPPLE", # 0x0B24 "GL_LINE_STIPPLE_PATTERN", # 0x0B25 "GL_LINE_STIPPLE_REPEAT", # 0x0B26 "GL_LIST_MODE", # 0x0B30 "GL_MAX_LIST_NESTING", # 0x0B31 "GL_LIST_BASE", # 0x0B32 "GL_LIST_INDEX", # 0x0B33 "GL_POLYGON_MODE", # 0x0B40 "GL_POLYGON_SMOOTH", # 0x0B41 "GL_POLYGON_STIPPLE", # 0x0B42 "GL_EDGE_FLAG", # 0x0B43 "GL_CULL_FACE", # 0x0B44 "GL_CULL_FACE_MODE", # 0x0B45 "GL_FRONT_FACE", # 0x0B46 "GL_LIGHTING", # 0x0B50 "GL_LIGHT_MODEL_LOCAL_VIEWER", # 0x0B51 "GL_LIGHT_MODEL_TWO_SIDE", # 0x0B52 "GL_LIGHT_MODEL_AMBIENT", # 0x0B53 "GL_SHADE_MODEL", # 0x0B54 "GL_COLOR_MATERIAL_FACE", # 0x0B55 "GL_COLOR_MATERIAL_PARAMETER", # 0x0B56 "GL_COLOR_MATERIAL", # 0x0B57 "GL_FOG", # 0x0B60 "GL_FOG_INDEX", # 0x0B61 "GL_FOG_DENSITY", # 0x0B62 "GL_FOG_START", # 0x0B63 "GL_FOG_END", # 0x0B64 "GL_FOG_MODE", # 0x0B65 "GL_FOG_COLOR", # 0x0B66 "GL_DEPTH_RANGE", # 0x0B70 "GL_DEPTH_TEST", # 0x0B71 "GL_DEPTH_WRITEMASK", # 0x0B72 "GL_DEPTH_CLEAR_VALUE", # 0x0B73 "GL_DEPTH_FUNC", # 0x0B74 "GL_ACCUM_CLEAR_VALUE", # 0x0B80 "GL_STENCIL_TEST", # 0x0B90 "GL_STENCIL_CLEAR_VALUE", # 0x0B91 "GL_STENCIL_FUNC", # 0x0B92 "GL_STENCIL_VALUE_MASK", # 0x0B93 "GL_STENCIL_FAIL", # 0x0B94 "GL_STENCIL_PASS_DEPTH_FAIL", # 0x0B95 "GL_STENCIL_PASS_DEPTH_PASS", # 0x0B96 "GL_STENCIL_REF", # 0x0B97 "GL_STENCIL_WRITEMASK", # 0x0B98 "GL_MATRIX_MODE", # 0x0BA0 "GL_NORMALIZE", # 0x0BA1 "GL_VIEWPORT", # 0x0BA2 "GL_MODELVIEW_STACK_DEPTH", # 0x0BA3 "GL_PROJECTION_STACK_DEPTH", # 0x0BA4 "GL_TEXTURE_STACK_DEPTH", # 0x0BA5 "GL_MODELVIEW_MATRIX", # 0x0BA6 "GL_PROJECTION_MATRIX", # 0x0BA7 "GL_TEXTURE_MATRIX", # 0x0BA8 "GL_ATTRIB_STACK_DEPTH", # 0x0BB0 "GL_CLIENT_ATTRIB_STACK_DEPTH", # 0x0BB1 "GL_ALPHA_TEST", # 0x0BC0 "GL_ALPHA_TEST_FUNC", # 0x0BC1 "GL_ALPHA_TEST_REF", # 0x0BC2 "GL_DITHER", # 0x0BD0 "GL_BLEND_DST", # 0x0BE0 "GL_BLEND_SRC", # 0x0BE1 "GL_BLEND", # 0x0BE2 "GL_LOGIC_OP_MODE", # 0x0BF0 "GL_INDEX_LOGIC_OP", # 0x0BF1 "GL_COLOR_LOGIC_OP", # 0x0BF2 "GL_AUX_BUFFERS", # 0x0C00 "GL_DRAW_BUFFER", # 0x0C01 "GL_READ_BUFFER", # 0x0C02 "GL_SCISSOR_BOX", # 0x0C10 "GL_SCISSOR_TEST", # 0x0C11 "GL_INDEX_CLEAR_VALUE", # 0x0C20 "GL_INDEX_WRITEMASK", # 0x0C21 "GL_COLOR_CLEAR_VALUE", # 0x0C22 "GL_COLOR_WRITEMASK", # 0x0C23 "GL_INDEX_MODE", # 0x0C30 "GL_RGBA_MODE", # 0x0C31 "GL_DOUBLEBUFFER", # 0x0C32 "GL_STEREO", # 0x0C33 "GL_RENDER_MODE", # 0x0C40 "GL_PERSPECTIVE_CORRECTION_HINT", # 0x0C50 "GL_POINT_SMOOTH_HINT", # 0x0C51 "GL_LINE_SMOOTH_HINT", # 0x0C52 "GL_POLYGON_SMOOTH_HINT", # 0x0C53 "GL_FOG_HINT", # 0x0C54 "GL_TEXTURE_GEN_S", # 0x0C60 "GL_TEXTURE_GEN_T", # 0x0C61 "GL_TEXTURE_GEN_R", # 0x0C62 "GL_TEXTURE_GEN_Q", # 0x0C63 "GL_PIXEL_MAP_I_TO_I", # 0x0C70 "GL_PIXEL_MAP_S_TO_S", # 0x0C71 "GL_PIXEL_MAP_I_TO_R", # 0x0C72 "GL_PIXEL_MAP_I_TO_G", # 0x0C73 "GL_PIXEL_MAP_I_TO_B", # 0x0C74 "GL_PIXEL_MAP_I_TO_A", # 0x0C75 "GL_PIXEL_MAP_R_TO_R", # 0x0C76 "GL_PIXEL_MAP_G_TO_G", # 0x0C77 "GL_PIXEL_MAP_B_TO_B", # 0x0C78 "GL_PIXEL_MAP_A_TO_A", # 0x0C79 "GL_PIXEL_MAP_I_TO_I_SIZE", # 0x0CB0 "GL_PIXEL_MAP_S_TO_S_SIZE", # 0x0CB1 "GL_PIXEL_MAP_I_TO_R_SIZE", # 0x0CB2 "GL_PIXEL_MAP_I_TO_G_SIZE", # 0x0CB3 "GL_PIXEL_MAP_I_TO_B_SIZE", # 0x0CB4 "GL_PIXEL_MAP_I_TO_A_SIZE", # 0x0CB5 "GL_PIXEL_MAP_R_TO_R_SIZE", # 0x0CB6 "GL_PIXEL_MAP_G_TO_G_SIZE", # 0x0CB7 "GL_PIXEL_MAP_B_TO_B_SIZE", # 0x0CB8 "GL_PIXEL_MAP_A_TO_A_SIZE", # 0x0CB9 "GL_UNPACK_SWAP_BYTES", # 0x0CF0 "GL_UNPACK_LSB_FIRST", # 0x0CF1 "GL_UNPACK_ROW_LENGTH", # 0x0CF2 "GL_UNPACK_SKIP_ROWS", # 0x0CF3 "GL_UNPACK_SKIP_PIXELS", # 0x0CF4 "GL_UNPACK_ALIGNMENT", # 0x0CF5 "GL_PACK_SWAP_BYTES", # 0x0D00 "GL_PACK_LSB_FIRST", # 0x0D01 "GL_PACK_ROW_LENGTH", # 0x0D02 "GL_PACK_SKIP_ROWS", # 0x0D03 "GL_PACK_SKIP_PIXELS", # 0x0D04 "GL_PACK_ALIGNMENT", # 0x0D05 "GL_MAP_COLOR", # 0x0D10 "GL_MAP_STENCIL", # 0x0D11 "GL_INDEX_SHIFT", # 0x0D12 "GL_INDEX_OFFSET", # 0x0D13 "GL_RED_SCALE", # 0x0D14 "GL_RED_BIAS", # 0x0D15 "GL_ZOOM_X", # 0x0D16 "GL_ZOOM_Y", # 0x0D17 "GL_GREEN_SCALE", # 0x0D18 "GL_GREEN_BIAS", # 0x0D19 "GL_BLUE_SCALE", # 0x0D1A "GL_BLUE_BIAS", # 0x0D1B "GL_ALPHA_SCALE", # 0x0D1C "GL_ALPHA_BIAS", # 0x0D1D "GL_DEPTH_SCALE", # 0x0D1E "GL_DEPTH_BIAS", # 0x0D1F "GL_MAX_EVAL_ORDER", # 0x0D30 "GL_MAX_LIGHTS", # 0x0D31 "GL_MAX_CLIP_PLANES", # 0x0D32 "GL_MAX_TEXTURE_SIZE", # 0x0D33 "GL_MAX_PIXEL_MAP_TABLE", # 0x0D34 "GL_MAX_ATTRIB_STACK_DEPTH", # 0x0D35 "GL_MAX_MODELVIEW_STACK_DEPTH", # 0x0D36 "GL_MAX_NAME_STACK_DEPTH", # 0x0D37 "GL_MAX_PROJECTION_STACK_DEPTH", # 0x0D38 "GL_MAX_TEXTURE_STACK_DEPTH", # 0x0D39 "GL_MAX_VIEWPORT_DIMS", # 0x0D3A "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", # 0x0D3B "GL_SUBPIXEL_BITS", # 0x0D50 "GL_INDEX_BITS", # 0x0D51 "GL_RED_BITS", # 0x0D52 "GL_GREEN_BITS", # 0x0D53 "GL_BLUE_BITS", # 0x0D54 "GL_ALPHA_BITS", # 0x0D55 "GL_DEPTH_BITS", # 0x0D56 "GL_STENCIL_BITS", # 0x0D57 "GL_ACCUM_RED_BITS", # 0x0D58 "GL_ACCUM_GREEN_BITS", # 0x0D59 "GL_ACCUM_BLUE_BITS", # 0x0D5A "GL_ACCUM_ALPHA_BITS", # 0x0D5B "GL_NAME_STACK_DEPTH", # 0x0D70 "GL_AUTO_NORMAL", # 0x0D80 "GL_MAP1_COLOR_4", # 0x0D90 "GL_MAP1_INDEX", # 0x0D91 "GL_MAP1_NORMAL", # 0x0D92 "GL_MAP1_TEXTURE_COORD_1", # 0x0D93 "GL_MAP1_TEXTURE_COORD_2", # 0x0D94 "GL_MAP1_TEXTURE_COORD_3", # 0x0D95 "GL_MAP1_TEXTURE_COORD_4", # 0x0D96 "GL_MAP1_VERTEX_3", # 0x0D97 "GL_MAP1_VERTEX_4", # 0x0D98 "GL_MAP2_COLOR_4", # 0x0DB0 "GL_MAP2_INDEX", # 0x0DB1 "GL_MAP2_NORMAL", # 0x0DB2 "GL_MAP2_TEXTURE_COORD_1", # 0x0DB3 "GL_MAP2_TEXTURE_COORD_2", # 0x0DB4 "GL_MAP2_TEXTURE_COORD_3", # 0x0DB5 "GL_MAP2_TEXTURE_COORD_4", # 0x0DB6 "GL_MAP2_VERTEX_3", # 0x0DB7 "GL_MAP2_VERTEX_4", # 0x0DB8 "GL_MAP1_GRID_DOMAIN", # 0x0DD0 "GL_MAP1_GRID_SEGMENTS", # 0x0DD1 "GL_MAP2_GRID_DOMAIN", # 0x0DD2 "GL_MAP2_GRID_SEGMENTS", # 0x0DD3 "GL_TEXTURE_1D", # 0x0DE0 "GL_TEXTURE_2D", # 0x0DE1 "GL_FEEDBACK_BUFFER_POINTER", # 0x0DF0 "GL_FEEDBACK_BUFFER_SIZE", # 0x0DF1 "GL_FEEDBACK_BUFFER_TYPE", # 0x0DF2 "GL_SELECTION_BUFFER_POINTER", # 0x0DF3 "GL_SELECTION_BUFFER_SIZE", # 0x0DF4 "GL_TEXTURE_WIDTH", # 0x1000 "GL_TEXTURE_HEIGHT", # 0x1001 "GL_TEXTURE_COMPONENTS", # 0x1003 #"GL_TEXTURE_INTERNAL_FORMAT", # 0x1003 "GL_TEXTURE_BORDER_COLOR", # 0x1004 "GL_TEXTURE_BORDER", # 0x1005 "GL_DONT_CARE", # 0x1100 "GL_FASTEST", # 0x1101 "GL_NICEST", # 0x1102 "GL_AMBIENT", # 0x1200 "GL_DIFFUSE", # 0x1201 "GL_SPECULAR", # 0x1202 "GL_POSITION", # 0x1203 "GL_SPOT_DIRECTION", # 0x1204 "GL_SPOT_EXPONENT", # 0x1205 "GL_SPOT_CUTOFF", # 0x1206 "GL_CONSTANT_ATTENUATION", # 0x1207 "GL_LINEAR_ATTENUATION", # 0x1208 "GL_QUADRATIC_ATTENUATION", # 0x1209 "GL_COMPILE", # 0x1300 "GL_COMPILE_AND_EXECUTE", # 0x1301 "GL_BYTE", # 0x1400 "GL_UNSIGNED_BYTE", # 0x1401 "GL_SHORT", # 0x1402 "GL_UNSIGNED_SHORT", # 0x1403 "GL_INT", # 0x1404 "GL_UNSIGNED_INT", # 0x1405 "GL_FLOAT", # 0x1406 "GL_2_BYTES", # 0x1407 "GL_3_BYTES", # 0x1408 "GL_4_BYTES", # 0x1409 "GL_DOUBLE", # 0x140A "GL_HALF_FLOAT", # 0x140B "GL_CLEAR", # 0x1500 "GL_AND", # 0x1501 "GL_AND_REVERSE", # 0x1502 "GL_COPY", # 0x1503 "GL_AND_INVERTED", # 0x1504 "GL_NOOP", # 0x1505 "GL_XOR", # 0x1506 "GL_OR", # 0x1507 "GL_NOR", # 0x1508 "GL_EQUIV", # 0x1509 "GL_INVERT", # 0x150A "GL_OR_REVERSE", # 0x150B "GL_COPY_INVERTED", # 0x150C "GL_OR_INVERTED", # 0x150D "GL_NAND", # 0x150E "GL_SET", # 0x150F "GL_EMISSION", # 0x1600 "GL_SHININESS", # 0x1601 "GL_AMBIENT_AND_DIFFUSE", # 0x1602 "GL_COLOR_INDEXES", # 0x1603 "GL_MODELVIEW", # 0x1700 "GL_PROJECTION", # 0x1701 "GL_TEXTURE", # 0x1702 "GL_COLOR", # 0x1800 "GL_DEPTH", # 0x1801 "GL_STENCIL", # 0x1802 "GL_COLOR_INDEX", # 0x1900 "GL_STENCIL_INDEX", # 0x1901 "GL_DEPTH_COMPONENT", # 0x1902 "GL_RED", # 0x1903 "GL_GREEN", # 0x1904 "GL_BLUE", # 0x1905 "GL_ALPHA", # 0x1906 "GL_RGB", # 0x1907 "GL_RGBA", # 0x1908 "GL_LUMINANCE", # 0x1909 "GL_LUMINANCE_ALPHA", # 0x190A "GL_BITMAP", # 0x1A00 "GL_POINT", # 0x1B00 "GL_LINE", # 0x1B01 "GL_FILL", # 0x1B02 "GL_RENDER", # 0x1C00 "GL_FEEDBACK", # 0x1C01 "GL_SELECT", # 0x1C02 "GL_FLAT", # 0x1D00 "GL_SMOOTH", # 0x1D01 "GL_KEEP", # 0x1E00 "GL_REPLACE", # 0x1E01 "GL_INCR", # 0x1E02 "GL_DECR", # 0x1E03 "GL_VENDOR", # 0x1F00 "GL_RENDERER", # 0x1F01 "GL_VERSION", # 0x1F02 "GL_EXTENSIONS", # 0x1F03 "GL_S", # 0x2000 "GL_T", # 0x2001 "GL_R", # 0x2002 "GL_Q", # 0x2003 "GL_MODULATE", # 0x2100 "GL_DECAL", # 0x2101 "GL_TEXTURE_ENV_MODE", # 0x2200 "GL_TEXTURE_ENV_COLOR", # 0x2201 "GL_TEXTURE_ENV", # 0x2300 "GL_EYE_LINEAR", # 0x2400 "GL_OBJECT_LINEAR", # 0x2401 "GL_SPHERE_MAP", # 0x2402 "GL_TEXTURE_GEN_MODE", # 0x2500 "GL_OBJECT_PLANE", # 0x2501 "GL_EYE_PLANE", # 0x2502 "GL_NEAREST", # 0x2600 "GL_LINEAR", # 0x2601 "GL_NEAREST_MIPMAP_NEAREST", # 0x2700 "GL_LINEAR_MIPMAP_NEAREST", # 0x2701 "GL_NEAREST_MIPMAP_LINEAR", # 0x2702 "GL_LINEAR_MIPMAP_LINEAR", # 0x2703 "GL_TEXTURE_MAG_FILTER", # 0x2800 "GL_TEXTURE_MIN_FILTER", # 0x2801 "GL_TEXTURE_WRAP_S", # 0x2802 "GL_TEXTURE_WRAP_T", # 0x2803 "GL_CLAMP", # 0x2900 "GL_REPEAT", # 0x2901 "GL_POLYGON_OFFSET_UNITS", # 0x2A00 "GL_POLYGON_OFFSET_POINT", # 0x2A01 "GL_POLYGON_OFFSET_LINE", # 0x2A02 "GL_R3_G3_B2", # 0x2A10 "GL_V2F", # 0x2A20 "GL_V3F", # 0x2A21 "GL_C4UB_V2F", # 0x2A22 "GL_C4UB_V3F", # 0x2A23 "GL_C3F_V3F", # 0x2A24 "GL_N3F_V3F", # 0x2A25 "GL_C4F_N3F_V3F", # 0x2A26 "GL_T2F_V3F", # 0x2A27 "GL_T4F_V4F", # 0x2A28 "GL_T2F_C4UB_V3F", # 0x2A29 "GL_T2F_C3F_V3F", # 0x2A2A "GL_T2F_N3F_V3F", # 0x2A2B "GL_T2F_C4F_N3F_V3F", # 0x2A2C "GL_T4F_C4F_N3F_V4F", # 0x2A2D "GL_CLIP_PLANE0", # 0x3000 "GL_CLIP_PLANE1", # 0x3001 "GL_CLIP_PLANE2", # 0x3002 "GL_CLIP_PLANE3", # 0x3003 "GL_CLIP_PLANE4", # 0x3004 "GL_CLIP_PLANE5", # 0x3005 "GL_LIGHT0", # 0x4000 "GL_LIGHT1", # 0x4001 "GL_LIGHT2", # 0x4002 "GL_LIGHT3", # 0x4003 "GL_LIGHT4", # 0x4004 "GL_LIGHT5", # 0x4005 "GL_LIGHT6", # 0x4006 "GL_LIGHT7", # 0x4007 "GL_ABGR_EXT", # 0x8000 "GL_CONSTANT_COLOR", # 0x8001 "GL_ONE_MINUS_CONSTANT_COLOR", # 0x8002 "GL_CONSTANT_ALPHA", # 0x8003 "GL_ONE_MINUS_CONSTANT_ALPHA", # 0x8004 "GL_BLEND_COLOR", # 0x8005 "GL_FUNC_ADD", # 0x8006 "GL_MIN", # 0x8007 "GL_MAX", # 0x8008 "GL_BLEND_EQUATION", # 0x8009 "GL_FUNC_SUBTRACT", # 0x800A "GL_FUNC_REVERSE_SUBTRACT", # 0x800B "GL_CMYK_EXT", # 0x800C "GL_CMYKA_EXT", # 0x800D "GL_PACK_CMYK_HINT_EXT", # 0x800E "GL_UNPACK_CMYK_HINT_EXT", # 0x800F "GL_CONVOLUTION_1D", # 0x8010 "GL_CONVOLUTION_2D", # 0x8011 "GL_SEPARABLE_2D", # 0x8012 "GL_CONVOLUTION_BORDER_MODE", # 0x8013 "GL_CONVOLUTION_FILTER_SCALE", # 0x8014 "GL_CONVOLUTION_FILTER_BIAS", # 0x8015 "GL_REDUCE", # 0x8016 "GL_CONVOLUTION_FORMAT", # 0x8017 "GL_CONVOLUTION_WIDTH", # 0x8018 "GL_CONVOLUTION_HEIGHT", # 0x8019 "GL_MAX_CONVOLUTION_WIDTH", # 0x801A "GL_MAX_CONVOLUTION_HEIGHT", # 0x801B "GL_POST_CONVOLUTION_RED_SCALE", # 0x801C "GL_POST_CONVOLUTION_GREEN_SCALE", # 0x801D "GL_POST_CONVOLUTION_BLUE_SCALE", # 0x801E "GL_POST_CONVOLUTION_ALPHA_SCALE", # 0x801F "GL_POST_CONVOLUTION_RED_BIAS", # 0x8020 "GL_POST_CONVOLUTION_GREEN_BIAS", # 0x8021 "GL_POST_CONVOLUTION_BLUE_BIAS", # 0x8022 "GL_POST_CONVOLUTION_ALPHA_BIAS", # 0x8023 "GL_HISTOGRAM", # 0x8024 "GL_PROXY_HISTOGRAM", # 0x8025 "GL_HISTOGRAM_WIDTH", # 0x8026 "GL_HISTOGRAM_FORMAT", # 0x8027 "GL_HISTOGRAM_RED_SIZE", # 0x8028 "GL_HISTOGRAM_GREEN_SIZE", # 0x8029 "GL_HISTOGRAM_BLUE_SIZE", # 0x802A "GL_HISTOGRAM_ALPHA_SIZE", # 0x802B "GL_HISTOGRAM_LUMINANCE_SIZE", # 0x802C "GL_HISTOGRAM_SINK", # 0x802D "GL_MINMAX", # 0x802E "GL_MINMAX_FORMAT", # 0x802F "GL_MINMAX_SINK", # 0x8030 "GL_UNSIGNED_BYTE_3_3_2", # 0x8032 "GL_UNSIGNED_SHORT_4_4_4_4", # 0x8033 "GL_UNSIGNED_SHORT_5_5_5_1", # 0x8034 "GL_UNSIGNED_INT_8_8_8_8", # 0x8035 "GL_UNSIGNED_INT_10_10_10_2", # 0x8036 "GL_POLYGON_OFFSET_FILL", # 0x8037 "GL_POLYGON_OFFSET_FACTOR", # 0x8038 "GL_POLYGON_OFFSET_BIAS_EXT", # 0x8039 "GL_RESCALE_NORMAL", # 0x803A "GL_ALPHA4", # 0x803B "GL_ALPHA8", # 0x803C "GL_ALPHA12", # 0x803D "GL_ALPHA16", # 0x803E "GL_LUMINANCE4", # 0x803F "GL_LUMINANCE8", # 0x8040 "GL_LUMINANCE12", # 0x8041 "GL_LUMINANCE16", # 0x8042 "GL_LUMINANCE4_ALPHA4", # 0x8043 "GL_LUMINANCE6_ALPHA2", # 0x8044 "GL_LUMINANCE8_ALPHA8", # 0x8045 "GL_LUMINANCE12_ALPHA4", # 0x8046 "GL_LUMINANCE12_ALPHA12", # 0x8047 "GL_LUMINANCE16_ALPHA16", # 0x8048 "GL_INTENSITY", # 0x8049 "GL_INTENSITY4", # 0x804A "GL_INTENSITY8", # 0x804B "GL_INTENSITY12", # 0x804C "GL_INTENSITY16", # 0x804D "GL_RGB2_EXT", # 0x804E "GL_RGB4", # 0x804F "GL_RGB5", # 0x8050 "GL_RGB8", # 0x8051 "GL_RGB10", # 0x8052 "GL_RGB12", # 0x8053 "GL_RGB16", # 0x8054 "GL_RGBA2", # 0x8055 "GL_RGBA4", # 0x8056 "GL_RGB5_A1", # 0x8057 "GL_RGBA8", # 0x8058 "GL_RGB10_A2", # 0x8059 "GL_RGBA12", # 0x805A "GL_RGBA16", # 0x805B "GL_TEXTURE_RED_SIZE", # 0x805C "GL_TEXTURE_GREEN_SIZE", # 0x805D "GL_TEXTURE_BLUE_SIZE", # 0x805E "GL_TEXTURE_ALPHA_SIZE", # 0x805F "GL_TEXTURE_LUMINANCE_SIZE", # 0x8060 "GL_TEXTURE_INTENSITY_SIZE", # 0x8061 "GL_REPLACE_EXT", # 0x8062 "GL_PROXY_TEXTURE_1D", # 0x8063 "GL_PROXY_TEXTURE_2D", # 0x8064 "GL_TEXTURE_TOO_LARGE_EXT", # 0x8065 "GL_TEXTURE_PRIORITY", # 0x8066 "GL_TEXTURE_RESIDENT", # 0x8067 "GL_TEXTURE_BINDING_1D", # 0x8068 "GL_TEXTURE_BINDING_2D", # 0x8069 "GL_TEXTURE_BINDING_3D", # 0x806A "GL_PACK_SKIP_IMAGES", # 0x806B "GL_PACK_IMAGE_HEIGHT", # 0x806C "GL_UNPACK_SKIP_IMAGES", # 0x806D "GL_UNPACK_IMAGE_HEIGHT", # 0x806E "GL_TEXTURE_3D", # 0x806F "GL_PROXY_TEXTURE_3D", # 0x8070 "GL_TEXTURE_DEPTH", # 0x8071 "GL_TEXTURE_WRAP_R", # 0x8072 "GL_MAX_3D_TEXTURE_SIZE", # 0x8073 "GL_VERTEX_ARRAY", # 0x8074 "GL_NORMAL_ARRAY", # 0x8075 "GL_COLOR_ARRAY", # 0x8076 "GL_INDEX_ARRAY", # 0x8077 "GL_TEXTURE_COORD_ARRAY", # 0x8078 "GL_EDGE_FLAG_ARRAY", # 0x8079 "GL_VERTEX_ARRAY_SIZE", # 0x807A "GL_VERTEX_ARRAY_TYPE", # 0x807B "GL_VERTEX_ARRAY_STRIDE", # 0x807C "GL_VERTEX_ARRAY_COUNT_EXT", # 0x807D "GL_NORMAL_ARRAY_TYPE", # 0x807E "GL_NORMAL_ARRAY_STRIDE", # 0x807F "GL_NORMAL_ARRAY_COUNT_EXT", # 0x8080 "GL_COLOR_ARRAY_SIZE", # 0x8081 "GL_COLOR_ARRAY_TYPE", # 0x8082 "GL_COLOR_ARRAY_STRIDE", # 0x8083 "GL_COLOR_ARRAY_COUNT_EXT", # 0x8084 "GL_INDEX_ARRAY_TYPE", # 0x8085 "GL_INDEX_ARRAY_STRIDE", # 0x8086 "GL_INDEX_ARRAY_COUNT_EXT", # 0x8087 "GL_TEXTURE_COORD_ARRAY_SIZE", # 0x8088 "GL_TEXTURE_COORD_ARRAY_TYPE", # 0x8089 "GL_TEXTURE_COORD_ARRAY_STRIDE", # 0x808A "GL_TEXTURE_COORD_ARRAY_COUNT_EXT", # 0x808B "GL_EDGE_FLAG_ARRAY_STRIDE", # 0x808C "GL_EDGE_FLAG_ARRAY_COUNT_EXT", # 0x808D "GL_VERTEX_ARRAY_POINTER", # 0x808E "GL_NORMAL_ARRAY_POINTER", # 0x808F "GL_COLOR_ARRAY_POINTER", # 0x8090 "GL_INDEX_ARRAY_POINTER", # 0x8091 "GL_TEXTURE_COORD_ARRAY_POINTER", # 0x8092 "GL_EDGE_FLAG_ARRAY_POINTER", # 0x8093 "GL_INTERLACE_SGIX", # 0x8094 "GL_DETAIL_TEXTURE_2D_SGIS", # 0x8095 "GL_DETAIL_TEXTURE_2D_BINDING_SGIS", # 0x8096 "GL_LINEAR_DETAIL_SGIS", # 0x8097 "GL_LINEAR_DETAIL_ALPHA_SGIS", # 0x8098 "GL_LINEAR_DETAIL_COLOR_SGIS", # 0x8099 "GL_DETAIL_TEXTURE_LEVEL_SGIS", # 0x809A "GL_DETAIL_TEXTURE_MODE_SGIS", # 0x809B "GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS",# 0x809C "GL_MULTISAMPLE", # 0x809D "GL_SAMPLE_ALPHA_TO_COVERAGE", # 0x809E "GL_SAMPLE_ALPHA_TO_ONE", # 0x809F "GL_SAMPLE_COVERAGE", # 0x80A0 "GL_1PASS_EXT", # 0x80A1 "GL_2PASS_0_EXT", # 0x80A2 "GL_2PASS_1_EXT", # 0x80A3 "GL_4PASS_0_EXT", # 0x80A4 "GL_4PASS_1_EXT", # 0x80A5 "GL_4PASS_2_EXT", # 0x80A6 "GL_4PASS_3_EXT", # 0x80A7 "GL_SAMPLE_BUFFERS", # 0x80A8 "GL_SAMPLES", # 0x80A9 "GL_SAMPLE_COVERAGE_VALUE", # 0x80AA "GL_SAMPLE_COVERAGE_INVERT", # 0x80AB "GL_SAMPLE_PATTERN_EXT", # 0x80AC "GL_LINEAR_SHARPEN_SGIS", # 0x80AD "GL_LINEAR_SHARPEN_ALPHA_SGIS", # 0x80AE "GL_LINEAR_SHARPEN_COLOR_SGIS", # 0x80AF "GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS", # 0x80B0 "GL_COLOR_MATRIX", # 0x80B1 "GL_COLOR_MATRIX_STACK_DEPTH", # 0x80B2 "GL_MAX_COLOR_MATRIX_STACK_DEPTH", # 0x80B3 "GL_POST_COLOR_MATRIX_RED_SCALE", # 0x80B4 "GL_POST_COLOR_MATRIX_GREEN_SCALE", # 0x80B5 "GL_POST_COLOR_MATRIX_BLUE_SCALE", # 0x80B6 "GL_POST_COLOR_MATRIX_ALPHA_SCALE", # 0x80B7 "GL_POST_COLOR_MATRIX_RED_BIAS", # 0x80B8 "GL_POST_COLOR_MATRIX_GREEN_BIAS", # 0x80B9 "GL_POST_COLOR_MATRIX_BLUE_BIAS", # 0x80BA "GL_POST_COLOR_MATRIX_ALPHA_BIAS", # 0x80BB "GL_TEXTURE_COLOR_TABLE_SGI", # 0x80BC "GL_PROXY_TEXTURE_COLOR_TABLE_SGI", # 0x80BD "GL_TEXTURE_ENV_BIAS_SGIX", # 0x80BE "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB", # 0x80BF "GL_BLEND_DST_RGB", # 0x80C8 "GL_BLEND_SRC_RGB", # 0x80C9 "GL_BLEND_DST_ALPHA", # 0x80CA "GL_BLEND_SRC_ALPHA", # 0x80CB "GL_422_EXT", # 0x80CC "GL_422_REV_EXT", # 0x80CD "GL_422_AVERAGE_EXT", # 0x80CE "GL_422_REV_AVERAGE_EXT", # 0x80CF "GL_COLOR_TABLE", # 0x80D0 "GL_POST_CONVOLUTION_COLOR_TABLE", # 0x80D1 "GL_POST_COLOR_MATRIX_COLOR_TABLE", # 0x80D2 "GL_PROXY_COLOR_TABLE", # 0x80D3 "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE", # 0x80D4 "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE", # 0x80D5 "GL_COLOR_TABLE_SCALE", # 0x80D6 "GL_COLOR_TABLE_BIAS", # 0x80D7 "GL_COLOR_TABLE_FORMAT", # 0x80D8 "GL_COLOR_TABLE_WIDTH", # 0x80D9 "GL_COLOR_TABLE_RED_SIZE", # 0x80DA "GL_COLOR_TABLE_GREEN_SIZE", # 0x80DB "GL_COLOR_TABLE_BLUE_SIZE", # 0x80DC "GL_COLOR_TABLE_ALPHA_SIZE", # 0x80DD "GL_COLOR_TABLE_LUMINANCE_SIZE", # 0x80DE "GL_COLOR_TABLE_INTENSITY_SIZE", # 0x80DF "GL_BGR", # 0x80E0 "GL_BGRA", # 0x80E1 "GL_COLOR_INDEX1_EXT", # 0x80E2 "GL_COLOR_INDEX2_EXT", # 0x80E3 "GL_COLOR_INDEX4_EXT", # 0x80E4 "GL_COLOR_INDEX8_EXT", # 0x80E5 "GL_COLOR_INDEX12_EXT", # 0x80E6 "GL_COLOR_INDEX16_EXT", # 0x80E7 "GL_MAX_ELEMENTS_VERTICES", # 0x80E8 "GL_MAX_ELEMENTS_INDICES", # 0x80E9 "GL_PHONG_WIN", # 0x80EA "GL_PHONG_HINT_WIN", # 0x80EB "GL_FOG_SPECULAR_TEXTURE_WIN", # 0x80EC #"GL_TEXTURE_INDEX_SIZE_EXT", # 0x80ED "GL_CLIP_VOLUME_CLIPPING_HINT_EXT", # 0x80F0 "GL_DUAL_ALPHA4_SGIS", # 0x8110 "GL_DUAL_ALPHA8_SGIS", # 0x8111 "GL_DUAL_ALPHA12_SGIS", # 0x8112 "GL_DUAL_ALPHA16_SGIS", # 0x8113 "GL_DUAL_LUMINANCE4_SGIS", # 0x8114 "GL_DUAL_LUMINANCE8_SGIS", # 0x8115 "GL_DUAL_LUMINANCE12_SGIS", # 0x8116 "GL_DUAL_LUMINANCE16_SGIS", # 0x8117 "GL_DUAL_INTENSITY4_SGIS", # 0x8118 "GL_DUAL_INTENSITY8_SGIS", # 0x8119 "GL_DUAL_INTENSITY12_SGIS", # 0x811A "GL_DUAL_INTENSITY16_SGIS", # 0x811B "GL_DUAL_LUMINANCE_ALPHA4_SGIS", # 0x811C "GL_DUAL_LUMINANCE_ALPHA8_SGIS", # 0x811D "GL_QUAD_ALPHA4_SGIS", # 0x811E "GL_QUAD_ALPHA8_SGIS", # 0x811F "GL_QUAD_LUMINANCE4_SGIS", # 0x8120 "GL_QUAD_LUMINANCE8_SGIS", # 0x8121 "GL_QUAD_INTENSITY4_SGIS", # 0x8122 "GL_QUAD_INTENSITY8_SGIS", # 0x8123 "GL_DUAL_TEXTURE_SELECT_SGIS", # 0x8124 "GL_QUAD_TEXTURE_SELECT_SGIS", # 0x8125 "GL_POINT_SIZE_MIN", # 0x8126 "GL_POINT_SIZE_MAX", # 0x8127 "GL_POINT_FADE_THRESHOLD_SIZE", # 0x8128 "GL_POINT_DISTANCE_ATTENUATION", # 0x8129 "GL_FOG_FUNC_SGIS", # 0x812A "GL_FOG_FUNC_POINTS_SGIS", # 0x812B "GL_MAX_FOG_FUNC_POINTS_SGIS", # 0x812C "GL_CLAMP_TO_BORDER", # 0x812D "GL_CLAMP_TO_EDGE", # 0x812F "GL_PACK_SKIP_VOLUMES_SGIS", # 0x8130 "GL_PACK_IMAGE_DEPTH_SGIS", # 0x8131 "GL_UNPACK_SKIP_VOLUMES_SGIS", # 0x8132 "GL_UNPACK_IMAGE_DEPTH_SGIS", # 0x8133 "GL_TEXTURE_4D_SGIS", # 0x8134 "GL_PROXY_TEXTURE_4D_SGIS", # 0x8135 "GL_TEXTURE_4DSIZE_SGIS", # 0x8136 "GL_TEXTURE_WRAP_Q_SGIS", # 0x8137 "GL_MAX_4D_TEXTURE_SIZE_SGIS", # 0x8138 "GL_PIXEL_TEX_GEN_SGIX", # 0x8139 "GL_TEXTURE_MIN_LOD", # 0x813A "GL_TEXTURE_MAX_LOD", # 0x813B "GL_TEXTURE_BASE_LEVEL", # 0x813C "GL_TEXTURE_MAX_LEVEL", # 0x813D "GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX", # 0x813E "GL_PIXEL_TILE_CACHE_INCREMENT_SGIX",# 0x813F "GL_PIXEL_TILE_WIDTH_SGIX", # 0x8140 "GL_PIXEL_TILE_HEIGHT_SGIX", # 0x8141 "GL_PIXEL_TILE_GRID_WIDTH_SGIX", # 0x8142 "GL_PIXEL_TILE_GRID_HEIGHT_SGIX", # 0x8143 "GL_PIXEL_TILE_GRID_DEPTH_SGIX", # 0x8144 "GL_PIXEL_TILE_CACHE_SIZE_SGIX", # 0x8145 "GL_FILTER4_SGIS", # 0x8146 "GL_TEXTURE_FILTER4_SIZE_SGIS", # 0x8147 "GL_SPRITE_SGIX", # 0x8148 "GL_SPRITE_MODE_SGIX", # 0x8149 "GL_SPRITE_AXIS_SGIX", # 0x814A "GL_SPRITE_TRANSLATION_SGIX", # 0x814B "GL_SPRITE_AXIAL_SGIX", # 0x814C "GL_SPRITE_OBJECT_ALIGNED_SGIX", # 0x814D "GL_SPRITE_EYE_ALIGNED_SGIX", # 0x814E "GL_TEXTURE_4D_BINDING_SGIS", # 0x814F "GL_IGNORE_BORDER_HP", # 0x8150 "GL_CONSTANT_BORDER", # 0x8151 "GL_REPLICATE_BORDER", # 0x8153 "GL_CONVOLUTION_BORDER_COLOR", # 0x8154 "GL_IMAGE_SCALE_X_HP", # 0x8155 "GL_IMAGE_SCALE_Y_HP", # 0x8156 "GL_IMAGE_TRANSLATE_X_HP", # 0x8157 "GL_IMAGE_TRANSLATE_Y_HP", # 0x8158 "GL_IMAGE_ROTATE_ANGLE_HP", # 0x8159 "GL_IMAGE_ROTATE_ORIGIN_X_HP", # 0x815A "GL_IMAGE_ROTATE_ORIGIN_Y_HP", # 0x815B "GL_IMAGE_MAG_FILTER_HP", # 0x815C "GL_IMAGE_MIN_FILTER_HP", # 0x815D "GL_IMAGE_CUBIC_WEIGHT_HP", # 0x815E "GL_CUBIC_HP", # 0x815F "GL_AVERAGE_HP", # 0x8160 "GL_IMAGE_TRANSFORM_2D_HP", # 0x8161 "GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP", # 0x8162 "GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP", # 0x8163 "GL_OCCLUSION_TEST_HP", # 0x8165 "GL_OCCLUSION_TEST_RESULT_HP", # 0x8166 "GL_TEXTURE_LIGHTING_MODE_HP", # 0x8167 "GL_TEXTURE_POST_SPECULAR_HP", # 0x8168 "GL_TEXTURE_PRE_SPECULAR_HP", # 0x8169 "GL_LINEAR_CLIPMAP_LINEAR_SGIX", # 0x8170 "GL_TEXTURE_CLIPMAP_CENTER_SGIX", # 0x8171 "GL_TEXTURE_CLIPMAP_FRAME_SGIX", # 0x8172 "GL_TEXTURE_CLIPMAP_OFFSET_SGIX", # 0x8173 "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX", # 0x8174 "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX",# 0x8175 "GL_TEXTURE_CLIPMAP_DEPTH_SGIX", # 0x8176 "GL_MAX_CLIPMAP_DEPTH_SGIX", # 0x8177 "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX", # 0x8178 "GL_POST_TEXTURE_FILTER_BIAS_SGIX", # 0x8179 "GL_POST_TEXTURE_FILTER_SCALE_SGIX", # 0x817A "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX", # 0x817B "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX", # 0x817C "GL_REFERENCE_PLANE_SGIX", # 0x817D "GL_REFERENCE_PLANE_EQUATION_SGIX", # 0x817E "GL_IR_INSTRUMENT1_SGIX", # 0x817F "GL_INSTRUMENT_BUFFER_POINTER_SGIX", # 0x8180 "GL_INSTRUMENT_MEASUREMENTS_SGIX", # 0x8181 "GL_LIST_PRIORITY_SGIX", # 0x8182 "GL_CALLIGRAPHIC_FRAGMENT_SGIX", # 0x8183 "GL_PIXEL_TEX_GEN_Q_CEILING_SGIX", # 0x8184 "GL_PIXEL_TEX_GEN_Q_ROUND_SGIX", # 0x8185 "GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX", # 0x8186 "GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX", # 0x8187 "GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX", # 0x8188 "GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX", # 0x8189 "GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX", # 0x818A "GL_FRAMEZOOM_SGIX", # 0x818B "GL_FRAMEZOOM_FACTOR_SGIX", # 0x818C "GL_MAX_FRAMEZOOM_FACTOR_SGIX", # 0x818D "GL_TEXTURE_LOD_BIAS_S_SGIX", # 0x818E "GL_TEXTURE_LOD_BIAS_T_SGIX", # 0x818F "GL_TEXTURE_LOD_BIAS_R_SGIX", # 0x8190 "GL_GENERATE_MIPMAP", # 0x8191 "GL_GENERATE_MIPMAP_HINT", # 0x8192 "GL_GEOMETRY_DEFORMATION_SGIX", # 0x8194 "GL_TEXTURE_DEFORMATION_SGIX", # 0x8195 "GL_DEFORMATIONS_MASK_SGIX", # 0x8196 "GL_MAX_DEFORMATION_ORDER_SGIX", # 0x8197 "GL_FOG_OFFSET_SGIX", # 0x8198 "GL_FOG_OFFSET_VALUE_SGIX", # 0x8199 "GL_TEXTURE_COMPARE_SGIX", # 0x819A "GL_TEXTURE_COMPARE_OPERATOR_SGIX", # 0x819B "GL_TEXTURE_LEQUAL_R_SGIX", # 0x819C "GL_TEXTURE_GEQUAL_R_SGIX", # 0x819D "GL_DEPTH_COMPONENT16", # 0x81A5 "GL_DEPTH_COMPONENT24", # 0x81A6 "GL_DEPTH_COMPONENT32", # 0x81A7 "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT", # 0x81A8 "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT", # 0x81A9 "GL_CULL_VERTEX_EXT", # 0x81AA "GL_CULL_VERTEX_EYE_POSITION_EXT", # 0x81AB "GL_CULL_VERTEX_OBJECT_POSITION_EXT",# 0x81AC "GL_IUI_V2F_EXT", # 0x81AD "GL_IUI_V3F_EXT", # 0x81AE "GL_IUI_N3F_V2F_EXT", # 0x81AF "GL_IUI_N3F_V3F_EXT", # 0x81B0 "GL_T2F_IUI_V2F_EXT", # 0x81B1 "GL_T2F_IUI_V3F_EXT", # 0x81B2 "GL_T2F_IUI_N3F_V2F_EXT", # 0x81B3 "GL_T2F_IUI_N3F_V3F_EXT", # 0x81B4 "GL_INDEX_TEST_EXT", # 0x81B5 "GL_INDEX_TEST_FUNC_EXT", # 0x81B6 "GL_INDEX_TEST_REF_EXT", # 0x81B7 "GL_INDEX_MATERIAL_EXT", # 0x81B8 "GL_INDEX_MATERIAL_PARAMETER_EXT", # 0x81B9 "GL_INDEX_MATERIAL_FACE_EXT", # 0x81BA "GL_YCRCB_422_SGIX", # 0x81BB "GL_YCRCB_444_SGIX", # 0x81BC "GL_WRAP_BORDER_SUN", # 0x81D4 "GL_UNPACK_CONSTANT_DATA_SUNX", # 0x81D5 "GL_TEXTURE_CONSTANT_DATA_SUNX", # 0x81D6 "GL_TRIANGLE_LIST_SUN", # 0x81D7 "GL_REPLACEMENT_CODE_SUN", # 0x81D8 "GL_GLOBAL_ALPHA_SUN", # 0x81D9 "GL_GLOBAL_ALPHA_FACTOR_SUN", # 0x81DA "GL_TEXTURE_COLOR_WRITEMASK_SGIS", # 0x81EF "GL_EYE_DISTANCE_TO_POINT_SGIS", # 0x81F0 "GL_OBJECT_DISTANCE_TO_POINT_SGIS", # 0x81F1 "GL_EYE_DISTANCE_TO_LINE_SGIS", # 0x81F2 "GL_OBJECT_DISTANCE_TO_LINE_SGIS", # 0x81F3 "GL_EYE_POINT_SGIS", # 0x81F4 "GL_OBJECT_POINT_SGIS", # 0x81F5 "GL_EYE_LINE_SGIS", # 0x81F6 "GL_OBJECT_LINE_SGIS", # 0x81F7 "GL_LIGHT_MODEL_COLOR_CONTROL", # 0x81F8 "GL_SINGLE_COLOR", # 0x81F9 "GL_SEPARATE_SPECULAR_COLOR", # 0x81FA "GL_SHARED_TEXTURE_PALETTE_EXT", # 0x81FB "GL_FOG_SCALE_SGIX", # 0x81FC "GL_FOG_SCALE_VALUE_SGIX", # 0x81FD "GL_TEXT_FRAGMENT_SHADER_ATI", # 0x8200 "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING", # 0x8210 "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE", # 0x8211 "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE",# 0x8212 "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE", # 0x8213 "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE", # 0x8214 "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE", # 0x8215 "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE", # 0x8216 "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE", # 0x8217 "GL_FRAMEBUFFER_DEFAULT", # 0x8218 "GL_FRAMEBUFFER_UNDEFINED", # 0x8219 "GL_DEPTH_STENCIL_ATTACHMENT", # 0x821A "GL_MAJOR_VERSION", # 0x821B "GL_MINOR_VERSION", # 0x821C "GL_NUM_EXTENSIONS", # 0x821D "GL_CONTEXT_FLAGS", # 0x821E "GL_INDEX", # 0x8222 "GL_DEPTH_BUFFER", # 0x8223 "GL_STENCIL_BUFFER", # 0x8224 "GL_COMPRESSED_RED", # 0x8225 "GL_COMPRESSED_RG", # 0x8226 "GL_RG", # 0x8227 "GL_RG_INTEGER", # 0x8228 "GL_R8", # 0x8229 "GL_R16", # 0x822A "GL_RG8", # 0x822B "GL_RG16", # 0x822C "GL_R16F", # 0x822D "GL_R32F", # 0x822E "GL_RG16F", # 0x822F "GL_RG32F", # 0x8230 "GL_R8I", # 0x8231 "GL_R8UI", # 0x8232 "GL_R16I", # 0x8233 "GL_R16UI", # 0x8234 "GL_R32I", # 0x8235 "GL_R32UI", # 0x8236 "GL_RG8I", # 0x8237 "GL_RG8UI", # 0x8238 "GL_RG16I", # 0x8239 "GL_RG16UI", # 0x823A "GL_RG32I", # 0x823B "GL_RG32UI", # 0x823C "GL_DEPTH_PASS_INSTRUMENT_SGIX", # 0x8310 "GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX", # 0x8311 "GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX", # 0x8312 "GL_CONVOLUTION_HINT_SGIX", # 0x8316 "GL_YCRCB_SGIX", # 0x8318 "GL_YCRCBA_SGIX", # 0x8319 "GL_ALPHA_MIN_SGIX", # 0x8320 "GL_ALPHA_MAX_SGIX", # 0x8321 "GL_SCALEBIAS_HINT_SGIX", # 0x8322 "GL_ASYNC_MARKER_SGIX", # 0x8329 "GL_PIXEL_TEX_GEN_MODE_SGIX", # 0x832B "GL_ASYNC_HISTOGRAM_SGIX", # 0x832C "GL_MAX_ASYNC_HISTOGRAM_SGIX", # 0x832D "GL_PIXEL_TRANSFORM_2D_EXT", # 0x8330 "GL_PIXEL_MAG_FILTER_EXT", # 0x8331 "GL_PIXEL_MIN_FILTER_EXT", # 0x8332 "GL_PIXEL_CUBIC_WEIGHT_EXT", # 0x8333 "GL_CUBIC_EXT", # 0x8334 "GL_AVERAGE_EXT", # 0x8335 "GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT", # 0x8336 "GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT", # 0x8337 "GL_PIXEL_TRANSFORM_2D_MATRIX_EXT", # 0x8338 "GL_FRAGMENT_MATERIAL_EXT", # 0x8349 "GL_FRAGMENT_NORMAL_EXT", # 0x834A "GL_FRAGMENT_COLOR_EXT", # 0x834C "GL_ATTENUATION_EXT", # 0x834D "GL_SHADOW_ATTENUATION_EXT", # 0x834E "GL_TEXTURE_APPLICATION_MODE_EXT", # 0x834F "GL_TEXTURE_LIGHT_EXT", # 0x8350 "GL_TEXTURE_MATERIAL_FACE_EXT", # 0x8351 "GL_TEXTURE_MATERIAL_PARAMETER_EXT", # 0x8352 "GL_PIXEL_TEXTURE_SGIS", # 0x8353 "GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS", # 0x8354 "GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS", # 0x8355 "GL_PIXEL_GROUP_COLOR_SGIS", # 0x8356 "GL_ASYNC_TEX_IMAGE_SGIX", # 0x835C "GL_ASYNC_DRAW_PIXELS_SGIX", # 0x835D "GL_ASYNC_READ_PIXELS_SGIX", # 0x835E "GL_MAX_ASYNC_TEX_IMAGE_SGIX", # 0x835F "GL_MAX_ASYNC_DRAW_PIXELS_SGIX", # 0x8360 "GL_MAX_ASYNC_READ_PIXELS_SGIX", # 0x8361 "GL_UNSIGNED_BYTE_2_3_3_REV", # 0x8362 "GL_UNSIGNED_SHORT_5_6_5", # 0x8363 "GL_UNSIGNED_SHORT_5_6_5_REV", # 0x8364 "GL_UNSIGNED_SHORT_4_4_4_4_REV", # 0x8365 "GL_UNSIGNED_SHORT_1_5_5_5_REV", # 0x8366 "GL_UNSIGNED_INT_8_8_8_8_REV", # 0x8367 "GL_UNSIGNED_INT_2_10_10_10_REV", # 0x8368 "GL_TEXTURE_MAX_CLAMP_S_SGIX", # 0x8369 "GL_TEXTURE_MAX_CLAMP_T_SGIX", # 0x836A "GL_TEXTURE_MAX_CLAMP_R_SGIX", # 0x836B "GL_MIRRORED_REPEAT", # 0x8370 "GL_RGB_S3TC", # 0x83A0 "GL_RGB4_S3TC", # 0x83A1 "GL_RGBA_S3TC", # 0x83A2 "GL_RGBA4_S3TC", # 0x83A3 "GL_VERTEX_PRECLIP_SGIX", # 0x83EE "GL_VERTEX_PRECLIP_HINT_SGIX", # 0x83EF "GL_COMPRESSED_RGB_S3TC_DXT1_EXT", # 0x83F0 "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", # 0x83F1 "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT", # 0x83F2 "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT", # 0x83F3 "GL_PARALLEL_ARRAYS_INTEL", # 0x83F4 "GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F5 "GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F6 "GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F7 "GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F8 "GL_FRAGMENT_LIGHTING_SGIX", # 0x8400 "GL_FRAGMENT_COLOR_MATERIAL_SGIX", # 0x8401 "GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX", # 0x8402 "GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX", # 0x8403 "GL_MAX_FRAGMENT_LIGHTS_SGIX", # 0x8404 "GL_MAX_ACTIVE_LIGHTS_SGIX", # 0x8405 "GL_CURRENT_RASTER_NORMAL_SGIX", # 0x8406 "GL_LIGHT_ENV_MODE_SGIX", # 0x8407 "GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX", # 0x8408 "GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX", # 0x8409 "GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX", # 0x840A "GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX", # 0x840B "GL_FRAGMENT_LIGHT0_SGIX", # 0x840C "GL_FRAGMENT_LIGHT1_SGIX", # 0x840D "GL_FRAGMENT_LIGHT2_SGIX", # 0x840E "GL_FRAGMENT_LIGHT3_SGIX", # 0x840F "GL_FRAGMENT_LIGHT4_SGIX", # 0x8410 "GL_FRAGMENT_LIGHT5_SGIX", # 0x8411 "GL_FRAGMENT_LIGHT6_SGIX", # 0x8412 "GL_FRAGMENT_LIGHT7_SGIX", # 0x8413 "GL_PACK_RESAMPLE_SGIX", # 0x842C "GL_UNPACK_RESAMPLE_SGIX", # 0x842D "GL_RESAMPLE_REPLICATE_SGIX", # 0x842E "GL_RESAMPLE_ZERO_FILL_SGIX", # 0x842F "GL_RESAMPLE_DECIMATE_SGIX", # 0x8430 "GL_TANGENT_ARRAY_EXT", # 0x8439 "GL_BINORMAL_ARRAY_EXT", # 0x843A "GL_CURRENT_TANGENT_EXT", # 0x843B "GL_CURRENT_BINORMAL_EXT", # 0x843C "GL_TANGENT_ARRAY_TYPE_EXT", # 0x843E "GL_TANGENT_ARRAY_STRIDE_EXT", # 0x843F "GL_BINORMAL_ARRAY_TYPE_EXT", # 0x8440 "GL_BINORMAL_ARRAY_STRIDE_EXT", # 0x8441 "GL_TANGENT_ARRAY_POINTER_EXT", # 0x8442 "GL_BINORMAL_ARRAY_POINTER_EXT", # 0x8443 "GL_MAP1_TANGENT_EXT", # 0x8444 "GL_MAP2_TANGENT_EXT", # 0x8445 "GL_MAP1_BINORMAL_EXT", # 0x8446 "GL_MAP2_BINORMAL_EXT", # 0x8447 "GL_NEAREST_CLIPMAP_NEAREST_SGIX", # 0x844D "GL_NEAREST_CLIPMAP_LINEAR_SGIX", # 0x844E "GL_LINEAR_CLIPMAP_NEAREST_SGIX", # 0x844F "GL_FOG_COORD_SRC", # 0x8450 "GL_FOG_COORD", # 0x8451 "GL_FRAGMENT_DEPTH", # 0x8452 "GL_CURRENT_FOG_COORD", # 0x8453 "GL_FOG_COORD_ARRAY_TYPE", # 0x8454 "GL_FOG_COORD_ARRAY_STRIDE", # 0x8455 "GL_FOG_COORD_ARRAY_POINTER", # 0x8456 "GL_FOG_COORD_ARRAY", # 0x8457 "GL_COLOR_SUM", # 0x8458 "GL_CURRENT_SECONDARY_COLOR", # 0x8459 "GL_SECONDARY_COLOR_ARRAY_SIZE", # 0x845A "GL_SECONDARY_COLOR_ARRAY_TYPE", # 0x845B "GL_SECONDARY_COLOR_ARRAY_STRIDE", # 0x845C "GL_SECONDARY_COLOR_ARRAY_POINTER", # 0x845D "GL_SECONDARY_COLOR_ARRAY", # 0x845E "GL_CURRENT_RASTER_SECONDARY_COLOR", # 0x845F "GL_ALIASED_POINT_SIZE_RANGE", # 0x846D "GL_ALIASED_LINE_WIDTH_RANGE", # 0x846E "GL_SCREEN_COORDINATES_REND", # 0x8490 "GL_INVERTED_SCREEN_W_REND", # 0x8491 "GL_TEXTURE0", # 0x84C0 "GL_TEXTURE1", # 0x84C1 "GL_TEXTURE2", # 0x84C2 "GL_TEXTURE3", # 0x84C3 "GL_TEXTURE4", # 0x84C4 "GL_TEXTURE5", # 0x84C5 "GL_TEXTURE6", # 0x84C6 "GL_TEXTURE7", # 0x84C7 "GL_TEXTURE8", # 0x84C8 "GL_TEXTURE9", # 0x84C9 "GL_TEXTURE10", # 0x84CA "GL_TEXTURE11", # 0x84CB "GL_TEXTURE12", # 0x84CC "GL_TEXTURE13", # 0x84CD "GL_TEXTURE14", # 0x84CE "GL_TEXTURE15", # 0x84CF "GL_TEXTURE16", # 0x84D0 "GL_TEXTURE17", # 0x84D1 "GL_TEXTURE18", # 0x84D2 "GL_TEXTURE19", # 0x84D3 "GL_TEXTURE20", # 0x84D4 "GL_TEXTURE21", # 0x84D5 "GL_TEXTURE22", # 0x84D6 "GL_TEXTURE23", # 0x84D7 "GL_TEXTURE24", # 0x84D8 "GL_TEXTURE25", # 0x84D9 "GL_TEXTURE26", # 0x84DA "GL_TEXTURE27", # 0x84DB "GL_TEXTURE28", # 0x84DC "GL_TEXTURE29", # 0x84DD "GL_TEXTURE30", # 0x84DE "GL_TEXTURE31", # 0x84DF "GL_ACTIVE_TEXTURE", # 0x84E0 "GL_CLIENT_ACTIVE_TEXTURE", # 0x84E1 "GL_MAX_TEXTURE_UNITS", # 0x84E2 "GL_TRANSPOSE_MODELVIEW_MATRIX", # 0x84E3 "GL_TRANSPOSE_PROJECTION_MATRIX", # 0x84E4 "GL_TRANSPOSE_TEXTURE_MATRIX", # 0x84E5 "GL_TRANSPOSE_COLOR_MATRIX", # 0x84E6 "GL_SUBTRACT", # 0x84E7 "GL_MAX_RENDERBUFFER_SIZE", # 