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~anholt/apitrace
frameretrace
loopsecs
timing
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2012-08-16
CPU Profiling now includes all OpenGL calls (was only draw calls).
James Benton
3
-40
/
+66
2012-08-16
Synchronise gpuStart and cpuStart for profiling.
James Benton
1
-32
/
+38
2012-08-10
Initialize bits.
José Fonseca
1
-1
/
+1
2012-08-10
Merge remote-tracking branch 'github/master' into profile-gui
José Fonseca
10
-91
/
+190
2012-08-10
Rescale/rebase the times just before writing it.
José Fonseca
1
-2
/
+2
2012-08-10
Fix profiling of glBegin/glEnd.
James Benton
1
-3
/
+4
2012-08-09
APIENTRY debugOutputCallback on declaration too.
James Benton
1
-1
/
+1
2012-08-09
Add APIENTRY call convention to debug output callback.
James Benton
1
-1
/
+1
2012-08-09
Add GL_ARB_debug_output support.
James Benton
3
-0
/
+85
2012-08-09
Add initContext to glretrace.
James Benton
3
-28
/
+42
2012-08-09
Create glretrace specific context.
James Benton
8
-64
/
+64
2012-08-06
Merge remote-tracking branch 'jbenton/master'
José Fonseca
7
-25
/
+264
2012-08-06
Check GL_QUERY_COUNTER_BITS before profiling.
James Benton
1
-3
/
+13
2012-08-06
Correctly handle profiling of glBegin/glEnd.
James Benton
1
-5
/
+6
2012-08-06
Check for GL_EXT_timer_query and GL_ARB_occlusion_query.
James Benton
1
-11
/
+36
2012-08-05
Merge branch 'egl-image'
José Fonseca
1
-0
/
+4
2012-08-05
Recreate egl surface when glViewport for watching framebuffer in qapitrace's ...
Huang Dongsung
1
-0
/
+43
2012-08-03
Process window events on d3dretrace.
José Fonseca
3
-0
/
+33
2012-08-03
Resize window on IDirect3DDevice9::Reset.
José Fonseca
3
-0
/
+23
2012-08-03
Remove old unused function declaration.
James Benton
1
-1
/
+0
2012-08-02
Avoid inserting 'inf' and friends into the json output.
Carl Worth
1
-2
/
+9
2012-08-02
Removed arbitary limit on active queries.
James Benton
1
-7
/
+0
2012-08-02
Fixed bug in CPU profiling.
James Benton
1
-2
/
+2
2012-08-02
Check if GL_ARB_timer_query is supported before using it.
James Benton
1
-0
/
+6
2012-08-02
Emit a fake glTexImage for glEGLImageTargetTexture2DOES.
José Fonseca
1
-18
/
+2
2012-08-02
egl: EGL image trace support
Imre Deak
1
-0
/
+20
2012-07-26
Retrace should info correct image's format to qapitrace.
Huang Dongsung
1
-0
/
+4
2012-07-25
Improved profiling capabilities.
James Benton
6
-61
/
+121
2012-07-23
Added support for recording GL_SAMPLES_PASSED.
James Benton
1
-6
/
+9
2012-07-23
Fixed gpu profiling under multiple contexts.
James Benton
3
-21
/
+28
2012-07-23
Improved GPU profiling code.
James Benton
3
-75
/
+80
2012-07-20
Add support for basic GPU profiling of draw calls to retrace.
James Benton
5
-2
/
+132
2012-06-22
Handle windows when retracing CreateAdditionalSwapChain
José Fonseca
1
-2
/
+4
2012-06-11
Skip glEnable/Disable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB) (issue #83).
Gregory Hainaut
1
-0
/
+5
2012-05-14
Use appropriate number of digits when dumping floating point numbers.
José Fonseca
1
-1
/
+2
2012-05-13
Rename d3dshader.* -> d3d9shader.*
José Fonseca
1
-0
/
+361
2012-05-13
Factor out object swizzling.
José Fonseca
3
-12
/
+46
2012-05-13
Split retrace swizlling helpers.
José Fonseca
6
-271
/
+343
2012-05-13
Move d3d window creation to a separate source file.
José Fonseca
4
-149
/
+127
2012-05-11
Avoid glCreateShaderProgramv when dumping satate so that the shader
José Fonseca
4
-3
/
+45
2012-05-11
Take in consideration the pipeline when dumping shaders/uniforms.
Gregory Hainaut
1
-7
/
+49
2012-05-11
Try active shader program before current program.
Gregory Hainaut
1
-2
/
+19
2012-05-11
Pass INFO_LOG warnings in glCreateShaderProgramv/glCreateShaderProgramEXT.
José Fonseca
1
-1
/
+3
2012-05-10
Fix auto completion typo.
Gregory Hainaut
1
-1
/
+1
2012-05-10
Support dumping uniform buffer objects (issue #75).
José Fonseca
1
-100
/
+243
2012-05-10
Don't attempt to dump built-in uniforms.
José Fonseca
1
-74
/
+99
2012-05-09
Silent bogus warnings.
José Fonseca
1
-2
/
+3
2012-05-09
Fix D3D11 tracing with D3D11_CREATE_DEVICE_DEBUG flag.
José Fonseca
1
-6
/
+7
2012-05-09
Prevent hangs in XCloseDisplay.
José Fonseca
1
-1
/
+2
2012-05-09
Add ability to run multiple traces in one time.
Si Chen
1
-2
/
+3
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