########################################################################## # # Copyright 2008-2010 VMware, Inc. # All Rights Reserved. # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # ##########################################################################/ from stdapi import * from glenum import * GLboolean = Alias("GLboolean", Bool) GLvoid = Alias("GLvoid", Void) GLbyte = Alias("GLbyte", SChar) GLshort = Alias("GLshort", Short) GLint = Alias("GLint", Int) GLubyte = Alias("GLubyte", UChar) GLushort = Alias("GLushort", UShort) GLuint = Alias("GLuint", UInt) GLsizei = Alias("GLsizei", Int) GLfloat = Alias("GLfloat", Float) GLclampf = Alias("GLclampf", Float) GLdouble = Alias("GLdouble", Double) GLclampd = Alias("GLclampd", Double) GLchar = Alias("GLchar", SChar) GLcharARB = Alias("GLcharARB", SChar) GLintptr = Alias("GLintptr", Int) GLsizeiptr = Alias("GLsizeiptr", Int) GLintptrARB = Alias("GLintptrARB", Int) GLsizeiptrARB = Alias("GLsizeiptrARB", Int) GLhandleARB = Alias("GLhandleARB", UInt) GLhalfARB = Alias("GLhalfARB", UShort) GLhalfNV = Alias("GLhalfNV", UShort) GLint64 = Alias("GLint64", Int64) GLuint64 = Alias("GLuint64", UInt64) GLint64EXT = Alias("GLint64EXT", Int64) GLuint64EXT = Alias("GLuint64EXT", UInt64) GLDEBUGPROCARB = Opaque("GLDEBUGPROCARB") GLstring = String("GLchar *") GLstringARB = String("GLcharARB *") GLlist = Handle("list", GLuint) GLtexture = Handle("texture", GLuint) GLbuffer = Handle("buffer", GLuint) GLquery = Handle("query", GLuint) GLfenceNV = Handle("fenceNV", GLuint) GLprogram = Handle("program", GLuint) GLshader = Handle("shader", GLuint) GLprogramARB = Handle("programARB", GLuint) GLprogramNV = Handle("programNV", GLuint) GLframebuffer = Handle("framebuffer", GLuint) GLrenderbuffer = Handle("renderbuffer", GLuint) GLfragmentShaderATI = Handle("fragmentShaderATI", GLuint) GLvertexArray = Handle("vertexArrayAPPLE", GLuint) GLregion = Handle("region", GLuint) GLsync_ = Opaque("GLsync") GLsync = Handle("sync", GLsync_) def GlFunction(*args, **kwargs): kwargs.setdefault('call', 'APIENTRY') return Function(*args, **kwargs) glapi = API('GL') glapi.add_functions([ # GL_VERSION_1_0 GlFunction(Void, "glCullFace", [(GLenum, "mode")]), GlFunction(Void, "glFrontFace", [(GLenum, "mode")]), GlFunction(Void, "glHint", [(GLenum, "target"), (GLenum, "mode")]), GlFunction(Void, "glLineWidth", [(GLfloat, "width")]), GlFunction(Void, "glPointSize", [(GLfloat, "size")]), GlFunction(Void, "glPolygonMode", [(GLenum, "face"), (GLenum, "mode")]), GlFunction(Void, "glScissor", [(GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]), GlFunction(Void, "glTexParameterf", [(GLenum, "target"), (GLenum, "pname"), (GLfloat, "param")]), GlFunction(Void, "glTexParameterfv", [(GLenum, "target"), (GLenum, "pname"), (Const(Array(GLfloat, "__glTexParameterfv_size(pname)")), "params")]), GlFunction(Void, "glTexParameteri", [(GLenum, "target"), (GLenum, "pname"), (GLint, "param")]), GlFunction(Void, "glTexParameteriv", [(GLenum, "target"), (GLenum, "pname"), (Const(Array(GLint, "__glTexParameteriv_size(pname)")), "params")]), GlFunction(Void, "glTexImage1D", [(GLenum, "target"), (GLint, "level"), (GLint, "internalformat"), (GLsizei, "width"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTexImage1D_size(format, type, width, border)"), "pixels")]), GlFunction(Void, "glTexImage2D", [(GLenum, "target"), (GLint, "level"), (GLint, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTexImage2D_size(format, type, width, height, border)"), "pixels")]), GlFunction(Void, "glDrawBuffer", [(GLenum, "mode")]), GlFunction(Void, "glClear", [(GLbitfield_attrib, "mask")]), GlFunction(Void, "glClearColor", [(GLclampf, "red"), (GLclampf, "green"), (GLclampf, "blue"), (GLclampf, "alpha")]), GlFunction(Void, "glClearStencil", [(GLint, "s")]), GlFunction(Void, "glClearDepth", [(GLclampd, "depth")]), GlFunction(Void, "glStencilMask", [(GLuint, "mask")]), GlFunction(Void, "glColorMask", [(GLboolean, "red"), (GLboolean, "green"), (GLboolean, "blue"), (GLboolean, "alpha")]), GlFunction(Void, "glDepthMask", [(GLboolean, "flag")]), GlFunction(Void, "glDisable", [(GLenum, "cap")]), GlFunction(Void, "glEnable", [(GLenum, "cap")]), GlFunction(Void, "glFinish", []), GlFunction(Void, "glFlush", []), GlFunction(Void, "glBlendFunc", [(GLenum, "sfactor"), (GLenum, "dfactor")]), GlFunction(Void, "glLogicOp", [(GLenum, "opcode")]), GlFunction(Void, "glStencilFunc", [(GLenum, "func"), (GLint, "ref"), (GLuint, "mask")]), GlFunction(Void, "glStencilOp", [(GLenum, "fail"), (GLenum, "zfail"), (GLenum, "zpass")]), GlFunction(Void, "glDepthFunc", [(GLenum, "func")]), GlFunction(Void, "glPixelStoref", [(GLenum, "pname"), (GLfloat, "param")]), GlFunction(Void, "glPixelStorei", [(GLenum, "pname"), (GLint, "param")]), GlFunction(Void, "glReadBuffer", [(GLenum, "mode")]), GlFunction(Void, "glReadPixels", [(GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), Out(OpaquePointer(GLvoid), "pixels")], sideeffects=False), GlFunction(Void, "glGetBooleanv", [(GLenum, "pname"), Out(Array(GLboolean, "__glGetBooleanv_size(pname)"), "params")], sideeffects=False), GlFunction(Void, "glGetDoublev", [(GLenum, "pname"), Out(Array(GLdouble, "__glGetDoublev_size(pname)"), "params")], sideeffects=False), GlFunction(GLenum, "glGetError", [], sideeffects=False), GlFunction(Void, "glGetFloatv", [(GLenum, "pname"), Out(Array(GLfloat, "__glGetFloatv_size(pname)"), "params")], sideeffects=False), GlFunction(Void, "glGetIntegerv", [(GLenum, "pname"), Out(Array(GLint, "__glGetIntegerv_size(pname)"), "params")], sideeffects=False), GlFunction(Alias("const GLubyte *", CString), "glGetString", [(GLenum, "name")], sideeffects=False), GlFunction(Void, "glGetTexImage", [(GLenum, "target"), (GLint, "level"), (GLenum, "format"), (GLenum, "type"), Out(OpaquePointer(GLvoid), "pixels")], sideeffects=False), GlFunction(Void, "glGetTexParameterfv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLfloat, "__glGetTexParameterfv_size(pname)"), "params")], sideeffects=False), GlFunction(Void, "glGetTexParameteriv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__glGetTexParameteriv_size(pname)"), "params")], sideeffects=False), GlFunction(Void, "glGetTexLevelParameterfv", [(GLenum, "target"), (GLint, "level"), (GLenum, "pname"), Out(Array(GLfloat, "__glGetTexLevelParameterfv_size(pname)"), "params")], sideeffects=False), GlFunction(Void, "glGetTexLevelParameteriv", [(GLenum, "target"), (GLint, "level"), (GLenum, "pname"), Out(Array(GLint, "__glGetTexLevelParameteriv_size(pname)"), "params")], sideeffects=False), GlFunction(GLboolean, "glIsEnabled", [(GLenum, "cap")]), GlFunction(Void, "glDepthRange", [(GLclampd, "zNear"), (GLclampd, "zFar")]), GlFunction(Void, "glViewport", [(GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]), # GL_VERSION_1_0_DEPRECATED GlFunction(Void, "glNewList", [(GLlist, "list"), (GLenum, "mode")]), GlFunction(Void, "glEndList", []), GlFunction(Void, "glCallList", [(GLlist, "list")]), GlFunction(Void, "glCallLists", [(GLsizei, "n"), (GLenum, "type"), (Blob(Const(GLvoid), "__glCallLists_size(n, type)"), "lists")]), GlFunction(Void, "glDeleteLists", [(GLlist, "list"), (GLsizei, "range")]), GlFunction(Handle("list", GLuint, "range"), "glGenLists", [(GLsizei, "range")]), GlFunction(Void, "glListBase", [(GLuint, "base")]), GlFunction(Void, "glBegin", [(GLenum_mode, "mode")]), GlFunction(Void, "glBitmap", [(GLsizei, "width"), (GLsizei, "height"), (GLfloat, "xorig"), (GLfloat, "yorig"), (GLfloat, "xmove"), (GLfloat, "ymove"), (Blob(Const(GLubyte), "__glBitmap_size(width, height)"), "bitmap")]), GlFunction(Void, "glColor3b", [(GLbyte, "red"), (GLbyte, "green"), (GLbyte, "blue")]), GlFunction(Void, "glColor3bv", [(Const(Array(GLbyte, "3")), "v")]), GlFunction(Void, "glColor3d", [(GLdouble, "red"), (GLdouble, "green"), (GLdouble, "blue")]), GlFunction(Void, "glColor3dv", [(Const(Array(GLdouble, "3")), "v")]), GlFunction(Void, "glColor3f", [(GLfloat, "red"), (GLfloat, "green"), (GLfloat, "blue")]), GlFunction(Void, "glColor3fv", [(Const(Array(GLfloat, "3")), "v")]), GlFunction(Void, "glColor3i", [(GLint, "red"), (GLint, "green"), (GLint, "blue")]), GlFunction(Void, "glColor3iv", [(Const(Array(GLint, "3")), "v")]), GlFunction(Void, "glColor3s", [(GLshort, "red"), (GLshort, "green"), (GLshort, "blue")]), GlFunction(Void, "glColor3sv", [(Const(Array(GLshort, "3")), "v")]), GlFunction(Void, "glColor3ub", [(GLubyte, "red"), (GLubyte, "green"), (GLubyte, "blue")]), GlFunction(Void, "glColor3ubv", [(Const(Array(GLubyte, "3")), "v")]), GlFunction(Void, "glColor3ui", [(GLuint, "red"), (GLuint, "green"), (GLuint, "blue")]), GlFunction(Void, "glColor3uiv", [(Const(Array(GLuint, "3")), "v")]), GlFunction(Void, "glColor3us", [(GLushort, "red"), (GLushort, "green"), (GLushort, "blue")]), GlFunction(Void, "glColor3usv", [(Const(Array(GLushort, "3")), "v")]), GlFunction(Void, "glColor4b", [(GLbyte, "red"), (GLbyte, "green"), (GLbyte, "blue"), (GLbyte, "alpha")]), GlFunction(Void, "glColor4bv", [(Const(Array(GLbyte, "4")), "v")]), GlFunction(Void, "glColor4d", [(GLdouble, "red"), (GLdouble, "green"), (GLdouble, "blue"), (GLdouble, "alpha")]), GlFunction(Void, "glColor4dv", [(Const(Array(GLdouble, "4")), "v")]), GlFunction(Void, "glColor4f", [(GLfloat, "red"), (GLfloat, "green"), (GLfloat, "blue"), (GLfloat, "alpha")]), GlFunction(Void, "glColor4fv", [(Const(Array(GLfloat, "4")), "v")]), GlFunction(Void, "glColor4i", [(GLint, "red"), (GLint, "green"), (GLint, "blue"), (GLint, "alpha")]), GlFunction(Void, "glColor4iv", [(Const(Array(GLint, "4")), "v")]), GlFunction(Void, "glColor4s", [(GLshort, "red"), (GLshort, "green"), (GLshort, "blue"), (GLshort, "alpha")]), GlFunction(Void, "glColor4sv", [(Const(Array(GLshort, "4")), "v")]), GlFunction(Void, "glColor4ub", [(GLubyte, "red"), (GLubyte, "green"), (GLubyte, "blue"), (GLubyte, "alpha")]), GlFunction(Void, "glColor4ubv", [(Const(Array(GLubyte, "4")), "v")]), GlFunction(Void, "glColor4ui", [(GLuint, "red"), (GLuint, "green"), (GLuint, "blue"), (GLuint, "alpha")]), GlFunction(Void, "glColor4uiv", [(Const(Array(GLuint, "4")), "v")]), GlFunction(Void, "glColor4us", [(GLushort, "red"), (GLushort, "green"), (GLushort, "blue"), (GLushort, "alpha")]), GlFunction(Void, "glColor4usv", [(Const(Array(GLushort, "4")), "v")]), GlFunction(Void, "glEdgeFlag", [(GLboolean, "flag")]), GlFunction(Void, "glEdgeFlagv", [(Const(Pointer(GLboolean)), "flag")]), GlFunction(Void, "glEnd", []), GlFunction(Void, "glIndexd", [(GLdouble, "c")]), GlFunction(Void, "glIndexdv", [(Const(Pointer(GLdouble)), "c")]), GlFunction(Void, "glIndexf", [(GLfloat, "c")]), GlFunction(Void, "glIndexfv", [(Const(Pointer(GLfloat)), "c")]), GlFunction(Void, "glIndexi", [(GLint, "c")]), GlFunction(Void, "glIndexiv", [(Const(Pointer(GLint)), "c")]), GlFunction(Void, "glIndexs", [(GLshort, "c")]), GlFunction(Void, "glIndexsv", [(Const(Pointer(GLshort)), "c")]), GlFunction(Void, "glNormal3b", [(GLbyte, "nx"), (GLbyte, "ny"), (GLbyte, "nz")]), GlFunction(Void, "glNormal3bv", [(Const(Array(GLbyte, "3")), "v")]), GlFunction(Void, "glNormal3d", [(GLdouble, "nx"), (GLdouble, "ny"), (GLdouble, "nz")]), GlFunction(Void, "glNormal3dv", [(Const(Array(GLdouble, "3")), "v")]), GlFunction(Void, "glNormal3f", [(GLfloat, "nx"), (GLfloat, "ny"), (GLfloat, "nz")]), GlFunction(Void, "glNormal3fv", [(Const(Array(GLfloat, "3")), "v")]), GlFunction(Void, "glNormal3i", [(GLint, "nx"), (GLint, "ny"), (GLint, "nz")]), GlFunction(Void, "glNormal3iv", [(Const(Array(GLint, "3")), "v")]), GlFunction(Void, "glNormal3s", [(GLshort, "nx"), (GLshort, "ny"), (GLshort, "nz")]), GlFunction(Void, "glNormal3sv", [(Const(Array(GLshort, "3")), "v")]), GlFunction(Void, "glRasterPos2d", [(GLdouble, "x"), (GLdouble, "y")]), GlFunction(Void, "glRasterPos2dv", [(Const(Array(GLdouble, "2")), "v")]), GlFunction(Void, "glRasterPos2f", [(GLfloat, "x"), (GLfloat, "y")]), GlFunction(Void, "glRasterPos2fv", [(Const(Array(GLfloat, "2")), "v")]), GlFunction(Void, "glRasterPos2i", [(GLint, "x"), (GLint, "y")]), GlFunction(Void, "glRasterPos2iv", [(Const(Array(GLint, "2")), "v")]), GlFunction(Void, "glRasterPos2s", [(GLshort, "x"), (GLshort, "y")]), GlFunction(Void, "glRasterPos2sv", [(Const(Array(GLshort, "2")), "v")]), GlFunction(Void, "glRasterPos3d", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]), GlFunction(Void, "glRasterPos3dv", [(Const(Array(GLdouble, "3")), "v")]), GlFunction(Void, "glRasterPos3f", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]), GlFunction(Void, "glRasterPos3fv", [(Const(Array(GLfloat, "3")), "v")]), GlFunction(Void, "glRasterPos3i", [(GLint, "x"), (GLint, "y"), (GLint, "z")]), GlFunction(Void, "glRasterPos3iv", [(Const(Array(GLint, "3")), "v")]), GlFunction(Void, "glRasterPos3s", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z")]), GlFunction(Void, "glRasterPos3sv", [(Const(Array(GLshort, "3")), "v")]), GlFunction(Void, "glRasterPos4d", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]), GlFunction(Void, "glRasterPos4dv", [(Const(Array(GLdouble, "4")), "v")]), GlFunction(Void, "glRasterPos4f", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]), GlFunction(Void, "glRasterPos4fv", [(Const(Array(GLfloat, "4")), "v")]), GlFunction(Void, "glRasterPos4i", [(GLint, "x"), (GLint, "y"), (GLint, "z"), (GLint, "w")]), GlFunction(Void, "glRasterPos4iv", [(Const(Array(GLint, "4")), "v")]), GlFunction(Void, "glRasterPos4s", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z"), (GLshort, "w")]), GlFunction(Void, "glRasterPos4sv", [(Const(Array(GLshort, "4")), "v")]), GlFunction(Void, "glRectd", [(GLdouble, "x1"), (GLdouble, "y1"), (GLdouble, "x2"), (GLdouble, "y2")]), GlFunction(Void, "glRectdv", [(Const(Array(GLdouble, "2")), "v1"), (Const(Array(GLdouble, "2")), "v2")]), GlFunction(Void, "glRectf", [(GLfloat, "x1"), (GLfloat, "y1"), (GLfloat, "x2"), (GLfloat, "y2")]), GlFunction(Void, "glRectfv", [(Const(Array(GLfloat, "2")), "v1"), (Const(Array(GLfloat, "2")), "v2")]), GlFunction(Void, "glRecti", [(GLint, "x1"), (GLint, "y1"), (GLint, "x2"), (GLint, "y2")]), GlFunction(Void, "glRectiv", [(Const(Array(GLint, "2")), "v1"), (Const(Array(GLint, "2")), "v2")]), GlFunction(Void, "glRects", [(GLshort, "x1"), (GLshort, "y1"), (GLshort, "x2"), (GLshort, "y2")]), GlFunction(Void, "glRectsv", [(Const(Array(GLshort, "2")), "v1"), (Const(Array(GLshort, "2")), "v2")]), GlFunction(Void, "glTexCoord1d", [(GLdouble, "s")]), GlFunction(Void, "glTexCoord1dv", [(Const(Pointer(GLdouble)), "v")]), GlFunction(Void, "glTexCoord1f", [(GLfloat, "s")]), GlFunction(Void, "glTexCoord1fv", [(Const(Pointer(GLfloat)), "v")]), GlFunction(Void, "glTexCoord1i", [(GLint, "s")]), GlFunction(Void, "glTexCoord1iv", [(Const(Pointer(GLint)), "v")]), GlFunction(Void, "glTexCoord1s", [(GLshort, "s")]), GlFunction(Void, "glTexCoord1sv", [(Const(Pointer(GLshort)), "v")]), GlFunction(Void, "glTexCoord2d", [(GLdouble, "s"), (GLdouble, "t")]), GlFunction(Void, "glTexCoord2dv", [(Const(Array(GLdouble, "2")), "v")]), GlFunction(Void, "glTexCoord2f", [(GLfloat, "s"), (GLfloat, "t")]), GlFunction(Void, "glTexCoord2fv", [(Const(Array(GLfloat, "2")), "v")]), GlFunction(Void, "glTexCoord2i", [(GLint, "s"), (GLint, "t")]), GlFunction(Void, "glTexCoord2iv", [(Const(Array(GLint, "2")), "v")]), GlFunction(Void, "glTexCoord2s", [(GLshort, "s"), (GLshort, "t")]), GlFunction(Void, "glTexCoord2sv", [(Const(Array(GLshort, "2")), "v")]), GlFunction(Void, "glTexCoord3d", [(GLdouble, "s"), (GLdouble, "t"), (GLdouble, "r")]), GlFunction(Void, "glTexCoord3dv", [(Const(Array(GLdouble, "3")), "v")]), GlFunction(Void, "glTexCoord3f", [(GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r")]), GlFunction(Void, "glTexCoord3fv", [(Const(Array(GLfloat, "3")), "v")]), GlFunction(Void, "glTexCoord3i", [(GLint, "s"), (GLint, "t"), (GLint, "r")]), GlFunction(Void, "glTexCoord3iv", [(Const(Array(GLint, "3")), "v")]), GlFunction(Void, "glTexCoord3s", [(GLshort, "s"), (GLshort, "t"), (GLshort, "r")]), GlFunction(Void, "glTexCoord3sv", [(Const(Array(GLshort, "3")), "v")]), GlFunction(Void, "glTexCoord4d", [(GLdouble, "s"), (GLdouble, "t"), (GLdouble, "r"), (GLdouble, "q")]), GlFunction(Void, "glTexCoord4dv", [(Const(Array(GLdouble, "4")), "v")]), GlFunction(Void, "glTexCoord4f", [(GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r"), (GLfloat, "q")]), GlFunction(Void, "glTexCoord4fv", [(Const(Array(GLfloat, "4")), "v")]), GlFunction(Void, "glTexCoord4i", [(GLint, "s"), (GLint, "t"), (GLint, "r"), (GLint, "q")]), GlFunction(Void, "glTexCoord4iv", [(Const(Array(GLint, "4")), "v")]), GlFunction(Void, "glTexCoord4s", [(GLshort, "s"), (GLshort, "t"), (GLshort, "r"), (GLshort, "q")]), GlFunction(Void, "glTexCoord4sv", [(Const(Array(GLshort, "4")), "v")]), GlFunction(Void, "glVertex2d", [(GLdouble, "x"), (GLdouble, "y")]), GlFunction(Void, "glVertex2dv", [(Const(Array(GLdouble, "2")), "v")]), GlFunction(Void, "glVertex2f", [(GLfloat, "x"), (GLfloat, "y")]), GlFunction(Void, "glVertex2fv", [(Const(Array(GLfloat, "2")), "v")]), GlFunction(Void, "glVertex2i", [(GLint, "x"), (GLint, "y")]), GlFunction(Void, "glVertex2iv", [(Const(Array(GLint, "2")), "v")]), GlFunction(Void, "glVertex2s", [(GLshort, "x"), (GLshort, "y")]), GlFunction(Void, "glVertex2sv", [(Const(Array(GLshort, "2")), "v")]), GlFunction(Void, "glVertex3d", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]), GlFunction(Void, "glVertex3dv", [(Const(Array(GLdouble, "3")), "v")]), GlFunction(Void, "glVertex3f", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]), GlFunction(Void, "glVertex3fv", [(Const(Array(GLfloat, "3")), "v")]), GlFunction(Void, "glVertex3i", [(GLint, "x"), (GLint, "y"), (GLint, "z")]), GlFunction(Void, "glVertex3iv", [(Const(Array(GLint, "3")), "v")]), GlFunction(Void, "glVertex3s", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z")]), GlFunction(Void, "glVertex3sv", [(Const(Array(GLshort, "3")), "v")]), GlFunction(Void, "glVertex4d", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]), GlFunction(Void, "glVertex4dv", [(Const(Array(GLdouble, "4")), "v")]), GlFunction(Void, "glVertex4f", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]), GlFunction(Void, "glVertex4fv", [(Const(Array(GLfloat, "4")), "v")]), GlFunction(Void, "glVertex4i", [(GLint, "x"), (GLint, "y"), (GLint, "z"), (GLint, "w")]), GlFunction(Void, "glVertex4iv", [(Const(Array(GLint, "4")), "v")]), GlFunction(Void, "glVertex4s", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z"), (GLshort, "w")]), GlFunction(Void, "glVertex4sv", [(Const(Array(GLshort, "4")), "v")]), GlFunction(Void, "glClipPlane", [(GLenum, "plane"), (Const(Array(GLdouble, "4")), "equation")]), GlFunction(Void, "glColorMaterial", [(GLenum, "face"), (GLenum, "mode")]), GlFunction(Void, "glFogf", [(GLenum, "pname"), (GLfloat, "param")]), GlFunction(Void, "glFogfv", [(GLenum, "pname"), (Const(Array(GLfloat, "__glFogfv_size(pname)")), "params")]), GlFunction(Void