0x84E8 "GL_COMPRESSED_ALPHA", # 0x84E9 "GL_COMPRESSED_LUMINANCE", # 0x84EA "GL_COMPRESSED_LUMINANCE_ALPHA", # 0x84EB "GL_COMPRESSED_INTENSITY", # 0x84EC "GL_COMPRESSED_RGB", # 0x84ED "GL_COMPRESSED_RGBA", # 0x84EE "GL_TEXTURE_COMPRESSION_HINT", # 0x84EF "GL_ALL_COMPLETED_NV", # 0x84F2 "GL_FENCE_STATUS_NV", # 0x84F3 "GL_FENCE_CONDITION_NV", # 0x84F4 "GL_TEXTURE_RECTANGLE", # 0x84F5 "GL_TEXTURE_BINDING_RECTANGLE", # 0x84F6 "GL_PROXY_TEXTURE_RECTANGLE", # 0x84F7 "GL_MAX_RECTANGLE_TEXTURE_SIZE", # 0x84F8 "GL_DEPTH_STENCIL", # 0x84F9 "GL_UNSIGNED_INT_24_8", # 0x84FA "GL_MAX_TEXTURE_LOD_BIAS", # 0x84FD "GL_TEXTURE_MAX_ANISOTROPY_EXT", # 0x84FE "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", # 0x84FF "GL_TEXTURE_FILTER_CONTROL", # 0x8500 "GL_TEXTURE_LOD_BIAS", # 0x8501 "GL_MODELVIEW1_STACK_DEPTH_EXT", # 0x8502 "GL_COMBINE4_NV", # 0x8503 "GL_MAX_SHININESS_NV", # 0x8504 "GL_MAX_SPOT_EXPONENT_NV", # 0x8505 "GL_MODELVIEW1_MATRIX_EXT", # 0x8506 "GL_INCR_WRAP", # 0x8507 "GL_DECR_WRAP", # 0x8508 "GL_VERTEX_WEIGHTING_EXT", # 0x8509 "GL_MODELVIEW1_ARB", # 0x850A "GL_CURRENT_VERTEX_WEIGHT_EXT", # 0x850B "GL_VERTEX_WEIGHT_ARRAY_EXT", # 0x850C "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT", # 0x850D "GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT", # 0x850E "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT", # 0x850F "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT",# 0x8510 "GL_NORMAL_MAP", # 0x8511 "GL_REFLECTION_MAP", # 0x8512 "GL_TEXTURE_CUBE_MAP", # 0x8513 "GL_TEXTURE_BINDING_CUBE_MAP", # 0x8514 "GL_TEXTURE_CUBE_MAP_POSITIVE_X", # 0x8515 "GL_TEXTURE_CUBE_MAP_NEGATIVE_X", # 0x8516 "GL_TEXTURE_CUBE_MAP_POSITIVE_Y", # 0x8517 "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y", # 0x8518 "GL_TEXTURE_CUBE_MAP_POSITIVE_Z", # 0x8519 "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z", # 0x851A "GL_PROXY_TEXTURE_CUBE_MAP", # 0x851B "GL_MAX_CUBE_MAP_TEXTURE_SIZE", # 0x851C "GL_VERTEX_ARRAY_RANGE_NV", # 0x851D "GL_VERTEX_ARRAY_RANGE_LENGTH_NV", # 0x851E "GL_VERTEX_ARRAY_RANGE_VALID_NV", # 0x851F "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV", # 0x8520 "GL_VERTEX_ARRAY_RANGE_POINTER_NV", # 0x8521 "GL_REGISTER_COMBINERS_NV", # 0x8522 "GL_VARIABLE_A_NV", # 0x8523 "GL_VARIABLE_B_NV", # 0x8524 "GL_VARIABLE_C_NV", # 0x8525 "GL_VARIABLE_D_NV", # 0x8526 "GL_VARIABLE_E_NV", # 0x8527 "GL_VARIABLE_F_NV", # 0x8528 "GL_VARIABLE_G_NV", # 0x8529 "GL_CONSTANT_COLOR0_NV", # 0x852A "GL_CONSTANT_COLOR1_NV", # 0x852B "GL_PRIMARY_COLOR_NV", # 0x852C "GL_SECONDARY_COLOR_NV", # 0x852D "GL_SPARE0_NV", # 0x852E "GL_SPARE1_NV", # 0x852F "GL_DISCARD_NV", # 0x8530 "GL_E_TIMES_F_NV", # 0x8531 "GL_SPARE0_PLUS_SECONDARY_COLOR_NV", # 0x8532 "GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV", # 0x8533 "GL_MULTISAMPLE_FILTER_HINT_NV", # 0x8534 "GL_PER_STAGE_CONSTANTS_NV", # 0x8535 "GL_UNSIGNED_IDENTITY_NV", # 0x8536 "GL_UNSIGNED_INVERT_NV", # 0x8537 "GL_EXPAND_NORMAL_NV", # 0x8538 "GL_EXPAND_NEGATE_NV", # 0x8539 "GL_HALF_BIAS_NORMAL_NV", # 0x853A "GL_HALF_BIAS_NEGATE_NV", # 0x853B "GL_SIGNED_IDENTITY_NV", # 0x853C "GL_SIGNED_NEGATE_NV", # 0x853D "GL_SCALE_BY_TWO_NV", # 0x853E "GL_SCALE_BY_FOUR_NV", # 0x853F "GL_SCALE_BY_ONE_HALF_NV", # 0x8540 "GL_BIAS_BY_NEGATIVE_ONE_HALF_NV", # 0x8541 "GL_COMBINER_INPUT_NV", # 0x8542 "GL_COMBINER_MAPPING_NV", # 0x8543 "GL_COMBINER_COMPONENT_USAGE_NV", # 0x8544 "GL_COMBINER_AB_DOT_PRODUCT_NV", # 0x8545 "GL_COMBINER_CD_DOT_PRODUCT_NV", # 0x8546 "GL_COMBINER_MUX_SUM_NV", # 0x8547 "GL_COMBINER_SCALE_NV", # 0x8548 "GL_COMBINER_BIAS_NV", # 0x8549 "GL_COMBINER_AB_OUTPUT_NV", # 0x854A "GL_COMBINER_CD_OUTPUT_NV", # 0x854B "GL_COMBINER_SUM_OUTPUT_NV", # 0x854C "GL_MAX_GENERAL_COMBINERS_NV", # 0x854D "GL_NUM_GENERAL_COMBINERS_NV", # 0x854E "GL_COLOR_SUM_CLAMP_NV", # 0x854F "GL_COMBINER0_NV", # 0x8550 "GL_COMBINER1_NV", # 0x8551 "GL_COMBINER2_NV", # 0x8552 "GL_COMBINER3_NV", # 0x8553 "GL_COMBINER4_NV", # 0x8554 "GL_COMBINER5_NV", # 0x8555 "GL_COMBINER6_NV", # 0x8556 "GL_COMBINER7_NV", # 0x8557 "GL_PRIMITIVE_RESTART_NV", # 0x8558 "GL_PRIMITIVE_RESTART_INDEX_NV", # 0x8559 "GL_FOG_DISTANCE_MODE_NV", # 0x855A "GL_EYE_RADIAL_NV", # 0x855B "GL_EYE_PLANE_ABSOLUTE_NV", # 0x855C "GL_EMBOSS_LIGHT_NV", # 0x855D "GL_EMBOSS_CONSTANT_NV", # 0x855E "GL_EMBOSS_MAP_NV", # 0x855F "GL_RED_MIN_CLAMP_INGR", # 0x8560 "GL_GREEN_MIN_CLAMP_INGR", # 0x8561 "GL_BLUE_MIN_CLAMP_INGR", # 0x8562 "GL_ALPHA_MIN_CLAMP_INGR", # 0x8563 "GL_RED_MAX_CLAMP_INGR", # 0x8564 "GL_GREEN_MAX_CLAMP_INGR", # 0x8565 "GL_BLUE_MAX_CLAMP_INGR", # 0x8566 "GL_ALPHA_MAX_CLAMP_INGR", # 0x8567 "GL_INTERLACE_READ_INGR", # 0x8568 "GL_COMBINE", # 0x8570 "GL_COMBINE_RGB", # 0x8571 "GL_COMBINE_ALPHA", # 0x8572 "GL_RGB_SCALE", # 0x8573 "GL_ADD_SIGNED", # 0x8574 "GL_INTERPOLATE", # 0x8575 "GL_CONSTANT", # 0x8576 "GL_PRIMARY_COLOR", # 0x8577 "GL_PREVIOUS", # 0x8578 "GL_SOURCE0_RGB", # 0x8580 "GL_SOURCE1_RGB", # 0x8581 "GL_SOURCE2_RGB", # 0x8582 "GL_SOURCE3_RGB_NV", # 0x8583 "GL_SOURCE0_ALPHA", # 0x8588 "GL_SOURCE1_ALPHA", # 0x8589 "GL_SOURCE2_ALPHA", # 0x858A "GL_OPERAND0_RGB", # 0x8590 "GL_OPERAND1_RGB", # 0x8591 "GL_OPERAND2_RGB", # 0x8592 "GL_OPERAND3_RGB_NV", # 0x8593 "GL_OPERAND0_ALPHA", # 0x8598 "GL_OPERAND1_ALPHA", # 0x8599 "GL_OPERAND2_ALPHA", # 0x859A "GL_OPERAND3_ALPHA_NV", # 0x859B "GL_PACK_SUBSAMPLE_RATE_SGIX", # 0x85A0 "GL_UNPACK_SUBSAMPLE_RATE_SGIX", # 0x85A1 "GL_PIXEL_SUBSAMPLE_4444_SGIX", # 0x85A2 "GL_PIXEL_SUBSAMPLE_2424_SGIX", # 0x85A3 "GL_PIXEL_SUBSAMPLE_4242_SGIX", # 0x85A4 "GL_PERTURB_EXT", # 0x85AE "GL_TEXTURE_NORMAL_EXT", # 0x85AF "GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE", # 0x85B0 "GL_TRANSFORM_HINT_APPLE", # 0x85B1 "GL_UNPACK_CLIENT_STORAGE_APPLE", # 0x85B2 "GL_VERTEX_ARRAY_BINDING", # 0x85B5 "GL_YCBCR_422_APPLE", # 0x85B9 "GL_UNSIGNED_SHORT_8_8_MESA", # 0x85BA "GL_UNSIGNED_SHORT_8_8_REV_MESA", # 0x85BB "GL_STORAGE_CACHED_APPLE", # 0x85BE "GL_STORAGE_SHARED_APPLE", # 0x85BF "GL_REPLACEMENT_CODE_ARRAY_SUN", # 0x85C0 "GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN",# 0x85C1 "GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN", # 0x85C2 "GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN", # 0x85C3 "GL_R1UI_V3F_SUN", # 0x85C4 "GL_R1UI_C4UB_V3F_SUN", # 0x85C5 "GL_R1UI_C3F_V3F_SUN", # 0x85C6 "GL_R1UI_N3F_V3F_SUN", # 0x85C7 "GL_R1UI_C4F_N3F_V3F_SUN", # 0x85C8 "GL_R1UI_T2F_V3F_SUN", # 0x85C9 "GL_R1UI_T2F_N3F_V3F_SUN", # 0x85CA "GL_R1UI_T2F_C4F_N3F_V3F_SUN", # 0x85CB "GL_SLICE_ACCUM_SUN", # 0x85CC "GL_QUAD_MESH_SUN", # 0x8614 "GL_TRIANGLE_MESH_SUN", # 0x8615 "GL_VERTEX_PROGRAM_ARB", # 0x8620 "GL_VERTEX_STATE_PROGRAM_NV", # 0x8621 "GL_VERTEX_ATTRIB_ARRAY_ENABLED", # 0x8622 "GL_VERTEX_ATTRIB_ARRAY_SIZE", # 0x8623 "GL_VERTEX_ATTRIB_ARRAY_STRIDE", # 0x8624 "GL_VERTEX_ATTRIB_ARRAY_TYPE", # 0x8625 "GL_CURRENT_VERTEX_ATTRIB", # 0x8626 "GL_PROGRAM_LENGTH_ARB", # 0x8627 "GL_PROGRAM_STRING_ARB", # 0x8628 "GL_MODELVIEW_PROJECTION_NV", # 0x8629 "GL_IDENTITY_NV", # 0x862A "GL_INVERSE_NV", # 0x862B "GL_TRANSPOSE_NV", # 0x862C "GL_INVERSE_TRANSPOSE_NV", # 0x862D "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB", # 0x862E "GL_MAX_PROGRAM_MATRICES_ARB", # 0x862F "GL_MATRIX0_NV", # 0x8630 "GL_MATRIX1_NV", # 0x8631 "GL_MATRIX2_NV", # 0x8632 "GL_MATRIX3_NV", # 0x8633 "GL_MATRIX4_NV", # 0x8634 "GL_MATRIX5_NV", # 0x8635 "GL_MATRIX6_NV", # 0x8636 "GL_MATRIX7_NV", # 0x8637 "GL_CURRENT_MATRIX_STACK_DEPTH_ARB", # 0x8640 "GL_CURRENT_MATRIX_ARB", # 0x8641 "GL_VERTEX_PROGRAM_POINT_SIZE", # 0x8642 "GL_VERTEX_PROGRAM_TWO_SIDE", # 0x8643 "GL_PROGRAM_PARAMETER_NV", # 0x8644 "GL_VERTEX_ATTRIB_ARRAY_POINTER", # 0x8645 "GL_PROGRAM_TARGET_NV", # 0x8646 "GL_PROGRAM_RESIDENT_NV", # 0x8647 "GL_TRACK_MATRIX_NV", # 0x8648 "GL_TRACK_MATRIX_TRANSFORM_NV", # 0x8649 "GL_VERTEX_PROGRAM_BINDING_NV", # 0x864A "GL_PROGRAM_ERROR_POSITION_ARB", # 0x864B "GL_OFFSET_TEXTURE_RECTANGLE_NV", # 0x864C "GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV", # 0x864D "GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV", # 0x864E "GL_DEPTH_CLAMP_NV", # 0x864F "GL_VERTEX_ATTRIB_ARRAY0_NV", # 0x8650 "GL_VERTEX_ATTRIB_ARRAY1_NV", # 0x8651 "GL_VERTEX_ATTRIB_ARRAY2_NV", # 0x8652 "GL_VERTEX_ATTRIB_ARRAY3_NV", # 0x8653 "GL_VERTEX_ATTRIB_ARRAY4_NV", # 0x8654 "GL_VERTEX_ATTRIB_ARRAY5_NV", # 0x8655 "GL_VERTEX_ATTRIB_ARRAY6_NV", # 0x8656 "GL_VERTEX_ATTRIB_ARRAY7_NV", # 0x8657 "GL_VERTEX_ATTRIB_ARRAY8_NV", # 0x8658 "GL_VERTEX_ATTRIB_ARRAY9_NV", # 0x8659 "GL_VERTEX_ATTRIB_ARRAY10_NV", # 0x865A "GL_VERTEX_ATTRIB_ARRAY11_NV", # 0x865B "GL_VERTEX_ATTRIB_ARRAY12_NV", # 0x865C "GL_VERTEX_ATTRIB_ARRAY13_NV", # 0x865D "GL_VERTEX_ATTRIB_ARRAY14_NV", # 0x865E "GL_VERTEX_ATTRIB_ARRAY15_NV", # 0x865F "GL_MAP1_VERTEX_ATTRIB0_4_NV", # 0x8660 "GL_MAP1_VERTEX_ATTRIB1_4_NV", # 0x8661 "GL_MAP1_VERTEX_ATTRIB2_4_NV", # 0x8662 "GL_MAP1_VERTEX_ATTRIB3_4_NV", # 0x8663 "GL_MAP1_VERTEX_ATTRIB4_4_NV", # 0x8664 "GL_MAP1_VERTEX_ATTRIB5_4_NV", # 0x8665 "GL_MAP1_VERTEX_ATTRIB6_4_NV", # 0x8666 "GL_MAP1_VERTEX_ATTRIB7_4_NV", # 0x8667 "GL_MAP1_VERTEX_ATTRIB8_4_NV", # 0x8668 "GL_MAP1_VERTEX_ATTRIB9_4_NV", # 0x8669 "GL_MAP1_VERTEX_ATTRIB10_4_NV", # 0x866A "GL_MAP1_VERTEX_ATTRIB11_4_NV", # 0x866B "GL_MAP1_VERTEX_ATTRIB12_4_NV", # 0x866C "GL_MAP1_VERTEX_ATTRIB13_4_NV", # 0x866D "GL_MAP1_VERTEX_ATTRIB14_4_NV", # 0x866E "GL_MAP1_VERTEX_ATTRIB15_4_NV", # 0x866F "GL_MAP2_VERTEX_ATTRIB0_4_NV", # 0x8670 "GL_MAP2_VERTEX_ATTRIB1_4_NV", # 0x8671 "GL_MAP2_VERTEX_ATTRIB2_4_NV", # 0x8672 "GL_MAP2_VERTEX_ATTRIB3_4_NV", # 0x8673 "GL_MAP2_VERTEX_ATTRIB4_4_NV", # 0x8674 "GL_MAP2_VERTEX_ATTRIB5_4_NV", # 0x8675 "GL_MAP2_VERTEX_ATTRIB6_4_NV", # 0x8676 "GL_MAP2_VERTEX_ATTRIB7_4_NV", # 0x8677 "GL_MAP2_VERTEX_ATTRIB8_4_NV", # 0x8678 "GL_MAP2_VERTEX_ATTRIB9_4_NV", # 0x8679 "GL_MAP2_VERTEX_ATTRIB10_4_NV", # 0x867A "GL_MAP2_VERTEX_ATTRIB11_4_NV", # 0x867B "GL_MAP2_VERTEX_ATTRIB12_4_NV", # 0x867C "GL_MAP2_VERTEX_ATTRIB13_4_NV", # 0x867D "GL_MAP2_VERTEX_ATTRIB14_4_NV", # 0x867E "GL_MAP2_VERTEX_ATTRIB15_4_NV", # 0x867F "GL_TEXTURE_COMPRESSED_IMAGE_SIZE", # 0x86A0 "GL_TEXTURE_COMPRESSED", # 0x86A1 "GL_NUM_COMPRESSED_TEXTURE_FORMATS", # 0x86A2 "GL_COMPRESSED_TEXTURE_FORMATS", # 0x86A3 "GL_MAX_VERTEX_UNITS_ARB", # 0x86A4 "GL_ACTIVE_VERTEX_UNITS_ARB", # 0x86A5 "GL_WEIGHT_SUM_UNITY_ARB", # 0x86A6 "GL_VERTEX_BLEND_ARB", # 0x86A7 "GL_CURRENT_WEIGHT_ARB", # 0x86A8 "GL_WEIGHT_ARRAY_TYPE_ARB", # 0x86A9 "GL_WEIGHT_ARRAY_STRIDE_ARB", # 0x86AA "GL_WEIGHT_ARRAY_SIZE_ARB", # 0x86AB "GL_WEIGHT_ARRAY_POINTER_ARB", # 0x86AC "GL_WEIGHT_ARRAY_ARB", # 0x86AD "GL_DOT3_RGB", # 0x86AE "GL_DOT3_RGBA", # 0x86AF "GL_COMPRESSED_RGB_FXT1_3DFX", # 0x86B0 "GL_COMPRESSED_RGBA_FXT1_3DFX", # 0x86B1 "GL_MULTISAMPLE_3DFX", # 0x86B2 "GL_SAMPLE_BUFFERS_3DFX", # 0x86B3 "GL_SAMPLES_3DFX", # 0x86B4 "GL_EVAL_2D_NV", # 