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+// Copyright (C) Intel Corp. 2017. All Rights Reserved.
+
+// Permission is hereby granted, free of charge, to any person obtaining
+// a copy of this software and associated documentation files (the
+// "Software"), to deal in the Software without restriction, including
+// without limitation the rights to use, copy, modify, merge, publish,
+// distribute, sublicense, and/or sell copies of the Software, and to
+// permit persons to whom the Software is furnished to do so, subject to
+// the following conditions:
+
+// The above copyright notice and this permission notice (including the
+// next paragraph) shall be included in all copies or substantial
+// portions of the Software.
+
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+// IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+// **********************************************************************/
+// * Authors:
+// * Mark Janes <mark.a.janes@intel.com>
+// **********************************************************************/
+
+#include <GL/gl.h>
+
+#include <map>
+#include <vector>
+
+#include "glframe_retrace_interface.hpp"
+
+
+namespace glretrace {
+
+class StateOverride {
+ public:
+ StateOverride() {}
+ void setState(const StateKey &item,
+ int offset,
+ float value);
+ void setState(const StateKey &item,
+ GLint value);
+ void saveState();
+ void overrideState() const;
+ void restoreState() const;
+
+ void onState(SelectionId selId,
+ ExperimentId experimentCount,
+ RenderId renderId,
+ OnFrameRetrace *callback);
+
+ void getState(const StateKey &item,
+ std::vector<uint32_t> *data);
+
+ private:
+ enum Type {
+ kUnknown,
+ kBool,
+ kFloat,
+ kEnum
+ };
+
+ typedef std::map<StateKey, std::vector<uint32_t>> KeyMap;
+ void enact_state(const KeyMap &m) const;
+ void enact_enabled_state(GLint setting, bool v) const;
+ void enact_int_state(uint32_t k, const std::vector<uint32_t> &v) const;
+ void save_enabled_state(const StateKey &k, GLint v);
+ void save_int_state(const StateKey &k, GLint v);
+ void get_enabled_state(GLint k, std::vector<uint32_t> *data);
+ void get_integer_state(GLint k, std::vector<uint32_t> *data);
+ void get_float_state(GLint k, std::vector<uint32_t> *data);
+
+
+ KeyMap m_overrides;
+ KeyMap m_saved_state;
+ std::map<StateKey, Type> m_data_types;
+};
+
+} // namespace glretrace