########################################################################## # # Copyright 2008-2009 VMware, Inc. # All Rights Reserved. # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # ##########################################################################/ from specs.d3d8 import d3d8 from dlltrace import DllTracer class D3D8Tracer(DllTracer): def serializeArgValue(self, function, arg): # Dump shaders as strings if function.name in ('CreateVertexShader', 'CreatePixelShader') and arg.name == 'pFunction': print ' DumpShader(trace::localWriter, %s);' % (arg.name) return DllTracer.serializeArgValue(self, function, arg) if __name__ == '__main__': print '#include ' print '#include ' print '#include "d3dshader.hpp"' print print '#include "trace_writer_local.hpp"' print '#include "os.hpp"' print tracer = D3D8Tracer('d3d8.dll') tracer.trace_api(d3d8)