, "glFogi", [(GLenum, "pname"), (GLint, "param")]), GlFunction(Void, "glFogiv", [(GLenum, "pname"), (Const(Array(GLint, "__glFogiv_size(pname)")), "params")]), GlFunction(Void, "glLightf", [(GLenum, "light"), (GLenum, "pname"), (GLfloat, "param")]), GlFunction(Void, "glLightfv", [(GLenum, "light"), (GLenum, "pname"), (Const(Array(GLfloat, "__glLightfv_size(pname)")), "params")]), GlFunction(Void, "glLighti", [(GLenum, "light"), (GLenum, "pname"), (GLint, "param")]), GlFunction(Void, "glLightiv", [(GLenum, "light"), (GLenum, "pname"), (Const(Array(GLint, "__glLightiv_size(pname)")), "params")]), GlFunction(Void, "glLightModelf", [(GLenum, "pname"), (GLfloat, "param")]), GlFunction(Void, "glLightModelfv", [(GLenum, "pname"), (Const(Array(GLfloat, "__glLightModelfv_size(pname)")), "params")]), GlFunction(Void, "glLightModeli", [(GLenum, "pname"), (GLint, "param")]), GlFunction(Void, "glLightModeliv", [(GLenum, "pname"), (Const(Array(GLint, "__glLightModeliv_size(pname)")), "params")]), GlFunction(Void, "glLineStipple", [(GLint, "factor"), (GLushort, "pattern")]), GlFunction(Void, "glMaterialf", [(GLenum, "face"), (GLenum, "pname"), (GLfloat, "param")]), GlFunction(Void, "glMaterialfv", [(GLenum, "face"), (GLenum, "pname"), (Const(Array(GLfloat, "__glMaterialfv_size(pname)")), "params")]), GlFunction(Void, "glMateriali", [(GLenum, "face"), (GLenum, "pname"), (GLint, "param")]), GlFunction(Void, "glMaterialiv", [(GLenum, "face"), (GLenum, "pname"), (Const(Array(GLint, "__glMaterialiv_size(pname)")), "params")]), GlFunction(Void, "glPolygonStipple", [(Const(Array(GLubyte, "__glPolygonStipple_size()")), "mask")]), GlFunction(Void, "glShadeModel", [(GLenum, "mode")]), GlFunction(Void, "glTexEnvf", [(GLenum, "target"), (GLenum, "pname"), (GLfloat, "param")]), GlFunction(Void, "glTexEnvfv", [(GLenum, "target"), (GLenum, "pname"), (Const(Array(GLfloat, "__glTexEnvfv_size(pname)")), "params")]), GlFunction(Void, "glTexEnvi", [(GLenum, "target"), (GLenum, "pname"), (GLint, "param")]), GlFunction(Void, "glTexEnviv", [(GLenum, "target"), (GLenum, "pname"), (Const(Array(GLint, "__glTexEnviv_size(pname)")), "params")]), GlFunction(Void, "glTexGend", [(GLenum, "coord"), (GLenum, "pname"), (GLdouble, "param")]), GlFunction(Void, "glTexGendv", [(GLenum, "coord"), (GLenum, "pname"), (Const(Array(GLdouble, "__glTexGendv_size(pname)")), "params")]), GlFunction(Void, "glTexGenf", [(GLenum, "coord"), (GLenum, "pname"), (GLfloat, "param")]), GlFunction(Void, "glTexGenfv", [(GLenum, "coord"), (GLenum, "pname"), (Const(Array(GLfloat, "__glTexGenfv_size(pname)")), "params")]), GlFunction(Void, "glTexGeni", [(GLenum, "coord"), (GLenum, "pname"), (GLint, "param")]), GlFunction(Void, "glTexGeniv", [(GLenum, "coord"), (GLenum, "pname"), (Const(Array(GLint, "__glTexGeniv_size(pname)")), "params")]), GlFunction(Void, "glFeedbackBuffer", [(GLsizei, "size"), (GLenum, "type"), Out(Array(GLfloat, "size"), "buffer")]), GlFunction(Void, "glSelectBuffer", [(GLsizei, "size"), Out(Array(GLuint, "size"), "buffer")]), GlFunction(GLint, "glRenderMode", [(GLenum, "mode")]), GlFunction(Void, "glInitNames", []), GlFunction(Void, "glLoadName", [(GLuint, "name")]), GlFunction(Void, "glPassThrough", [(GLfloat, "token")]), GlFunction(Void, "glPopName", []), GlFunction(Void, "glPushName", [(GLuint, "name")]), GlFunction(Void, "glClearAccum", [(GLfloat, "red"), (GLfloat, "green"), (GLfloat, "blue"), (GLfloat, "alpha")]), GlFunction(Void, "glClearIndex", [(GLfloat, "c")]), GlFunction(Void, "glIndexMask", [(GLuint, "mask")]), GlFunction(Void, "glAccum", [(GLenum, "op"), (GLfloat, "value")]), GlFunction(Void, "glPopAttrib", []), GlFunction(Void, "glPushAttrib", [(GLbitfield_attrib, "mask")]), GlFunction(Void, "glMap1d", [(GLenum, "target"), (GLdouble, "u1"), (GLdouble, "u2"), (GLint, "stride"), (GLint, "order"), (Const(OpaquePointer(GLdouble)), "points")]), GlFunction(Void, "glMap1f", [(GLenum, "target"), (GLfloat, "u1"), (GLfloat, "u2"), (GLint, "stride"), (GLint, "order"), (Const(OpaquePointer(GLfloat)), "points")]), GlFunction(Void, "glMap2d", [(GLenum, "target"), (GLdouble, "u1"), (GLdouble, "u2"), (GLint, "ustride"), (GLint, "uorder"), (GLdouble, "v1"), (GLdouble, "v2"), (GLint, "vstride"), (GLint, "vorder"), (Const(OpaquePointer(GLdouble)), "points")]), GlFunction(Void, "glMap2f", [(GLenum, "target"), (GLfloat, "u1"), (GLfloat, "u2"), (GLint, "ustride"), (GLint, "uorder"), (GLfloat, "v1"), (GLfloat, "v2"), (GLint, "vstride"), (GLint, "vorder"), (Const(OpaquePointer(GLfloat)), "points")]), GlFunction(Void, "glMapGrid1d", [(GLint, "un"), (GLdouble, "u1"), (GLdouble, "u2")]), GlFunction(Void, "glMapGrid1f", [(GLint, "un"), (GLfloat, "u1"), (GLfloat, "u2")]), GlFunction(Void, "glMapGrid2d", [(GLint, "un"), (GLdouble, "u1"), (GLdouble, "u2"), (GLint, "vn"), (GLdouble, "v1"), (GLdouble, "v2")]), GlFunction(Void, "glMapGrid2f", [(GLint, "un"), (GLfloat, "u1"), (GLfloat, "u2"), (GLint, "vn"), (GLfloat, "v1"), (GLfloat, "v2")]), GlFunction(Void, "glEvalCoord1d", [(GLdouble, "u")]), GlFunction(Void, "glEvalCoord1dv", [(Const(Pointer(GLdouble)), "u")]), GlFunction(Void, "glEvalCoord1f", [(GLfloat, "u")]), GlFunction(Void, "glEvalCoord1fv", [(Const(Pointer(GLfloat)), "u")]), GlFunction(Void, "glEvalCoord2d", [(GLdouble, "u"), (GLdouble, "v")]), GlFunction(Void, "glEvalCoord2dv", [(Const(Array(GLdouble, "2")), "u")]), GlFunction(Void, "glEvalCoord2f", [(GLfloat, "u"), (GLfloat, "v")]), GlFunction(Void, "glEvalCoord2fv", [(Const(Array(GLfloat, "2")), "u")]), GlFunction(Void, "glEvalMesh1", [(GLenum, "mode"), (GLint, "i1"), (GLint, "i2")]), GlFunction(Void, "glEvalPoint1", [(GLint, "i")]), GlFunction(Void, "glEvalMesh2", [(GLenum, "mode"), (GLint, "i1"), (GLint, "i2"), (GLint, "j1"), (GLint, "j2")]), GlFunction(Void, "glEvalPoint2", [(GLint, "i"), (GLint, "j")]), GlFunction(Void, "glAlphaFunc", [(GLenum, "func"), (GLclampf, "ref")]), GlFunction(Void, "glPixelZoom", [(GLfloat, "xfactor"), (GLfloat, "yfactor")]), GlFunction(Void, "glPixelTransferf", [(GLenum, "pname"), (GLfloat, "param")]), GlFunction(Void, "glPixelTransferi", [(GLenum, "pname"), (GLint, "param")]), GlFunction(Void, "glPixelMapfv", [(GLenum, "map"), (GLsizei, "mapsize"), (Const(Array(GLfloat, "mapsize")), "values")]), GlFunction(Void, "glPixelMapuiv", [(GLenum, "map"), (GLsizei, "mapsize"), (Const(Array(GLuint, "mapsize")), "values")]), GlFunction(Void, "glPixelMapusv", [(GLenum, "map"), (GLsizei, "mapsize"), (Const(Array(GLushort, "mapsize")), "values")]), GlFunction(Void, "glCopyPixels", [(GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "type")]), GlFunction(Void, "glDrawPixels", [(GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glDrawPixels_size(format, type, width, height)"), "pixels")]), GlFunction(Void, "glGetClipPlane", [(GLenum, "plane"), Out(Array(GLdouble, "4"), "equation")], sideeffects=False), GlFunction(Void, "glGetLightfv", [(GLenum, "light"), (GLenum, "pname"), Out(Array(GLfloat, "__glGetLightfv_size(pname)"), "params")], sideeffects=False), GlFunction(Void, "glGetLightiv", [(GLenum, "light"), (GLenum, "pname"), Out(Array(GLint, "__glGetLightiv_size(pname)"), "params")], sideeffects=False), GlFunction(Void, "glGetMapdv", [(GLenum, "target"), (GLenum, "query"), Out(Pointer(GLdouble), "v")], sideeffects=False), GlFunction(Void, "glGetMapfv", [(GLenum, "target"), (GLenum, "query"), Out(Pointer(GLfloat), "v")], sideeffects=False), GlFunction(Void, "glGetMapiv", [(GLenum, "target"), (GLenum, "query"), Out(Pointer(GLint), "v")], sideeffects=False), GlFunction(Void, "glGetMaterialfv", [(GLenum, "face"), (GLenum, "pname"), Out(Array(GLfloat, "__glGetMaterialfv_size(pname)"), "params")], sideeffects=False), GlFunction(Void, "glGetMaterialiv", [(GLenum, "face"), (GLenum, "pname"), Out(Array(GLint, "__glGetMaterialiv_size(pname)"), "params")], sideeffects=False), GlFunction(Void, "glGetPixelMapfv", [(GLenum, "map"), Out(Pointer(GLfloat), "values")], sideeffects=False), GlFunction(Void, "glGetPixelMapuiv", [(GLenum, "map"), Out(Pointer(GLuint), "values")], sideeffects=False), GlFunction(Void, "glGetPixelMapusv", [(GLenum, "map"), Out(Pointer(GLushort), "values")], sideeffects=False), GlFunction(Void, "glGetPolygonStipple", [Out(OpaquePointer(GLubyte), "mask")], sideeffects=False), GlFunction(Void, "glGetTexEnvfv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLfloat, "__glGetTexEnvfv_size(pname)"), "params")], sideeffects=False), GlFunction(Void, "glGetTexEnviv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__glGetTexEnviv_size(pname)"), "params")], sideeffects=False), GlFunction(Void, "glGetTexGendv", [(GLenum, "coord"), (GLenum, "pname"), Out(Array(GLdouble, "__glGetTexGendv_size(pname)"), "params")], sideeffects=False), GlFunction(Void, "glGetTexGenfv", [(GLenum, "coord"), (GLenum, "pname"), Out(Array(GLfloat, "__glGetTexGenfv_size(pname)"), "params")], sideeffects=False), GlFunction(Void, "glGetTexGeniv", [(GLenum, "coord"), (GLenum, "pname"), Out(Array(GLint, "__glGetTexGeniv_size(pname)"), "params")], sideeffects=False), GlFunction(GLboolean, "glIsList", [(GLuint, "list")]), GlFunction(Void, "glFrustum", [(GLdouble, "left"), (GLdouble, "right"), (GLdouble, "bottom"), (GLdouble, "top"), (GLdouble, "zNear"), (GLdouble, "zFar")]), GlFunction(Void, "glLoadIdentity", []), GlFunction(Void, "glLoadMatrixf", [(Const(Array(GLfloat, "16")), "m")]), GlFunction(Void, "glLoadMatrixd", [(Const(Array(GLdouble, "16")), "m")]), GlFunction(Void, "glMatrixMode", [(GLenum, "mode")]), GlFunction(Void, "glMultMatrixf", [(Const(Array(GLfloat, "16")), "m")]), GlFunction(Void, "glMultMatrixd", [(Const(Array(GLdouble, "16")), "m")]), GlFunction(Void, "glOrtho", [(GLdouble, "left"), (GLdouble, "right"), (GLdouble, "bottom"), (GLdouble, "top"), (GLdouble, "zNear"), (GLdouble, "zFar")]), GlFunction(Void, "glPopMatrix", []), GlFunction(Void, "glPushMatrix", []), GlFunction(Void, "glRotated", [(GLdouble, "angle"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]), GlFunction(Void, "glRotatef", [(GLfloat, "angle"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]), GlFunction(Void, "glScaled", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]), GlFunction(Void, "glScalef", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]), GlFunction(Void, "glTranslated", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]), GlFunction(Void, "glTranslatef", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]), # GL_VERSION_1_1 GlFunction(Void, "glDrawArrays", [(GLenum_mode, "mode"), (GLint, "first"), (GLsizei, "count")]), GlFunction(Void, "glDrawElements", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (Const(OpaquePointer(GLvoid)), "indices")]), GlFunction(Void, "glGetPointerv", [(GLenum, "pname"), Out(Pointer(OpaquePointer(GLvoid)), "params")], sideeffects=False), GlFunction(Void, "glPolygonOffset", [(GLfloat, "factor"), (GLfloat, "units")]), GlFunction(Void, "glCopyTexImage1D", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLint, "border")]), GlFunction(Void, "glCopyTexImage2D", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border")]), GlFunction(Void, "glCopyTexSubImage1D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]), GlFunction(Void, "glCopyTexSubImage2D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]), GlFunction(Void, "glTexSubImage1D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLsizei, "width"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTexSubImage1D_size(format, type, width)"), "pixels")]), GlFunction(Void, "glTexSubImage2D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTexSubImage2D_size(format, type, width, height)"), "pixels")]), GlFunction(Void, "glBindTexture", [(GLenum, "target"), (GLtexture, "texture")]), GlFunction(Void, "glDeleteTextures", [(GLsizei, "n"), (Const(Array(GLtexture, "n")), "textures")]), GlFunction(Void, "glGenTextures", [(GLsizei, "n"), Out(Array(GLtexture, "n"), "textures")]), GlFunction(GLboolean, "glIsTexture", [(GLtexture, "texture")]), # GL_VERSION_1_1_DEPRECATED GlFunction(Void, "glArrayElement", [(GLint, "i")]), GlFunction(Void, "glColorPointer", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (Const(OpaquePointer(GLvoid)), "pointer")]), GlFunction(Void, "glDisableClientState", [(GLenum, "array")]), GlFunction(Void, "glEdgeFlagPointer", [(GLsizei, "stride"), (Const(OpaquePointer(GLvoid)), "pointer")]), GlFunction(Void, "glEnableClientState", [(GLenum, "array")]), GlFunction(Void, "glIndexPointer", [(GLenum, "type"), (GLsizei, "stride"), (Const(OpaquePointer(GLvoid)), "pointer")]), GlFunction(Void, "glInterleavedArrays", [(GLenum, "format"), (GLsizei, "stride"), (Const(OpaquePointer(GLvoid)), "pointer")]), GlFunction(Void, "glNormalPointer", [(GLenum, "type"), (GLsizei, "stride"), (Const(OpaquePointer(GLvoid)), "pointer")]), GlFunction(Void, "glTexCoordPointer", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (Const(OpaquePointer(GLvoid)), "pointer")]), GlFunction(Void, "glVertexPointer", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (Const(OpaquePointer(GLvoid)), "pointer")]), GlFunction(GLboolean, "glAreTexturesResident", [(GLsizei, "n"), (Const(Array(GLtexture, "n")), "textures"), Out(Array(GLboolean, "n"), "residences")]), GlFunction(Void, "glPrioritizeTextures", [(GLsizei, "n"), (Const(Array(GLtexture, "n")), "textures"), (Const(Array(GLclampf, "n")), "priorities")]), GlFunction(Void, "glIndexub", [(GLubyte, "c")]), GlFunction(Void, "glIndexubv", [(Const(Pointer(GLubyte)), "c")]), GlFunction(Void, "glPopClientAttrib", []), GlFunction(Void, "glPushClientAttrib", [(GLbitfield_client_attrib, "mask")]), # GL_VERSION_1_2 GlFunction(Void, "glBlendColor", [(GLclampf, "red"), (GLclampf, "green"), (GLclampf, "blue"), (GLclampf, "alpha")]), GlFunction(Void, "glBlendEquation", [(GLenum, "mode")]), GlFunction(Void, "glDrawRangeElements", [(GLenum_mode, "mode"), (GLuint, "start"), (GLuint, "end"), (GLsizei, "count"), (GLenum, "type"), (Const(OpaquePointer(GLvoid)), "indices")]), GlFunction(Void, "glTexImage3D", [(GLenum, "target"), (GLint, "level"), (GLint, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTexImage3D_size(format, type, width, height, depth, border)"), "pixels")]), GlFunction(Void, "glTexSubImage3D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTexSubImage3D_size(format, type, width, height, depth)"), "pixels")]), GlFunction(Void, "glCopyTexSubImage3D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]), # GL_VERSION_1_2_DEPRECATED GlFunction(Void, "glColorTable", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLenum, "format"), (GLenum, "type"), (Const(OpaquePointer(GLvoid)), "table")]), GlFunction(Void, "glColorTableParameterfv", [(GLenum, "target"), (GLenum, "pname"), (Const(Array(GLfloat, "__glColorTableParameterfv_size(pname)")), "params")]), GlFunction(Void, "glColorTableParameteriv", [(GLenum, "target"), (GLenum, "pname"), (Const(Array(GLint, "__glColorTableParameteriv_size(pname)")), "params")]), GlFunction(Void, "glCopyColorTable", [(GLenum, "target"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]), GlFunction(Void, "glGetColorTable", [(GLenum, "target"), (GLenum, "format"), (GLenum, "type"), (OpaquePointer(GLvoid), "table")], sideeffects=False), GlFunction(Void, "glGetColorTableParameterfv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLfloat, "__glGetColorTableParameterfv_size(pname)"), "params")], sideeffects=False), GlFunction(Void, "glGetColorTableParameteriv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__glGetColorTableParameteriv_size(pname)"), "params")], sideeffects=False), GlFunction(Void, "glColorSubTable", [(GLenum, "target"), (GLsizei, "start"), (GLsizei, "count"), (GLenum, "format"), (GLenum, "type"), (Const(OpaquePointer(GLvoid)), "data")]), GlFunction(Void, "glCopyColorSubTable", [(GLenum, "target"), (GLsizei, "start"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]), GlFunction(Void, "glConvolutionFilter1D", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLenum, "format"), (GLenum, "type"), (Const(OpaquePointer(GLvoid)), "image")]), GlFunction(Void, "glConvolutionFilter2D", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (Const(OpaquePointer(GLvoid)), "image")]), GlFunction(Void, "glConvolutionParameterf", [(GLenum, "target"), (GLenum, "pname"), (GLfloat, "params")]), GlFunction(Void, "glConvolutionParameterfv", [(GLenum, "target"), (GLenum, "pname"), (Const(Array(GLfloat, "__glConvolutionParameterfv_size(pname)")), "params")]), GlFunction(Void, "glConvolutionParameteri", [(GLenum, "target"), (GLenum, "pname"), (GLint, "params")]), GlFunction(Void, "glConvolutionParameteriv", [(GLenum, "target"), (GLenum, "pname"), (Const(Array(GLint, "__glConvolutionParameteriv_size(pname)")), "params")]), GlFunction(Void, "glCopyConvolutionFilter1D", [(GLenum, "target"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]), GlFunction(Void, "glCopyConvolutionFilter2D", [(GLenum, "target"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]), GlFunction(Void, "glGetConvolutionFilter", [(GLenum, "target"), (GLenum, "format"), (GLenum, "type"), (OpaquePointer(GLvoid), "image")], sideeffects=False), GlFunction(Void, "glGetConvolutionParameterfv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLfloat, "__glGetConvolutionParameterfv_size(pname)"), "params")], sideeffects=False), GlFunction(Void, "glGetConvolutionParameteriv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__glGetConvolutionParameteriv_size(pname)"), "params")], sideeffects=False), GlFunction(Void, "glGetSeparableFilter", [(GLenum, "target"), (GLenum, "format"), (GLenum, "type"), (OpaquePointer(GLvoid), "row"), (OpaquePointer(GLvoid), "column"), (OpaquePointer(GLvoid), "span")], sideeffects=False), GlFunction(Void, "glSeparableFilter2D", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (Const(OpaquePointer(GLvoid)), "row"), (Const(OpaquePointer(GLvoid)), "column")]), GlFunction(Void, "glGetHistogram", [(GLenum, "target"), (GLboolean, "reset"), (GLenum, "format"), (GLenum, "type"), (OpaquePointer(GLvoid), "values")], sideeffects=False), GlFunction(Void, "glGetHistogramParameterfv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLfloat, "__glGetHistogramParameterfv_size(pname)"), "params")], sideeffects=False), GlFunction(Void, "glGetHistogramParameteriv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__glGetHistogramParameteriv_size(pname)"), "params")], sideeffects=False), GlFunction(Void, "glGetMinmax", [(GLenum, "target"), (GLboolean, "reset"), (GLenum, "format"), (GLenum, "type"), (OpaquePointer(GLvoid), "values")], sideeffects=False), GlFunction(Void, "glGetMinmaxParameterfv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLfloat, "__glGetMinmaxParameterfv_size(pname)"), "params")], sideeffects=False), GlFunction(Void, "glGetMinmaxParameteriv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__glGetMinmaxParameteriv_size(pname)"), "params")], sideeffects=False), GlFunction(Void, "glHistogram", [(GLenum, "target"), (GLsizei, "width"), (GLenum, "internalformat"), (GLboolean, "sink")]), GlFunction(Void, "glMinmax", [(GLenum, "target"), (GLenum, "internalformat"), (GLboolean, "sink")]), GlFunction(Void, "glResetHistogram", [(GLenum, "target")]), GlFunction(Void, "glResetMinmax", [(GLenum, "target")]), # GL_VERSION_1_3 