0x86C0 "GL_EVAL_TRIANGULAR_2D_NV", # 0x86C1 "GL_MAP_TESSELLATION_NV", # 0x86C2 "GL_MAP_ATTRIB_U_ORDER_NV", # 0x86C3 "GL_MAP_ATTRIB_V_ORDER_NV", # 0x86C4 "GL_EVAL_FRACTIONAL_TESSELLATION_NV",# 0x86C5 "GL_EVAL_VERTEX_ATTRIB0_NV", # 0x86C6 "GL_EVAL_VERTEX_ATTRIB1_NV", # 0x86C7 "GL_EVAL_VERTEX_ATTRIB2_NV", # 0x86C8 "GL_EVAL_VERTEX_ATTRIB3_NV", # 0x86C9 "GL_EVAL_VERTEX_ATTRIB4_NV", # 0x86CA "GL_EVAL_VERTEX_ATTRIB5_NV", # 0x86CB "GL_EVAL_VERTEX_ATTRIB6_NV", # 0x86CC "GL_EVAL_VERTEX_ATTRIB7_NV", # 0x86CD "GL_EVAL_VERTEX_ATTRIB8_NV", # 0x86CE "GL_EVAL_VERTEX_ATTRIB9_NV", # 0x86CF "GL_EVAL_VERTEX_ATTRIB10_NV", # 0x86D0 "GL_EVAL_VERTEX_ATTRIB11_NV", # 0x86D1 "GL_EVAL_VERTEX_ATTRIB12_NV", # 0x86D2 "GL_EVAL_VERTEX_ATTRIB13_NV", # 0x86D3 "GL_EVAL_VERTEX_ATTRIB14_NV", # 0x86D4 "GL_EVAL_VERTEX_ATTRIB15_NV", # 0x86D5 "GL_MAX_MAP_TESSELLATION_NV", # 0x86D6 "GL_MAX_RATIONAL_EVAL_ORDER_NV", # 0x86D7 "GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV", # 0x86D9 "GL_UNSIGNED_INT_S8_S8_8_8_NV", # 0x86DA "GL_UNSIGNED_INT_8_8_S8_S8_REV_NV", # 0x86DB "GL_DSDT_MAG_INTENSITY_NV", # 0x86DC "GL_SHADER_CONSISTENT_NV", # 0x86DD "GL_TEXTURE_SHADER_NV", # 0x86DE "GL_SHADER_OPERATION_NV", # 0x86DF "GL_CULL_MODES_NV", # 0x86E0 "GL_OFFSET_TEXTURE_MATRIX_NV", # 0x86E1 "GL_OFFSET_TEXTURE_SCALE_NV", # 0x86E2 "GL_OFFSET_TEXTURE_BIAS_NV", # 0x86E3 "GL_PREVIOUS_TEXTURE_INPUT_NV", # 0x86E4 "GL_CONST_EYE_NV", # 0x86E5 "GL_PASS_THROUGH_NV", # 0x86E6 "GL_CULL_FRAGMENT_NV", # 0x86E7 "GL_OFFSET_TEXTURE_2D_NV", # 0x86E8 "GL_DEPENDENT_AR_TEXTURE_2D_NV", # 0x86E9 "GL_DEPENDENT_GB_TEXTURE_2D_NV", # 0x86EA "GL_DOT_PRODUCT_NV", # 0x86EC "GL_DOT_PRODUCT_DEPTH_REPLACE_NV", # 0x86ED "GL_DOT_PRODUCT_TEXTURE_2D_NV", # 0x86EE "GL_DOT_PRODUCT_TEXTURE_3D_NV", # 0x86EF "GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV",# 0x86F0 "GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV",# 0x86F1 "GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV",# 0x86F2 "GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV", # 0x86F3 "GL_HILO_NV", # 0x86F4 "GL_DSDT_NV", # 0x86F5 "GL_DSDT_MAG_NV", # 0x86F6 "GL_DSDT_MAG_VIB_NV", # 0x86F7 "GL_HILO16_NV", # 0x86F8 "GL_SIGNED_HILO_NV", # 0x86F9 "GL_SIGNED_HILO16_NV", # 0x86FA "GL_SIGNED_RGBA_NV", # 0x86FB "GL_SIGNED_RGBA8_NV", # 0x86FC "GL_SIGNED_RGB_NV", # 0x86FE "GL_SIGNED_RGB8_NV", # 0x86FF "GL_SIGNED_LUMINANCE_NV", # 0x8701 "GL_SIGNED_LUMINANCE8_NV", # 0x8702 "GL_SIGNED_LUMINANCE_ALPHA_NV", # 0x8703 "GL_SIGNED_LUMINANCE8_ALPHA8_NV", # 0x8704 "GL_SIGNED_ALPHA_NV", # 0x8705 "GL_SIGNED_ALPHA8_NV", # 0x8706 "GL_SIGNED_INTENSITY_NV", # 0x8707 "GL_SIGNED_INTENSITY8_NV", # 0x8708 "GL_DSDT8_NV", # 0x8709 "GL_DSDT8_MAG8_NV", # 0x870A "GL_DSDT8_MAG8_INTENSITY8_NV", # 0x870B "GL_SIGNED_RGB_UNSIGNED_ALPHA_NV", # 0x870C "GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV", # 0x870D "GL_HI_SCALE_NV", # 0x870E "GL_LO_SCALE_NV", # 0x870F "GL_DS_SCALE_NV", # 0x8710 "GL_DT_SCALE_NV", # 0x8711 "GL_MAGNITUDE_SCALE_NV", # 0x8712 "GL_VIBRANCE_SCALE_NV", # 0x8713 "GL_HI_BIAS_NV", # 0x8714 "GL_LO_BIAS_NV", # 0x8715 "GL_DS_BIAS_NV", # 0x8716 "GL_DT_BIAS_NV", # 0x8717 "GL_MAGNITUDE_BIAS_NV", # 0x8718 "GL_VIBRANCE_BIAS_NV", # 0x8719 "GL_TEXTURE_BORDER_VALUES_NV", # 0x871A "GL_TEXTURE_HI_SIZE_NV", # 0x871B "GL_TEXTURE_LO_SIZE_NV", # 0x871C "GL_TEXTURE_DS_SIZE_NV", # 0x871D "GL_TEXTURE_DT_SIZE_NV", # 0x871E "GL_TEXTURE_MAG_SIZE_NV", # 0x871F "GL_MODELVIEW2_ARB", # 0x8722 "GL_MODELVIEW3_ARB", # 0x8723 "GL_MODELVIEW4_ARB", # 0x8724 "GL_MODELVIEW5_ARB", # 0x8725 "GL_MODELVIEW6_ARB", # 0x8726 "GL_MODELVIEW7_ARB", # 0x8727 "GL_MODELVIEW8_ARB", # 0x8728 "GL_MODELVIEW9_ARB", # 0x8729 "GL_MODELVIEW10_ARB", # 0x872A "GL_MODELVIEW11_ARB", # 0x872B "GL_MODELVIEW12_ARB", # 0x872C "GL_MODELVIEW13_ARB", # 0x872D "GL_MODELVIEW14_ARB", # 0x872E "GL_MODELVIEW15_ARB", # 0x872F "GL_MODELVIEW16_ARB", # 0x8730 "GL_MODELVIEW17_ARB", # 0x8731 "GL_MODELVIEW18_ARB", # 0x8732 "GL_MODELVIEW19_ARB", # 0x8733 "GL_MODELVIEW20_ARB", # 0x8734 "GL_MODELVIEW21_ARB", # 0x8735 "GL_MODELVIEW22_ARB", # 0x8736 "GL_MODELVIEW23_ARB", # 0x8737 "GL_MODELVIEW24_ARB", # 0x8738 "GL_MODELVIEW25_ARB", # 0x8739 "GL_MODELVIEW26_ARB", # 0x873A "GL_MODELVIEW27_ARB", # 0x873B "GL_MODELVIEW28_ARB", # 0x873C "GL_MODELVIEW29_ARB", # 0x873D "GL_MODELVIEW30_ARB", # 0x873E "GL_MODELVIEW31_ARB", # 0x873F "GL_DOT3_RGB_EXT", # 0x8740 "GL_DOT3_RGBA_EXT", # 0x8741 "GL_MIRROR_CLAMP_ATI", # 0x8742 "GL_MIRROR_CLAMP_TO_EDGE_ATI", # 0x8743 "GL_MODULATE_ADD_ATI", # 0x8744 "GL_MODULATE_SIGNED_ADD_ATI", # 0x8745 "GL_MODULATE_SUBTRACT_ATI", # 0x8746 "GL_YCBCR_MESA", # 0x8757 "GL_PACK_INVERT_MESA", # 0x8758 "GL_TEXTURE_1D_STACK_MESAX", # 0x8759 "GL_TEXTURE_2D_STACK_MESAX", # 0x875A "GL_PROXY_TEXTURE_1D_STACK_MESAX", # 0x875B "GL_PROXY_TEXTURE_2D_STACK_MESAX", # 0x875C "GL_TEXTURE_1D_STACK_BINDING_MESAX", # 0x875D "GL_TEXTURE_2D_STACK_BINDING_MESAX", # 0x875E "GL_STATIC_ATI", # 0x8760 "GL_DYNAMIC_ATI", # 0x8761 "GL_PRESERVE_ATI", # 0x8762 "GL_DISCARD_ATI", # 0x8763 "GL_BUFFER_SIZE", # 0x8764 "GL_BUFFER_USAGE", # 0x8765 "GL_ARRAY_OBJECT_BUFFER_ATI", # 0x8766 "GL_ARRAY_OBJECT_OFFSET_ATI", # 0x8767 "GL_ELEMENT_ARRAY_ATI", # 0x8768 "GL_ELEMENT_ARRAY_TYPE_ATI", # 0x8769 "GL_ELEMENT_ARRAY_POINTER_ATI", # 0x876A "GL_MAX_VERTEX_STREAMS_ATI", # 0x876B "GL_VERTEX_STREAM0_ATI", # 0x876C "GL_VERTEX_STREAM1_ATI", # 0x876D "GL_VERTEX_STREAM2_ATI", # 0x876E "GL_VERTEX_STREAM3_ATI", # 0x876F "GL_VERTEX_STREAM4_ATI", # 0x8770 "GL_VERTEX_STREAM5_ATI", # 0x8771 "GL_VERTEX_STREAM6_ATI", # 0x8772 "GL_VERTEX_STREAM7_ATI", # 0x8773 "GL_VERTEX_SOURCE_ATI", # 0x8774 "GL_BUMP_ROT_MATRIX_ATI", # 0x8775 "GL_BUMP_ROT_MATRIX_SIZE_ATI", # 0x8776 "GL_BUMP_NUM_TEX_UNITS_ATI", # 0x8777 "GL_BUMP_TEX_UNITS_ATI", # 0x8778 "GL_DUDV_ATI", # 0x8779 "GL_DU8DV8_ATI", # 0x877A "GL_BUMP_ENVMAP_ATI", # 0x877B "GL_BUMP_TARGET_ATI", # 0x877C "GL_VERTEX_SHADER_EXT", # 0x8780 "GL_VERTEX_SHADER_BINDING_EXT", # 0x8781 "GL_OP_INDEX_EXT", # 0x8782 "GL_OP_NEGATE_EXT", # 0x8783 "GL_OP_DOT3_EXT", # 0x8784 "GL_OP_DOT4_EXT", # 0x8785 "GL_OP_MUL_EXT", # 0x8786 "GL_OP_ADD_EXT", # 0x8787 "GL_OP_MADD_EXT", # 0x8788 "GL_OP_FRAC_EXT", # 0x8789 "GL_OP_MAX_EXT", # 0x878A "GL_OP_MIN_EXT", # 0x878B "GL_OP_SET_GE_EXT", # 0x878C "GL_OP_SET_LT_EXT", # 0x878D "GL_OP_CLAMP_EXT", # 0x878E "GL_OP_FLOOR_EXT", # 0x878F "GL_OP_ROUND_EXT", # 0x8790 "GL_OP_EXP_BASE_2_EXT", # 0x8791 "GL_OP_LOG_BASE_2_EXT", # 0x8792 "GL_OP_POWER_EXT", # 0x8793 "GL_OP_RECIP_EXT", # 0x8794 "GL_OP_RECIP_SQRT_EXT", # 0x8795 "GL_OP_SUB_EXT", # 0x8796 "GL_OP_CROSS_PRODUCT_EXT", # 0x8797 "GL_OP_MULTIPLY_MATRIX_EXT", # 0x8798 "GL_OP_MOV_EXT", # 0x8799 "GL_OUTPUT_VERTEX_EXT", # 0x879A "GL_OUTPUT_COLOR0_EXT", # 0x879B "GL_OUTPUT_COLOR1_EXT", # 0x879C "GL_OUTPUT_TEXTURE_COORD0_EXT", # 0x879D "GL_OUTPUT_TEXTURE_COORD1_EXT", # 0x879E "GL_OUTPUT_TEXTURE_COORD2_EXT", # 0x879F "GL_OUTPUT_TEXTURE_COORD3_EXT", # 0x87A0 "GL_OUTPUT_TEXTURE_COORD4_EXT", # 0x87A1 "GL_OUTPUT_TEXTURE_COORD5_EXT", # 0x87A2 "GL_OUTPUT_TEXTURE_COORD6_EXT", # 0x87A3 "GL_OUTPUT_TEXTURE_COORD7_EXT", # 0x87A4 "GL_OUTPUT_TEXTURE_COORD8_EXT", # 0x87A5 "GL_OUTPUT_TEXTURE_COORD9_EXT", # 0x87A6 "GL_OUTPUT_TEXTURE_COORD10_EXT", # 0x87A7 "GL_OUTPUT_TEXTURE_COORD11_EXT", # 0x87A8 "GL_OUTPUT_TEXTURE_COORD12_EXT", # 0x87A9 "GL_OUTPUT_TEXTURE_COORD13_EXT", # 0x87AA "GL_OUTPUT_TEXTURE_COORD14_EXT", # 0x87AB "GL_OUTPUT_TEXTURE_COORD15_EXT", # 0x87AC "GL_OUTPUT_TEXTURE_COORD16_EXT", # 0x87AD "GL_OUTPUT_TEXTURE_COORD17_EXT", # 0x87AE "GL_OUTPUT_TEXTURE_COORD18_EXT", # 0x87AF "GL_OUTPUT_TEXTURE_COORD19_EXT", # 0x87B0 "GL_OUTPUT_TEXTURE_COORD20_EXT", # 0x87B1 "GL_OUTPUT_TEXTURE_COORD21_EXT", # 0x87B2 "GL_OUTPUT_TEXTURE_COORD22_EXT", # 0x87B3 "GL_OUTPUT_TEXTURE_COORD23_EXT", # 0x87B4 "GL_OUTPUT_TEXTURE_COORD24_EXT", # 0x87B5 "GL_OUTPUT_TEXTURE_COORD25_EXT", # 0x87B6 "GL_OUTPUT_TEXTURE_COORD26_EXT", # 0x87B7 "GL_OUTPUT_TEXTURE_COORD27_EXT", # 0x87B8 "GL_OUTPUT_TEXTURE_COORD28_EXT", # 0x87B9 "GL_OUTPUT_TEXTURE_COORD29_EXT", # 0x87BA "GL_OUTPUT_TEXTURE_COORD30_EXT", # 0x87BB "GL_OUTPUT_TEXTURE_COORD31_EXT", # 0x87BC "GL_OUTPUT_FOG_EXT", # 0x87BD "GL_SCALAR_EXT", # 0x87BE "GL_VECTOR_EXT", # 0x87BF "GL_MATRIX_EXT", # 0x87C0 "GL_VARIANT_EXT", # 0x87C1 "GL_INVARIANT_EXT", # 0x87C2 "GL_LOCAL_CONSTANT_EXT", # 0x87C3 "GL_LOCAL_EXT", # 0x87C4 "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT", # 0x87C5 "GL_MAX_VERTEX_SHADER_VARIANTS_EXT", # 0x87C6 "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT", # 0x87C7 "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", # 0x87C8 "GL_MAX_VERTEX_SHADER_LOCALS_EXT", # 0x87C9 "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT", # 0x87CA "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT", # 0x87CB "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", # 0x87CC "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT", # 0x87CD "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT", # 0x87CE "GL_VERTEX_SHADER_INSTRUCTIONS_EXT", # 0x87CF "GL_VERTEX_SHADER_VARIANTS_EXT", # 0x87D0 "GL_VERTEX_SHADER_INVARIANTS_EXT", # 0x87D1 "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", # 0x87D2 "GL_VERTEX_SHADER_LOCALS_EXT", # 0x87D3 "GL_VERTEX_SHADER_OPTIMIZED_EXT", # 0x87D4 "GL_X_EXT", # 0x87D5 "GL_Y_EXT", # 0x87D6 "GL_Z_EXT", # 0x87D7 "GL_W_EXT", # 0x87D8 "GL_NEGATIVE_X_EXT", # 0x87D9 "GL_NEGATIVE_Y_EXT", # 0x87DA "GL_NEGATIVE_Z_EXT", # 0x87DB "GL_NEGATIVE_W_EXT", # 0x87DC "GL_ZERO_EXT", # 0x87DD "GL_ONE_EXT", # 0x87DE "GL_NEGATIVE_ONE_EXT", # 0x87DF "GL_NORMALIZED_RANGE_EXT", # 0x87E0 "GL_FULL_RANGE_EXT", # 0x87E1 "GL_CURRENT_VERTEX_EXT", # 0x87E2 "GL_MVP_MATRIX_EXT", # 0x87E3 "GL_VARIANT_VALUE_EXT", # 0x87E4 "GL_VARIANT_DATATYPE_EXT", # 0x87E5 "GL_VARIANT_ARRAY_STRIDE_EXT", # 0x87E6 "GL_VARIANT_ARRAY_TYPE_EXT", # 0x87E7 "GL_VARIANT_ARRAY_EXT", # 0x87E8 "GL_VARIANT_ARRAY_POINTER_EXT", # 0x87E9 "GL_INVARIANT_VALUE_EXT", # 0x87EA "GL_INVARIANT_DATATYPE_EXT", # 0x87EB "GL_LOCAL_CONSTANT_VALUE_EXT", # 0x87EC "GL_LOCAL_CONSTANT_DATATYPE_EXT", # 0x87ED "GL_PN_TRIANGLES_ATI", # 0x87F0 "GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI", # 0x87F1 "GL_PN_TRIANGLES_POINT_MODE_ATI", # 0x87F2 "GL_PN_TRIANGLES_NORMAL_MODE_ATI", # 0x87F3 "GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI", # 0x87F4 "GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI", # 0x87F5 "GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI", # 0x87F6 "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI", # 0x87F7 "GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI", # 0x87F8 "GL_VBO_FREE_MEMORY_ATI", # 0x87FB "GL_TEXTURE_FREE_MEMORY_ATI", # 0x87FC "GL_RENDERBUFFER_FREE_MEMORY_ATI", # 0x87FD "GL_STENCIL_BACK_FUNC", # 0x8800 "GL_STENCIL_BACK_FAIL", # 0x8801 "GL_STENCIL_BACK_PASS_DEPTH_FAIL", # 0x8802 "GL_STENCIL_BACK_PASS_DEPTH_PASS", # 0x8803 "GL_FRAGMENT_PROGRAM_ARB", # 0x8804 "GL_PROGRAM_ALU_INSTRUCTIONS_ARB", # 0x8805 "GL_PROGRAM_TEX_INSTRUCTIONS_ARB", # 0x8806 "GL_PROGRAM_TEX_INDIRECTIONS_ARB", # 0x8807 "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB", # 0x8808 "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB", # 0x8809 "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB", # 0x880A "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB", # 0x880B "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB", # 0x880C "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB", # 0x880D "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB", # 0x880E "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB", # 0x880F "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB", # 0x8810 "GL_RGBA32F", # 0x8814 "GL_RGB32F", # 0x8815 "GL_ALPHA32F_ARB", # 0x8816 "GL_INTENSITY32F_ARB", # 0x8817 "GL_LUMINANCE32F_ARB", # 0x8818 "GL_LUMINANCE_ALPHA32F_ARB", # 0x8819 "GL_RGBA16F", # 0x881A "GL_RGB16F", # 0x881B "GL_ALPHA16F_ARB", # 0x881C "GL_INTENSITY16F_ARB", # 0x881D "GL_LUMINANCE16F_ARB", # 0x881E "GL_LUMINANCE_ALPHA16F_ARB", # 0x881F "GL_RGBA_FLOAT_MODE_ARB", # 0x8820 "GL_MAX_DRAW_BUFFERS", # 0x8824 "GL_DRAW_BUFFER0", # 0x8825 "GL_DRAW_BUFFER1", # 0x8826 "GL_DRAW_BUFFER2", # 0x8827 "GL_DRAW_BUFFER3", # 0x8828 "GL_DRAW_BUFFER4", # 0x8829 "GL_DRAW_BUFFER5", # 0x882A "GL_DRAW_BUFFER6", # 0x882B "GL_DRAW_BUFFER7", # 0x882C "GL_DRAW_BUFFER8", # 0x882D "GL_DRAW_BUFFER9", # 0x882E "GL_DRAW_BUFFER10", # 0x882F "GL_DRAW_BUFFER11", # 0x8830 "GL_DRAW_BUFFER12", # 0x8831 "GL_DRAW_BUFFER13", # 0x8832 "GL_DRAW_BUFFER14", # 0x8833 "GL_DRAW_BUFFER15", # 0x8834 "GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI",# 0x8835 "GL_BLEND_EQUATION_ALPHA", # 0x883D "GL_MATRIX_PALETTE_ARB", # 0x8840 "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB", # 0x8841 "GL_MAX_PALETTE_MATRICES_ARB", # 0x8842 "GL_CURRENT_PALETTE_MATRIX_ARB", # 0x8843 "GL_MATRIX_INDEX_ARRAY_ARB", # 0x8844 "GL_CURRENT_MATRIX_INDEX_ARB", # 0x8845 "GL_MATRIX_INDEX_ARRAY_SIZE_ARB", # 0x8846 "GL_MATRIX_INDEX_ARRAY_TYPE_ARB", # 0x8847 "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB", # 0x8848 "GL_MATRIX_INDEX_ARRAY_POINTER_ARB", # 0x8849 "GL_TEXTURE_DEPTH_SIZE", # 0x884A "GL_DEPTH_TEXTURE_MODE", # 0x884B "GL_TEXTURE_COMPARE_MODE", # 0x884C "GL_TEXTURE_COMPARE_FUNC", # 0x884D "GL_COMPARE_REF_TO_TEXTURE", # 0x884E "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV",# 0x8850 "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV", # 0x8851 "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV", # 0x8852 "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV", # 0x8853 "GL_OFFSET_HILO_TEXTURE_2D_NV", # 0x8854 "GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV", # 0x8855 "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV", # 0x8856 "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV", # 0x8857 "GL_DEPENDENT_HILO_TEXTURE_2D_NV", # 0x8858 "GL_DEPENDENT_RGB_TEXTURE_3D_NV", # 0x8859 "GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV", # 0x885A "GL_DOT_PRODUCT_PASS_THROUGH_NV", # 0x885B "GL_DOT_PRODUCT_TEXTURE_1D_NV", # 0x885C "GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV", # 0x885D "GL_HILO8_NV", # 0x885E "GL_SIGNED_HILO8_NV", # 0x885F "GL_FORCE_BLUE_TO_ONE_NV", # 0x8860 "GL_POINT_SPRITE", # 0x8861 "GL_COORD_REPLACE", # 0x8862 "GL_POINT_SPRITE_R_MODE_NV", # 0x8863 "GL_QUERY_COUNTER_BITS", # 0x8864 "GL_CURRENT_QUERY", # 0x8865 "GL_QUERY_RESULT", # 0x8866 "GL_QUERY_RESULT_AVAILABLE", # 0x8867 "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV", # 0x8868 "GL_MAX_VERTEX_ATTRIBS", # 0x8869 "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED", # 0x886A "GL_DEPTH_STENCIL_TO_RGBA_NV", # 0x886E "GL_DEPTH_STENCIL_TO_BGRA_NV", # 0x886F "GL_FRAGMENT_PROGRAM_NV", # 0x8870 "GL_MAX_TEXTURE_COORDS", # 0x8871 "GL_MAX_TEXTURE_IMAGE_UNITS", # 0x8872 "GL_FRAGMENT_PROGRAM_BINDING_NV", # 0x8873 "GL_PROGRAM_ERROR_STRING_ARB", # 0x8874 "GL_PROGRAM_FORMAT_ASCII_ARB", # 0x8875 "GL_PROGRAM_FORMAT_ARB", # 0x8876 "GL_WRITE_PIXEL_DATA_RANGE_NV", # 0x8878 "GL_READ_PIXEL_DATA_RANGE_NV", # 0x8879 "GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV", # 0x887A "GL_READ_PIXEL_DATA_RANGE_LENGTH_NV",# 0x887B "GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV", # 0x887C "GL_READ_PIXEL_DATA_RANGE_POINTER_NV", # 0x887D "GL_FLOAT_R_NV", # 0x8880 "GL_FLOAT_RG_NV", # 0x8881 "GL_FLOAT_RGB_NV", # 0x8882 "GL_FLOAT_RGBA_NV", # 0x8883 "GL_FLOAT_R16_NV", # 0x8884 "GL_FLOAT_R32_NV", # 0x8885 "GL_FLOAT_RG16_NV", # 0x8886 "GL_FLOAT_RG32_NV", # 0x8887 "GL_FLOAT_RGB16_NV", # 0x8888 "GL_FLOAT_RGB32_NV", # 0x8889 "GL_FLOAT_RGBA16_NV", # 0x888A "GL_FLOAT_RGBA32_NV", # 0x888B "GL_TEXTURE_FLOAT_COMPONENTS_NV", # 0x888C "GL_FLOAT_CLEAR_COLOR_VALUE_NV", # 0x888D "GL_FLOAT_RGBA_MODE_NV", # 0x888E "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV", # 0x888F "GL_DEPTH_BOUNDS_TEST_EXT", # 0x8890 "GL_DEPTH_BOUNDS_EXT", # 0x8891 "GL_ARRAY_BUFFER", # 0x8892 "GL_ELEMENT_ARRAY_BUFFER", # 0x8893 "GL_ARRAY_BUFFER_BINDING", # 0x8894 "GL_ELEMENT_ARRAY_BUFFER_BINDING", # 0x8895 "GL_VERTEX_ARRAY_BUFFER_BINDING", # 0x8896 "GL_NORMAL_ARRAY_BUFFER_BINDING", # 0x8897 "GL_COLOR_ARRAY_BUFFER_BINDING", # 0x8898 "GL_INDEX_ARRAY_BUFFER_BINDING", # 0x8899 "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING", # 0x889A "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING", # 0x889B "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING", # 0x889C "GL_FOG_COORD_ARRAY_BUFFER_BINDING", # 0x889D "GL_WEIGHT_ARRAY_BUFFER_BINDING", # 0x889E "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", # 0x889F "GL_PROGRAM_INSTRUCTIONS_ARB", # 0x88A0 "GL_MAX_PROGRAM_INSTRUCTIONS_ARB", # 0x88A1 "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB",# 0x88A2 "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB", # 0x88A3 "GL_PROGRAM_TEMPORARIES_ARB", # 0x88A4 "GL_MAX_PROGRAM_TEMPORARIES_ARB", # 0x88A5 "GL_PROGRAM_NATIVE_TEMPORARIES_ARB", # 0x88A6 "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB", # 0x88A7 "GL_PROGRAM_PARAMETERS_ARB", # 0x88A8 "GL_MAX_PROGRAM_PARAMETERS_ARB", # 0x88A9 "GL_PROGRAM_NATIVE_PARAMETERS_ARB", # 0x88AA "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB", # 0x88AB "GL_PROGRAM_ATTRIBS_ARB", # 0x88AC "GL_MAX_PROGRAM_ATTRIBS_ARB", # 0x88AD "GL_PROGRAM_NATIVE_ATTRIBS_ARB", # 0x88AE "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB", # 0x88AF "GL_PROGRAM_ADDRESS_REGISTERS_ARB", # 0x88B0 "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB", # 0x88B1 "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB", # 0x88B2 "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB", # 0x88B3 "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB", # 0x88B4 "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB", # 0x88B5 "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB",# 0x88B6 "GL_TRANSPOSE_CURRENT_MATRIX_ARB", # 0x88B7 "GL_READ_ONLY", # 0x88B8 "GL_WRITE_ONLY", # 0x88B9 "GL_READ_WRITE", # 0x88BA "GL_BUFFER_ACCESS", # 0x88BB "GL_BUFFER_MAPPED", # 0x88BC "GL_BUFFER_MAP_POINTER", # 0x88BD "GL_TIME_ELAPSED_EXT", # 0x88BF "GL_MATRIX0_ARB", # 0x88C0 "GL_MATRIX1_ARB", # 0x88C1 "GL_MATRIX2_ARB", # 0x88C2 "GL_MATRIX3_ARB", # 0x88C3 "GL_MATRIX4_ARB", # 0x88C4 "GL_MATRIX5_ARB", # 0x88C5 "GL_MATRIX6_ARB", # 0x88C6 "GL_MATRIX7_ARB", # 0x88C7 "GL_MATRIX8_ARB", # 0x88C8 "GL_MATRIX9_ARB", # 0x88C9 "GL_MATRIX10_ARB", # 0x88CA "GL_MATRIX11_ARB", # 0x88CB "GL_MATRIX12_ARB", # 0x88CC "GL_MATRIX13_ARB", # 0x88CD "GL_MATRIX14_ARB", # 0x88CE "GL_MATRIX15_ARB", # 0x88CF "GL_MATRIX16_ARB", # 0x88D0 "GL_MATRIX17_ARB", # 0x88D1 "GL_MATRIX18_ARB", # 0x88D2 "GL_MATRIX19_ARB", # 0x88D3 "GL_MATRIX20_ARB", # 0x88D4 "GL_MATRIX21_ARB", # 0x88D5 "GL_MATRIX22_ARB", # 0x88D6 "GL_MATRIX23_ARB", # 0x88D7 "GL_MATRIX24_ARB", # 0x88D8 "GL_MATRIX25_ARB", # 0x88D9 "GL_MATRIX26_ARB", # 0x88DA "GL_MATRIX27_ARB", # 0x88DB "GL_MATRIX28_ARB", # 0x88DC "GL_MATRIX29_ARB", # 0x88DD "GL_MATRIX30_ARB", # 0x88DE "GL_MATRIX31_ARB", # 0x88DF "GL_STREAM_DRAW", # 0x88E0 "GL_STREAM_READ", # 0x88E1 "GL_STREAM_COPY", # 0x88E2 "GL_STATIC_DRAW", # 0x88E4 "GL_STATIC_READ", # 0x88E5 "GL_STATIC_COPY", # 0x88E6 "GL_DYNAMIC_DRAW", # 0x88E8 "GL_DYNAMIC_READ", # 0x88E9 "GL_DYNAMIC_COPY", # 0x88EA "GL_PIXEL_PACK_BUFFER", # 0x88EB "GL_PIXEL_UNPACK_BUFFER", # 0x88EC "GL_PIXEL_PACK_BUFFER_BINDING", # 0x88ED "GL_PIXEL_UNPACK_BUFFER_BINDING", # 0x88EF "GL_DEPTH24_STENCIL8", # 0x88F0 "GL_TEXTURE_STENCIL_SIZE", # 0x88F1 "GL_STENCIL_TAG_BITS_EXT", # 0x88F2 "GL_STENCIL_CLEAR_TAG_VALUE_EXT", # 0x88F3 "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV", # 0x88F4 "GL_MAX_PROGRAM_CALL_DEPTH_NV", # 0x88F5 "GL_MAX_PROGRAM_IF_DEPTH_NV", # 0x88F6 "GL_MAX_PROGRAM_LOOP_DEPTH_NV", # 0x88F7 "GL_MAX_PROGRAM_LOOP_COUNT_NV", # 0x88F8 "GL_VERTEX_ATTRIB_ARRAY_INTEGER", # 0x88FD "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB",# 0x88FE "GL_MAX_ARRAY_TEXTURE_LAYERS", # 0x88FF "GL_MIN_PROGRAM_TEXEL_OFFSET", # 0x8904 "GL_MAX_PROGRAM_TEXEL_OFFSET", # 0x8905 "GL_PROGRAM_ATTRIB_COMPONENTS_NV", # 0x8906 "GL_PROGRAM_RESULT_COMPONENTS_NV", # 0x8907 "GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV", # 0x8908 "GL_MAX_PROGRAM_RESULT_COMPONENTS_NV", # 0x8909 "GL_STENCIL_TEST_TWO_SIDE_EXT", # 0x8910 "GL_ACTIVE_STENCIL_FACE_EXT", # 0x8911 "GL_MIRROR_CLAMP_TO_BORDER_EXT", # 0x8912 "GL_SAMPLES_PASSED", # 0x8914 "GL_CLAMP_VERTEX_COLOR", # 0x891A "GL_CLAMP_FRAGMENT_COLOR", # 0x891B "GL_CLAMP_READ_COLOR", # 0x891C "GL_FIXED_ONLY", # 0x891D "GL_FRAGMENT_SHADER_ATI", # 0x8920 "GL_REG_0_ATI", # 0x8921 "GL_REG_1_ATI", # 0x8922 "GL_REG_2_ATI", # 0x8923 "GL_REG_3_ATI", # 0x8924 "GL_REG_4_ATI", # 0x8925 "GL_REG_5_ATI", # 0x8926 "GL_REG_6_ATI", # 0x8927 "GL_REG_7_ATI", # 0x8928 "GL_REG_8_ATI", # 0x8929 "GL_REG_9_ATI", # 0x892A "GL_REG_10_ATI", # 0x892B "GL_REG_11_ATI", # 0x892C "GL_REG_12_ATI", # 0x892D "GL_REG_13_ATI", # 0x892E "GL_REG_14_ATI", # 0x892F "GL_REG_15_ATI", # 0x8930 "GL_REG_16_ATI", # 0x8931 "GL_REG_17_ATI", # 0x8932 "GL_REG_18_ATI", # 0x8933 "GL_REG_19_ATI", # 0x8934 "GL_REG_20_ATI", # 0x8935 "GL_REG_21_ATI", # 0x8936 "GL_REG_22_ATI", # 0x8937 "GL_REG_23_ATI", # 0x8938 "GL_REG_24_ATI", # 0x8939 "GL_REG_25_ATI", # 0x893A "GL_REG_26_ATI", # 0x893B "GL_REG_27_ATI", # 0x893C "GL_REG_28_ATI", # 0x893D "GL_REG_29_ATI", # 0x893E "GL_REG_30_ATI", # 0x893F "GL_REG_31_ATI", # 0x8940 "GL_CON_0_ATI", # 0x8941 "GL_CON_1_ATI", # 0x8942 "GL_CON_2_ATI", # 0x8943 "GL_CON_3_ATI", # 0x8944 "GL_CON_4_ATI", # 0x8945 "GL_CON_5_ATI", # 0x8946 "GL_CON_6_ATI", # 0x8947 "GL_CON_7_ATI", # 0x8948 "GL_CON_8_ATI", # 0x8949 "GL_CON_9_ATI", # 0x894A "GL_CON_10_ATI", # 0x894B "GL_CON_11_ATI", # 0x894C "GL_CON_12_ATI", # 0x894D "GL_CON_13_ATI", # 0x894E "GL_CON_14_ATI", # 0x894F "GL_CON_15_ATI", # 0x8950 "GL_CON_16_ATI", # 0x8951 "GL_CON_17_ATI", # 0x8952 "GL_CON_18_ATI", # 0x8953 "GL_CON_19_ATI", # 0x8954 "GL_CON_20_ATI", # 0x8955 "GL_CON_21_ATI", # 0x8956 "GL_CON_22_ATI", # 0x8957 "GL_CON_23_ATI", # 0x8958 "GL_CON_24_ATI", # 0x8959 "GL_CON_25_ATI", # 0x895A "GL_CON_26_ATI", # 0x895B "GL_CON_27_ATI", # 0x895C "GL_CON_28_ATI", # 0x895D "GL_CON_29_ATI", # 0x895E "GL_CON_30_ATI", # 0x895F "GL_CON_31_ATI", # 0x8960 "GL_MOV_ATI", # 0x8961 "GL_ADD_ATI", # 0x8963 "GL_MUL_ATI", # 0x8964 "GL_SUB_ATI", # 0x8965 "GL_DOT3_ATI", # 0x8966 "GL_DOT4_ATI", # 0x8967 "GL_MAD_ATI", # 0x8968 "GL_LERP_ATI", # 0x8969 "GL_CND_ATI", # 0x896A "GL_CND0_ATI", # 0x896B "GL_DOT2_ADD_ATI", # 0x896C "GL_SECONDARY_INTERPOLATOR_ATI", # 0x896D "GL_NUM_FRAGMENT_REGISTERS_ATI", # 0x896E "GL_NUM_FRAGMENT_CONSTANTS_ATI", # 0x896F "GL_NUM_PASSES_ATI", # 0x8970 "GL_NUM_INSTRUCTIONS_PER_PASS_ATI", # 0x8971 "GL_NUM_INSTRUCTIONS_TOTAL_ATI", # 0x8972 "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", # 0x8973 "GL_NUM_LOOPBACK_COMPONENTS_ATI", # 0x8974 "GL_COLOR_ALPHA_PAIRING_ATI", # 0x8975 "GL_SWIZZLE_STR_ATI", # 0x8976 "GL_SWIZZLE_STQ_ATI", # 0x8977 "GL_SWIZZLE_STR_DR_ATI", # 0x8978 "GL_SWIZZLE_STQ_DQ_ATI", # 0x8979 "GL_SWIZZLE_STRQ_ATI", # 0x897A "GL_SWIZZLE_STRQ_DQ_ATI", # 0x897B "GL_INTERLACE_OML", # 0x8980 "GL_INTERLACE_READ_OML", # 0x8981 "GL_FORMAT_SUBSAMPLE_24_24_OML", # 0x8982 "GL_FORMAT_SUBSAMPLE_244_244_OML", # 0x8983 "GL_PACK_RESAMPLE_OML", # 0x8984 "GL_UNPACK_RESAMPLE_OML", # 0x8985 "GL_RESAMPLE_REPLICATE_OML", # 0x8986 "GL_RESAMPLE_ZERO_FILL_OML", # 0x8987 "GL_RESAMPLE_AVERAGE_OML", # 0x8988 "GL_RESAMPLE_DECIMATE_OML", # 0x8989 "GL_DRAW_PIXELS_APPLE", # 0x8A0A "GL_FENCE_APPLE", # 0x8A0B "GL_UNIFORM_BUFFER", # 0x8A11 "GL_BUFFER_SERIALIZED_MODIFY_APPLE", # 0x8A12 "GL_BUFFER_FLUSHING_UNMAP_APPLE", # 0x8A13 "GL_UNIFORM_BUFFER_BINDING", # 0x8A28 "GL_UNIFORM_BUFFER_START", # 0x8A29 "GL_UNIFORM_BUFFER_SIZE", # 0x8A2A "GL_MAX_VERTEX_UNIFORM_BLOCKS", # 0x8A2B "GL_MAX_GEOMETRY_UNIFORM_BLOCKS", # 0x8A2C "GL_MAX_FRAGMENT_UNIFORM_BLOCKS", # 0x8A2D "GL_MAX_COMBINED_UNIFORM_BLOCKS", # 0x8A2E "GL_MAX_UNIFORM_BUFFER_BINDINGS", # 0x8A2F "GL_MAX_UNIFORM_BLOCK_SIZE", # 0x8A30 "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS", # 0x8A31 "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", # 0x8A32 "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS", # 0x8A33 "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT",# 0x8A34 "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH", # 0x8A35 "GL_ACTIVE_UNIFORM_BLOCKS", # 0x8A36 "GL_UNIFORM_TYPE", # 0x8A37 "GL_UNIFORM_SIZE", # 0x8A38 "GL_UNIFORM_NAME_LENGTH", # 0x8A39 "GL_UNIFORM_BLOCK_INDEX", # 0x8A3A "GL_UNIFORM_OFFSET", # 0x8A3B "GL_UNIFORM_ARRAY_STRIDE", # 0x8A3C "GL_UNIFORM_MATRIX_STRIDE", # 0x8A3D "GL_UNIFORM_IS_ROW_MAJOR", # 0x8A3E "GL_UNIFORM_BLOCK_BINDING", # 0x8A3F "GL_UNIFORM_BLOCK_DATA_SIZE", # 0x8A40 "GL_UNIFORM_BLOCK_NAME_LENGTH", # 0x8A41 "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS", # 0x8A42 "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES", # 0x8A43 "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER", # 0x8A44 "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER", # 0x8A45 "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER", # 0x8A46 "GL_FRAGMENT_SHADER", # 0x8B30 "GL_VERTEX_SHADER", # 0x8B31 "GL_PROGRAM_OBJECT_ARB", # 0x8B40 "GL_SHADER_OBJECT_ARB", # 0x8B48 "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS",# 0x8B49 "GL_MAX_VERTEX_UNIFORM_COMPONENTS", # 0x8B4A "GL_MAX_VARYING_COMPONENTS", # 0x8B4B "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS", # 0x8B4C "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS", # 0x8B4D "GL_OBJECT_TYPE_ARB", # 0x8B4E "GL_SHADER_TYPE", # 0x8B4F "GL_FLOAT_VEC2", # 0x8B50 "GL_FLOAT_VEC3", # 0x8B51 "GL_FLOAT_VEC4", # 0x8B52 "GL_INT_VEC2", # 0x8B53 "GL_INT_VEC3", # 0x8B54 "GL_INT_VEC4", # 0x8B55 "GL_BOOL", # 0x8B56 "GL_BOOL_VEC2", # 0x8B57 "GL_BOOL_VEC3", # 0x8B58 "GL_BOOL_VEC4", # 0x8B59 "GL_FLOAT_MAT2", # 0x8B5A "GL_FLOAT_MAT3", # 0x8B5B "GL_FLOAT_MAT4", # 0x8B5C "GL_SAMPLER_1D", # 0x8B5D "GL_SAMPLER_2D", # 0x8B5E "GL_SAMPLER_3D", # 0x8B5F "GL_SAMPLER_CUBE", # 0x8B60 "GL_SAMPLER_1D_SHADOW", # 0x8B61 "GL_SAMPLER_2D_SHADOW", # 0x8B62 "GL_SAMPLER_2D_RECT", # 0x8B63 "GL_SAMPLER_2D_RECT_SHADOW", # 0x8B64 "GL_FLOAT_MAT2x3", # 0x8B65 "GL_FLOAT_MAT2x4", # 0x8B66 "GL_FLOAT_MAT3x2", # 0x8B67 "GL_FLOAT_MAT3x4", # 0x8B68 "GL_FLOAT_MAT4x2", # 0x8B69 "GL_FLOAT_MAT4x3", # 0x8B6A "GL_DELETE_STATUS", # 0x8B80 "GL_COMPILE_STATUS", # 0x8B81 "GL_LINK_STATUS", # 0x8B82 "GL_VALIDATE_STATUS", # 0x8B83 "GL_INFO_LOG_LENGTH", # 0x8B84 "GL_ATTACHED_SHADERS", # 0x8B85 "GL_ACTIVE_UNIFORMS", # 0x8B86 "GL_ACTIVE_UNIFORM_MAX_LENGTH", # 0x8B87 "GL_SHADER_SOURCE_LENGTH", # 0x8B88 "GL_ACTIVE_ATTRIBUTES", # 0x8B89 "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH", # 0x8B8A "GL_FRAGMENT_SHADER_DERIVATIVE_HINT",# 0x8B8B "GL_SHADING_LANGUAGE_VERSION", # 0x8B8C "GL_CURRENT_PROGRAM", # 0x8B8D "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES", # 0x8B9A "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES", # 0x8B9B "GL_COUNTER_TYPE_AMD", # 0x8BC0 "GL_COUNTER_RANGE_AMD", # 0x8BC1 "GL_UNSIGNED_INT64_AMD", # 0x8BC2 "GL_PERCENTAGE_AMD", # 0x8BC3 "GL_PERFMON_RESULT_AVAILABLE_AMD", # 0x8BC4 "GL_PERFMON_RESULT_SIZE_AMD", # 0x8BC5 "GL_PERFMON_RESULT_AMD", # 0x8BC6 "GL_TEXTURE_RED_TYPE", # 0x8C10 "GL_TEXTURE_GREEN_TYPE", # 0x8C11 "GL_TEXTURE_BLUE_TYPE", # 0x8C12 "GL_TEXTURE_ALPHA_TYPE", # 0x8C13 "GL_TEXTURE_LUMINANCE_TYPE", # 0x8C14 "GL_TEXTURE_INTENSITY_TYPE", # 0x8C15 "GL_TEXTURE_DEPTH_TYPE", # 0x8C16 "GL_UNSIGNED_NORMALIZED", # 0x8C17 "GL_TEXTURE_1D_ARRAY", # 0x8C18 "GL_PROXY_TEXTURE_1D_ARRAY", # 0x8C19 "GL_TEXTURE_2D_ARRAY", # 0x8C1A "GL_PROXY_TEXTURE_2D_ARRAY", # 0x8C1B "GL_TEXTURE_BINDING_1D_ARRAY", # 0x8C1C "GL_TEXTURE_BINDING_2D_ARRAY", # 0x8C1D "GL_GEOMETRY_PROGRAM_NV", # 0x8C26 "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV", # 0x8C27 "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV", # 0x8C28 "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB", # 0x8C29 "GL_TEXTURE_BUFFER", # 0x8C2A "GL_MAX_TEXTURE_BUFFER_SIZE", # 0x8C2B "GL_TEXTURE_BINDING_BUFFER", # 0x8C2C "GL_TEXTURE_BUFFER_DATA_STORE_BINDING", # 0x8C2D "GL_TEXTURE_BUFFER_FORMAT", # 0x8C2E "GL_ANY_SAMPLES_PASSED", # 0x8C2F "GL_R11F_G11F_B10F", # 0x8C3A "GL_UNSIGNED_INT_10F_11F_11F_REV", # 0x8C3B "GL_RGBA_SIGNED_COMPONENTS_EXT", # 0x8C3C "GL_RGB9_E5", # 0x8C3D "GL_UNSIGNED_INT_5_9_9_9_REV", # 0x8C3E "GL_TEXTURE_SHARED_SIZE", # 0x8C3F "GL_SRGB", # 0x8C40 "GL_SRGB8", # 0x8C41 "GL_SRGB_ALPHA", # 0x8C42 "GL_SRGB8_ALPHA8", # 0x8C43 "GL_SLUMINANCE_ALPHA", # 0x8C44 "GL_SLUMINANCE8_ALPHA8", # 0x8C45 "GL_SLUMINANCE", # 0x8C46 "GL_SLUMINANCE8", # 0x8C47 "GL_COMPRESSED_SRGB", # 0x8C48 "GL_COMPRESSED_SRGB_ALPHA", # 0x8C49 "GL_COMPRESSED_SLUMINANCE", # 0x8C4A "GL_COMPRESSED_SLUMINANCE_ALPHA", # 0x8C4B "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT", # 0x8C4C "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT", # 0x8C4D "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT", # 0x8C4E "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT", # 0x8C4F "GL_COMPRESSED_LUMINANCE_LATC1_EXT", # 0x8C70 "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT", # 0x8C71 "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT", # 0x8C72 "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT", # 0x8C73 "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH", # 0x8C76 "GL_BACK_PRIMARY_COLOR_NV", # 0x8C77 "GL_BACK_SECONDARY_COLOR_NV", # 0x8C78 "GL_TEXTURE_COORD_NV", # 0x8C79 "GL_CLIP_DISTANCE_NV", # 0x8C7A "GL_VERTEX_ID_NV", # 0x8C7B "GL_PRIMITIVE_ID_NV", # 0x8C7C "GL_GENERIC_ATTRIB_NV", # 0x8C7D "GL_TRANSFORM_FEEDBACK_ATTRIBS_NV", # 0x8C7E "GL_TRANSFORM_FEEDBACK_BUFFER_MODE", # 0x8C7F "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS", # 0x8C80 "GL_ACTIVE_VARYINGS_NV", # 0x8C81 "GL_ACTIVE_VARYING_MAX_LENGTH_NV", # 0x8C82 "GL_TRANSFORM_FEEDBACK_VARYINGS", # 0x8C83 "GL_TRANSFORM_FEEDBACK_BUFFER_START",# 0x8C84 "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE", # 0x8C85 "GL_TRANSFORM_FEEDBACK_RECORD_NV", # 0x8C86 "GL_PRIMITIVES_GENERATED", # 0x8C87 "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN", # 0x8C88 "GL_RASTERIZER_DISCARD", # 0x8C89 "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV", # 0x8C8A "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", # 0x8C8B "GL_INTERLEAVED_ATTRIBS", # 0x8C8C "GL_SEPARATE_ATTRIBS", # 0x8C8D "GL_TRANSFORM_FEEDBACK_BUFFER", # 0x8C8E "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING", # 0x8C8F "GL_POINT_SPRITE_COORD_ORIGIN", # 0x8CA0 "GL_LOWER_LEFT", # 0x8CA1 "GL_UPPER_LEFT", # 0x8CA2 "GL_STENCIL_BACK_REF", # 0x8CA3 "GL_STENCIL_BACK_VALUE_MASK", # 0x8CA4 "GL_STENCIL_BACK_WRITEMASK", # 0x8CA5 "GL_FRAMEBUFFER_BINDING", # 0x8CA6 "GL_RENDERBUFFER_BINDING", # 0x8CA7 "GL_READ_FRAMEBUFFER", # 0x8CA8 "GL_DRAW_FRAMEBUFFER", # 0x8CA9 "GL_READ_FRAMEBUFFER_BINDING", # 0x8CAA "GL_RENDERBUFFER_SAMPLES", # 0x8CAB "GL_DEPTH_COMPONENT32F", # 0x8CAC "GL_DEPTH32F_STENCIL8", # 0x8CAD "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE", # 0x8CD0 "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME", # 0x8CD1 "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL", # 0x8CD2 "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE", # 0x8CD3 "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT", # 0x8CD4 "GL_FRAMEBUFFER_COMPLETE", # 0x8CD5 "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", # 0x8CD6 "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT", # 0x8CD7 "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT", # 0x8CD9 "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT", # 0x8CDA "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER", # 0x8CDB "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER", # 0x8CDC "GL_FRAMEBUFFER_UNSUPPORTED", # 0x8CDD "GL_MAX_COLOR_ATTACHMENTS", # 0x8CDF "GL_COLOR_ATTACHMENT0", # 0x8CE0 "GL_COLOR_ATTACHMENT1", # 0x8CE1 "GL_COLOR_ATTACHMENT2", # 0x8CE2 "GL_COLOR_ATTACHMENT3", # 0x8CE3 "GL_COLOR_ATTACHMENT4", # 0x8CE4 "GL_COLOR_ATTACHMENT5", # 0x8CE5 "GL_COLOR_ATTACHMENT6", # 0x8CE6 "GL_COLOR_ATTACHMENT7", # 0x8CE7 "GL_COLOR_ATTACHMENT8", # 0x8CE8 "GL_COLOR_ATTACHMENT9", # 0x8CE9 "GL_COLOR_ATTACHMENT10", # 0x8CEA "GL_COLOR_ATTACHMENT11", # 0x8CEB "GL_COLOR_ATTACHMENT12", # 0x8CEC "GL_COLOR_ATTACHMENT13", # 0x8CED "GL_COLOR_ATTACHMENT14", # 0x8CEE "GL_COLOR_ATTACHMENT15", # 0x8CEF "GL_DEPTH_ATTACHMENT", # 0x8D00 "GL_STENCIL_ATTACHMENT", # 0x8D20 "GL_FRAMEBUFFER", # 0x8D40 "GL_RENDERBUFFER", # 0x8D41 "GL_RENDERBUFFER_WIDTH", # 0x8D42 "GL_RENDERBUFFER_HEIGHT", # 0x8D43 "GL_RENDERBUFFER_INTERNAL_FORMAT", # 0x8D44 "GL_STENCIL_INDEX1", # 0x8D46 "GL_STENCIL_INDEX4", # 0x8D47 "GL_STENCIL_INDEX8", # 0x8D48 "GL_STENCIL_INDEX16", # 0x8D49 "GL_RENDERBUFFER_RED_SIZE", # 0x8D50 "GL_RENDERBUFFER_GREEN_SIZE", # 0x8D51 "GL_RENDERBUFFER_BLUE_SIZE", # 0x8D52 "GL_RENDERBUFFER_ALPHA_SIZE", # 0x8D53 "GL_RENDERBUFFER_DEPTH_SIZE", # 0x8D54 "GL_RENDERBUFFER_STENCIL_SIZE", # 0x8D55 "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE", # 0x8D56 "GL_MAX_SAMPLES_EXT", # 0x8D57 "GL_RGBA32UI", # 0x8D70 "GL_RGB32UI", # 0x8D71 "GL_ALPHA32UI_EXT", # 0x8D72 "GL_INTENSITY32UI_EXT", # 0x8D73 "GL_LUMINANCE32UI_EXT", # 0x8D74 "GL_LUMINANCE_ALPHA32UI_EXT", # 0x8D75 "GL_RGBA16UI", # 0x8D76 "GL_RGB16UI", # 0x8D77 "GL_ALPHA16UI_EXT", # 0x8D78 "GL_INTENSITY16UI_EXT", # 0x8D79 "GL_LUMINANCE16UI_EXT", # 0x8D7A "GL_LUMINANCE_ALPHA16UI_EXT", # 0x8D7B "GL_RGBA8UI", # 0x8D7C "GL_RGB8UI", # 0x8D7D "GL_ALPHA8UI_EXT", # 0x8D7E "GL_INTENSITY8UI_EXT", # 0x8D7F "GL_LUMINANCE8UI_EXT", # 0x8D80 "GL_LUMINANCE_ALPHA8UI_EXT", # 0x8D81 "GL_RGBA32I", # 0x8D82 "GL_RGB32I", # 0x8D83 "GL_ALPHA32I_EXT", # 0x8D84 "GL_INTENSITY32I_EXT", # 0x8D85 "GL_LUMINANCE32I_EXT", # 0x8D86 "GL_LUMINANCE_ALPHA32I_EXT", # 0x8D87 "GL_RGBA16I", # 0x8D88 "GL_RGB16I", # 0x8D89 "GL_ALPHA16I_EXT", # 0x8D8A "GL_INTENSITY16I_EXT", # 0x8D8B "GL_LUMINANCE16I_EXT", # 0x8D8C "GL_LUMINANCE_ALPHA16I_EXT", # 0x8D8D "GL_RGBA8I", # 0x8D8E "GL_RGB8I", # 0x8D8F "GL_ALPHA8I_EXT", # 0x8D90 "GL_INTENSITY8I_EXT", # 0x8D91 "GL_LUMINANCE8I_EXT", # 0x8D92 "GL_LUMINANCE_ALPHA8I_EXT", # 0x8D93 "GL_RED_INTEGER", # 0x8D94 "GL_GREEN_INTEGER", # 0x8D95 "GL_BLUE_INTEGER", # 0x8D96 "GL_ALPHA_INTEGER", # 0x8D97 "GL_RGB_INTEGER", # 0x8D98 "GL_RGBA_INTEGER", # 0x8D99 "GL_BGR_INTEGER", # 0x8D9A "GL_BGRA_INTEGER", # 0x8D9B "GL_LUMINANCE_INTEGER_EXT", # 0x8D9C "GL_LUMINANCE_ALPHA_INTEGER_EXT", # 0x8D9D "GL_RGBA_INTEGER_MODE_EXT", # 0x8D9E "GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV", # 0x8DA0 "GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV", # 0x8DA1 "GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV", # 0x8DA2 "GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV", # 0x8DA3 "GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV", # 0x8DA4 "GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV", # 0x8DA5 "GL_MAX_PROGRAM_GENERIC_RESULTS_NV", # 0x8DA6 "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB", # 0x8DA7 "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB", # 0x8DA8 "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB", # 0x8DA9 "GL_DEPTH_COMPONENT32F_NV", # 0x8DAB "GL_DEPTH32F_STENCIL8_NV", # 0x8DAC "GL_FLOAT_32_UNSIGNED_INT_24_8_REV", # 0x8DAD "GL_DEPTH_BUFFER_FLOAT_MODE_NV", # 0x8DAF "GL_FRAMEBUFFER_SRGB", # 0x8DB9 "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT", # 0x8DBA "GL_COMPRESSED_RED_RGTC1", # 0x8DBB "GL_COMPRESSED_SIGNED_RED_RGTC1", # 0x8DBC "GL_COMPRESSED_RG_RGTC2", # 0x8DBD "GL_COMPRESSED_SIGNED_RG_RGTC2", # 0x8DBE "GL_SAMPLER_1D_ARRAY", # 0x8DC0 "GL_SAMPLER_2D_ARRAY", # 0x8DC1 "GL_SAMPLER_BUFFER", # 0x8DC2 "GL_SAMPLER_1D_ARRAY_SHADOW", # 0x8DC3 "GL_SAMPLER_2D_ARRAY_SHADOW", # 0x8DC4 "GL_SAMPLER_CUBE_SHADOW", # 0x8DC5 "GL_UNSIGNED_INT_VEC2", # 0x8DC6 "GL_UNSIGNED_INT_VEC3", # 0x8DC7 "GL_UNSIGNED_INT_VEC4", # 0x8DC8 "GL_INT_SAMPLER_1D", # 0x8DC9 "GL_INT_SAMPLER_2D", # 0x8DCA "GL_INT_SAMPLER_3D", # 0x8DCB "GL_INT_SAMPLER_CUBE", # 0x8DCC "GL_INT_SAMPLER_2D_RECT", # 0x8DCD "GL_INT_SAMPLER_1D_ARRAY", # 0x8DCE "GL_INT_SAMPLER_2D_ARRAY", # 0x8DCF "GL_INT_SAMPLER_BUFFER", # 0x8DD0 "GL_UNSIGNED_INT_SAMPLER_1D", # 0x8DD1 "GL_UNSIGNED_INT_SAMPLER_2D", # 0x8DD2 "GL_UNSIGNED_INT_SAMPLER_3D", # 0x8DD3 "GL_UNSIGNED_INT_SAMPLER_CUBE", # 0x8DD4 "GL_UNSIGNED_INT_SAMPLER_2D_RECT", # 0x8DD5 "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY", # 0x8DD6 "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY", # 0x8DD7 "GL_UNSIGNED_INT_SAMPLER_BUFFER", # 0x8DD8 "GL_GEOMETRY_SHADER_ARB", # 0x8DD9 "GL_GEOMETRY_VERTICES_OUT_ARB", # 0x8DDA "GL_GEOMETRY_INPUT_TYPE_ARB", # 0x8DDB "GL_GEOMETRY_OUTPUT_TYPE_ARB", # 0x8DDC "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB", # 0x8DDD "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB", # 0x8DDE "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB", # 0x8DDF "GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB", # 0x8DE0 "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB", # 0x8DE1 "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT", # 0x8DE2 "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT", # 0x8DE3 "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT", # 0x8DE4 "GL_MAX_BINDABLE_UNIFORM_SIZE_EXT", # 0x8DED "GL_UNIFORM_BUFFER_EXT", # 0x8DEE "GL_UNIFORM_BUFFER_BINDING_EXT", # 0x8DEF "GL_RENDERBUFFER_COLOR_SAMPLES_NV", # 0x8E10 "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV", # 0x8E11 "GL_MULTISAMPLE_COVERAGE_MODES_NV", # 0x8E12 "GL_QUERY_WAIT", # 0x8E13 "GL_QUERY_NO_WAIT", # 0x8E14 "GL_QUERY_BY_REGION_WAIT", # 0x8E15 "GL_QUERY_BY_REGION_NO_WAIT", # 0x8E16 "GL_TRANSFORM_FEEDBACK_NV", # 0x8E22 "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV", # 0x8E23 "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV", # 0x8E24 "GL_TRANSFORM_FEEDBACK_BINDING_NV", # 0x8E25 "GL_FRAME_NV", # 0x8E26 "GL_FIELDS_NV", # 0x8E27 "GL_CURRENT_TIME_NV", # 0x8E28 "GL_NUM_FILL_STREAMS_NV", # 0x8E29 "GL_PRESENT_TIME_NV", # 0x8E2A "GL_PRESENT_DURATION_NV", # 0x8E2B "GL_PROGRAM_MATRIX_EXT", # 0x8E2D "GL_TRANSPOSE_PROGRAM_MATRIX_EXT", # 0x8E2E "GL_PROGRAM_MATRIX_STACK_DEPTH_EXT", # 0x8E2F "GL_TEXTURE_SWIZZLE_R_EXT", # 0x8E42 "GL_TEXTURE_SWIZZLE_G_EXT", # 0x8E43 "GL_TEXTURE_SWIZZLE_B_EXT", # 0x8E44 "GL_TEXTURE_SWIZZLE_A_EXT", # 0x8E45 "GL_TEXTURE_SWIZZLE_RGBA_EXT", # 0x8E46 "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT", # 0x8E4C "GL_FIRST_VERTEX_CONVENTION_EXT", # 0x8E4D "GL_LAST_VERTEX_CONVENTION_EXT", # 0x8E4E "GL_PROVOKING_VERTEX_EXT", # 0x8E4F "GL_SAMPLE_POSITION_NV", # 0x8E50 "GL_SAMPLE_MASK_NV", # 0x8E51 "GL_SAMPLE_MASK_VALUE_NV", # 0x8E52 "GL_TEXTURE_BINDING_RENDERBUFFER_NV",# 0x8E53 "GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV", # 0x8E54 "GL_TEXTURE_RENDERBUFFER_NV", # 0x8E55 "GL_SAMPLER_RENDERBUFFER_NV", # 0x8E56 "GL_INT_SAMPLER_RENDERBUFFER_NV", # 0x8E57 "GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV", # 0x8E58 "GL_MAX_SAMPLE_MASK_WORDS_NV", # 0x8E59 "GL_COPY_READ_BUFFER", # 0x8F36 "GL_COPY_WRITE_BUFFER", # 0x8F37 "GL_RED_SNORM", # 0x8F90 "GL_RG_SNORM", # 0x8F91 "GL_RGB_SNORM", # 0x8F92 "GL_RGBA_SNORM", # 0x8F93 "GL_R8_SNORM", # 0x8F94 "GL_RG8_SNORM", # 0x8F95 "GL_RGB8_SNORM", # 0x8F96 "GL_RGBA8_SNORM", # 0x8F97 "GL_R16_SNORM", # 0x8F98 "GL_RG16_SNORM", # 0x8F99 "GL_RGB16_SNORM", # 0x8F9A "GL_RGBA16_SNORM", # 0x8F9B "GL_SIGNED_NORMALIZED", # 0x8F9C "GL_PRIMITIVE_RESTART", # 0x8F9D "GL_PRIMITIVE_RESTART_INDEX", # 0x8F9E "GL_SAMPLER_BUFFER_AMD", # 0x9001 "GL_INT_SAMPLER_BUFFER_AMD", # 0x9002 "GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD",# 0x9003 "GL_TESSELLATION_MODE_AMD", # 0x9004 "GL_TESSELLATION_FACTOR_AMD", # 0x9005 "GL_DISCRETE_AMD", # 0x9006 "GL_CONTINUOUS_AMD", # 0x9007 "GL_RASTER_POSITION_UNCLIPPED_IBM", # 0x19262 "GL_CULL_VERTEX_IBM", # 0X1928A "GL_VERTEX_ARRAY_LIST_IBM", # 0X1929E "GL_NORMAL_ARRAY_LIST_IBM", # 0X1929F "GL_COLOR_ARRAY_LIST_IBM", # 0X192A0 "GL_INDEX_ARRAY_LIST_IBM", # 0X192A1 "GL_TEXTURE_COORD_ARRAY_LIST_IBM", # 0X192A2 "GL_EDGE_FLAG_ARRAY_LIST_IBM", # 0X192A3 "GL_FOG_COORDINATE_ARRAY_LIST_IBM", # 0X192A4 "GL_SECONDARY_COLOR_ARRAY_LIST_IBM", # 0X192A5 "GL_VERTEX_ARRAY_LIST_STRIDE_IBM", # 0X192A8 "GL_NORMAL_ARRAY_LIST_STRIDE_IBM", # 0X192A9 "GL_COLOR_ARRAY_LIST_STRIDE_IBM", # 0X192AA "GL_INDEX_ARRAY_LIST_STRIDE_IBM", # 0X192AB "GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM", # 0X192AC "GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM", # 0X192AD "GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM", # 0X192AE "GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM", # 0X192AF "GL_PREFER_DOUBLEBUFFER_HINT_PGI", # 0x1A1F8 "GL_CONSERVE_MEMORY_HINT_PGI", # 0x1A1FD "GL_RECLAIM_MEMORY_HINT_PGI", # 0x1A1FE "GL_NATIVE_GRAPHICS_HANDLE_PGI", # 0x1A202 "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI", # 0x1A203 "GL_NATIVE_GRAPHICS_END_HINT_PGI", # 0x1A204 "GL_ALWAYS_FAST_HINT_PGI", # 0x1A20C "GL_ALWAYS_SOFT_HINT_PGI", # 0x1A20D "GL_ALLOW_DRAW_OBJ_HINT_PGI", # 0x1A20E "GL_ALLOW_DRAW_WIN_HINT_PGI", # 0x1A20F "GL_ALLOW_DRAW_FRG_HINT_PGI", # 0x1A210 "GL_ALLOW_DRAW_MEM_HINT_PGI", # 0x1A211 "GL_STRICT_DEPTHFUNC_HINT_PGI", # 0x1A216 "GL_STRICT_LIGHTING_HINT_PGI", # 0x1A217 "GL_STRICT_SCISSOR_HINT_PGI", # 0x1A218 "GL_FULL_STIPPLE_HINT_PGI", # 0x1A219 "GL_CLIP_NEAR_HINT_PGI", # 0x1A220 "GL_CLIP_FAR_HINT_PGI", # 0x1A221 "GL_WIDE_LINE_HINT_PGI", # 0x1A222 "GL_BACK_NORMALS_HINT_PGI", # 0x1A223 "GL_VERTEX_DATA_HINT_PGI", # 0x1A22A "GL_VERTEX_CONSISTENT_HINT_PGI", # 0x1A22B "GL_MATERIAL_SIDE_HINT_PGI", # 0x1A22C "GL_MAX_VERTEX_HINT_PGI", # 0x1A22D ]) GLenum_mode = FakeEnum(GLenum, [ "GL_POINTS", # 0x0000 "GL_LINES", # 0x0001 "GL_LINE_LOOP", # 0x0002 "GL_LINE_STRIP", # 0x0003 "GL_TRIANGLES", # 0x0004 "GL_TRIANGLE_STRIP", # 0x0005 "GL_TRIANGLE_FAN", # 0x0006 "GL_QUADS", # 0x0007 "GL_QUAD_STRIP", # 0x0008 "GL_POLYGON", # 0x0009 "GL_LINES_ADJACENCY_ARB", # 0x000A "GL_LINE_STRIP_ADJACENCY_ARB", # 0x000B "GL_TRIANGLES_ADJACENCY_ARB", # 0x000C "GL_TRIANGLE_STRIP_ADJACENCY_ARB", # 0x000D ]) GLenum_error = FakeEnum(GLenum, [ "GL_NO_ERROR", # 0x0 "GL_INVALID_ENUM", # 0x0500 "GL_INVALID_VALUE", # 0x0501 "GL_INVALID_OPERATION", # 0x0502 "GL_STACK_OVERFLOW", # 0x0503 "GL_STACK_UNDERFLOW", # 0x0504 "GL_OUT_OF_MEMORY", # 0x0505 "GL_INVALID_FRAMEBUFFER_OPERATION", # 0x0506 "GL_TABLE_TOO_LARGE", # 0x8031 ]) GLbitfield = Alias("GLbitfield", UInt) GLbitfield_attrib = Flags(GLbitfield, [ "GL_ALL_ATTRIB_BITS", # 0x000FFFFF "GL_CURRENT_BIT", # 0x00000001 "GL_POINT_BIT", # 0x00000002 "GL_LINE_BIT", # 0x00000004 "GL_POLYGON_BIT", # 0x00000008 "GL_POLYGON_STIPPLE_BIT", # 0x00000010 "GL_PIXEL_MODE_BIT", # 0x00000020 "GL_LIGHTING_BIT", # 0x00000040 "GL_FOG_BIT", # 0x00000080 "GL_DEPTH_BUFFER_BIT", # 0x00000100 "GL_ACCUM_BUFFER_BIT", # 0x00000200 "GL_STENCIL_BUFFER_BIT", # 0x00000400 "GL_VIEWPORT_BIT", # 0x00000800 "GL_TRANSFORM_BIT", # 0x00001000 "GL_ENABLE_BIT", # 0x00002000 "GL_COLOR_BUFFER_BIT", # 0x00004000 "GL_HINT_BIT", # 0x00008000 "GL_EVAL_BIT", # 0x00010000 "GL_LIST_BIT", # 0x00020000 "GL_TEXTURE_BIT", # 0x00040000 "GL_SCISSOR_BIT", # 0x00080000 "GL_MULTISAMPLE_BIT", # 0x20000000 ]) GLbitfield_client_attrib = Flags(GLbitfield, [ "GL_CLIENT_ALL_ATTRIB_BITS", # 0xFFFFFFFF "GL_CLIENT_PIXEL_STORE_BIT", # 0x00000001 "GL_CLIENT_VERTEX_ARRAY_BIT", # 0x00000002 ])