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frameretrace
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retrace
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dxgistate.cpp
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2015-07-21
dxgistate: Fix snapshoting with D3D11.1 runtime.
Jose Fonseca
1
-0
/
+49
2015-07-21
dxgistate: Fix object leak when dumping snapshots.
Jose Fonseca
1
-2
/
+2
2015-07-21
dxgistate: Try dumping swapchains with D3D11 device first.
Jose Fonseca
1
-13
/
+13
2015-07-06
dxgistate: Handle better typeless depth-stencil formats.
Jose Fonseca
1
-0
/
+24
2015-05-01
retrace: Put JSON writer behind an ABC.
Jose Fonseca
1
-12
/
+11
2015-03-06
d3d11: Implement format and raster state dumping.
Zack Rusin
1
-0
/
+243
2014-12-29
retrace: Pass additional image information via struct on JSONWriter::writeImage.
José Fonseca
1
-1
/
+1
2014-08-14
d3dretrace: Simplify duplicate code.
José Fonseca
1
-4
/
+2
2014-06-13
dxgitrace/retrace: Require D3D11.1 headers to support D3D10 and higher.
José Fonseca
1
-6
/
+0
2014-06-12
d3dretrace: Restore state dump from swapchains.
José Fonseca
1
-3
/
+25
2014-06-12
d3dretrace: Dump screenshots from swapchains on D3D11 too.
José Fonseca
1
-5
/
+27
2014-06-12
d3dretrace: Dump screenshots from swapchains.
José Fonseca
1
-0
/
+70
2013-10-10
d3dretrace: Dump D3D10 depth stencil surfaces as float.
José Fonseca
1
-4
/
+8
2013-09-16
d3dretrace: Dump DXGI_FORMAT_R32G32B32A32_FLOAT images in floating point.
José Fonseca
1
-4
/
+8
2013-07-09
d3dstate: Dump compressed D3D10/11 textures.
José Fonseca
1
-1
/
+9
2013-05-20
d3dstate: Ensure COM is initialized before calling DirectXTex.
José Fonseca
1
-0
/
+6
2013-04-16
d3dretrace: Dump UINT formats too.
José Fonseca
1
-0
/
+171
2013-03-06
d3dretrace: Use DirectXTex for d3d10 state too.
José Fonseca
1
-0
/
+88