GlFunction(Void, "glActiveTexture", [(GLenum, "texture")]), GlFunction(Void, "glSampleCoverage", [(GLclampf, "value"), (GLboolean, "invert")]), GlFunction(Void, "glCompressedTexImage3D", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLint, "border"), (GLsizei, "imageSize"), (Const(Blob(GLvoid, "imageSize")), "data")]), GlFunction(Void, "glCompressedTexImage2D", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border"), (GLsizei, "imageSize"), (Const(Blob(GLvoid, "imageSize")), "data")]), GlFunction(Void, "glCompressedTexImage1D", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLint, "border"), (GLsizei, "imageSize"), (Const(Blob(GLvoid, "imageSize")), "data")]), GlFunction(Void, "glCompressedTexSubImage3D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLenum, "format"), (GLsizei, "imageSize"), (Const(Blob(GLvoid, "imageSize")), "data")]), GlFunction(Void, "glCompressedTexSubImage2D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLsizei, "imageSize"), (Const(Blob(GLvoid, "imageSize")), "data")]), GlFunction(Void, "glCompressedTexSubImage1D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLsizei, "width"), (GLenum, "format"), (GLsizei, "imageSize"), (Const(Blob(GLvoid, "imageSize")), "data")]), GlFunction(Void, "glGetCompressedTexImage", [(GLenum, "target"), (GLint, "level"), Out(OpaquePointer(GLvoid), "img")], sideeffects=False), # GL_VERSION_1_3_DEPRECATED GlFunction(Void, "glClientActiveTexture", [(GLenum, "texture")]), GlFunction(Void, "glMultiTexCoord1d", [(GLenum, "target"), (GLdouble, "s")]), GlFunction(Void, "glMultiTexCoord1dv", [(GLenum, "target"), (Const(Pointer(GLdouble)), "v")]), GlFunction(Void, "glMultiTexCoord1f", [(GLenum, "target"), (GLfloat, "s")]), GlFunction(Void, "glMultiTexCoord1fv", [(GLenum, "target"), (Const(Pointer(GLfloat)), "v")]), GlFunction(Void, "glMultiTexCoord1i", [(GLenum, "target"), (GLint, "s")]), GlFunction(Void, "glMultiTexCoord1iv", [(GLenum, "target"), (Const(Pointer(GLint)), "v")]), GlFunction(Void, "glMultiTexCoord1s", [(GLenum, "target"), (GLshort, "s")]), GlFunction(Void, "glMultiTexCoord1sv", [(GLenum, "target"), (Const(Pointer(GLshort)), "v")]), GlFunction(Void, "glMultiTexCoord2d", [(GLenum, "target"), (GLdouble, "s"), (GLdouble, "t")]), GlFunction(Void, "glMultiTexCoord2dv", [(GLenum, "target"), (Const(Array(GLdouble, "2")), "v")]), GlFunction(Void, "glMultiTexCoord2f", [(GLenum, "target"), (GLfloat, "s"), (GLfloat, "t")]), GlFunction(Void, "glMultiTexCoord2fv", [(GLenum, "target"), (Const(Array(GLfloat, "2")), "v")]), GlFunction(Void, "glMultiTexCoord2i", [(GLenum, "target"), (GLint, "s"), (GLint, "t")]), GlFunction(Void, "glMultiTexCoord2iv", [(GLenum, "target"), (Const(Array(GLint, "2")), "v")]), GlFunction(Void, "glMultiTexCoord2s", [(GLenum, "target"), (GLshort, "s"), (GLshort, "t")]), GlFunction(Void, "glMultiTexCoord2sv", [(GLenum, "target"), (Const(Array(GLshort, "2")), "v")]), GlFunction(Void, "glMultiTexCoord3d", [(GLenum, "target"), (GLdouble, "s"), (GLdouble, "t"), (GLdouble, "r")]), GlFunction(Void, "glMultiTexCoord3dv", [(GLenum, "target"), (Const(Array(GLdouble, "3")), "v")]), GlFunction(Void, "glMultiTexCoord3f", [(GLenum, "target"), (GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r")]), GlFunction(Void, "glMultiTexCoord3fv", [(GLenum, "target"), (Const(Array(GLfloat, "3")), "v")]), GlFunction(Void, "glMultiTexCoord3i", [(GLenum, "target"), (GLint, "s"), (GLint, "t"), (GLint, "r")]), GlFunction(Void, "glMultiTexCoord3iv", [(GLenum, "target"), (Const(Array(GLint, "3")), "v")]), GlFunction(Void, "glMultiTexCoord3s", [(GLenum, "target"), (GLshort, "s"), (GLshort, "t"), (GLshort, "r")]), GlFunction(Void, "glMultiTexCoord3sv", [(GLenum, "target"), (Const(Array(GLshort, "3")), "v")]), GlFunction(Void, "glMultiTexCoord4d", [(GLenum, "target"), (GLdouble, "s"), (GLdouble, "t"), (GLdouble, "r"), (GLdouble, "q")]), GlFunction(Void, "glMultiTexCoord4dv", [(GLenum, "target"), (Const(Array(GLdouble, "4")), "v")]), GlFunction(Void, "glMultiTexCoord4f", [(GLenum, "target"), (GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r"), (GLfloat, "q")]), GlFunction(Void, "glMultiTexCoord4fv", [(GLenum, "target"), (Const(Array(GLfloat, "4")), "v")]), GlFunction(Void, "glMultiTexCoord4i", [(GLenum, "target"), (GLint, "s"), (GLint, "t"), (GLint, "r"), (GLint, "q")]), GlFunction(Void, "glMultiTexCoord4iv", [(GLenum, "target"), (Const(Array(GLint, "4")), "v")]), GlFunction(Void, "glMultiTexCoord4s", [(GLenum, "target"), (GLshort, "s"), (GLshort, "t"), (GLshort, "r"), (GLshort, "q")]), GlFunction(Void, "glMultiTexCoord4sv", [(GLenum, "target"), (Const(Array(GLshort, "4")), "v")]), GlFunction(Void, "glLoadTransposeMatrixf", [(Const(Array(GLfloat, "16")), "m")]), GlFunction(Void, "glLoadTransposeMatrixd", [(Const(Array(GLdouble, "16")), "m")]), GlFunction(Void, "glMultTransposeMatrixf", [(Const(Array(GLfloat, "16")), "m")]), GlFunction(Void, "glMultTransposeMatrixd", [(Const(Array(GLdouble, "16")), "m")]), # GL_VERSION_1_4 GlFunction(Void, "glBlendFuncSeparate", [(GLenum, "sfactorRGB"), (GLenum, "dfactorRGB"), (GLenum, "sfactorAlpha"), (GLenum, "dfactorAlpha")]), GlFunction(Void, "glMultiDrawArrays", [(GLenum_mode, "mode"), (OpaquePointer(GLint), "first"), (OpaquePointer(GLsizei), "count"), (GLsizei, "primcount")]), GlFunction(Void, "glMultiDrawElements", [(GLenum_mode, "mode"), (Const(Array(GLsizei, "primcount")), "count"), (GLenum, "type"), (Array(Const(Const(OpaquePointer(GLvoid))), "primcount"), "indices"), (GLsizei, "primcount")]), GlFunction(Void, "glPointParameterf", [(GLenum, "pname"), (GLfloat, "param")]), GlFunction(Void, "glPointParameterfv", [(GLenum, "pname"), (Const(Array(GLfloat, "__glPointParameterfv_size(pname)")), "params")]), GlFunction(Void, "glPointParameteri", [(GLenum, "pname"), (GLint, "param")]), GlFunction(Void, "glPointParameteriv", [(GLenum, "pname"), (Const(Array(GLint, "__glPointParameteriv_size(pname)")), "params")]), # GL_VERSION_1_4_DEPRECATED GlFunction(Void, "glFogCoordf", [(GLfloat, "coord")]), GlFunction(Void, "glFogCoordfv", [(Const(Pointer(GLfloat)), "coord")]), GlFunction(Void, "glFogCoordd", [(GLdouble, "coord")]), GlFunction(Void, "glFogCoorddv", [(Const(Pointer(GLdouble)), "coord")]), GlFunction(Void, "glFogCoordPointer", [(GLenum, "type"), (GLsizei, "stride"), (Const(OpaquePointer(GLvoid)), "pointer")]), GlFunction(Void, "glSecondaryColor3b", [(GLbyte, "red"), (GLbyte, "green"), (GLbyte, "blue")]), GlFunction(Void, "glSecondaryColor3bv", [(Const(Array(GLbyte, "3")), "v")]), GlFunction(Void, "glSecondaryColor3d", [(GLdouble, "red"), (GLdouble, "green"), (GLdouble, "blue")]), GlFunction(Void, "glSecondaryColor3dv", [(Const(Array(GLdouble, "3")), "v")]), GlFunction(Void, "glSecondaryColor3f", [(GLfloat, "red"), (GLfloat, "green"), (GLfloat, "blue")]), GlFunction(Void, "glSecondaryColor3fv", [(Const(Array(GLfloat, "3")), "v")]), GlFunction(Void, "glSecondaryColor3i", [(GLint, "red"), (GLint, "green"), (GLint, "blue")]), GlFunction(Void, "glSecondaryColor3iv", [(Const(Array(GLint, "3")), "v")]), GlFunction(Void, "glSecondaryColor3s", [(GLshort, "red"), (GLshort, "green"), (GLshort, "blue")]), GlFunction(Void, "glSecondaryColor3sv", [(Const(Array(GLshort, "3")), "v")]), GlFunction(Void, "glSecondaryColor3ub", [(GLubyte, "red"), (GLubyte, "green"), (GLubyte, "blue")]), GlFunction(Void, "glSecondaryColor3ubv", [(Const(Array(GLubyte, "3")), "v")]), GlFunction(Void, "glSecondaryColor3ui", [(GLuint, "red"), (GLuint, "green"), (GLuint, "blue")]), GlFunction(Void, "glSecondaryColor3uiv", [(Const(Array(GLuint, "3")), "v")]), GlFunction(Void, "glSecondaryColor3us", [(GLushort, "red"), (GLushort, "green"), (GLushort, "blue")]), GlFunction(Void, "glSecondaryColor3usv", [(Const(Array(GLushort, "3")), "v")]), GlFunction(Void, "glSecondaryColorPointer", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (Const(OpaquePointer(GLvoid)), "pointer")]), GlFunction(Void, "glWindowPos2d", [(GLdouble, "x"), (GLdouble, "y")]), GlFunction(Void, "glWindowPos2dv", [(Const(Array(GLdouble, "2")), "v")]), GlFunction(Void, "glWindowPos2f", [(GLfloat, "x"), (GLfloat, "y")]), GlFunction(Void, "glWindowPos2fv", [(Const(Array(GLfloat, "2")), "v")]), GlFunction(Void, "glWindowPos2i", [(GLint, "x"), (GLint, "y")]), GlFunction(Void, "glWindowPos2iv", [(Const(Array(GLint, "2")), "v")]), GlFunction(Void, "glWindowPos2s", [(GLshort, "x"), (GLshort, "y")]), GlFunction(Void, "glWindowPos2sv", [(Const(Array(GLshort, "2")), "v")]), GlFunction(Void, "glWindowPos3d", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]), GlFunction(Void, "glWindowPos3dv", [(Const(Array(GLdouble, "3")), "v")]), GlFunction(Void, "glWindowPos3f", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]), GlFunction(Void, "glWindowPos3fv", [(Const(Array(GLfloat, "3")), "v")]), GlFunction(Void, "glWindowPos3i", [(GLint, "x"), (GLint, "y"), (GLint, "z")]), GlFunction(Void, "glWindowPos3iv", [(Const(Array(GLint, "3")), "v")]), GlFunction(Void, "glWindowPos3s", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z")]), GlFunction(Void, "glWindowPos3sv", [(Const(Array(GLshort, "3")), "v")]), # GL_VERSION_1_5 GlFunction(Void, "glGenQueries", [(GLsizei, "n"), Out(Array(GLquery, "n"), "ids")]), GlFunction(Void, "glDeleteQueries", [(GLsizei, "n"), (Const(Array(GLquery, "n")), "ids")]), GlFunction(GLboolean, "glIsQuery", [(GLquery, "id")]), GlFunction(Void, "glBeginQuery", [(GLenum, "target"), (GLquery, "id")]), GlFunction(Void, "glEndQuery", [(GLenum, "target")]), GlFunction(Void, "glGetQueryiv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "pname"), "params")], sideeffects=False), GlFunction(Void, "glGetQueryObjectiv", [(GLquery, "id"), (GLenum, "pname"), Out(Array(GLint, "pname"), "params")], sideeffects=False), GlFunction(Void, "glGetQueryObjectuiv", [(GLquery, "id"), (GLenum, "pname"), Out(Array(GLuint, "pname"), "params")], sideeffects=False), GlFunction(Void, "glBindBuffer", [(GLenum, "target"), (GLbuffer, "buffer")]), GlFunction(Void, "glDeleteBuffers", [(GLsizei, "n"), (Const(Array(GLbuffer, "n")), "buffer")]), GlFunction(Void, "glGenBuffers", [(GLsizei, "n"), Out(Array(GLbuffer, "n"), "buffer")]), GlFunction(GLboolean, "glIsBuffer", [(GLbuffer, "buffer")]), GlFunction(Void, "glBufferData", [(GLenum, "target"), (GLsizeiptr, "size"), (Blob(Const(GLvoid), "size"), "data"), (GLenum, "usage")]), GlFunction(Void, "glBufferSubData", [(GLenum, "target"), (GLintptr, "offset"), (GLsizeiptr, "size"), (Blob(Const(GLvoid), "size"), "data")]), GlFunction(Void, "glGetBufferSubData", [(GLenum, "target"), (GLintptr, "offset"), (GLsizeiptr, "size"), Out(Blob(GLvoid, "size"), "data")], sideeffects=False), GlFunction(OpaquePointer(GLvoid), "glMapBuffer", [(GLenum, "target"), (GLenum, "access")]), GlFunction(GLboolean, "glUnmapBuffer", [(GLenum, "target")]), GlFunction(Void, "glGetBufferParameteriv", [(GLenum, "target"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False), GlFunction(Void, "glGetBufferPointerv", [(GLenum, "target"), (GLenum, "pname"), (OpaquePointer(OpaquePointer(GLvoid)), "params")], sideeffects=False), # GL_VERSION_2_0 GlFunction(Void, "glBlendEquationSeparate", [(GLenum, "modeRGB"), (GLenum, "modeAlpha")]), GlFunction(Void, "glDrawBuffers", [(GLsizei, "n"), (Const(Array(GLenum, "n")), "bufs")]), GlFunction(Void, "glStencilOpSeparate", [(GLenum, "face"), (GLenum, "sfail"), (GLenum, "dpfail"), (GLenum, "dppass")]), GlFunction(Void, "glStencilFuncSeparate", [(GLenum, "face"), (GLenum, "func"), (GLint, "ref"), (GLuint, "mask")]), GlFunction(Void, "glStencilMaskSeparate", [(GLenum, "face"), (GLuint, "mask")]), GlFunction(Void, "glAttachShader", [(GLprogram, "program"), (GLshader, "shader")]), GlFunction(Void, "glBindAttribLocation", [(GLprogram, "program"), (GLuint, "index"), (Const(GLstring), "name")]), GlFunction(Void, "glCompileShader", [(GLshader, "shader")]), GlFunction(GLprogram, "glCreateProgram", []), GlFunction(GLshader, "glCreateShader", [(GLenum, "type")]), GlFunction(Void, "glDeleteProgram", [(GLprogram, "program")]), GlFunction(Void, "glDeleteShader", [(GLshader, "shader")]), GlFunction(Void, "glDetachShader", [(GLprogram, "program"), (GLshader, "shader")]), GlFunction(Void, "glDisableVertexAttribArray", [(GLuint, "index")]), GlFunction(Void, "glEnableVertexAttribArray", [(GLuint, "index")]), GlFunction(Void, "glGetActiveAttrib", [(GLprogram, "program"), (GLuint, "index"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Pointer(GLint), "size"), Out(Pointer(GLenum), "type"), Out(GLstring, "name")], sideeffects=False), GlFunction(Void, "glGetActiveUniform", [(GLprogram, "program"), (GLuint, "index"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Pointer(GLint), "size"), Out(Pointer(GLenum), "type"), Out(GLstring, "name")], sideeffects=False), GlFunction(Void, "glGetAttachedShaders", [(GLprogram, "program"), (GLsizei, "maxCount"), Out(Pointer(GLsizei), "count"), Out(Array(GLuint, "maxCount"), "obj")], sideeffects=False), GlFunction(GLint, "glGetAttribLocation", [(GLprogram, "program"), (Const(GLstring), "name")], sideeffects=False), GlFunction(Void, "glGetProgramiv", [(GLprogram, "program"), (GLenum, "pname"), Out(OpaquePointer(GLint), "params")], sideeffects=False), GlFunction(Void, "glGetProgramInfoLog", [(GLprogram, "program"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(GLstring, "infoLog")], sideeffects=False), GlFunction(Void, "glGetShaderiv", [(GLshader, "shader"), (GLenum, "pname"), Out(OpaquePointer(GLint), "params")], sideeffects=False), GlFunction(Void, "glGetShaderInfoLog", [(GLshader, "shader"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(GLstring, "infoLog")], sideeffects=False), GlFunction(Void, "glGetShaderSource", [(GLshader, "shader"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(String("GLchar *", "*length"), "source")], sideeffects=False), GlFunction(GLint, "glGetUniformLocation", [(GLprogram, "program"), (Const(GLstring), "name")], sideeffects=False), GlFunction(Void, "glGetUniformfv", [(GLprogram, "program"), (GLint, "location"), Out(OpaquePointer(GLfloat), "params")], sideeffects=False), GlFunction(Void, "glGetUniformiv", [(GLprogram, "program"), (GLint, "location"), Out(OpaquePointer(GLint), "params")], sideeffects=False), GlFunction(Void, "glGetVertexAttribdv", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLdouble, "4"), "params")], sideeffects=False), GlFunction(Void, "glGetVertexAttribfv", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLfloat, "4"), "params")], sideeffects=False), GlFunction(Void, "glGetVertexAttribiv", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLint, "4"), "params")], sideeffects=False), GlFunction(Void, "glGetVertexAttribPointerv", [(GLuint, "index"), (GLenum, "pname"), Out(Pointer(OpaquePointer(GLvoid)), "pointer")], sideeffects=False), GlFunction(GLboolean, "glIsProgram", [(GLprogram, "program")]), GlFunction(GLboolean, "glIsShader", [(GLshader, "shader")]), GlFunction(Void, "glLinkProgram", [(GLprogram, "program")]), GlFunction(Void, "glShaderSource", [(GLshader, "shader"), (GLsizei, "count"), (Const(Array(Const(GLstringARB), "count")), "string"), (Const(Array(GLint, "count")), "length")]), GlFunction(Void, "glUseProgram", [(GLprogram, "program")]), GlFunction(Void, "glUniform1f", [(GLint, "location"), (GLfloat, "v0")]), GlFunction(Void, "glUniform2f", [(GLint, "location"), (GLfloat, "v0"), (GLfloat, "v1")]), GlFunction(Void, "glUniform3f", [(GLint, "location"), (GLfloat, "v0"), (GLfloat, "v1"), (GLfloat, "v2")]), GlFunction(Void, "glUniform4f", [(GLint, "location"), (GLfloat, "v0"), (GLfloat, "v1"), (GLfloat, "v2"), (GLfloat, "v3")]), GlFunction(Void, "glUniform1i", [(GLint, "location"), (GLint, "v0")]), GlFunction(Void, "glUniform2i", [(GLint, "location"), (GLint, "v0"), (GLint, "v1")]), GlFunction(Void, "glUniform3i", [(GLint, "location"), (GLint, "v0"), (GLint, "v1"), (GLint, "v2")]), GlFunction(Void, "glUniform4i", [(GLint, "location"), (GLint, "v0"), (GLint, "v1"), (GLint, "v2"), (GLint, "v3")]), GlFunction(Void, "glUniform1fv", [(GLint, "location"), (GLsizei, "count"), (Const(Array(GLfloat, "count")), "value")]), GlFunction(Void, "glUniform2fv", [(GLint, "location"), (GLsizei, "count"), (Const(Array(GLfloat, "count")), "value")]), GlFunction(Void, "glUniform3fv", [(GLint, "location"), (GLsizei, "count"), (Const(Array(GLfloat, "count")), "value")]), GlFunction(Void, "glUniform4fv", [(GLint, "location"), (GLsizei, "count"), (Const(Array(GLfloat, "count")), "value")]), GlFunction(Void, "glUniform1iv", [(GLint, "location"), (GLsizei, "count"), (Const(Array(GLint, "count")), "value")]), GlFunction(Void, "glUniform2iv", [(GLint, "location"), (GLsizei, "count"), (Const(Array(GLint, "count")), "value")]), GlFunction(Void, "glUniform3iv", [(GLint, "location"), (GLsizei, "count"), (Const(Array(GLint, "count")), "value")]), GlFunction(Void, "glUniform4iv", [(GLint, "location"), (GLsizei, "count"), (Const(Array(GLint, "count")), "value")]), GlFunction(Void, "glUniformMatrix2fv", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLfloat, "4")), "value")]), GlFunction(Void, "glUniformMatrix3fv", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLfloat, "9")), "value")]), GlFunction(Void, "glUniformMatrix4fv", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLfloat, "16")), "value")]), GlFunction(Void, "glValidateProgram", [(GLprogram, "program")]), GlFunction(Void, "glVertexAttrib1d", [(GLuint, "index"), (GLdouble, "x")]), GlFunction(Void, "glVertexAttrib1dv", [(GLuint, "index"), (Const(Pointer(GLdouble)), "v")]), GlFunction(Void, "glVertexAttrib1f", [(GLuint, "index"), (GLfloat, "x")]), GlFunction(Void, "glVertexAttrib1fv", [(GLuint, "index"), (Const(Pointer(GLfloat)), "v")]), GlFunction(Void, "glVertexAttrib1s", [(GLuint, "index"), (GLshort, "x")]), GlFunction(Void, "glVertexAttrib1sv", [(GLuint, "index"), (Const(Pointer(GLshort)), "v")]), GlFunction(Void, "glVertexAttrib2d", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y")]), GlFunction(Void, "glVertexAttrib2dv", [(GLuint, "index"), (Const(Array(GLdouble, "2")), "v")]), GlFunction(Void, "glVertexAttrib2f", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y")]), GlFunction(Void, "glVertexAttrib2fv", [(GLuint, "index"), (Const(Array(GLfloat, "2")), "v")]), GlFunction(Void, "glVertexAttrib2s", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y")]), GlFunction(Void, "glVertexAttrib2sv", [(GLuint, "index"), (Const(Array(GLshort, "2")), "v")]), GlFunction(Void, "glVertexAttrib3d", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]), GlFunction(Void, "glVertexAttrib3dv", [(GLuint, "index"), (Const(Array(GLdouble, "3")), "v")]), GlFunction(Void, "glVertexAttrib3f", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]), GlFunction(Void, "glVertexAttrib3fv", [(GLuint, "index"), (Const(Array(GLfloat, "3")), "v")]), GlFunction(Void, "glVertexAttrib3s", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y"), (GLshort, "z")]), GlFunction(Void, "glVertexAttrib3sv", [(GLuint, "index"), (Const(Array(GLshort, "3")), "v")]), GlFunction(Void, "glVertexAttrib4Nbv", [(GLuint, "index"), (Const(Array(GLbyte, "4")), "v")]), GlFunction(Void, "glVertexAttrib4Niv", [(GLuint, "index"), (Const(Array(GLint, "4")), "v")]), GlFunction(Void, "glVertexAttrib4Nsv", [(GLuint, "index"), (Const(Array(GLshort, "4")), "v")]), GlFunction(Void, "glVertexAttrib4Nub", [(GLuint, "index"), (GLubyte, "x"), (GLubyte, "y"), (GLubyte, "z"), (GLubyte, "w")]), GlFunction(Void, "glVertexAttrib4Nubv", [(GLuint, "index"), (Const(Array(GLubyte, "4")), "v")]), GlFunction(Void, "glVertexAttrib4Nuiv", [(GLuint, "index"), (Const(Array(GLuint, "4")), "v")]), GlFunction(Void, "glVertexAttrib4Nusv", [(GLuint, "index"), (Const(Array(GLushort, "4")), "v")]), GlFunction(Void, "glVertexAttrib4bv", [(GLuint, "index"), (Const(Array(GLbyte, "4")), "v")]), GlFunction(Void, "glVertexAttrib4d", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]), GlFunction(Void, "glVertexAttrib4dv", [(GLuint, "index"), (Const(Array(GLdouble, "4")), "v")]), GlFunction(Void, "glVertexAttrib4f", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]), GlFunction(Void, "glVertexAttrib4fv", [(GLuint, "index"), (Const(Array(GLfloat, "4")), "v")]), GlFunction(Void, "glVertexAttrib4iv", [(GLuint, "index"), (Const(Array(GLint, "4")), "v")]), GlFunction(Void, "glVertexAttrib4s", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y"), (GLshort, "z"), (GLshort, "w")]), GlFunction(Void, "glVertexAttrib4sv", [(GLuint, "index"), (Const(Array(GLshort, "4")), "v")]), GlFunction(Void, "glVertexAttrib4ubv", [(GLuint, "index"), (Const(Array(GLubyte, "4")), "v")]), GlFunction(Void, "glVertexAttrib4uiv", [(GLuint, "index"), (Const(Array(GLuint, "4")), "v")]), GlFunction(Void, "glVertexAttrib4usv", [(GLuint, "index"), (Const(Array(GLushort, "4")), "v")]), GlFunction(Void, "glVertexAttribPointer", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLboolean, "normalized"), (GLsizei, "stride"), (Const(OpaquePointer(GLvoid)), "pointer")]), # GL_VERSION_2_1 