diff options
Diffstat (limited to 'gui/mainwindow.cpp')
-rw-r--r-- | gui/mainwindow.cpp | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/gui/mainwindow.cpp b/gui/mainwindow.cpp index e1859973..afbd09f2 100644 --- a/gui/mainwindow.cpp +++ b/gui/mainwindow.cpp @@ -797,6 +797,84 @@ void MainWindow::addSurfaces(const QList<Surface> &surfaces, const char *label) } } +static void setValueOfSSBBItem(const ApiTraceState &state, + QTreeWidgetItem *bufferItem) +{ + assert(bufferItem); + const auto &bufferBindingItem = bufferItem->child(0); + assert(bufferBindingItem->text(0) == "GL_BUFFER_BINDING"); + const int bufferBindingIndex = bufferBindingItem->text(1).toInt(); + qDebug() << bufferBindingIndex; + assert(state.parameters().count("GL_SHADER_STORAGE_BUFFER")); + assert(state.parameters()["GL_SHADER_STORAGE_BUFFER"].toMap().count("i")); + assert(bufferBindingIndex < state.parameters()["GL_SHADER_STORAGE_BUFFER"] + .toMap()["i"] + .toList() + .size()); + const auto &SSB = state.parameters()["GL_SHADER_STORAGE_BUFFER"] + .toMap()["i"] + .toList()[bufferBindingIndex] + .toMap(); + + assert(SSB.count("GL_SHADER_STORAGE_BUFFER_START")); + auto start = SSB["GL_SHADER_STORAGE_BUFFER_START"].toInt(); + + assert(SSB.count("GL_SHADER_STORAGE_BUFFER_SIZE")); + auto size = SSB["GL_SHADER_STORAGE_BUFFER_SIZE"].toInt(); + + assert(SSB.count("GL_SHADER_STORAGE_BUFFER_BINDING")); + auto bufferName = SSB["GL_SHADER_STORAGE_BUFFER_BINDING"].toInt(); + + QString bindingText = QString("Binding %0").arg(bufferBindingIndex); + QStringList referencingShaders = {"GL_REFERENCED_BY_VERTEX_SHADER"}; + + for(int i = 0; i < bufferItem->childCount(); ++i) { + const auto &text = bufferItem->child(i)->text(0); + if (text.startsWith("GL_REFERENCED_BY_") && text.endsWith("_SHADER")) { + referencingShaders.append(text); + } + } + + static QMap<QString, QString> map = { + {"GL_REFERENCED_BY_VERTEX_SHADER", "VS"}, + {"GL_REFERENCED_BY_TESS_CONTROL_SHADER", "TCS"}, + {"GL_REFERENCED_BY_TESS_EVALUATION_SHADER", "TES"}, + {"GL_REFERENCED_BY_GEOMETRY_SHADER", "GS"}, + {"GL_REFERENCED_BY_FRAGMENT_SHADER", "FS"}, + {"GL_REFERENCED_BY_COMPUTE_SHADER", "CS"}}; + // shorten list + for(auto &referencingShader: referencingShaders) { + assert(map.count(referencingShader)); + referencingShader = map[referencingShader]; + } + if (!referencingShaders.empty()) { + bindingText += " in "; + bindingText += referencingShaders.join(", "); + } + + QString bufferText; + if (bufferName != 0) { + bufferText = QString("Buffer %0").arg(bufferName); + if (size != 0) { + if (start != 0) { + bufferText += + QString(" (%0 Bytes starting at %1)").arg(size).arg(start); + } else { + bufferText += QString(" (first %0 Bytes)").arg(size); + } + } else { + if (start != 0) { + bufferText += QString(" (starting at offset %0)").arg(start); + } + } + } + if (bufferText.isEmpty()) { + bufferItem->setText(1, bindingText); + } else { + bufferItem->setText(1, bindingText + "; " + bufferText); + } +} + void MainWindow::fillStateForFrame() { if (!m_selectedEvent || !m_selectedEvent->hasState()) { @@ -854,6 +932,19 @@ void MainWindow::fillStateForFrame() m_ui.surfacesTab->setEnabled(true); } m_ui.stateDock->show(); + + { + m_ui.ssbsTreeWidget->clear(); + QList<QTreeWidgetItem *> buffersItems; + variantMapToItems(state.shaderStorageBufferBlocks(), QVariantMap(), + buffersItems); + const bool hasSSBs = buffersItems.size() > 0; + for (auto const &bufferItem : buffersItems) { + setValueOfSSBBItem(state, bufferItem); + } + m_ui.ssbsTreeWidget->insertTopLevelItems(0, buffersItems); + m_ui.ssbTab->setEnabled(hasSSBs); + } } void MainWindow::showSettings() |