Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2012-04-14 | Move retracers to their own directory. | José Fonseca | 1 | -242/+0 | |
2012-04-13 | Merge branch 'd3dretrace' | José Fonseca | 1 | -0/+22 | |
2012-04-13 | Prevent derreference after free when retracing glFeedbackBuffer/glSelectBuffer. | José Fonseca | 1 | -7/+28 | |
2012-04-07 | Separate allocation and extraction in retracing. | José Fonseca | 1 | -0/+18 | |
2012-03-30 | Merge branch 'master' into d3dretrace | José Fonseca | 1 | -1/+48 | |
Conflicts: retrace.py | |||||
2012-03-17 | Plug several leaks when retracing. | José Fonseca | 1 | -1/+48 | |
Use a scoped allocator to help keep track of the things that need to be freed. | |||||
2012-03-17 | Merge branch 'master' into d3dretrace | José Fonseca | 1 | -0/+5 | |
2012-01-28 | Add simple CPU profiling support to glretrace. | Ryan C. Gordon | 1 | -0/+5 | |
This will note the time that each traced call required, and will dump this information during the replay, giving a basic idea of where CPU time was spent in the GL. Signed-off-by: José Fonseca <jose.r.fonseca@gmail.com> | |||||
2012-01-23 | D3D retrace checkpoint. | José Fonseca | 1 | -0/+4 | |
2011-10-27 | Lower case namespaces. | José Fonseca | 1 | -6/+6 | |
2011-10-14 | Bring some of the virtual-memory-regions | José Fonseca | 1 | -1/+16 | |
Tracking user memory by querying virtual memory subsystem is not reboust enough for master, but works in many cases, yielding much smaller and efficient traces. This change brings the ability of retracing traces generated by the virtual-memory-regions branch. It also brings more efficient tracing of glFlushMappedBufferRange calls. The trace file version is bumped as a result. | |||||
2011-10-09 | s/unknown/unsupported. | José Fonseca | 1 | -1/+1 | |
2011-10-08 | Uniformize warning output. | José Fonseca | 1 | -0/+6 | |
2011-10-08 | Hide retrace_unknown(). | José Fonseca | 1 | -1/+0 | |
2011-10-08 | Preserve const-ness in string comparer. | José Fonseca | 1 | -1/+1 | |
2011-10-07 | Use a vector to dispatch calls when retracing. | José Fonseca | 1 | -5/+27 | |
As opposed to generated switch tables. Speeds up retracing speed by 8%, and should speed up compilation times too. | |||||
2011-06-09 | Retrace glXCreateContextAttribsARB. | José Fonseca | 1 | -0/+13 | |
And simplify the glX* dispatch code in the process. | |||||
2011-05-05 | More unknown call warning code to its own function. | José Fonseca | 1 | -0/+2 | |
2011-05-05 | Make retrace_call void() | José Fonseca | 1 | -1/+1 | |
2011-04-10 | Split gltrace.cpp code into multiple files. | José Fonseca | 1 | -0/+12 | |
2011-04-01 | Handle correctly GL apps which use hardcoded (non generated) names. | José Fonseca | 1 | -0/+78 | |
For example, tests/vparray mesa demo. |