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-rw-r--r--retrace/dxgistate_so.hpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/retrace/dxgistate_so.hpp b/retrace/dxgistate_so.hpp
index 855246b4..980a6ba5 100644
--- a/retrace/dxgistate_so.hpp
+++ b/retrace/dxgistate_so.hpp
@@ -51,6 +51,7 @@ void dumpStateObject(JSONWriter &, const RECT &); // D3D10_RECT, D3D11_RECT
void dumpStateObject(JSONWriter &, const DXGI_FORMAT &);
void dumpStateObject(JSONWriter &, const D3D10_BLEND_DESC &);
+void dumpStateObject(JSONWriter &, const D3D10_BLEND_DESC1 &);
void dumpStateObject(JSONWriter &, const D3D10_BUFFER_DESC &);
void dumpStateObject(JSONWriter &, const D3D10_COUNTER_DESC &);
void dumpStateObject(JSONWriter &, const D3D10_DEPTH_STENCIL_DESC &);
@@ -64,12 +65,14 @@ void dumpStateObject(JSONWriter &, const D3D10_RASTERIZER_DESC &);
void dumpStateObject(JSONWriter &, const D3D10_RENDER_TARGET_VIEW_DESC &);
void dumpStateObject(JSONWriter &, const D3D10_SAMPLER_DESC &);
void dumpStateObject(JSONWriter &, const D3D10_SHADER_RESOURCE_VIEW_DESC &);
+void dumpStateObject(JSONWriter &, const D3D10_SHADER_RESOURCE_VIEW_DESC1 &);
void dumpStateObject(JSONWriter &, const D3D10_TEXTURE1D_DESC &);
void dumpStateObject(JSONWriter &, const D3D10_TEXTURE2D_DESC &);
void dumpStateObject(JSONWriter &, const D3D10_TEXTURE3D_DESC &);
void dumpStateObject(JSONWriter &, const D3D10_VIEWPORT &);
void dumpStateObject(JSONWriter &, const D3D11_BLEND_DESC &);
+void dumpStateObject(JSONWriter &, const D3D11_BLEND_DESC1 &);
void dumpStateObject(JSONWriter &, const D3D11_BUFFER_DESC &);
void dumpStateObject(JSONWriter &, const D3D11_CLASS_INSTANCE_DESC &);
void dumpStateObject(JSONWriter &, const D3D11_COUNTER_DESC &);
@@ -81,6 +84,7 @@ void dumpStateObject(JSONWriter &, const D3D11_PACKED_MIP_DESC &);
void dumpStateObject(JSONWriter &, const D3D11_PRIMITIVE_TOPOLOGY &);
void dumpStateObject(JSONWriter &, const D3D11_QUERY_DESC &);
void dumpStateObject(JSONWriter &, const D3D11_RASTERIZER_DESC &);
+void dumpStateObject(JSONWriter &, const D3D11_RASTERIZER_DESC1 &);
void dumpStateObject(JSONWriter &, const D3D11_RENDER_TARGET_BLEND_DESC &);
void dumpStateObject(JSONWriter &, const D3D11_RENDER_TARGET_VIEW_DESC &);
void dumpStateObject(JSONWriter &, const D3D11_SAMPLER_DESC &);