[![Build Status](https://travis-ci.org/apitrace/apitrace.svg?branch=master)](https://travis-ci.org/apitrace/apitrace) [![Build status](https://ci.appveyor.com/api/projects/status/5da6kauyfvclv6y0/branch/master?svg=true)](https://ci.appveyor.com/project/jrfonseca/apitrace/branch/master) # Requirements # Requirements common for all platforms: * C++ compiler * Python version 2.7 * Python Image Library * CMake version 2.8.11 or higher (tested with version 2.8.12.2) Optional dependencies: * zlib 1.2.6 or higher * libpng The GUI also dependends on: * Qt version 5.2.1 or higher (tested with version 5.4.0 and 5.3.0; use the [6.1 release](https://github.com/apitrace/apitrace/releases/tag/6.1), if you must build with Qt4) Qt will be required if `-DENABLE_GUI=TRUE` is passed to CMake, and never used if `-DENABLE_GUI=FALSE` is passed instead. The implicit default is `-DENABLE_GUI=AUTO`, which will build the GUI if Qt is available. If you have Qt in a non-standard directory, you'll need to set [`-DCMAKE_PREFIX_PATH`](http://doc.qt.io/qt-5/cmake-manual.html). The code also depends on snappy libraries, but the bundled sources are always used regardless of system availability, to make the wrapper shared-objects/DLL self contained, and to prevent symbol collisions when tracing. # Linux # Optional dependencies: * Xlib headers * libprocps (procps development libraries) * libdwarf Build as: cmake -H. -Bbuild -DCMAKE_BUILD_TYPE=RelWithDebInfo make -C build Other possible values for `CMAKE_BUILD_TYPE` `Debug`, `Release`, `RelWithDebInfo`, and `MinSizeRel`. You can also build the 32-bits GL wrapper on a 64-bits distribution, provided you have a multilib gcc and 32-bits X11 libraries, by doing: cmake \ -H. -Bbuild32 \ -DCMAKE_C_FLAGS=-m32 \ -DCMAKE_CXX_FLAGS=-m32 \ -DCMAKE_SYSTEM_LIBRARY_PATH=/usr/lib32 \ -DENABLE_GUI=FALSE make -C build32 glxtrace The `/usr/lib32` refers to the path where the 32-bits shared objects are may differ depending on the actual Linux distribution. # Mac OS X # Build as: cmake -H. -Bbuild -DCMAKE_BUILD_TYPE=RelWithDebInfo -DCMAKE_PREFIX_PATH=~/QtX.Y.Z/X.Y/clang_64 make -C build # Android # Additional requirements: * [Android CMake](https://github.com/taka-no-me/android-cmake) * [Android NDK](http://developer.android.com/sdk/ndk/index.html) * [Android SDK](http://developer.android.com/sdk/index.html#Other). **Make sure you have Android 4.4.2 (API 19) platform SDK installed and Android build tools "21.1.2". API 19 is needed only to build the APK, but it will still run on lower API versions (with works starting with API 12).** Build as: wget -N https://raw.githubusercontent.com/taka-no-me/android-cmake/master/android.toolchain.cmake cmake \ -H. -Bbuild \ -DCMAKE_TOOLCHAIN_FILE=$PWD/android.toolchain.cmake \ -DANDROID_NDK=/path/to/your/ndk \ -DANDROID_API_LEVEL=21 \ -DANDROID_STL=gnustl_shared \ [-DANDROID_SDK=/path/to/your/sdk] make -C build [make -C build retraceAPK] will build Android retrace APK. [make -C build installRetraceAPK] will build & install Android retrace APK on the connected device. You can also choose a particular ABI by passing `ANDROID_ABI` variable to cmake, e.g., `-DANDROID_ABI=x86`. Currently, when targeting AArch64 you [must build with GCC](https://github.com/apitrace/apitrace/issues/312), by invoking CMake as: cmake \ -H. -Bbuild \ -DCMAKE_TOOLCHAIN_FILE=$PWD/android.toolchain.cmake \ -DANDROID_API_LEVEL=21 \ -DANDROID_TOOLCHAIN_NAME=aarch64-linux-android-4.9 \ -DANDROID_ABI=arm64-v8a ** You'll need Android SDK only to build the retrace APK. ** # Windows # ## Microsoft Visual Studio ## Additional requirements: * CMake 3.4 or later * Microsoft Visual Studio 2015 or newer (instructions presume 2015) * [Windows 10 SDK](https://dev.windows.com/en-us/downloads/windows-10-sdk) for D3D11.3 headers. ### CMake GUI ### To build with Visual Studio first open a Command Prompt window (*not* Visual Studio Command Prompt window), change into the Apitrace source, and invoke CMake GUI as: cmake-gui -H. -Bbuild -DCMAKE_SYSTEM_VERSION=10.0 -DCMAKE_PREFIX_PATH=C:\Qt\QtX.Y.Z\X.Y\msvc2015 and press the _Configure_ button. It will try to detect most required/optional dependencies automatically. When not found automatically, you can manually specify the location of the dependencies from the CMake GUI. If the source/build/compiler/tools are spread across multiple drives, you might need to [use absolute paths](https://github.com/apitrace/apitrace/issues/352). After you've successfully configured, you can start the build by opening the generated `build\apitrace.sln` solution file ### CMake CLI ### Another option is to use the commandline to configure the project. First of all find out which generators are available on your system: cmake --help At the end of the output, choose a generator and start configuring the project: cmake -H. -Bbuild -G "Visual Studio 14 2015" -DCMAKE_SYSTEM_VERSION=10.0 -DCMAKE_PREFIX_PATH=C:\Qt\QtX.Y.Z\X.Y\msvc2015 After you've successfully configured, you can start the build by invoking CMake as: cmake --build build --config RelWithDebInfo ### Deployment ### To run qapitrace, either ensure that `C:\Qt\QtX.Y.Z\X.Y\msvc2015\bin` is in the system path, or use [Qt's Windows deployment tool](http://doc.qt.io/qt-5/windows-deployment.html#the-windows-deployment-tool) to copy all necessary DLLs, like: set Path=C:\Qt\QtX.Y.Z\X.Y\msvc2015\bin;%Path% windeployqt build\qapitrace.exe ### 64-bits ### The steps to build 64-bits version are similar, but choosing _Visual Studio xx Win64_ instead of _Visual Studio xx_, and using `C:\Qt\QtX.Y.Z\X.Y\msvc2015_64` for Qt path. ### Windows XP ### Windows XP is no longer supported. If you need Windows XP support, your best bet is to try an old release (search for windows-xp branch upstream.) ## MinGW ## Additional requirements: * [MinGW-w64](http://mingw-w64.sourceforge.net/) (tested with mingw-w64's gcc version 4.9) * [DirectX headers](https://github.com/apitrace/dxsdk) It's also possible to cross-compile Windows binaries from Linux with [MinGW cross compilers](http://www.cmake.org/Wiki/CmakeMingw).