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~anholt/apitrace
frameretrace
loopsecs
timing
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glstate.py
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2011-05-07
Merge branch 'master' into multi-context
José Fonseca
1
-33
/
+27
2011-05-07
Dump all cube faces.
José Fonseca
1
-6
/
+7
2011-05-07
Linearize texture data in JSON.
José Fonseca
1
-30
/
+17
2011-05-06
Dump (the first face of) cube map textures.
José Fonseca
1
-1
/
+6
2011-05-06
Dump rectangle textures too.
José Fonseca
1
-0
/
+1
2011-05-06
Don't create an initial window.
José Fonseca
1
-4
/
+4
2011-05-04
Remove dead code.
José Fonseca
1
-14
/
+1
2011-05-04
Unify glenum.py and glstate.py parameter table into a single one.
José Fonseca
1
-2809
/
+6
2011-04-30
More gl parameter cleanup.
José Fonseca
1
-15
/
+21
2011-04-30
More state dump cleanup.
José Fonseca
1
-2111
/
+2115
2011-04-30
Dump arb program parameters.
José Fonseca
1
-13
/
+19
2011-04-30
Dump more program states.
José Fonseca
1
-13
/
+29
2011-04-29
Describe more state.
José Fonseca
1
-21
/
+21
2011-04-29
Classify more parameters.
José Fonseca
1
-81
/
+81
2011-04-25
More state: texenv.
José Fonseca
1
-63
/
+72
2011-04-25
Dump more state: lights, materials.
José Fonseca
1
-29
/
+60
2011-04-25
Encode the snapshots as png's.
Zack Rusin
1
-2
/
+13
2011-04-22
Quick hack to downsample multisampled framebuffers.
Zack Rusin
1
-16
/
+192
2011-04-15
Move texture paramaters to JSON parameter object.
José Fonseca
1
-20
/
+38
2011-04-15
Fix max texture units computation.
José Fonseca
1
-17
/
+23
2011-04-15
Dump vertex attribs in a more GL-like manner.
José Fonseca
1
-4
/
+5
2011-04-14
Share more code.
José Fonseca
1
-37
/
+24
2011-04-14
Dump vertex attribute parameters.
José Fonseca
1
-40
/
+87
2011-04-13
Dump GL_FRAGMENT_PROGRAM_ARB bool
José Fonseca
1
-1
/
+1
2011-04-13
Dump ARB fragment/vertex programs too.
José Fonseca
1
-0
/
+27
2011-04-13
Linearize the shaders source in JSON.
José Fonseca
1
-34
/
+29
2011-04-13
Show shader type in the combo box.
José Fonseca
1
-27
/
+58
2011-04-13
Abstract glGet* function inflection.
José Fonseca
1
-109
/
+123
2011-04-12
Dump some ARB_vertex_program state.
José Fonseca
1
-6
/
+6
2011-04-12
Prevent buffer overflow when dumping depth buffers with odd widths due to unp...
José Fonseca
1
-0
/
+6
2011-04-12
Remove __encoding__.
José Fonseca
1
-2
/
+0
2011-04-12
Dump stencil buffer too.
José Fonseca
1
-9
/
+30
2011-04-10
Dump texture parameters with symbolic names.
José Fonseca
1
-2
/
+2
2011-04-10
Use normalized ubytes for now.
José Fonseca
1
-5
/
+7
2011-04-10
Dump 3D textures correctly.
José Fonseca
1
-6
/
+16
2011-04-10
Dump texture params.
José Fonseca
1
-20
/
+29
2011-04-10
Dump more texture level parameters.
José Fonseca
1
-21
/
+23
2011-04-10
Basic dumping of draw buffer.
José Fonseca
1
-0
/
+56
2011-04-10
Hardcode base64 enconding.
José Fonseca
1
-24
/
+4
2011-04-10
Split gltrace.cpp code into multiple files.
José Fonseca
1
-2
/
+2
2011-04-09
Encode images in base64.
José Fonseca
1
-8
/
+37
2011-04-09
Minor corrections.
José Fonseca
1
-2
/
+4
2011-04-09
Make texture dumping work with new applications.
Zack Rusin
1
-8
/
+15
2011-04-09
Dump all texture units, not just the first.
José Fonseca
1
-9
/
+20
2011-04-08
Dump the enabled textures.
José Fonseca
1
-10
/
+106
2011-04-07
Dump current program and attached shaders into JSON output.
José Fonseca
1
-12
/
+139
2011-04-07
Use a type visitor to dump JSON values instead of ad-hoc code.
José Fonseca
1
-16
/
+27
2011-04-01
Distinguish between the different get functions.
José Fonseca
1
-2788
/
+2800
2011-03-31
Dump glGetString state too.
José Fonseca
1
-5
/
+15
2011-03-31
Dump enums and pointers correctly.
José Fonseca
1
-111
/
+135
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