GlFunction(Void, "glUniformMatrix2x3fv", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLfloat, "6")), "value")]), GlFunction(Void, "glUniformMatrix3x2fv", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLfloat, "6")), "value")]), GlFunction(Void, "glUniformMatrix2x4fv", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLfloat, "8")), "value")]), GlFunction(Void, "glUniformMatrix4x2fv", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLfloat, "8")), "value")]), GlFunction(Void, "glUniformMatrix3x4fv", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLfloat, "12")), "value")]), GlFunction(Void, "glUniformMatrix4x3fv", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLfloat, "12")), "value")]), # GL_ARB_multitexture GlFunction(Void, "glActiveTextureARB", [(GLenum, "texture")]), GlFunction(Void, "glClientActiveTextureARB", [(GLenum, "texture")]), GlFunction(Void, "glMultiTexCoord1dARB", [(GLenum, "target"), (GLdouble, "s")]), GlFunction(Void, "glMultiTexCoord1dvARB", [(GLenum, "target"), (Const(Pointer(GLdouble)), "v")]), GlFunction(Void, "glMultiTexCoord1fARB", [(GLenum, "target"), (GLfloat, "s")]), GlFunction(Void, "glMultiTexCoord1fvARB", [(GLenum, "target"), (Const(Pointer(GLfloat)), "v")]), GlFunction(Void, "glMultiTexCoord1iARB", [(GLenum, "target"), (GLint, "s")]), GlFunction(Void, "glMultiTexCoord1ivARB", [(GLenum, "target"), (Const(Pointer(GLint)), "v")]), GlFunction(Void, "glMultiTexCoord1sARB", [(GLenum, "target"), (GLshort, "s")]), GlFunction(Void, "glMultiTexCoord1svARB", [(GLenum, "target"), (Const(Pointer(GLshort)), "v")]), GlFunction(Void, "glMultiTexCoord2dARB", [(GLenum, "target"), (GLdouble, "s"), (GLdouble, "t")]), GlFunction(Void, "glMultiTexCoord2dvARB", [(GLenum, "target"), (Const(Array(GLdouble, "2")), "v")]), GlFunction(Void, "glMultiTexCoord2fARB", [(GLenum, "target"), (GLfloat, "s"), (GLfloat, "t")]), GlFunction(Void, "glMultiTexCoord2fvARB", [(GLenum, "target"), (Const(Array(GLfloat, "2")), "v")]), GlFunction(Void, "glMultiTexCoord2iARB", [(GLenum, "target"), (GLint, "s"), (GLint, "t")]), GlFunction(Void, "glMultiTexCoord2ivARB", [(GLenum, "target"), (Const(Array(GLint, "2")), "v")]), GlFunction(Void, "glMultiTexCoord2sARB", [(GLenum, "target"), (GLshort, "s"), (GLshort, "t")]), GlFunction(Void, "glMultiTexCoord2svARB", [(GLenum, "target"), (Const(Array(GLshort, "2")), "v")]), GlFunction(Void, "glMultiTexCoord3dARB", [(GLenum, "target"), (GLdouble, "s"), (GLdouble, "t"), (GLdouble, "r")]), GlFunction(Void, "glMultiTexCoord3dvARB", [(GLenum, "target"), (Const(Array(GLdouble, "3")), "v")]), GlFunction(Void, "glMultiTexCoord3fARB", [(GLenum, "target"), (GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r")]), GlFunction(Void, "glMultiTexCoord3fvARB", [(GLenum, "target"), (Const(Array(GLfloat, "3")), "v")]), GlFunction(Void, "glMultiTexCoord3iARB", [(GLenum, "target"), (GLint, "s"), (GLint, "t"), (GLint, "r")]), GlFunction(Void, "glMultiTexCoord3ivARB", [(GLenum, "target"), (Const(Array(GLint, "3")), "v")]), GlFunction(Void, "glMultiTexCoord3sARB", [(GLenum, "target"), (GLshort, "s"), (GLshort, "t"), (GLshort, "r")]), GlFunction(Void, "glMultiTexCoord3svARB", [(GLenum, "target"), (Const(Array(GLshort, "3")), "v")]), GlFunction(Void, "glMultiTexCoord4dARB", [(GLenum, "target"), (GLdouble, "s"), (GLdouble, "t"), (GLdouble, "r"), (GLdouble, "q")]), GlFunction(Void, "glMultiTexCoord4dvARB", [(GLenum, "target"), (Const(Array(GLdouble, "4")), "v")]), GlFunction(Void, "glMultiTexCoord4fARB", [(GLenum, "target"), (GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r"), (GLfloat, "q")]), GlFunction(Void, "glMultiTexCoord4fvARB", [(GLenum, "target"), (Const(Array(GLfloat, "4")), "v")]), GlFunction(Void, "glMultiTexCoord4iARB", [(GLenum, "target"), (GLint, "s"), (GLint, "t"), (GLint, "r"), (GLint, "q")]), GlFunction(Void, "glMultiTexCoord4ivARB", [(GLenum, "target"), (Const(Array(GLint, "4")), "v")]), GlFunction(Void, "glMultiTexCoord4sARB", [(GLenum, "target"), (GLshort, "s"), (GLshort, "t"), (GLshort, "r"), (GLshort, "q")]), GlFunction(Void, "glMultiTexCoord4svARB", [(GLenum, "target"), (Const(Array(GLshort, "4")), "v")]), # GL_ARB_transpose_matrix GlFunction(Void, "glLoadTransposeMatrixfARB", [(Const(Array(GLfloat, "16")), "m")]), GlFunction(Void, "glLoadTransposeMatrixdARB", [(Const(Array(GLdouble, "16")), "m")]), GlFunction(Void, "glMultTransposeMatrixfARB", [(Const(Array(GLfloat, "16")), "m")]), GlFunction(Void, "glMultTransposeMatrixdARB", [(Const(Array(GLdouble, "16")), "m")]), # GL_ARB_multisample GlFunction(Void, "glSampleCoverageARB", [(GLclampf, "value"), (GLboolean, "invert")]), # GL_ARB_texture_compression GlFunction(Void, "glCompressedTexImage3DARB", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLint, "border"), (GLsizei, "imageSize"), (Const(OpaquePointer(Void)), "data")]), GlFunction(Void, "glCompressedTexImage2DARB", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border"), (GLsizei, "imageSize"), (Const(OpaquePointer(Void)), "data")]), GlFunction(Void, "glCompressedTexImage1DARB", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLint, "border"), (GLsizei, "imageSize"), (Const(OpaquePointer(Void)), "data")]), GlFunction(Void, "glCompressedTexSubImage3DARB", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLenum, "format"), (GLsizei, "imageSize"), (Const(OpaquePointer(Void)), "data")]), GlFunction(Void, "glCompressedTexSubImage2DARB", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLsizei, "imageSize"), (Const(OpaquePointer(Void)), "data")]), GlFunction(Void, "glCompressedTexSubImage1DARB", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLsizei, "width"), (GLenum, "format"), (GLsizei, "imageSize"), (Const(OpaquePointer(Void)), "data")]), GlFunction(Void, "glGetCompressedTexImageARB", [(GLenum, "target"), (GLint, "level"), Out(OpaquePointer(GLvoid), "img")], sideeffects=False), # GL_ARB_point_parameters GlFunction(Void, "glPointParameterfARB", [(GLenum, "pname"), (GLfloat, "param")]), GlFunction(Void, "glPointParameterfvARB", [(GLenum, "pname"), (Const(Array(GLfloat, "__glPointParameterfvARB_size(pname)")), "params")]), # GL_ARB_matrix_palette GlFunction(Void, "glCurrentPaletteMatrixARB", [(GLint, "index")]), GlFunction(Void, "glMatrixIndexubvARB", [(GLint, "size"), (Const(Array(GLubyte, "size")), "indices")]), GlFunction(Void, "glMatrixIndexusvARB", [(GLint, "size"), (Const(Array(GLushort, "size")), "indices")]), GlFunction(Void, "glMatrixIndexuivARB", [(GLint, "size"), (Const(Array(GLuint, "size")), "indices")]), GlFunction(Void, "glMatrixIndexPointerARB", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (Const(OpaquePointer(GLvoid)), "pointer")]), # GL_ARB_window_pos GlFunction(Void, "glWindowPos2dARB", [(GLdouble, "x"), (GLdouble, "y")]), GlFunction(Void, "glWindowPos2dvARB", [(Const(Array(GLdouble, "2")), "v")]), GlFunction(Void, "glWindowPos2fARB", [(GLfloat, "x"), (GLfloat, "y")]), GlFunction(Void, "glWindowPos2fvARB", [(Const(Array(GLfloat, "2")), "v")]), GlFunction(Void, "glWindowPos2iARB", [(GLint, "x"), (GLint, "y")]), GlFunction(Void, "glWindowPos2ivARB", [(Const(Array(GLint, "2")), "v")]), GlFunction(Void, "glWindowPos2sARB", [(GLshort, "x"), (GLshort, "y")]), GlFunction(Void, "glWindowPos2svARB", [(Const(Array(GLshort, "2")), "v")]), GlFunction(Void, "glWindowPos3dARB", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]), GlFunction(Void, "glWindowPos3dvARB", [(Const(Array(GLdouble, "3")), "v")]), GlFunction(Void, "glWindowPos3fARB", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]), GlFunction(Void, "glWindowPos3fvARB", [(Const(Array(GLfloat, "3")), "v")]), GlFunction(Void, "glWindowPos3iARB", [(GLint, "x"), (GLint, "y"), (GLint, "z")]), GlFunction(Void, "glWindowPos3ivARB", [(Const(Array(GLint, "3")), "v")]), GlFunction(Void, "glWindowPos3sARB", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z")]), GlFunction(Void, "glWindowPos3svARB", [(Const(Array(GLshort, "3")), "v")]), # GL_ARB_vertex_program GlFunction(Void, "glVertexAttrib1dARB", [(GLuint, "index"), (GLdouble, "x")]), GlFunction(Void, "glVertexAttrib1dvARB", [(GLuint, "index"), (Const(Pointer(GLdouble)), "v")]), GlFunction(Void, "glVertexAttrib1fARB", [(GLuint, "index"), (GLfloat, "x")]), GlFunction(Void, "glVertexAttrib1fvARB", [(GLuint, "index"), (Const(Pointer(GLfloat)), "v")]), GlFunction(Void, "glVertexAttrib1sARB", [(GLuint, "index"), (GLshort, "x")]), GlFunction(Void, "glVertexAttrib1svARB", [(GLuint, "index"), (Const(Pointer(GLshort)), "v")]), GlFunction(Void, "glVertexAttrib2dARB", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y")]), GlFunction(Void, "glVertexAttrib2dvARB", [(GLuint, "index"), (Const(Array(GLdouble, "2")), "v")]), GlFunction(Void, "glVertexAttrib2fARB", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y")]), GlFunction(Void, "glVertexAttrib2fvARB", [(GLuint, "index"), (Const(Array(GLfloat, "2")), "v")]), GlFunction(Void, "glVertexAttrib2sARB", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y")]), GlFunction(Void, "glVertexAttrib2svARB", [(GLuint, "index"), (Const(Array(GLshort, "2")), "v")]), GlFunction(Void, "glVertexAttrib3dARB", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]), GlFunction(Void, "glVertexAttrib3dvARB", [(GLuint, "index"), (Const(Array(GLdouble, "3")), "v")]), GlFunction(Void, "glVertexAttrib3fARB", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]), GlFunction(Void, "glVertexAttrib3fvARB", [(GLuint, "index"), (Const(Array(GLfloat, "3")), "v")]), GlFunction(Void, "glVertexAttrib3sARB", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y"), (GLshort, "z")]), GlFunction(Void, "glVertexAttrib3svARB", [(GLuint, "index"), (Const(Array(GLshort, "3")), "v")]), GlFunction(Void, "glVertexAttrib4NbvARB", [(GLuint, "index"), (Const(Array(GLbyte, "4")), "v")]), GlFunction(Void, "glVertexAttrib4NivARB", [(GLuint, "index"), (Const(Array(GLint, "4")), "v")]), GlFunction(Void, "glVertexAttrib4NsvARB", [(GLuint, "index"), (Const(Array(GLshort, "4")), "v")]), GlFunction(Void, "glVertexAttrib4NubARB", [(GLuint, "index"), (GLubyte, "x"), (GLubyte, "y"), (GLubyte, "z"), (GLubyte, "w")]), GlFunction(Void, "glVertexAttrib4NubvARB", [(GLuint, "index"), (Const(Array(GLubyte, "4")), "v")]), GlFunction(Void, "glVertexAttrib4NuivARB", [(GLuint, "index"), (Const(Array(GLuint, "4")), "v")]), GlFunction(Void, "glVertexAttrib4NusvARB", [(GLuint, "index"), (Const(Array(GLushort, "4")), "v")]), GlFunction(Void, "glVertexAttrib4bvARB", [(GLuint, "index"), (Const(Array(GLbyte, "4")), "v")]), GlFunction(Void, "glVertexAttrib4dARB", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]), GlFunction(Void, "glVertexAttrib4dvARB", [(GLuint, "index"), (Const(Array(GLdouble, "4")), "v")]), GlFunction(Void, "glVertexAttrib4fARB", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]), GlFunction(Void, "glVertexAttrib4fvARB", [(GLuint, "index"), (Const(Array(GLfloat, "4")), "v")]), GlFunction(Void, "glVertexAttrib4ivARB", [(GLuint, "index"), (Const(Array(GLint, "4")), "v")]), GlFunction(Void, "glVertexAttrib4sARB", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y"), (GLshort, "z"), (GLshort, "w")]), GlFunction(Void, "glVertexAttrib4svARB", [(GLuint, "index"), (Const(Array(GLshort, "4")), "v")]), GlFunction(Void, "glVertexAttrib4ubvARB", [(GLuint, "index"), (Const(Array(GLubyte, "4")), "v")]), GlFunction(Void, "glVertexAttrib4uivARB", [(GLuint, "index"), (Const(Array(GLuint, "4")), "v")]), GlFunction(Void, "glVertexAttrib4usvARB", [(GLuint, "index"), (Const(Array(GLushort, "4")), "v")]), GlFunction(Void, "glVertexAttribPointerARB", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLboolean, "normalized"), (GLsizei, "stride"), (Const(OpaquePointer(GLvoid)), "pointer")]), GlFunction(Void, "glEnableVertexAttribArrayARB", [(GLuint, "index")]), GlFunction(Void, "glDisableVertexAttribArrayARB", [(GLuint, "index")]), GlFunction(Void, "glProgramStringARB", [(GLenum, "target"), (GLenum, "format"), (GLsizei, "len"), (String("const void *", "len"), "string")]), GlFunction(Void, "glBindProgramARB", [(GLenum, "target"), (GLprogramARB, "program")]), GlFunction(Void, "glDeleteProgramsARB", [(GLsizei, "n"), (Const(Array(GLprogramARB, "n")), "programs")]), GlFunction(Void, "glGenProgramsARB", [(GLsizei, "n"), Out(Array(GLprogramARB, "n"), "programs")]), GlFunction(Void, "glProgramEnvParameter4dARB", [(GLenum, "target"), (GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]), GlFunction(Void, "glProgramEnvParameter4dvARB", [(GLenum, "target"), (GLuint, "index"), (Const(Array(GLdouble, "4")), "params")]), GlFunction(Void, "glProgramEnvParameter4fARB", [(GLenum, "target"), (GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]), GlFunction(Void, "glProgramEnvParameter4fvARB", [(GLenum, "target"), (GLuint, "index"), (Const(Array(GLfloat, "4")), "params")]), GlFunction(Void, "glProgramLocalParameter4dARB", [(GLenum, "target"), (GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]), GlFunction(Void, "glProgramLocalParameter4dvARB", [(GLenum, "target"), (GLuint, "index"), (Const(Array(GLdouble, "4")), "params")]), GlFunction(Void, "glProgramLocalParameter4fARB", [(GLenum, "target"), (GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]), GlFunction(Void, "glProgramLocalParameter4fvARB", [(GLenum, "target"), (GLuint, "index"), (Const(Array(GLfloat, "4")), "params")]), GlFunction(Void, "glGetProgramEnvParameterdvARB", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLdouble, "4"), "params")], sideeffects=False), GlFunction(Void, "glGetProgramEnvParameterfvARB", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLfloat, "4"), "params")], sideeffects=False), GlFunction(Void, "glGetProgramLocalParameterdvARB", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLdouble, "4"), "params")], sideeffects=False), GlFunction(Void, "glGetProgramLocalParameterfvARB", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLfloat, "4"), "params")], sideeffects=False), GlFunction(Void, "glGetProgramivARB", [(GLenum, "target"), (GLenum, "pname"), Out(Pointer(GLint), "params")], sideeffects=False), GlFunction(Void, "glGetProgramStringARB", [(GLenum, "target"), (GLenum, "pname"), Out(OpaquePointer(GLvoid), "string")], sideeffects=False), GlFunction(Void, "glGetVertexAttribdvARB", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLdouble, "4"), "params")], sideeffects=False), GlFunction(Void, "glGetVertexAttribfvARB", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLfloat, "4"), "params")], sideeffects=False), GlFunction(Void, "glGetVertexAttribivARB", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLint, "4"), "params")], sideeffects=False), GlFunction(Void, "glGetVertexAttribPointervARB", [(GLuint, "index"), (GLenum, "pname"), Out(Pointer(OpaquePointer(GLvoid)), "pointer")], sideeffects=False), GlFunction(GLboolean, "glIsProgramARB", [(GLprogramARB, "program")]), # GL_ARB_vertex_buffer_object GlFunction(Void, "glBindBufferARB", [(GLenum, "target"), (GLbuffer, "buffer")]), GlFunction(Void, "glDeleteBuffersARB", [(GLsizei, "n"), (Const(Array(GLbuffer, "n")), "buffers")]), GlFunction(Void, "glGenBuffersARB", [(GLsizei, "n"), Out(Array(GLbuffer, "n"), "buffers")]), GlFunction(GLboolean, "glIsBufferARB", [(GLbuffer, "buffer")]), GlFunction(Void, "glBufferDataARB", [(GLenum, "target"), (GLsizeiptrARB, "size"), (Const(Blob(GLvoid, "size")), "data"), (GLenum, "usage")]), GlFunction(Void, "glBufferSubDataARB", [(GLenum, "target"), (GLintptrARB, "offset"), (GLsizeiptrARB, "size"), (Const(Blob(GLvoid, "size")), "data")]), GlFunction(Void, "glGetBufferSubDataARB", [(GLenum, "target"), (GLintptrARB, "offset"), (GLsizeiptrARB, "size"), Out(Blob(GLvoid, "size"), "data")], sideeffects=False), GlFunction(OpaquePointer(GLvoid), "glMapBufferARB", [(GLenum, "target"), (GLenum, "access")]), GlFunction(GLboolean, "glUnmapBufferARB", [(GLenum, "target")]), GlFunction(Void, "glGetBufferParameterivARB", [(GLenum, "target"), (GLenum, "pname"), Out(OpaquePointer(GLint), "params")], sideeffects=False), GlFunction(Void, "glGetBufferPointervARB", [(GLenum, "target"), (GLenum, "pname"), Out(Array(OpaquePointer(GLvoid), "1"), "params")], sideeffects=False), # GL_ARB_occlusion_query GlFunction(Void, "glGenQueriesARB", [(GLsizei, "n"), Out(Array(GLquery, "n"), "ids")]), GlFunction(Void, "glDeleteQueriesARB", [(GLsizei, "n"), (Const(Array(GLquery, "n")), "ids")]), GlFunction(GLboolean, "glIsQueryARB", [(GLquery, "id")]), GlFunction(Void, "glBeginQueryARB", [(GLenum, "target"), (GLquery, "id")]), GlFunction(Void, "glEndQueryARB", [(GLenum, "target")]), GlFunction(Void, "glGetQueryivARB", [(GLenum, "target"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False), GlFunction(Void, "glGetQueryObjectivARB", [(GLquery, "id"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False), GlFunction(Void, "glGetQueryObjectuivARB", [(GLquery, "id"), (GLenum, "pname"), (OpaquePointer(GLuint), "params")], sideeffects=False), # GL_ARB_shader_objects GlFunction(Void, "glDeleteObjectARB", [(GLhandleARB, "obj")]), GlFunction(GLhandleARB, "glGetHandleARB", [(GLenum, "pname")], sideeffects=False), GlFunction(Void, "glDetachObjectARB", [(GLhandleARB, "containerObj"), (GLhandleARB, "attachedObj")]), GlFunction(GLhandleARB, "glCreateShaderObjectARB", [(GLenum, "shaderType")]), GlFunction(Void, "glShaderSourceARB", [(GLhandleARB, "shaderObj"), (GLsizei, "count"), (Const(Array(Const(GLstringARB), "count")), "string"), (Const(Array(GLint, "count")), "length")]), GlFunction(Void, "glCompileShaderARB", [(GLhandleARB, "shaderObj")]), GlFunction(GLhandleARB, "glCreateProgramObjectARB", []), GlFunction(Void, "glAttachObjectARB", [(GLhandleARB, "containerObj"), (GLhandleARB, "obj")]), GlFunction(Void, "glLinkProgramARB", [(GLhandleARB, "programObj")]), GlFunction(Void, "glUseProgramObjectARB", [(GLhandleARB, "programObj")]), GlFunction(Void, "glValidateProgramARB", [(GLhandleARB, "programObj")]), GlFunction(Void, "glUniform1fARB", [(GLint, "location"), (GLfloat, "v0")]), GlFunction(Void, "glUniform2fARB", [(GLint, "location"), (GLfloat, "v0"), (GLfloat, "v1")]), GlFunction(Void, "glUniform3fARB", [(GLint, "location"), (GLfloat, "v0"), (GLfloat, "v1"), (GLfloat, "v2")]), GlFunction(Void, "glUniform4fARB", [(GLint, "location"), (GLfloat, "v0"), (GLfloat, "v1"), (GLfloat, "v2"), (GLfloat, "v3")]), GlFunction(Void, "glUniform1iARB", [(GLint, "location"), (GLint, "v0")]), GlFunction(Void, "glUniform2iARB", [(GLint, "location"), (GLint, "v0"), (GLint, "v1")]), GlFunction(Void, "glUniform3iARB", [(GLint, "location"), (GLint, "v0"), (GLint, "v1"), (GLint, "v2")]), GlFunction(Void, "glUniform4iARB", [(GLint, "location"), (GLint, "v0"), (GLint, "v1"), (GLint, "v2"), (GLint, "v3")]), GlFunction(Void, "glUniform1fvARB", [(GLint, "location"), (GLsizei, "count"), (Const(Array(GLfloat, "count")), "value")]), GlFunction(Void, "glUniform2fvARB", [(GLint, "location"), (GLsizei, "count"), (Const(Array(GLfloat, "(2*count)")), "value")]), GlFunction(Void, "glUniform3fvARB", [(GLint, "location"), (GLsizei, "count"), (Const(Array(GLfloat, "(3*count)")), "value")]), GlFunction(Void, "glUniform4fvARB", [(GLint, "location"), (GLsizei, "count"), (Const(Array(GLfloat, "(4*count)")), "value")]), GlFunction(Void, "glUniform1ivARB", [(GLint, "location"), (GLsizei, "count"), (Const(Array(GLint, "count")), "value")]), GlFunction(Void, "glUniform2ivARB", [(GLint, "location"), (GLsizei, "count"), (Const(Array(GLint, "(2*count)")), "value")]), GlFunction(Void, "glUniform3ivARB", [(GLint, "location"), (GLsizei, "count"), (Const(Array(GLint, "(3*count)")), "value")]), GlFunction(Void, "glUniform4ivARB", [(GLint, "location"), (GLsizei, "count"), (Const(Array(GLint, "(4*count)")), "value")]), GlFunction(Void, "glUniformMatrix2fvARB", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLfloat, "4")), "value")]), GlFunction(Void, "glUniformMatrix3fvARB", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLfloat, "9")), "value")]), GlFunction(Void, "glUniformMatrix4fvARB", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLfloat, "16")), "value")]), GlFunction(Void, "glGetObjectParameterfvARB", [(GLhandleARB, "obj"), (GLenum, "pname"), Out(OpaquePointer(GLfloat), "params")], sideeffects=False), GlFunction(Void, "glGetObjectParameterivARB", [(GLhandleARB, "obj"), (GLenum, "pname"), Out(OpaquePointer(GLint), "params")], sideeffects=False), GlFunction(Void, "glGetInfoLogARB", [(GLhandleARB, "obj"), (GLsizei, "maxLength"), Out(Pointer(GLsizei), "length"), Out(GLstringARB, "infoLog")], sideeffects=False), GlFunction(Void, "glGetAttachedObjectsARB", [(GLhandleARB, "containerObj"), (GLsizei, "maxLength"), (OpaquePointer(GLsizei), "length"), (OpaquePointer(GLhandleARB), "infoLog")], sideeffects=False), GlFunction(GLint, "glGetUniformLocationARB", [(GLhandleARB, "programObj"), (Const(GLstringARB), "name")], sideeffects=False), GlFunction(Void, "glGetActiveUniformARB", [(GLhandleARB, "programObj"), (GLuint, "index"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Pointer(GLint), "size"), Out(Pointer(GLenum), "type"), Out(GLstringARB, "name")], sideeffects=False), GlFunction(Void, "glGetUniformfvARB", [(GLhandleARB, "programObj"), (GLint, "location"), (OpaquePointer(GLfloat), "params")], sideeffects=False), GlFunction(Void, "glGetUniformivARB", [(GLhandleARB, "programObj"), (GLint, "location"), (OpaquePointer(GLint), "params")], sideeffects=False), GlFunction(Void, "glGetShaderSourceARB", [(GLhandleARB, "obj"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(GLstringARB, "source")], sideeffects=False), # GL_ARB_vertex_shader GlFunction(Void, "glBindAttribLocationARB", [(GLhandleARB, "programObj"), (GLuint, "index"), (Const(GLstringARB), "name")]), GlFunction(Void, "glGetActiveAttribARB", [(GLhandleARB, "programObj"), (GLuint, "index"), (GLsizei, "maxLength"), Out(Pointer(GLsizei), "length"), Out(Pointer(GLint), "size"), Out(Pointer(GLenum), "type"), Out(GLstringARB, "name")], sideeffects=False), GlFunction(GLint, "glGetAttribLocationARB", [(GLhandleARB, "programObj"), (Const(GLstringARB), "name")], sideeffects=False), # GL_ARB_draw_buffers GlFunction(Void, "glDrawBuffersARB", [(GLsizei, "n"), (Const(Array(GLenum, "n")), "bufs")]), # GL_ARB_color_buffer_float GlFunction(Void, "glClampColorARB", [(GLenum, "target"), (GLenum, "clamp")]), # GL_ARB_draw_instanced GlFunction(Void, "glDrawArraysInstancedARB", [(GLenum, "mode"), (GLint, "first"), (GLsizei, "count"), (GLsizei, "primcount")]), GlFunction(Void, "glDrawElementsInstancedARB", [(GLenum, "mode"), (GLsizei, "count"), (GLenum, "type"), (Const(OpaquePointer(GLvoid)), "indices"), (GLsizei, "primcount")]), # GL_ARB_framebuffer_object GlFunction(GLboolean, "glIsRenderbuffer", [(GLrenderbuffer, "renderbuffer")]), GlFunction(Void, "glBindRenderbuffer", [(GLenum, "target"), (GLrenderbuffer, "renderbuffer")]), GlFunction(Void, "glDeleteRenderbuffers", [(GLsizei, "n"), (Const(Array(GLrenderbuffer, "n")), "renderbuffers")]), GlFunction(Void, "glGenRenderbuffers", [(GLsizei, "n"), Out(Array(GLrenderbuffer, "n"), "renderbuffers")]), GlFunction(Void, "glRenderbufferStorage", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height")]), GlFunction(Void, "glGetRenderbufferParameteriv", [(GLenum, "target"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False), GlFunction(GLboolean, "glIsFramebuffer", [(GLframebuffer, "framebuffer")]), GlFunction(Void, "glBindFramebuffer", [(GLenum, "target"), (GLframebuffer, "framebuffer")]), GlFunction(Void, "glDeleteFramebuffers", [(GLsizei, "n"), (Const(Array(GLframebuffer, "n")), "framebuffers")]), GlFunction(Void, "glGenFramebuffers", [(GLsizei, "n"), Out(Array(GLframebuffer, "n"), "framebuffers")]), GlFunction(GLenum, "glCheckFramebufferStatus", [(GLenum, "target")]), GlFunction(Void, "glFramebufferTexture1D", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "textarget"), (GLtexture, "texture"), (GLint, "level")]), GlFunction(Void, "glFramebufferTexture2D", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "textarget"), (GLtexture, "texture"), (GLint, "level")]), GlFunction(Void, "glFramebufferTexture3D", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "textarget"), (GLtexture, "texture"), (GLint, "level"), (GLint, "zoffset")]), GlFunction(Void, "glFramebufferRenderbuffer", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "renderbuffertarget"), (GLuint, "renderbuffer")]), GlFunction(Void, "glGetFramebufferAttachmentParameteriv", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "pname"), Out(Array(GLint, "__glGetFramebufferAttachmentParameteriv_size(pname)"), "params")], sideeffects=False), GlFunction(Void, "glGenerateMipmap", [(GLenum, "target")]), GlFunction(Void, "glBlitFramebuffer", [(GLint, "srcX0"), (GLint, "srcY0"), (GLint, "srcX1"), (GLint, "srcY1"), (GLint, "dstX0"), (GLint, "dstY0"), (GLint, "dstX1"), (GLint, "dstY1"), (GLbitfield_attrib, "mask"), (GLenum, "filter")]), GlFunction(Void, "glRenderbufferStorageMultisample", [(GLenum, "target"), (GLsizei, "samples"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height")]), GlFunction(Void, "glFramebufferTextureLayer", [(GLenum, "target"), (GLenum, "attachment"), (GLtexture, "texture"), (GLint, "level"), (GLint, "layer")]), # GL_ARB_geometry_shader4 GlFunction(Void, "glProgramParameteriARB", [(GLprogram, "program"), (GLenum, "pname"), (GLint, "value")]), GlFunction(Void, "glFramebufferTextureARB", [(GLenum, "target"), (GLenum, "attachment"), (GLtexture, "texture"), (GLint, "level")]), GlFunction(Void, "glFramebufferTextureLayerARB", [(GLenum, "target"), (GLenum, "attachment"), (GLtexture, "texture"), (GLint, "level"), (GLint, "layer")]), GlFunction(Void, "glFramebufferTextureFaceARB", [(GLenum, "target"), (GLenum, "attachment"), (GLtexture, "texture"), (GLint, "level"), (GLenum, "face")]), # GL_ARB_instanced_arrays GlFunction(Void, "glVertexAttribDivisorARB", [(GLuint, "index"), (GLuint, "divisor")]), # GL_ARB_map_buffer_range GlFunction(OpaquePointer(GLvoid), "glMapBufferRange", [(GLenum, "target"), (GLintptr, "offset"), (GLsizeiptr, "length"), (GLbitfield, "access")]), GlFunction(Void, "glFlushMappedBufferRange", [(GLenum, "target"), (GLintptr, "offset"), (GLsizeiptr, "length")]), # GL_ARB_texture_buffer_object GlFunction(Void, "glTexBufferARB", [(GLenum, "target"), (GLenum, "internalformat"), (GLuint, "buffer")]), # GL_ARB_vertex_array_object GlFunction(Void, "glBindVertexArray", [(GLvertexArray, "array")]), GlFunction(Void, "glDeleteVertexArrays", [(GLsizei, "n"), (Const(Array(GLvertexArray, "n")), "arrays")]), GlFunction(Void, "glGenVertexArrays", [(GLsizei, "n"), Out(Array(GLvertexArray, "n"), "arrays")]), GlFunction(GLboolean, "glIsVertexArray", [(GLvertexArray, "array")]), # GL_ARB_uniform_buffer_object GlFunction(Void, "glGetUniformIndices", [(GLuint, "program"), (GLsizei, "uniformCount"), (Const(OpaqueArray(GLstring, "__glGetUniformIndices_size(uniformCount)")), "uniformNames"), Out(OpaqueArray(GLuint, "__glGetUniformIndices_size(uniformCount)"), "uniformIndices")], sideeffects=False), GlFunction(Void, "glGetActiveUniformsiv", [(GLuint, "program"), (GLsizei, "uniformCount"), (Const(OpaqueArray(GLuint, "__glGetActiveUniformsiv_size(uniformCount)")), "uniformIndices"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetActiveUniformsiv_size(pname)"), "params")], sideeffects=False), GlFunction(Void, "glGetActiveUniformName", [(GLuint, "program"), (GLuint, "uniformIndex"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Array(GLchar, "bufSize"), "uniformName")], sideeffects=False), GlFunction(GLuint, "glGetUniformBlockIndex", [(GLuint, "program"), (Const(OpaqueArray(GLchar, "__glGetUniformBlockIndex_size()")), "uniformBlockName")], sideeffects=False), GlFunction(Void, "glGetActiveUniformBlockiv", [(GLuint, "program"), (GLuint, "uniformBlockIndex"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetActiveUniformBlockiv_size(pname)"), "params")], sideeffects=False), GlFunction(Void, "glGetActiveUniformBlockName", [(GLuint, "program"), (GLuint, "uniformBlockIndex"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Array(GLchar, "bufSize"), "uniformBlockName")], sideeffects=False), GlFunction(Void, "glUniformBlockBinding", [(GLuint, "program"), (GLuint, "uniformBlockIndex"), (GLuint, "uniformBlockBinding")]), # GL_ARB_copy_buffer GlFunction(Void, "glCopyBufferSubData", [(GLenum, "readTarget"), (GLenum, "writeTarget"), (GLintptr, "readOffset"), (GLintptr, "writeOffset"), (GLsizeiptr, "size")]), # GL_ARB_draw_elements_base_vertex GlFunction(Void, "glDrawElementsBaseVertex", [(GLenum, "mode"), (GLsizei, "count"), (GLenum, "type"), (Const(OpaqueArray(GLvoid, "__glDrawElementsBaseVertex_size(count, type)")), "indices"), (GLint, "basevertex")]), GlFunction(Void, "glDrawRangeElementsBaseVertex", [(GLenum, "mode"), (GLuint, "start"), (GLuint, "end"), (GLsizei, "count"), (GLenum, "type"), (Const(OpaqueArray(GLvoid, "__glDrawRangeElementsBaseVertex_size(count, type)")), "indices"), (GLint, "basevertex")]), GlFunction(Void, "glDrawElementsInstancedBaseVertex", [(GLenum, "mode"), (GLsizei, "count"), (GLenum, "type"), (Const(OpaqueBlob(GLvoid, "__glDrawElementsInstancedBaseVertex_size(count, type)")), "indices"), (GLsizei, "primcount"), (GLint, "basevertex")]), GlFunction(Void, "glMultiDrawElementsBaseVertex", [(GLenum, "mode"), (Const(OpaqueArray(GLsizei, "__glMultiDrawElementsBaseVertex_size(primcount)")), "count"), (GLenum, "type"), (Const(OpaqueBlob(GLvoid, "__glMultiDrawElementsBaseVertex_size(primcount)")), "indices"), (GLsizei, "primcount"), (Const(OpaqueArray(GLint, "__glMultiDrawElementsBaseVertex_size(primcount)")), "basevertex")]), # GL_ARB_provoking_vertex GlFunction(Void, "glProvokingVertex", [(GLenum, "mode")]), # GL_ARB_sync #GlFunction(GLsync, "glFenceSync", [(GLenum, "condition"), (GLbitfield, "flags")]), #GlFunction(GLboolean, "glIsSync", [(GLsync, "sync")]), #GlFunction(Void, "glDeleteSync", [(GLsync, "sync")]), #GlFunction(GLenum, "glClientWaitSync", [(GLsync, "sync"), (GLbitfield, "flags"), (GLuint64, "timeout")]), #GlFunction(Void, "glWaitSync", [(GLsync, "sync"), (GLbitfield, "flags"), (GLuint64, "timeout")]), #GlFunction(Void, "glGetInteger64v", [(GLenum, "pname"), Out(OpaqueArray(GLint64, "__glGetInteger64v_size(pname)"), "params")], sideeffects=False), #GlFunction(Void, "glGetSynciv", [(GLsync, "sync"), (GLenum, "pname"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Array(GLint, "length"), "values")], sideeffects=False), # GL_ARB_texture_multisample GlFunction(Void, "glTexImage2DMultisample", [(GLenum, "target"), (GLsizei, "samples"), (GLint, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLboolean, "fixedsamplelocations")]), GlFunction(Void, "glTexImage3DMultisample", [(GLenum, "target"), (GLsizei, "samples"), (GLint, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLboolean, "fixedsamplelocations")]), GlFunction(Void, "glGetMultisamplefv", [(GLenum, "pname"), (GLuint, "index"), Out(OpaqueArray(GLfloat, "__glGetMultisamplefv_size(pname)"), "val")], sideeffects=False), GlFunction(Void, "glSampleMaski", [(GLuint, "index"), (GLbitfield, "mask")]), # GL_ARB_draw_buffers_blend GlFunction(Void, "glBlendEquationiARB", [(GLuint, "buf"), (GLenum, "mode")]), GlFunction(Void, "glBlendEquationSeparateiARB", [(GLuint, "buf"), (GLenum, "modeRGB"), (GLenum, "modeAlpha")]), GlFunction(Void, "glBlendFunciARB", [(GLuint, "buf"), (GLenum, "src"), (GLenum, "dst")]), GlFunction(Void, "glBlendFuncSeparateiARB", [(GLuint, "buf"), (GLenum, "srcRGB"), (GLenum, "dstRGB"), (GLenum, "srcAlpha"), (GLenum, "dstAlpha")]), # GL_ARB_sample_shading GlFunction(Void, "glMinSampleShadingARB", [(GLclampf, "value")]), # GL_ARB_shading_language_include #GlFunction(Void, "glNamedStringARB", [(GLenum, "type"), (GLint, "namelen"), (Const(Array(GLchar, "namelen")), "name"), (GLint, "stringlen"), (Const(Array(GLchar, "stringlen")), "string")]), #GlFunction(Void, "glDeleteNamedStringARB", [(GLint, "namelen"), (Const(Array(GLchar, "namelen")), "name")]), #GlFunction(Void, "glCompileShaderIncludeARB", [(GLuint, "shader"), (GLsizei, "count"), (Const(Array(GLstring, "count")), "path"), (Const(Array(GLint, "count")), "length")]), #GlFunction(GLboolean, "glIsNamedStringARB", [(GLint, "namelen"), (Const(Array(GLchar, "namelen")), "name")]), #GlFunction(Void, "glGetNamedStringARB", [(GLint, "namelen"), (Const(Array(GLchar, "namelen")), "name"), (GLsizei, "bufSize"), Out(Pointer(GLint), "stringlen"), Out(Array(GLchar, "bufSize"), "string")], sideeffects=False), #GlFunction(Void, "glGetNamedStringivARB", [(GLint, "namelen"), (Const(Array(GLchar, "namelen")), "name"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetNamedStringivARB_size(pname)"), "params")], sideeffects=False), # GL_ARB_blend_func_extended GlFunction(Void, "glBindFragDataLocationIndexed", [(GLuint, "program"), (GLuint, "colorNumber"), (GLuint, "index"), (Const(GLstring), "name")]), GlFunction(GLint, "glGetFragDataIndex", [(GLuint, "program"), (Const(GLstring), "name")], sideeffects=False), # GL_ARB_sampler_objects GlFunction(Void, "glGenSamplers", [(GLsizei, "count"), Out(Array(GLuint, "count"), "samplers")]), GlFunction(Void, "glDeleteSamplers", [(GLsizei, "count"), (Const(Array(GLuint, "count")), "samplers")]), GlFunction(GLboolean, "glIsSampler", [(GLuint, "sampler")]), GlFunction(Void, "glBindSampler", [(GLuint, "unit"), (GLuint, "sampler")]), GlFunction(Void, "glSamplerParameteri", [(GLuint, "sampler"), (GLenum, "pname"), (GLint, "param")]), GlFunction(Void, "glSamplerParameteriv", [(GLuint, "sampler"), (GLenum, "pname"), (Const(OpaqueArray(GLint, "__glSamplerParameteriv_size(pname)")), "param")]), GlFunction(Void, "glSamplerParameterf", [(GLuint, "sampler"), (GLenum, "pname"), (GLfloat, "param")]), GlFunction(Void, "glSamplerParameterfv", [(GLuint, "sampler"), (GLenum, "pname"), (Const(OpaqueArray(GLfloat, "__glSamplerParameterfv_size(pname)")), "param")]), GlFunction(Void, "glSamplerParameterIiv", [(GLuint, "sampler"), (GLenum, "pname"), (Const(OpaqueArray(GLint, "__glSamplerParameterIiv_size(pname)")), "param")]), GlFunction(Void, "glSamplerParameterIuiv", [(GLuint, "sampler"), (GLenum, "pname"), (Const(OpaqueArray(GLuint, "__glSamplerParameterIuiv_size(pname)")), "param")]), GlFunction(Void, "glGetSamplerParameteriv", [(GLuint, "sampler"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetSamplerParameteriv_size(pname)"), "params")], sideeffects=False), GlFunction(Void, "glGetSamplerParameterIiv", [(GLuint, "sampler"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetSamplerParameterIiv_size(pname)"), "params")], sideeffects=False), GlFunction(Void, "glGetSamplerParameterfv", [(GLuint, "sampler"), (GLenum, "pname"), Out(OpaqueArray(GLfloat, "__glGetSamplerParameterfv_size(pname)"), "params")], sideeffects=False), GlFunction(Void, "glGetSamplerParameterIuiv", [(GLuint, "sampler"), (GLenum, "pname"), Out(OpaqueArray(GLuint, "__glGetSamplerParameterIuiv_size(pname)"), "params")], sideeffects=False), # GL_ARB_timer_query GlFunction(Void, "glQueryCounter", [(GLuint, "id"), (GLenum, "target")]), GlFunction(Void, "glGetQueryObjecti64v", [(GLuint, "id"), (GLenum, "pname"), Out(OpaqueArray(GLint64, "__glGetQueryObjecti64v_size(pname)"), "params")], sideeffects=False), GlFunction(Void, "glGetQueryObjectui64v", [(GLuint, "id"), (GLenum, "pname"), Out(OpaqueArray(GLuint64, "__glGetQueryObjectui64v_size(pname)"), "params")], sideeffects=False), # GL_ARB_vertex_type_2_10_10_10_rev GlFunction(Void, "glVertexP2ui", [(GLenum, "type"), (GLuint, "value")]), GlFunction(Void, "glVertexP2uiv", [(GLenum, "type"), (Const(Pointer(GLuint)), "value")]), GlFunction(Void, "glVertexP3ui", [(GLenum, "type"), (GLuint, "value")]), GlFunction(Void, "glVertexP3uiv", [(GLenum, "type"), (Const(Pointer(GLuint)), "value")]), GlFunction(Void, "glVertexP4ui", [(GLenum, "type"), (GLuint, "value")]), GlFunction(Void, "glVertexP4uiv", [(GLenum, "type"), (Const(Pointer(GLuint)), "value")]), GlFunction(Void, "glTexCoordP1ui", [(GLenum, "type"), (GLuint, "coords")]), GlFunction(Void, "glTexCoordP1uiv", [(GLenum, "type"), (Const(Pointer(GLuint)), "coords")]), GlFunction(Void, "glTexCoordP2ui", [(GLenum, "type"), (GLuint, "coords")]), GlFunction(Void, "glTexCoordP2uiv", [(GLenum, "type"), (Const(Pointer(GLuint)), "coords")]), GlFunction(Void, "glTexCoordP3ui", [(GLenum, "type"), (GLuint, "coords")]), GlFunction(Void, "glTexCoordP3uiv", [(GLenum, "type"), (Const(Pointer(GLuint)), "coords")]), GlFunction(Void, "glTexCoordP4ui", [(GLenum, "type"), (GLuint, "coords")]), GlFunction(Void, "glTexCoordP4uiv", [(GLenum, "type"), (Const(Pointer(GLuint)), "coords")]), GlFunction(Void, "glMultiTexCoordP1ui", [(GLenum, "texture"), (GLenum, "type"), (GLuint, "coords")]), GlFunction(Void, "glMultiTexCoordP1uiv", [(GLenum, "texture"), (GLenum, "type"), (Const(Pointer(GLuint)), "coords")]), GlFunction(Void, "glMultiTexCoordP2ui", [(GLenum, "texture"), (GLenum, "type"), (GLuint, "coords")]), GlFunction(Void, "glMultiTexCoordP2uiv", [(GLenum, "texture"), (GLenum, "type"), (Const(Pointer(GLuint)), "coords")]), GlFunction(Void, "glMultiTexCoordP3ui", [(GLenum, "texture"), (GLenum, "type"), (GLuint, "coords")]), GlFunction(Void, "glMultiTexCoordP3uiv", [(GLenum, "texture"), (GLenum, "type"), (Const(Pointer(GLuint)), "coords")]), GlFunction(Void, "glMultiTexCoordP4ui", [(GLenum, "texture"), (GLenum, "type"), (GLuint, "coords")]), GlFunction(Void, "glMultiTexCoordP4uiv", [(GLenum, "texture"), (GLenum, "type"), (Const(Pointer(GLuint)), "coords")]), GlFunction(Void, "glNormalP3ui", [(GLenum, "type"), (GLuint, "coords")]), GlFunction(Void, "glNormalP3uiv", [(GLenum, "type"), (Const(Pointer(GLuint)), "coords")]), GlFunction(Void, "glColorP3ui", [(GLenum, "type"), (GLuint, "color")]), GlFunction(Void, "glColorP3uiv", [(GLenum, "type"), (Const(Pointer(GLuint)), "color")]), GlFunction(Void, "glColorP4ui", [(GLenum, "type"), (GLuint, "color")]), GlFunction(Void, "glColorP4uiv", [(GLenum, "type"), (Const(Pointer(GLuint)), "color")]), GlFunction(Void, "glSecondaryColorP3ui", [(GLenum, "type"), (GLuint, "color")]), GlFunction(Void, "glSecondaryColorP3uiv", [(GLenum, "type"), (Const(Pointer(GLuint)), "color")]), GlFunction(Void, "glVertexAttribP1ui", [(GLuint, "index"), (GLenum, "type"), (GLboolean, "normalized"), (GLuint, "value")]), GlFunction(Void, "glVertexAttribP1uiv", [(GLuint, "index"), (GLenum, "type"), (GLboolean, "normalized"), (Const(Pointer(GLuint)), "value")]), GlFunction(Void, "glVertexAttribP2ui", [(GLuint, "index"), (GLenum, "type"), (GLboolean, "normalized"), (GLuint, "value")]), GlFunction(Void, "glVertexAttribP2uiv", [(GLuint, "index"), (GLenum, "type"), (GLboolean, "normalized"), (Const(Pointer(GLuint)), "value")]), GlFunction(Void, "glVertexAttribP3ui", [(GLuint, "index"), (GLenum, "type"), (GLboolean, "normalized"), (GLuint, "value")]), GlFunction(Void, "glVertexAttribP3uiv", [(GLuint, "index"), (GLenum, "type"), (GLboolean, "normalized"), (Const(Pointer(GLuint)), "value")]), GlFunction(Void, "glVertexAttribP4ui", [(GLuint, "index"), (GLenum, "type"), (GLboolean, "normalized"), (GLuint, "value")]), GlFunction(Void, "glVertexAttribP4uiv", [(GLuint, "index"), (GLenum, "type"), (GLboolean, "normalized"), (Const(Pointer(GLuint)), "value")]), # GL_ARB_draw_indirect GlFunction(Void, "glDrawArraysIndirect", [(GLenum, "mode"), (Const(OpaquePointer(GLvoid)), "indirect")]), GlFunction(Void, "glDrawElementsIndirect", [(GLenum, "mode"), (GLenum, "type"), (Const(OpaquePointer(GLvoid)), "indirect")]), # GL_ARB_gpu_shader_fp64 GlFunction(Void, "glUniform1d", [(GLint, "location"), (GLdouble, "x")]), GlFunction(Void, "glUniform2d", [(GLint, "location"), (GLdouble, "x"), (GLdouble, "y")]), GlFunction(Void, "glUniform3d", [(GLint, "location"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]), GlFunction(Void, "glUniform4d", [(GLint, "location"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]), GlFunction(Void, "glUniform1dv", [(GLint, "location"), (GLsizei, "count"), (Const(Array(GLdouble, "count")), "value")]), GlFunction(Void, "glUniform2dv", [(GLint, "location"), (GLsizei, "count"), (Const(Array(GLdouble, "count")), "value")]), GlFunction(Void, "glUniform3dv", [(GLint, "location"), (GLsizei, "count"), (Const(Array(GLdouble, "count")), "value")]), GlFunction(Void, "glUniform4dv", [(GLint, "location"), (GLsizei, "count"), (Const(Array(GLdouble, "count")), "value")]), GlFunction(Void, "glUniformMatrix2dv", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLdouble, "count")), "value")]), GlFunction(Void, "glUniformMatrix3dv", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLdouble, "count")), "value")]), GlFunction(Void, "glUniformMatrix4dv", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLdouble, "count")), "value")]), GlFunction(Void, "glUniformMatrix2x3dv", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLdouble, "count")), "value")]), GlFunction(Void, "glUniformMatrix2x4dv", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLdouble, "count")), "value")]), GlFunction(Void, "glUniformMatrix3x2dv", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLdouble, "count")), "value")]), GlFunction(Void, "glUniformMatrix3x4dv", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLdouble, "count")), "value")]), GlFunction(Void, "glUniformMatrix4x2dv", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLdouble, "count")), "value")]), GlFunction(Void, "glUniformMatrix4x3dv", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLdouble, "count")), "value")]), GlFunction(Void, "glGetUniformdv", [(GLuint, "program"), (GLint, "location"), Out(OpaqueArray(GLdouble, "__glGetUniformdv_size(location)"), "params")], sideeffects=False), # GL_ARB_shader_subroutine GlFunction(GLint, "glGetSubroutineUniformLocation", [(GLuint, "program"), (GLenum, "shadertype"), (Const(GLstring), "name")], sideeffects=False), GlFunction(GLuint, "glGetSubroutineIndex", [(GLuint, "program"), (GLenum, "shadertype"), (Const(GLstring), "name")], sideeffects=False), GlFunction(Void, "glGetActiveSubroutineUniformiv", [(GLuint, "program"), (GLenum, "shadertype"), (GLuint, "index"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetActiveSubroutineUniformiv_size(pname)"), "values")], sideeffects=False), GlFunction(Void, "glGetActiveSubroutineUniformName", [(GLuint, "program"), (GLenum, "shadertype"), (GLuint, "index"), (GLsizei, "bufsize"), Out(Pointer(GLsizei), "length"), Out(Array(GLchar, "bufsize"), "name")], sideeffects=False), GlFunction(Void, "glGetActiveSubroutineName", [(GLuint, "program"), (GLenum, "shadertype"), (GLuint, "index"), (GLsizei, "bufsize"), Out(Pointer(GLsizei), "length"), Out(Array(GLchar, "bufsize"), "name")], sideeffects=False), GlFunction(Void, "glUniformSubroutinesuiv", [(GLenum, "shadertype"), (GLsizei, "count"), (Const(Array(GLuint, "count")), "indices")]), GlFunction(Void, "glGetUniformSubroutineuiv", [(GLenum, "shadertype"), (GLint, "location"), Out(Pointer(GLuint), "params")], sideeffects=False), GlFunction(Void, "glGetProgramStageiv", [(GLuint, "program"), (GLenum, "shadertype"), (GLenum, "pname"), Out(Pointer(GLint), "values")], sideeffects=False), # GL_ARB_tessellation_shader GlFunction(Void, "glPatchParameteri", [(GLenum, "pname"), (GLint, "value")]), GlFunction(Void, "glPatchParameterfv", [(GLenum, "pname"), (Const(OpaqueArray(GLfloat, "__glPatchParameterfv_size(pname)")), "values")]), # GL_ARB_transform_feedback2 GlFunction(Void, "glBindTransformFeedback", [(GLenum, "target"), (GLuint, "id")]), GlFunction(Void, "glDeleteTransformFeedbacks", [(GLsizei, "n"), (Const(Array(GLuint, "n")), "ids")]), GlFunction(Void, "glGenTransformFeedbacks", [(GLsizei, "n"), Out(Array(GLuint, "n"), "ids")]), GlFunction(GLboolean, "glIsTransformFeedback", [(GLuint, "id")]), GlFunction(Void, "glPauseTransformFeedback", []), GlFunction(Void, "glResumeTransformFeedback", []), GlFunction(Void, "glDrawTransformFeedback", [(GLenum, "mode"), (GLuint, "id")]), # GL_ARB_transform_feedback3 GlFunction(Void, "glDrawTransformFeedbackStream", [(GLenum, "mode"), (GLuint, "id"), (GLuint, "stream")]), GlFunction(Void, "glBeginQueryIndexed", [(GLenum, "target"), (GLuint, "index"), (GLuint, "id")]), GlFunction(Void, "glEndQueryIndexed", [(GLenum, "target"), (GLuint, "index")]), GlFunction(Void, "glGetQueryIndexediv", [(GLenum, "target"), (GLuint, "index"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetQueryIndexediv_size(pname)"), "params")], sideeffects=False), # GL_ARB_ES2_compatibility GlFunction(Void, "glReleaseShaderCompiler", []), GlFunction(Void, "glShaderBinary", [(GLsizei, "count"), (Const(Array(GLuint, "count")), "shaders"), (GLenum, "binaryformat"), (Const(Blob(GLvoid, "length")), "binary"), (GLsizei, "length")]), GlFunction(Void, "glGetShaderPrecisionFormat", [(GLenum, "shadertype"), (GLenum, "precisiontype"), Out(Array(GLint, "2"), "range"), Out(Array(GLint, "2"), "precision")], sideeffects=False), GlFunction(Void, "glDepthRangef", [(GLclampf, "n"), (GLclampf, "f")]), GlFunction(Void, "glClearDepthf", [(GLclampf, "d")]), # GL_ARB_get_program_binary GlFunction(Void, "glGetProgramBinary", [(GLuint, "program"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Pointer(GLenum), "binaryFormat"), Out(OpaqueArray(GLvoid, "__glGetProgramBinary_size(length)"), "binary")], sideeffects=False), GlFunction(Void, "glProgramBinary", [(GLuint, "program"), (GLenum, "binaryFormat"), (Const(Blob(GLvoid, "length")), "binary"), (GLsizei, "length")]), GlFunction(Void, "glProgramParameteri", [(GLuint, "program"), (GLenum, "pname"), (GLint, "value")]), # GL_ARB_separate_shader_objects GlFunction(Void, "glUseProgramStages", [(GLuint, "pipeline"), (GLbitfield, "stages"), (GLuint, "program")]), GlFunction(Void, "glActiveShaderProgram", [(GLuint, "pipeline"), (GLuint, "program")]), GlFunction(GLuint, "glCreateShaderProgramv", [(GLenum, "type"), (GLsizei, "count"), (Const(Array(Const(GLstring), "count")), "strings")]), GlFunction(Void, "glBindProgramPipeline", [(GLuint, "pipeline")]), GlFunction(Void, "glDeleteProgramPipelines", [(GLsizei, "n"), (Const(Array(GLuint, "n")), "pipelines")]), GlFunction(Void, "glGenProgramPipelines", [(GLsizei, "n"), Out(Array(GLuint, "n"), "pipelines")]), GlFunction(GLboolean, "glIsProgramPipeline", [(GLuint, "pipeline")]), GlFunction(Void, "glGetProgramPipelineiv", [(GLuint, "pipeline"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetProgramPipelineiv_size(pname)"), "params")], sideeffects=False), GlFunction(Void, "glProgramUniform1i", [(GLuint, "program"), (GLint, "location"), (GLint, "v0")]), GlFunction(Void, "glProgramUniform1iv", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (Const(Pointer(GLint)), "value")]), GlFunction(Void, "glProgramUniform1f", [(GLuint, "program"), (GLint, "location"), (GLfloat, "v0")]), GlFunction(Void, "glProgramUniform1fv", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (Const(Pointer(GLfloat)), "value")]), GlFunction(Void, "glProgramUniform1d", [(GLuint, "program"), (GLint, "location"), (GLdouble, "v0")]), GlFunction(Void, "glProgramUniform1dv", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (Const(Pointer(GLdouble)), "value")]), GlFunction(Void, "glProgramUniform1ui", [(GLuint, "program"), (GLint, "location"), (GLuint, "v0")]), GlFunction(Void, "glProgramUniform1uiv", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (Const(Pointer(GLuint)), "value")]), GlFunction(Void, "glProgramUniform2i", [(GLuint, "program"), (GLint, "location"), (GLint, "v0"), (GLint, "v1")]), GlFunction(Void, "glProgramUniform2iv", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (Const(Array(GLint, "2")), "value")]), GlFunction(Void, "glProgramUniform2f", [(GLuint, "program"), (GLint, "location"), (GLfloat, "v0"), (GLfloat, "v1")]), GlFunction(Void, "glProgramUniform2fv", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (Const(Array(GLfloat, "2")), "value")]), GlFunction(Void, "glProgramUniform2d", [(GLuint, "program"), (GLint, "location"), (GLdouble, "v0"), (GLdouble, "v1")]), GlFunction(Void, "glProgramUniform2dv", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (Const(Array(GLdouble, "2")), "value")]), GlFunction(Void, "glProgramUniform2ui", [(GLuint, "program"), (GLint, "location"), (GLuint, "v0"), (GLuint, "v1")]), GlFunction(Void, "glProgramUniform2uiv", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (Const(Array(GLuint, "2")), "value")]), GlFunction(Void, "glProgramUniform3i", [(GLuint, "program"), (GLint, "location"), (GLint, "v0"), (GLint, "v1"), (GLint, "v2")]), GlFunction(Void, "glProgramUniform3iv", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (Const(Array(GLint, "3")), "value")]), GlFunction(Void, "glProgramUniform3f", [(GLuint, "program"), (GLint, "location"), (GLfloat, "v0"), (GLfloat, "v1"), (GLfloat, "v2")]), GlFunction(Void, "glProgramUniform3fv", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (Const(Array(GLfloat, "3")), "value")]), GlFunction(Void, "glProgramUniform3d", [(GLuint, "program"), (GLint, "location"), (GLdouble, "v0"), (GLdouble, "v1"), (GLdouble, "v2")]), GlFunction(Void, "glProgramUniform3dv", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (Const(Array(GLdouble, "3")), "value")]), GlFunction(Void, "glProgramUniform3ui", [(GLuint, "program"), (GLint, "location"), (GLuint, "v0"), (GLuint, "v1"), (GLuint, "v2")]), GlFunction(Void, "glProgramUniform3uiv", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (Const(Array(GLuint, "3")), "value")]), GlFunction(Void, "glProgramUniform4i", [(GLuint, "program"), (GLint, "location"), (GLint, "v0"), (GLint, "v1"), (GLint, "v2"), (GLint, "v3")]), GlFunction(Void, "glProgramUniform4iv", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (Const(Array(GLint, "4")), "value")]), GlFunction(Void, "glProgramUniform4f", [(GLuint, "program"), (GLint, "location"), (GLfloat, "v0"), (GLfloat, "v1"), (GLfloat, "v2"), (GLfloat, "v3")]), GlFunction(Void, "glProgramUniform4fv", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (Const(Array(GLfloat, "4")), "value")]), GlFunction(Void, "glProgramUniform4d", [(GLuint, "program"), (GLint, "location"), (GLdouble, "v0"), (GLdouble, "v1"), (GLdouble, "v2"), (GLdouble, "v3")]), GlFunction(Void, "glProgramUniform4dv", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (Const(Array(GLdouble, "4")), "value")]), GlFunction(Void, "glProgramUniform4ui", [(GLuint, "program"), (GLint, "location"), (GLuint, "v0"), (GLuint, "v1"), (GLuint, "v2"), (GLuint, "v3")]), GlFunction(Void, "glProgramUniform4uiv", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (Const(Array(GLuint, "4")), "value")]), GlFunction(Void, "glProgramUniformMatrix2fv", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLfloat, "2")), "value")]), GlFunction(Void, "glProgramUniformMatrix3fv", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLfloat, "3")), "value")]), GlFunction(Void, "glProgramUniformMatrix4fv", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLfloat, "4")), "value")]), GlFunction(Void, "glProgramUniformMatrix2dv", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLdouble, "2")), "value")]), GlFunction(Void, "glProgramUniformMatrix3dv", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLdouble, "3")), "value")]), GlFunction(Void, "glProgramUniformMatrix4dv", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLdouble, "4")), "value")]), GlFunction(Void, "glProgramUniformMatrix2x3fv", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLfloat, "count")), "value")]), GlFunction(Void, "glProgramUniformMatrix3x2fv", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLfloat, "count")), "value")]), GlFunction(Void, "glProgramUniformMatrix2x4fv", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLfloat, "count")), "value")]), GlFunction(Void, "glProgramUniformMatrix4x2fv", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLfloat, "count")), "value")]), GlFunction(Void, "glProgramUniformMatrix3x4fv", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLfloat, "count")), "value")]), GlFunction(Void, "glProgramUniformMatrix4x3fv", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLfloat, "count")), "value")]), GlFunction(Void, "glProgramUniformMatrix2x3dv", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLdouble, "count")), "value")]), GlFunction(Void, "glProgramUniformMatrix3x2dv", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLdouble, "count")), "value")]), GlFunction(Void, "glProgramUniformMatrix2x4dv", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLdouble, "count")), "value")]), GlFunction(Void, "glProgramUniformMatrix4x2dv", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLdouble, "count")), "value")]), GlFunction(Void, "glProgramUniformMatrix3x4dv", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLdouble, "count")), "value")]), GlFunction(Void, "glProgramUniformMatrix4x3dv", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLdouble, "count")), "value")]), GlFunction(Void, "glValidateProgramPipeline", [(GLuint, "pipeline")]), GlFunction(Void, "glGetProgramPipelineInfoLog", [(GLuint, "pipeline"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(OpaqueArray(GLchar, "__glGetProgramPipelineInfoLog_size(length)"), "infoLog")], sideeffects=False), # GL_ARB_vertex_attrib_64bit GlFunction(Void, "glVertexAttribL1d", [(GLuint, "index"), (GLdouble, "x")]), GlFunction(Void, "glVertexAttribL2d", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y")]), GlFunction(Void, "glVertexAttribL3d", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]), GlFunction(Void, "glVertexAttribL4d", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]), GlFunction(Void, "glVertexAttribL1dv", [(GLuint, "index"), (Const(Pointer(GLdouble)), "v")]), GlFunction(Void, "glVertexAttribL2dv", [(GLuint, "index"), (Const(Array(GLdouble, "2")), "v")]), GlFunction(Void, "glVertexAttribL3dv", [(GLuint, "index"), (Const(Array(GLdouble, "3")), "v")]), GlFunction(Void, "glVertexAttribL4dv", [(GLuint, "index"), (Const(Array(GLdouble, "4")), "v")]), GlFunction(Void, "glVertexAttribLPointer", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (Const(OpaqueBlob(GLvoid, "size")), "pointer")]), GlFunction(Void, "glGetVertexAttribLdv", [(GLuint, "index"), (GLenum, "pname"), Out(OpaqueArray(GLdouble, "__glGetVertexAttribLdv_size(pname)"), "params")], sideeffects=False), # GL_ARB_viewport_array GlFunction(Void, "glViewportArrayv", [(GLuint, "first"), (GLsizei, "count"), (Const(OpaqueArray(GLfloat, "__glViewportArrayv_size(count)")), "v")]), GlFunction(Void, "glViewportIndexedf", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "w"), (GLfloat, "h")]), GlFunction(Void, "glViewportIndexedfv", [(GLuint, "index"), (Const(Array(GLfloat, "4")), "v")]), GlFunction(Void, "glScissorArrayv", [(GLuint, "first"), (GLsizei, "count"), (Const(OpaqueArray(GLint, "__glScissorArrayv_size(count)")), "v")]), GlFunction(Void, "glScissorIndexed", [(GLuint, "index"), (GLint, "left"), (GLint, "bottom"), (GLsizei, "width"), (GLsizei, "height")]), GlFunction(Void, "glScissorIndexedv", [(GLuint, "index"), (Const(Array(GLint, "4")), "v")]), GlFunction(Void, "glDepthRangeArrayv", [(GLuint, "first"), (GLsizei, "count"), (Const(OpaqueArray(GLclampd, "__glDepthRangeArrayv_size(count)")), "v")]), GlFunction(Void, "glDepthRangeIndexed", [(GLuint, "index"), (GLclampd, "n"), (GLclampd, "f")]), GlFunction(Void, "glGetFloati_v", [(GLenum, "target"), (GLuint, "index"), Out(OpaqueArray(GLfloat, "__glGetFloati_v_size(target)"), "data")], sideeffects=False), GlFunction(Void, "glGetDoublei_v", [(GLenum, "target"), (GLuint, "index"), Out(OpaqueArray(GLdouble, "__glGetDoublei_v_size(target)"), "data")], sideeffects=False), # GL_ARB_debug_output GlFunction(Void, "glDebugMessageControlARB", [(GLenum, "source"), (GLenum, "type"), (GLenum, "severity"), (GLsizei, "count"), (Const(Array(GLuint, "count")), "ids"), (GLboolean, "enabled")]), GlFunction(Void, "glDebugMessageInsertARB", [(GLenum, "source"), (GLenum, "type"), (GLuint, "id"), (GLenum, "severity"), (GLsizei, "length"), (Const(String("GLchar *", "length")), "buf")]), GlFunction(Void, "glDebugMessageCallbackARB", [(GLDEBUGPROCARB, "callback"), (Const(OpaqueArray(GLvoid, "__glDebugMessageCallbackARB_size(callback)")), "userParam")]), GlFunction(GLuint, "glGetDebugMessageLogARB", [(GLuint, "count"), (GLsizei, "bufsize"), Out(Array(GLenum, "count"), "sources"), Out(Array(GLenum, "count"), "types"), Out(Array(GLuint, "count"), "ids"), Out(Array(GLenum, "count"), "severities"), Out(Array(GLsizei, "count"), "lengths"), Out(OpaqueArray(GLchar, "__glGetDebugMessageLogARB_size(lengths)"), "messageLog")], sideeffects=False), # GL_ARB_robustness GlFunction(GLenum, "glGetGraphicsResetStatusARB", [], sideeffects=False), GlFunction(Void, "glGetnMapdvARB", [(GLenum, "target"), (GLenum, "query"), (GLsizei, "bufSize"), Out(Array(GLdouble, "bufSize"), "v")], sideeffects=False), GlFunction(Void, "glGetnMapfvARB", [(GLenum, "target"), (GLenum, "query"), (GLsizei, "bufSize"), Out(Array(GLfloat, "bufSize"), "v")], sideeffects=False), GlFunction(Void, "glGetnMapivARB", [(GLenum, "target"), (GLenum, "query"), (GLsizei, "bufSize"), Out(Array(GLint, "bufSize"), "v")], sideeffects=False), GlFunction(Void, "glGetnPixelMapfvARB", [(GLenum, "map"), (GLsizei, "bufSize"), Out(Array(GLfloat, "bufSize"), "values")], sideeffects=False), GlFunction(Void, "glGetnPixelMapuivARB", [(GLenum, "map"), (GLsizei, "bufSize"), Out(Array(GLuint, "bufSize"), "values")], sideeffects=False), GlFunction(Void, "glGetnPixelMapusvARB", [(GLenum, "map"), (GLsizei, "bufSize"), Out(Array(GLushort, "bufSize"), "values")], sideeffects=False), GlFunction(Void, "glGetnPolygonStippleARB", [(GLsizei, "bufSize"), Out(Blob(GLubyte, "bufSize"), "pattern")], sideeffects=False), GlFunction(Void, "glGetnColorTableARB", [(GLenum, "target"), (GLenum, "format"), (GLenum, "type"), (GLsizei, "bufSize"), Out(Blob(GLvoid, "bufSize"), "table")], sideeffects=False), GlFunction(Void, "glGetnConvolutionFilterARB", [(GLenum, "target"), (GLenum, "format"), (GLenum, "type"), (GLsizei, "bufSize"), Out(Blob(GLvoid, "bufSize"), "image")], sideeffects=False), GlFunction(Void, "glGetnSeparableFilterARB", [(GLenum, "target"), (GLenum, "format"), (GLenum, "type"), (GLsizei, "rowBufSize"), Out(Blob(GLvoid, "rowBufSize"), "row"), (GLsizei, "columnBufSize"), Out(Blob(GLvoid, "columnBufSize"), "column"), Out(OpaquePointer(GLvoid), "span")], sideeffects=False), GlFunction(Void, "glGetnHistogramARB", [(GLenum, "target"), (GLboolean, "reset"), (GLenum, "format"), (GLenum, "type"), (GLsizei, "bufSize"), Out(Blob(GLvoid, "bufSize"), "values")], sideeffects=False), GlFunction(Void, "glGetnMinmaxARB", [(GLenum, "target"), (GLboolean, "reset"), (GLenum, "format"), (GLenum, "type"), (GLsizei, "bufSize"), Out(Blob(GLvoid, "bufSize"), "values")], sideeffects=False), GlFunction(Void, "glGetnTexImageARB", [(GLenum, "target"), (GLint, "level"), (GLenum, "format"), (GLenum, "type"), (GLsizei, "bufSize"), Out(Blob(GLvoid, "bufSize"), "img")], sideeffects=False), GlFunction(Void, "glReadnPixelsARB", [(GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (GLsizei, "bufSize"), Out(Blob(GLvoid, "bufSize"), "data")], sideeffects=False), GlFunction(Void, "glGetnCompressedTexImageARB", [(GLenum, "target"), (GLint, "lod"), (GLsizei, "bufSize"), Out(Blob(GLvoid, "bufSize"), "img")], sideeffects=False), GlFunction(Void, "glGetnUniformfvARB", [(GLuint, "program"), (GLint, "location"), (GLsizei, "bufSize"), Out(Array(GLfloat, "bufSize"), "params")], sideeffects=False), GlFunction(Void, "glGetnUniformivARB", [(GLuint, "program"), (GLint, "location"), (GLsizei, "bufSize"), Out(Array(GLint, "bufSize"), "params")], sideeffects=False), GlFunction(Void, "glGetnUniformuivARB", [(GLuint, "program"), (GLint, "location"), (GLsizei, "bufSize"), Out(Array(GLuint, "bufSize"), "params")], sideeffects=False), GlFunction(Void, "glGetnUniformdvARB", [(GLuint, "program"), (GLint, "location"), (GLsizei, "bufSize"), Out(Array(GLdouble, "bufSize"), "params")], sideeffects=False), # GL_EXT_blend_color GlFunction(Void, "glBlendColorEXT", [(GLclampf, "red"), (GLclampf, "green"), (GLclampf, "blue"), (GLclampf, "alpha")]), # GL_EXT_polygon_offset GlFunction(Void, "glPolygonOffsetEXT", [(GLfloat, "factor"), (GLfloat, "bias")]), # GL_EXT_texture3D GlFunction(Void, "glTexImage3DEXT", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Const(Blob(GLvoid, "__glTexImage3DEXT_size(format, type, width, height, depth, border)")), "pixels")]), GlFunction(Void, "glTexSubImage3DEXT", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLenum, "format"), (GLenum, "type"), (Const(Blob(GLvoid, "__glTexSubImage3DEXT_size(format, type, width, height, depth)")), "pixels")]), # GL_SGIX_pixel_texture GlFunction(Void, "glPixelTexGenSGIX", [(GLenum, "mode")]), # GL_SGIS_pixel_texture GlFunction(Void, "glPixelTexGenParameteriSGIS", [(GLenum, "pname"), (GLint, "param")]), GlFunction(Void, "glPixelTexGenParameterivSGIS", [(GLenum, "pname"), (Const(OpaqueArray(GLint, "__glPixelTexGenParameterivSGIS_size(pname)")), "params")]), GlFunction(Void, "glPixelTexGenParameterfSGIS", [(GLenum, "pname"), (GLfloat, "param")]), GlFunction(Void, "glPixelTexGenParameterfvSGIS", [(GLenum, "pname"), (Const(OpaqueArray(GLfloat, "__glPixelTexGenParameterfvSGIS_size(pname)")), "params")]), GlFunction(Void, "glGetPixelTexGenParameterivSGIS", [(GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetPixelTexGenParameterivSGIS_size(pname)"), "params")], sideeffects=False), GlFunction(Void, "glGetPixelTexGenParameterfvSGIS", [(GLenum, "pname"), Out(OpaqueArray(GLfloat, "__glGetPixelTexGenParameterfvSGIS_size(pname)"), "params")], sideeffects=False), # GL_EXT_texture_object GlFunction(GLboolean, "glAreTexturesResidentEXT", [(GLsizei, "n"), (Const(Array(GLtexture, "n")), "textures"), Out(Array(GLboolean, "n"), "residences")]), GlFunction(Void, "glBindTextureEXT", [(GLenum, "target"), (GLtexture, "texture")]), GlFunction(Void, "glDeleteTexturesEXT", [(GLsizei, "n"), (Const(Array(GLtexture, "n")), "textures")]), GlFunction(Void, "glGenTexturesEXT", [(GLsizei, "n"), Out(Array(GLtexture, "n"), "textures")]), GlFunction(GLboolean, "glIsTextureEXT", [(GLtexture, "texture")]), GlFunction(Void, "glPrioritizeTexturesEXT", [(GLsizei, "n"), (Const(Array(GLtexture, "n")), "textures"), (Const(Array(GLclampf, "n")), "priorities")]), # GL_SGIS_multisample GlFunction(Void, "glSampleMaskSGIS", [(GLclampf, "value"), (GLboolean, "invert")]), GlFunction(Void, "glSamplePatternSGIS", [(GLenum, "pattern")]), # GL_EXT_vertex_array GlFunction(Void, "glArrayElementEXT", [(GLint, "i")]), GlFunction(Void, "glColorPointerEXT", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLsizei, "count"), (Const(OpaquePointer(GLvoid)), "pointer")]), GlFunction(Void, "glDrawArraysEXT", [(GLenum, "mode"), (GLint, "first"), (GLsizei, "count")]), GlFunction(Void, "glEdgeFlagPointerEXT", [(GLsizei, "stride"), (GLsizei, "count"), (Const(OpaquePointer(GLboolean)), "pointer")]), GlFunction(Void, "glGetPointervEXT", [(GLenum, "pname"), Out(Pointer(OpaquePointer(GLvoid)), "params")], sideeffects=False), GlFunction(Void, "glIndexPointerEXT", [(GLenum, "type"), (GLsizei, "stride"), (GLsizei, "count"), (Const(OpaquePointer(GLvoid)), "pointer")]), GlFunction(Void, "glNormalPointerEXT", [(GLenum, "type"), (GLsizei, "stride"), (GLsizei, "count"), (Const(OpaquePointer(GLvoid)), "pointer")]), GlFunction(Void, "glTexCoordPointerEXT", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLsizei, "count"), (Const(OpaquePointer(GLvoid)), "pointer")]), GlFunction(Void, "glVertexPointerEXT", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLsizei, "count"), (Const(OpaquePointer(GLvoid)), "pointer")]), # GL_EXT_blend_minmax GlFunction(Void, "glBlendEquationEXT", [(GLenum, "mode")]), # GL_EXT_point_parameters GlFunction(Void, "glPointParameterfEXT", [(GLenum, "pname"), (GLfloat, "param")]), GlFunction(Void, "glPointParameterfvEXT", [(GLenum, "pname"), (Const(Array(GLfloat, "__glPointParameterfvEXT_size(pname)")), "params")]), # GL_EXT_compiled_vertex_array GlFunction(Void, "glLockArraysEXT", [(GLint, "first"), (GLsizei, "count")]), GlFunction(Void, "glUnlockArraysEXT", []), # GL_EXT_cull_vertex GlFunction(Void, "glCullParameterdvEXT", [(GLenum, "pname"), (Array(GLdouble, "4"), "params")]), GlFunction(Void, "glCullParameterfvEXT", [(GLenum, "pname"), (Array(GLfloat, "4"), "params")]), # GL_EXT_secondary_color GlFunction(Void, "glSecondaryColor3bEXT", [(GLbyte, "red"), (GLbyte, "green"), (GLbyte, "blue")]), GlFunction(Void, "glSecondaryColor3bvEXT", [(Const(Array(GLbyte, "3")), "v")]), GlFunction(Void, "glSecondaryColor3dEXT", [(GLdouble, "red"), (GLdouble, "green"), (GLdouble, "blue")]), GlFunction(Void, "glSecondaryColor3dvEXT", [(Const(Array(GLdouble, "3")), "v")]), GlFunction(Void, "glSecondaryColor3fEXT", [(GLfloat, "red"), (GLfloat, "green"), (GLfloat, "blue")]), GlFunction(Void, "glSecondaryColor3fvEXT", [(Const(Array(GLfloat, "3")), "v")]), GlFunction(Void, "glSecondaryColor3iEXT", [(GLint, "red"), (GLint, "green"), (GLint, "blue")]), GlFunction(Void, "glSecondaryColor3ivEXT", [(Const(Array(GLint, "3")), "v")]), GlFunction(Void, "glSecondaryColor3sEXT", [(GLshort, "red"), (GLshort, "green"), (GLshort, "blue")]), GlFunction(Void, "glSecondaryColor3svEXT", [(Const(Array(GLshort, "3")), "v")]), GlFunction(Void, "glSecondaryColor3ubEXT", [(GLubyte, "red"), (GLubyte, "green"), (GLubyte, "blue")]), GlFunction(Void, "glSecondaryColor3ubvEXT", [(Const(Array(GLubyte, "3")), "v")]), GlFunction(Void, "glSecondaryColor3uiEXT", [(GLuint, "red"), (GLuint, "green"), (GLuint, "blue")]), GlFunction(Void, "glSecondaryColor3uivEXT", [(Const(Array(GLuint, "3")), "v")]), GlFunction(Void, "glSecondaryColor3usEXT", [(GLushort, "red"), (GLushort, "green"), (GLushort, "blue")]), GlFunction(Void, "glSecondaryColor3usvEXT", [(Const(Array(GLushort, "3")), "v")]), GlFunction(Void, "glSecondaryColorPointerEXT", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (Const(OpaquePointer(GLvoid)), "pointer")]), # GL_EXT_multi_draw_arrays GlFunction(Void, "glMultiDrawArraysEXT", [(GLenum_mode, "mode"), (OpaquePointer(GLint), "first"), (OpaquePointer(GLsizei), "count"), (GLsizei, "primcount")]), GlFunction(Void, "glMultiDrawElementsEXT", [(GLenum_mode, "mode"), (Const(Array(GLsizei, "primcount")), "count"), (GLenum, "type"), (Array(Const(Const(OpaquePointer(GLvoid))), "primcount"), "indices"), (GLsizei, "primcount")]), # GL_EXT_fog_coord GlFunction(Void, "glFogCoordfEXT", [(GLfloat, "coord")]), GlFunction(Void, "glFogCoordfvEXT", [(Const(Pointer(GLfloat)), "coord")]), GlFunction(Void, "glFogCoorddEXT", [(GLdouble, "coord")]), GlFunction(Void, "glFogCoorddvEXT", [(Const(Pointer(GLdouble)), "coord")]), GlFunction(Void, "glFogCoordPointerEXT", [(GLenum, "type"), (GLsizei, "stride"), (Const(OpaquePointer(GLvoid)), "pointer")]), # GL_EXT_blend_func_separate GlFunction(Void, "glBlendFuncSeparateEXT", [(GLenum, "sfactorRGB"), (GLenum, "dfactorRGB"), (GLenum, "sfactorAlpha"), (GLenum, "dfactorAlpha")]), # GL_NV_vertex_array_range GlFunction(Void, "glFlushVertexArrayRangeNV", []), GlFunction(Void, "glVertexArrayRangeNV", [(GLsizei, "length"), (Const(OpaquePointer(GLvoid)), "pointer")]), # GL_NV_register_combiners GlFunction(Void, "glCombinerParameterfvNV", [(GLenum, "pname"), (Const(OpaquePointer(GLfloat)), "params")]), GlFunction(Void, "glCombinerParameterfNV", [(GLenum, "pname"), (GLfloat, "param")]), GlFunction(Void, "glCombinerParameterivNV", [(GLenum, "pname"), (Const(OpaquePointer(GLint)), "params")]), GlFunction(Void, "glCombinerParameteriNV", [(GLenum, "pname"), (GLint, "param")]), GlFunction(Void, "glCombinerInputNV", [(GLenum, "stage"), (GLenum, "portion"), (GLenum, "variable"), (GLenum, "input"), (GLenum, "mapping"), (GLenum, "componentUsage")]), GlFunction(Void, "glCombinerOutputNV", [(GLenum, "stage"), (GLenum, "portion"), (GLenum, "abOutput"), (GLenum, "cdOutput"), (GLenum, "sumOutput"), (GLenum, "scale"), (GLenum, "bias"), (GLboolean, "abDotProduct"), (GLboolean, "cdDotProduct"), (GLboolean, "muxSum")]), GlFunction(Void, "glFinalCombinerInputNV", [(GLenum, "variable"), (GLenum, "input"), (GLenum, "mapping"), (GLenum, "componentUsage")]), GlFunction(Void, "glGetCombinerInputParameterfvNV", [(GLenum, "stage"), (GLenum, "portion"), (GLenum, "variable"), (GLenum, "pname"), Out(OpaquePointer(GLfloat), "params")], sideeffects=False), GlFunction(Void, "glGetCombinerInputParameterivNV", [(GLenum, "stage"), (GLenum, "portion"), (GLenum, "variable"), (GLenum, "pname"), Out(OpaquePointer(GLint), "params")], sideeffects=False), GlFunction(Void, "glGetCombinerOutputParameterfvNV", [(GLenum, "stage"), (GLenum, "portion"), (GLenum, "pname"), Out(OpaquePointer(GLfloat), "params")], sideeffects=False), GlFunction(Void, "glGetCombinerOutputParameterivNV", [(GLenum, "stage"), (GLenum, "portion"), (GLenum, "pname"), Out(OpaquePointer(GLint), "params")], sideeffects=False), GlFunction(Void, "glGetFinalCombinerInputParameterfvNV", [(GLenum, "variable"), (GLenum, "pname"), Out(OpaquePointer(GLfloat), "params")], sideeffects=False), GlFunction(Void, "glGetFinalCombinerInputParameterivNV", [(GLenum, "variable"), (GLenum, "pname"), Out(OpaquePointer(GLint), "params")], sideeffects=False), # GL_MESA_resize_buffers GlFunction(Void, "glResizeBuffersMESA", []), # GL_MESA_window_pos GlFunction(Void, "glWindowPos2dMESA", [(GLdouble, "x"), (GLdouble, "y")]), GlFunction(Void, "glWindowPos2dvMESA", [(Const(Array(GLdouble, "2")), "v")]), GlFunction(Void, "glWindowPos2fMESA", [(GLfloat, "x"), (GLfloat, "y")]), GlFunction(Void, "glWindowPos2fvMESA", [(Const(Array(GLfloat, "2")), "v")]), GlFunction(Void, "glWindowPos2iMESA", [(GLint, "x"), (GLint, "y")]), GlFunction(Void, "glWindowPos2ivMESA", [(Const(Array(GLint, "2")), "v")]), GlFunction(Void, "glWindowPos2sMESA", [(GLshort, "x"), (GLshort, "y")]), GlFunction(Void, "glWindowPos2svMESA", [(Const(Array(GLshort, "2")), "v")]), GlFunction(Void, "glWindowPos3dMESA", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]), GlFunction(Void, "glWindowPos3dvMESA", [(Const(Array(GLdouble, "3")), "v")]), GlFunction(Void, "glWindowPos3fMESA", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]), GlFunction(Void, "glWindowPos3fvMESA", [(Const(Array(GLfloat, "3")), "v")]), GlFunction(Void, "glWindowPos3iMESA", [(GLint, "x"), (GLint, "y"), (GLint, "z")]), GlFunction(Void, "glWindowPos3ivMESA", [(Const(Array(GLint, "3")), "v")]), GlFunction(Void, "glWindowPos3sMESA", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z")]), GlFunction(Void, "glWindowPos3svMESA", [(Const(Array(GLshort, "3")), "v")]), GlFunction(Void, "glWindowPos4dMESA", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]), GlFunction(Void, "glWindowPos4dvMESA", [(Const(Array(GLdouble, "4")), "v")]), GlFunction(Void, "glWindowPos4fMESA", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]), GlFunction(Void, "glWindowPos4fvMESA", [(Const(Array(GLfloat, "4")), "v")]), GlFunction(Void, "glWindowPos4iMESA", [(GLint, "x"), (GLint, "y"), (GLint, "z"), (GLint, "w")]), GlFunction(Void, "glWindowPos4ivMESA", [(Const(Array(GLint, "4")), "v")]), GlFunction(Void, "glWindowPos4sMESA", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z"), (GLshort, "w")]), GlFunction(Void, "glWindowPos4svMESA", [(Const(Array(GLshort, "4")), "v")]), # GL_IBM_multimode_draw_arrays GlFunction(Void, "glMultiModeDrawArraysIBM", [(Const(Array(GLenum_mode, "primcount")), "mode"), (Const(Array(GLint, "primcount")), "first"), (Const(Array(GLsizei, "primcount")), "count"), (GLsizei, "primcount"), (GLint, "modestride")]), GlFunction(Void, "glMultiModeDrawElementsIBM", [(Const(Array(GLenum_mode, "primcount")), "mode"), (Const(Array(GLsizei, "primcount")), "count"), (GLenum, "type"), (Array(Const(Const(OpaquePointer(GLvoid))), "primcount"), "indices"), (GLsizei, "primcount"), (GLint, "modestride")]), # GL_NV_fence GlFunction(Void, "glDeleteFencesNV", [(GLsizei, "n"), (Const(Array(GLfenceNV, "n")), "fences")]), GlFunction(Void, "glGenFencesNV", [(GLsizei, "n"), Out(Array(GLfenceNV, "n"), "fences")]), GlFunction(GLboolean, "glIsFenceNV", [(GLfenceNV, "fence")]), GlFunction(GLboolean, "glTestFenceNV", [(GLfenceNV, "fence")]), GlFunction(Void, "glGetFenceivNV", [(GLfenceNV, "fence"), (GLenum, "pname"), Out(OpaquePointer(GLint), "params")], sideeffects=False), GlFunction(Void, "glFinishFenceNV", [(GLfenceNV, "fence")]), GlFunction(Void, "glSetFenceNV", [(GLfenceNV, "fence"), (GLenum, "condition")]), # GL_NV_register_combiners2 GlFunction(Void, "glCombinerStageParameterfvNV", [(GLenum, "stage"), (GLenum, "pname"), (Const(OpaqueArray(GLfloat, "__glCombinerStageParameterfvNV_size(pname)")), "params")]), GlFunction(Void, "glGetCombinerStageParameterfvNV", [(GLenum, "stage"), (GLenum, "pname"), Out(OpaqueArray(GLfloat, "__glGetCombinerStageParameterfvNV_size(pname)"), "params")], sideeffects=False), # GL_NV_vertex_program GlFunction(GLboolean, "glAreProgramsResidentNV", [(GLsizei, "n"), (Const(Array(GLprogramNV, "n")), "ids"), Out(Array(GLboolean, "n"), "residences")]), GlFunction(Void, "glBindProgramNV", [(GLenum, "target"), (GLprogramNV, "program")]), GlFunction(Void, "glDeleteProgramsNV", [(GLsizei, "n"), (Const(Array(GLprogramNV, "n")), "programs")]), GlFunction(Void, "glExecuteProgramNV", [(GLenum, "target"), (GLprogramNV, "id"), (Const(Array(GLfloat, "4")), "params")]), GlFunction(Void, "glGenProgramsNV", [(GLsizei, "n"), Out(Array(GLprogramNV, "n"), "programs")]), GlFunction(Void, "glGetProgramParameterdvNV", [(GLenum, "target"), (GLuint, "index"), (GLenum, "pname"), (OpaquePointer(GLdouble), "params")], sideeffects=False), GlFunction(Void, "glGetProgramParameterfvNV", [(GLenum, "target"), (GLuint, "index"), (GLenum, "pname"), (OpaquePointer(GLfloat), "params")], sideeffects=False), GlFunction(Void, "glGetProgramivNV", [(GLprogramNV, "id"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False), GlFunction(Void, "glGetProgramStringNV", [(GLprogramNV, "id"), (GLenum, "pname"), (OpaquePointer(GLubyte), "program")], sideeffects=False), GlFunction(Void, "glGetTrackMatrixivNV", [(GLenum, "target"), (GLuint, "address"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False), GlFunction(Void, "glGetVertexAttribdvNV", [(GLuint, "index"), (GLenum, "pname"), (OpaquePointer(GLdouble), "params")], sideeffects=False), GlFunction(Void, "glGetVertexAttribfvNV", [(GLuint, "index"), (GLenum, "pname"), (OpaquePointer(GLfloat), "params")], sideeffects=False), GlFunction(Void, "glGetVertexAttribivNV", [(GLuint, "index"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False), GlFunction(Void, "glGetVertexAttribPointervNV", [(GLuint, "index"), (GLenum, "pname"), (OpaquePointer(OpaquePointer(GLvoid)), "pointer")], sideeffects=False), GlFunction(GLboolean, "glIsProgramNV", [(GLprogramNV, "program")]), GlFunction(Void, "glLoadProgramNV", [(GLenum, "target"), (GLprogramNV, "id"), (GLsizei, "len"), (String("const GLubyte *", "len"), "program")]), GlFunction(Void, "glProgramParameter4dNV", [(GLenum, "target"), (GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]), GlFunction(Void, "glProgramParameter4dvNV", [(GLenum, "target"), (GLuint, "index"), (Const(Array(GLdouble, "4")), "v")]), GlFunction(Void, "glProgramParameter4fNV", [(GLenum, "target"), (GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]), GlFunction(Void, "glProgramParameter4fvNV", [(GLenum, "target"), (GLuint, "index"), (Const(Array(GLfloat, "4")), "v")]), GlFunction(Void, "glProgramParameters4dvNV", [(GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Const(Array(GLdouble, "count*4")), "v")]), GlFunction(Void, "glProgramParameters4fvNV", [(GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Const(Array(GLfloat, "count*4")), "v")]), GlFunction(Void, "glRequestResidentProgramsNV", [(GLsizei, "n"), (Const(Array(GLprogramNV, "n")), "programs")]), GlFunction(Void, "glTrackMatrixNV", [(GLenum, "target"), (GLuint, "address"), (GLenum, "matrix"), (GLenum, "transform")]), GlFunction(Void, "glVertexAttribPointerNV", [(GLuint, "index"), (GLint, "fsize"), (GLenum, "type"), (GLsizei, "stride"), (Const(OpaquePointer(GLvoid)), "pointer")]), GlFunction(Void, "glVertexAttrib1dNV", [(GLuint, "index"), (GLdouble, "x")]), GlFunction(Void, "glVertexAttrib1dvNV", [(GLuint, "index"), (Const(Pointer(GLdouble)), "v")]), GlFunction(Void, "glVertexAttrib1fNV", [(GLuint, "index"), (GLfloat, "x")]), GlFunction(Void, "glVertexAttrib1fvNV", [(GLuint, "index"), (Const(Pointer(GLfloat)), "v")]), GlFunction(Void, "glVertexAttrib1sNV", [(GLuint, "index"), (GLshort, "x")]), GlFunction(Void, "glVertexAttrib1svNV", [(GLuint, "index"), (Const(Pointer(GLshort)), "v")]), GlFunction(Void, "glVertexAttrib2dNV", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y")]), GlFunction(Void, "glVertexAttrib2dvNV", [(GLuint, "index"), (Const(Array(GLdouble, "2")), "v")]), GlFunction(Void, "glVertexAttrib2fNV", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y")]), GlFunction(Void, "glVertexAttrib2fvNV", [(GLuint, "index"), (Const(Array(GLfloat, "2")), "v")]), GlFunction(Void, "glVertexAttrib2sNV", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y")]), GlFunction(Void, "glVertexAttrib2svNV", [(GLuint, "index"), (Const(Array(GLshort, "2")), "v")]), GlFunction(Void, "glVertexAttrib3dNV", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]), GlFunction(Void, "glVertexAttrib3dvNV", [(GLuint, "index"), (Const(Array(GLdouble, "3")), "v")]), GlFunction(Void, "glVertexAttrib3fNV", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]), GlFunction(Void, "glVertexAttrib3fvNV", [(GLuint, "index"), (Const(Array(GLfloat, "3")), "v")]), GlFunction(Void, "glVertexAttrib3sNV", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y"), (GLshort, "z")]), GlFunction(Void, "glVertexAttrib3svNV", [(GLuint, "index"), (Const(Array(GLshort, "3")), "v")]), GlFunction(Void, "glVertexAttrib4dNV", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]), GlFunction(Void, "glVertexAttrib4dvNV", [(GLuint, "index"), (Const(Array(GLdouble, "4")), "v")]), GlFunction(Void, "glVertexAttrib4fNV", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]), GlFunction(Void, "glVertexAttrib4fvNV", [(GLuint, "index"), (Const(Array(GLfloat, "4")), "v")]), GlFunction(Void, "glVertexAttrib4sNV", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y"), (GLshort, "z"), (GLshort, "w")]), GlFunction(Void, "glVertexAttrib4svNV", [(GLuint, "index"), (Const(Array(GLshort, "4")), "v")]), GlFunction(Void, "glVertexAttrib4ubNV", [(GLuint, "index"), (GLubyte, "x"), (GLubyte, "y"), (GLubyte, "z"), (GLubyte, "w")]), GlFunction(Void, "glVertexAttrib4ubvNV", [(GLuint, "index"), (Const(Array(GLubyte, "4")), "v")]), GlFunction(Void, "glVertexAttribs1dvNV", [(GLuint, "index"), (GLsizei, "count"), (Const(Array(GLdouble, "count")), "v")]), GlFunction(Void, "glVertexAttribs1fvNV", [(GLuint, "index"), (GLsizei, "count"), (Const(Array(GLfloat, "count")), "v")]), GlFunction(Void, "glVertexAttribs1svNV", [(GLuint, "index"), (GLsizei, "count"), (Const(Array(GLshort, "count")), "v")]), GlFunction(Void, "glVertexAttribs2dvNV", [(GLuint, "index"), (GLsizei, "count"), (Const(Array(GLdouble, "count*2")), "v")]), GlFunction(Void, "glVertexAttribs2fvNV", [(GLuint, "index"), (GLsizei, "count"), (Const(Array(GLfloat, "count*2")), "v")]), GlFunction(Void, "glVertexAttribs2svNV", [(GLuint, "index"), (GLsizei, "count"), (Const(Array(GLshort, "count*2")), "v")]), GlFunction(Void, "glVertexAttribs3dvNV", [(GLuint, "index"), (GLsizei, "count"), (Const(Array(GLdouble, "count*3")), "v")]), GlFunction(Void, "glVertexAttribs3fvNV", [(GLuint, "index"), (GLsizei, "count"), (Const(Array(GLfloat, "count*3")), "v")]), GlFunction(Void, "glVertexAttribs3svNV", [(GLuint, "index"), (GLsizei, "count"), (Const(Array(GLshort, "count*3")), "v")]), GlFunction(Void, "glVertexAttribs4dvNV", [(GLuint, "index"), (GLsizei, "count"), (Const(Array(GLdouble, "count*4")), "v")]), GlFunction(Void, "glVertexAttribs4fvNV", [(GLuint, "index"), (GLsizei, "count"), (Const(Array(GLfloat, "count*4")), "v")]), GlFunction(Void, "glVertexAttribs4svNV", [(GLuint, "index"), (GLsizei, "count"), (Const(Array(GLshort, "count*4")), "v")]), GlFunction(Void, "glVertexAttribs4ubvNV", [(GLuint, "index"), (GLsizei, "count"), (Const(Array(GLubyte, "count*4")), "v")]), # GL_ATI_envmap_bumpmap GlFunction(Void, "glTexBumpParameterivATI", [(GLenum, "pname"), (Const(OpaquePointer(GLint)), "param")]), GlFunction(Void, "glTexBumpParameterfvATI", [(GLenum, "pname"), (Const(OpaquePointer(GLfloat)), "param")]), GlFunction(Void, "glGetTexBumpParameterivATI", [(GLenum, "pname"), Out(OpaquePointer(GLint), "param")], sideeffects=False), GlFunction(Void, "glGetTexBumpParameterfvATI", [(GLenum, "pname"), Out(OpaquePointer(GLfloat), "param")], sideeffects=False), # GL_ATI_fragment_shader GlFunction(Handle("fragmentShaderATI", GLuint, "range"), "glGenFragmentShadersATI", [(GLuint, "range")]), GlFunction(Void, "glBindFragmentShaderATI", [(GLfragmentShaderATI, "id")]), GlFunction(Void, "glDeleteFragmentShaderATI", [(GLfragmentShaderATI, "id")]), GlFunction(Void, "glBeginFragmentShaderATI", []), GlFunction(Void, "glEndFragmentShaderATI", []), GlFunction(Void, "glPassTexCoordATI", [(GLuint, "dst"), (GLuint, "coord"), (GLenum, "swizzle")]), GlFunction(Void, "glSampleMapATI", [(GLuint, "dst"), (GLuint, "interp"), (GLenum, "swizzle")]), GlFunction(Void, "glColorFragmentOp1ATI", [(GLenum, "op"), (GLuint, "dst"), (GLuint, "dstMask"), (GLuint, "dstMod"), (GLuint, "arg1"), (GLuint, "arg1Rep"), (GLuint, "arg1Mod")]), GlFunction(Void, "glColorFragmentOp2ATI", [(GLenum, "op"), (GLuint, "dst"), (GLuint, "dstMask"), (GLuint, "dstMod"), (GLuint, "arg1"), (GLuint, "arg1Rep"), (GLuint, "arg1Mod"), (GLuint, "arg2"), (GLuint, "arg2Rep"), (GLuint, "arg2Mod")]), GlFunction(Void, "glColorFragmentOp3ATI", [(GLenum, "op"), (GLuint, "dst"), (GLuint, "dstMask"), (GLuint, "dstMod"), (GLuint, "arg1"), (GLuint, "arg1Rep"), (GLuint, "arg1Mod"), (GLuint, "arg2"), (GLuint, "arg2Rep"), (GLuint, "arg2Mod"), (GLuint, "arg3"), (GLuint, "arg3Rep"), (GLuint, "arg3Mod")]), GlFunction(Void, "glAlphaFragmentOp1ATI", [(GLenum, "op"), (GLuint, "dst"), (GLuint, "dstMod"), (GLuint, "arg1"), (GLuint, "arg1Rep"), (GLuint, "arg1Mod")]), GlFunction(Void, "glAlphaFragmentOp2ATI", [(GLenum, "op"), (GLuint, "dst"), (GLuint, "dstMod"), (GLuint, "arg1"), (GLuint, "arg1Rep"), (GLuint, "arg1Mod"), (GLuint, "arg2"), (GLuint, "arg2Rep"), (GLuint, "arg2Mod")]), GlFunction(Void, "glAlphaFragmentOp3ATI", [(GLenum, "op"), (GLuint, "dst"), (GLuint, "dstMod"), (GLuint, "arg1"), (GLuint, "arg1Rep"), (GLuint, "arg1Mod"), (GLuint, "arg2"), (GLuint, "arg2Rep"), (GLuint, "arg2Mod"), (GLuint, "arg3"), (GLuint, "arg3Rep"), (GLuint, "arg3Mod")]), GlFunction(Void, "glSetFragmentShaderConstantATI", [(GLuint, "dst"), (Const(Array(GLfloat, "4")), "value")]), # GL_NV_occlusion_query GlFunction(Void, "glGenOcclusionQueriesNV", [(GLsizei, "n"), Out(Array(GLquery, "n"), "ids")]), GlFunction(Void, "glDeleteOcclusionQueriesNV", [(GLsizei, "n"), (Const(Array(GLquery, "n")), "ids")]), GlFunction(GLboolean, "glIsOcclusionQueryNV", [(GLquery, "id")]), GlFunction(Void, "glBeginOcclusionQueryNV", [(GLquery, "id")]), GlFunction(Void, "glEndOcclusionQueryNV", []), GlFunction(Void, "glGetOcclusionQueryivNV", [(GLquery, "id"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetOcclusionQueryivNV_size(pname)"), "params")], sideeffects=False), GlFunction(Void, "glGetOcclusionQueryuivNV", [(GLquery, "id"), (GLenum, "pname"), Out(OpaqueArray(GLuint, "__glGetOcclusionQueryuivNV_size(pname)"), "params")], sideeffects=False), # GL_NV_point_sprite GlFunction(Void, "glPointParameteriNV", [(GLenum, "pname"), (GLint, "param")]), GlFunction(Void, "glPointParameterivNV", [(GLenum, "pname"), (Const(OpaquePointer(GLint)), "params")]), # GL_EXT_stencil_two_side GlFunction(Void, "glActiveStencilFaceEXT", [(GLenum, "face")]), # GL_APPLE_vertex_array_object GlFunction(Void, "glBindVertexArrayAPPLE", [(GLvertexArray, "array")]), GlFunction(Void, "glDeleteVertexArraysAPPLE", [(GLsizei, "n"), (Const(Array(GLvertexArray, "n")), "arrays")]), GlFunction(Void, "glGenVertexArraysAPPLE", [(GLsizei, "n"), Out(Array(GLvertexArray, "n"), "arrays")]), GlFunction(GLboolean, "glIsVertexArrayAPPLE", [(GLvertexArray, "array")]), # GL_NV_fragment_program GlFunction(Void, "glProgramNamedParameter4fNV", [(GLprogramNV, "id"), (GLsizei, "len"), (Const(OpaquePointer(GLubyte)), "name"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]), GlFunction(Void, "glProgramNamedParameter4dNV", [(GLprogramNV, "id"), (GLsizei, "len"), (Const(OpaquePointer(GLubyte)), "name"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]), GlFunction(Void, "glProgramNamedParameter4fvNV", [(GLprogramNV, "id"), (GLsizei, "len"), (Const(OpaquePointer(GLubyte)), "name"), (Const(Array(GLfloat, "4")), "v")]), GlFunction(Void, "glProgramNamedParameter4dvNV", [(GLprogramNV, "id"), (GLsizei, "len"), (Const(OpaquePointer(GLubyte)), "name"), (Const(Array(GLdouble, "4")), "v")]), GlFunction(Void, "glGetProgramNamedParameterdvNV", [(GLprogramNV, "id"), (GLsizei, "len"), (Const(OpaquePointer(GLubyte)), "name"), (OpaquePointer(GLdouble), "params")], sideeffects=False), GlFunction(Void, "glGetProgramNamedParameterfvNV", [(GLprogramNV, "id"), (GLsizei, "len"), (Const(OpaquePointer(GLubyte)), "name"), (OpaquePointer(GLfloat), "params")], sideeffects=False), # GL_ATI_separate_stencil GlFunction(Void, "glStencilOpSeparateATI", [(GLenum, "face"), (GLenum, "sfail"), (GLenum, "dpfail"), (GLenum, "dppass")]), GlFunction(Void, "glStencilFuncSeparateATI", [(GLenum, "frontfunc"), (GLenum, "backfunc"), (GLint, "ref"), (GLuint, "mask")]), # GL_EXT_depth_bounds_test GlFunction(Void, "glDepthBoundsEXT", [(GLclampd, "zmin"), (GLclampd, "zmax")]), # GL_EXT_blend_equation_separate GlFunction(Void, "glBlendEquationSeparateEXT", [(GLenum, "modeRGB"), (GLenum, "modeAlpha")]), # GL_EXT_framebuffer_object GlFunction(GLboolean, "glIsRenderbufferEXT", [(GLrenderbuffer, "renderbuffer")]), GlFunction(Void, "glBindRenderbufferEXT", [(GLenum, "target"), (GLrenderbuffer, "renderbuffer")]), GlFunction(Void, "glDeleteRenderbuffersEXT", [(GLsizei, "n"), (Const(Array(GLrenderbuffer, "n")), "renderbuffers")]), GlFunction(Void, "glGenRenderbuffersEXT", [(GLsizei, "n"), Out(Array(GLrenderbuffer, "n"), "renderbuffers")]), GlFunction(Void, "glRenderbufferStorageEXT", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height")]), GlFunction(Void, "glGetRenderbufferParameterivEXT", [(GLenum, "target"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False), GlFunction(GLboolean, "glIsFramebufferEXT", [(GLframebuffer, "framebuffer")]), GlFunction(Void, "glBindFramebufferEXT", [(GLenum, "target"), (GLframebuffer, "framebuffer")]), GlFunction(Void, "glDeleteFramebuffersEXT", [(GLsizei, "n"), (Const(Array(GLframebuffer, "n")), "framebuffers")]), GlFunction(Void, "glGenFramebuffersEXT", [(GLsizei, "n"), Out(Array(GLframebuffer, "n"), "framebuffers")]), GlFunction(GLenum, "glCheckFramebufferStatusEXT", [(GLenum, "target")]), GlFunction(Void, "glFramebufferTexture1DEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "textarget"), (GLtexture, "texture"), (GLint, "level")]), GlFunction(Void, "glFramebufferTexture2DEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "textarget"), (GLtexture, "texture"), (GLint, "level")]), GlFunction(Void, "glFramebufferTexture3DEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "textarget"), (GLtexture, "texture"), (GLint, "level"), (GLint, "zoffset")]), GlFunction(Void, "glFramebufferRenderbufferEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "renderbuffertarget"), (GLuint, "renderbuffer")]), GlFunction(Void, "glGetFramebufferAttachmentParameterivEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False), GlFunction(Void, "glGenerateMipmapEXT", [(GLenum, "target")]), # GL_EXT_framebuffer_blit GlFunction(Void, "glBlitFramebufferEXT", [(GLint, "srcX0"), (GLint, "srcY0"), (GLint, "srcX1"), (GLint, "srcY1"), (GLint, "dstX0"), (GLint, "dstY0"), (GLint, "dstX1"), (GLint, "dstY1"), (GLbitfield_attrib, "mask"), (GLenum, "filter")]), # GL_EXT_framebuffer_multisample GlFunction(Void, "glRenderbufferStorageMultisampleEXT", [(GLenum, "target"), (GLsizei, "samples"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height")]), # GL_EXT_timer_query GlFunction(Void, "glGetQueryObjecti64vEXT", [(GLquery, "id"), (GLenum, "pname"), (OpaquePointer(GLint64EXT), "params")], sideeffects=False), GlFunction(Void, "glGetQueryObjectui64vEXT", [(GLquery, "id"), (GLenum, "pname"), (OpaquePointer(GLuint64EXT), "params")], sideeffects=False), # GL_EXT_gpu_program_parameters GlFunction(Void, "glProgramEnvParameters4fvEXT", [(GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Const(OpaquePointer(GLfloat)), "params")]), GlFunction(Void, "glProgramLocalParameters4fvEXT", [(GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Const(OpaquePointer(GLfloat)), "params")]), # GL_NV_geometry_program4 GlFunction(Void, "glFramebufferTextureLayerEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLtexture, "texture"), (GLint, "level"), (GLint, "layer")]), # GL_NV_depth_buffer_float GlFunction(Void, "glDepthRangedNV", [(GLdouble, "zNear"), (GLdouble, "zFar")]), GlFunction(Void, "glClearDepthdNV", [(GLdouble, "depth")]), GlFunction(Void, "glDepthBoundsdNV", [(GLdouble, "zmin"), (GLdouble, "zmax")]), # GL_NV_gpu_program4 GlFunction(Void, "glProgramLocalParameterI4iNV", [(GLenum, "target"), (GLuint, "index"), (GLint, "x"), (GLint, "y"), (GLint, "z"), (GLint, "w")]), GlFunction(Void, "glProgramLocalParameterI4ivNV", [(GLenum, "target"), (GLuint, "index"), (Const(Array(GLint, "4")), "params")]), GlFunction(Void, "glProgramLocalParametersI4ivNV", [(GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Const(Array(GLint, "count*4")), "params")]), GlFunction(Void, "glProgramLocalParameterI4uiNV", [(GLenum, "target"), (GLuint, "index"), (GLuint, "x"), (GLuint, "y"), (GLuint, "z"), (GLuint, "w")]), GlFunction(Void, "glProgramLocalParameterI4uivNV", [(GLenum, "target"), (GLuint, "index"), (Const(Array(GLuint, "4")), "params")]), GlFunction(Void, "glProgramLocalParametersI4uivNV", [(GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Const(Array(GLuint, "count*4")), "params")]), GlFunction(Void, "glProgramEnvParameterI4iNV", [(GLenum, "target"), (GLuint, "index"), (GLint, "x"), (GLint, "y"), (GLint, "z"), (GLint, "w")]), GlFunction(Void, "glProgramEnvParameterI4ivNV", [(GLenum, "target"), (GLuint, "index"), (Const(Array(GLint, "4")), "params")]), GlFunction(Void, "glProgramEnvParametersI4ivNV", [(GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Const(Array(GLint, "count*4")), "params")]), GlFunction(Void, "glProgramEnvParameterI4uiNV", [(GLenum, "target"), (GLuint, "index"), (GLuint, "x"), (GLuint, "y"), (GLuint, "z"), (GLuint, "w")]), GlFunction(Void, "glProgramEnvParameterI4uivNV", [(GLenum, "target"), (GLuint, "index"), (Const(Array(GLuint, "4")), "params")]), GlFunction(Void, "glProgramEnvParametersI4uivNV", [(GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Const(Array(GLuint, "count*4")), "params")]), GlFunction(Void, "glGetProgramLocalParameterIivNV", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLint, "4"), "params")], sideeffects=False), GlFunction(Void, "glGetProgramLocalParameterIuivNV", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLuint, "4"), "params")], sideeffects=False), GlFunction(Void, "glGetProgramEnvParameterIivNV", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLint, "4"), "params")], sideeffects=False), GlFunction(Void, "glGetProgramEnvParameterIuivNV", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLuint, "4"), "params")], sideeffects=False), # GL_KTX_buffer_region GlFunction(GLregion, "glNewBufferRegion", [(GLenum, "type")]), GlFunction(Void, "glDeleteBufferRegion", [(GLregion, "region")]), GlFunction(Void, "glReadBufferRegion", [(GLregion, "region"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]), GlFunction(Void, "glDrawBufferRegion", [(GLregion, "region"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "xDest"), (GLint, "yDest")]), GlFunction(GLuint, "glBufferRegionEnabled", [], sideeffects=False), ])