diff options
-rw-r--r-- | cmake/FindDirectX.cmake | 543 | ||||
-rw-r--r-- | retrace/CMakeLists.txt | 8 | ||||
-rw-r--r-- | thirdparty/directxtex/CMakeLists.txt | 2 | ||||
-rw-r--r-- | wrappers/CMakeLists.txt | 12 |
4 files changed, 212 insertions, 353 deletions
diff --git a/cmake/FindDirectX.cmake b/cmake/FindDirectX.cmake index 60100df8..0a927999 100644 --- a/cmake/FindDirectX.cmake +++ b/cmake/FindDirectX.cmake @@ -1,344 +1,203 @@ -# - try to find DirectX include dirs and libraries - - -if (${CMAKE_SYSTEM_NAME} STREQUAL "Windows") - - - if (CMAKE_CL_64) - set (DirectX_ARCHITECTURE x64) - else () - set (DirectX_ARCHITECTURE x86) - endif () - - - # With VS 2011 and Windows 8 SDK, the DirectX SDK is included as part of - # the Windows SDK. - # - # See also: - # - http://msdn.microsoft.com/en-us/library/windows/desktop/ee663275.aspx - # TODO: Allow using DirectX SDK with VS 2011 - if (DEFINED MSVC_VERSION AND NOT ${MSVC_VERSION} LESS 1700) - # XXX: Do this in such way that that we don't need to guess the Windows - # SDK path. - if (CMAKE_GENERATOR_TOOLSET MATCHES "_xp$") - # http://blogs.msdn.com/b/vcblog/archive/2012/10/08/10357555.aspx - find_path (WIN7_SDK_ROOT_DIR - Include/windows.h - PATHS - "$ENV{ProgramFiles(x86)}/Microsoft SDKs/Windows/v7.1A" - "$ENV{ProgramFiles}/Microsoft SDKs/Windows/v7.1A" - DOC "Windows 7 SDK root directory" - ) - - if (WIN7_SDK_ROOT_DIR) - # We don't add the include search paths, as VS predefines the - # Windows SDK include paths, and we can get into errors errors if - # we happen to add wrong Windows SDK - set (DirectX_INC_SEARCH_PATH - "${WIN7_SDK_ROOT_DIR}/Include" - ) - if (DirectX_ARCHITECTURE STREQUAL x86) - set (DirectX_LIB_SEARCH_PATH "${WIN7_SDK_ROOT_DIR}/Lib") - else () - set (DirectX_LIB_SEARCH_PATH "${WIN7_SDK_ROOT_DIR}/Lib/${DirectX_ARCHITECTURE}") - endif () - set (DirectX_BIN_SEARCH_PATH "${WIN7_SDK_ROOT_DIR}/bin") - endif () - else () - find_path (WIN8_SDK_ROOT_DIR - Include/um/windows.h - PATHS - "$ENV{ProgramFiles(x86)}/Windows Kits/8.1" - "$ENV{ProgramFiles}/Windows Kits/8.1" - "$ENV{ProgramFiles(x86)}/Windows Kits/8.0" - "$ENV{ProgramFiles}/Windows Kits/8.0" - DOC "Windows 8 SDK root directory" - ) - - if (WIN8_SDK_ROOT_DIR) - # We don't add the include search paths, as VS predefines the - # Windows SDK include paths, and we can get into errors errors if - # we happen to add wrong Windows SDK - set (DirectX_INC_SEARCH_PATH - "${WIN8_SDK_ROOT_DIR}/Include/um" - "${WIN8_SDK_ROOT_DIR}/Include/shared" - ) - set (DirectX_LIB_SEARCH_PATH - "${WIN8_SDK_ROOT_DIR}/Lib/winv6.3/um/${DirectX_ARCHITECTURE}" - "${WIN8_SDK_ROOT_DIR}/Lib/Win8/um/${DirectX_ARCHITECTURE}" - ) - set (DirectX_BIN_SEARCH_PATH "${WIN8_SDK_ROOT_DIR}/bin/x86") - endif () - endif () - else () - find_path (DirectX_ROOT_DIR - Include/d3d9.h - PATHS - "$ENV{DXSDK_DIR}" - "$ENV{ProgramFiles}/Microsoft DirectX SDK (June 2010)" - "$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (June 2010)" - "$ENV{ProgramFiles}/Microsoft DirectX SDK (February 2010)" - "$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (February 2010)" - "$ENV{ProgramFiles}/Microsoft DirectX SDK (March 2009)" - "$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (March 2009)" - "$ENV{ProgramFiles}/Microsoft DirectX SDK (August 2008)" - "$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (August 2008)" - "$ENV{ProgramFiles}/Microsoft DirectX SDK (June 2008)" - "$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (June 2008)" - "$ENV{ProgramFiles}/Microsoft DirectX SDK (March 2008)" - "$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (March 2008)" - "$ENV{ProgramFiles}/Microsoft DirectX SDK (November 2007)" - "$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (November 2007)" - "$ENV{ProgramFiles}/Microsoft DirectX SDK (August 2007)" - "$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (August 2007)" - "$ENV{ProgramFiles}/Microsoft DirectX SDK" - "$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK" - DOC "DirectX SDK root directory" - ) - if (DirectX_ROOT_DIR) - set (DirectX_INC_SEARCH_PATH "${DirectX_ROOT_DIR}/Include") - set (DirectX_LIB_SEARCH_PATH "${DirectX_ROOT_DIR}/Lib/${DirectX_ARCHITECTURE}") - set (DirectX_BIN_SEARCH_PATH "${DirectX_ROOT_DIR}/Utilities/bin/x86") - endif () - endif () - - - find_path (DirectX_D3D_INCLUDE_DIR d3d.h - PATHS ${DirectX_INC_SEARCH_PATH} - DOC "The directory where d3d.h resides") - - find_path (DirectX_D3DX_INCLUDE_DIR d3dx.h - PATHS ${DirectX_INC_SEARCH_PATH} - DOC "The directory where d3dx.h resides") - - find_library (DirectX_DDRAW_LIBRARY ddraw - PATHS ${DirectX_LIB_SEARCH_PATH} - DOC "The directory where ddraw resides") - - find_library (DirectX_D3DX_LIBRARY d3dx - PATHS ${DirectX_LIB_SEARCH_PATH} - DOC "The directory where d3dx resides") - - if (DirectX_D3D_INCLUDE_DIR AND DirectX_DDRAW_LIBRARY) - set (DirectX_D3D_FOUND 1) - find_package_message (D3D "Found D3D: ${DirectX_DDRAW_LIBRARY}" "[${DirectX_D3D_LIBRARY}][${DirectX_D3D_INCLUDE_DIR}]") - if (DirectX_D3DX_INCLUDE_DIR AND DirectX_D3DX_LIBRARY) - set (DirectX_D3DX_FOUND 1) - find_package_message (D3DX "Found D3DX: ${DirectX_D3DX_LIBRARY}" "[${DirectX_D3DX_LIBRARY}][${DirectX_D3DX_INCLUDE_DIR}]") - endif () - endif () - - - find_path (DirectX_D3D8_INCLUDE_DIR d3d8.h - PATHS ${DirectX_INC_SEARCH_PATH} - DOC "The directory where d3d8.h resides") - - find_path (DirectX_D3DX8_INCLUDE_DIR d3dx8.h - PATHS ${DirectX_INC_SEARCH_PATH} - DOC "The directory where d3dx8.h resides") - - find_library (DirectX_D3D8_LIBRARY d3d8 - PATHS ${DirectX_LIB_SEARCH_PATH} - DOC "The directory where d3d8 resides") - - find_library (DirectX_D3DX8_LIBRARY d3dx8 - PATHS ${DirectX_LIB_SEARCH_PATH} - DOC "The directory where d3dx8 resides") - - if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3D8_LIBRARY) - set (DirectX_D3D8_FOUND 1) - find_package_message (D3D8 "Found D3D8: ${DirectX_D3D8_LIBRARY}" "[${DirectX_D3D8_LIBRARY}][${DirectX_D3D8_INCLUDE_DIR}]") - if (DirectX_D3DX8_INCLUDE_DIR AND DirectX_D3DX8_LIBRARY) - set (DirectX_D3DX8_FOUND 1) - find_package_message (D3DX8 "Found D3DX8: ${DirectX_D3DX8_LIBRARY}" "[${DirectX_D3DX8_LIBRARY}][${DirectX_D3DX8_INCLUDE_DIR}]") - endif () - endif () - - - find_path (DirectX_D3D9_INCLUDE_DIR d3d9.h - PATHS ${DirectX_INC_SEARCH_PATH} - DOC "The directory where d3d9.h resides") - - find_path (DirectX_D3DX9_INCLUDE_DIR d3dx9.h - PATHS ${DirectX_INC_SEARCH_PATH} - DOC "The directory where d3dx9.h resides") - - find_library (DirectX_D3D9_LIBRARY d3d9 - PATHS ${DirectX_LIB_SEARCH_PATH} - DOC "The directory where d3d9 resides") - - find_library (DirectX_D3DX9_LIBRARY d3dx9 - PATHS ${DirectX_LIB_SEARCH_PATH} - DOC "The directory where d3dx9 resides") - - if (DirectX_D3D9_INCLUDE_DIR AND DirectX_D3D9_LIBRARY) - set (DirectX_D3D9_FOUND 1) - find_package_message (D3D9 "Found D3D9: ${DirectX_D3D9_LIBRARY}" "[${DirectX_D3D9_LIBRARY}][${DirectX_D3D9_INCLUDE_DIR}]") - if (DirectX_D3DX9_INCLUDE_DIR AND DirectX_D3DX9_LIBRARY) - set (DirectX_D3DX9_FOUND 1) - find_package_message (D3DX9 "Found D3DX9: ${DirectX_D3DX9_LIBRARY}" "[${DirectX_D3DX9_LIBRARY}][${DirectX_D3DX9_INCLUDE_DIR}]") - endif () - endif () - - - find_library (DirectX_DXGI_LIBRARY dxgi - PATHS ${DirectX_LIB_SEARCH_PATH} - DOC "The directory where dxgi resides") - if (DirectX_DXGI_LIBRARY) - find_package_message (DXGI "Found DXGI: ${DirectX_DXGI_LIBRARY}" "[${DirectX_DXGI_LIBRARY}]") - endif () - - - find_path (DirectX_D3D10_INCLUDE_DIR d3d10.h - PATHS ${DirectX_INC_SEARCH_PATH} - DOC "The directory where d3d10.h resides") - - find_path (DirectX_D3DX10_INCLUDE_DIR d3dx10.h - PATHS ${DirectX_INC_SEARCH_PATH} - DOC "The directory where d3dx10.h resides") - - find_library (DirectX_D3D10_LIBRARY d3d10 - PATHS ${DirectX_LIB_SEARCH_PATH} - DOC "The directory where d3d10 resides") - - find_library (DirectX_D3DX10_LIBRARY d3dx10 - PATHS ${DirectX_LIB_SEARCH_PATH} - DOC "The directory where d3dx10 resides") - - if (DirectX_D3D10_INCLUDE_DIR AND DirectX_D3D10_LIBRARY) - set (DirectX_D3D10_FOUND 1) - find_package_message (D3D10 "Found D3D10: ${DirectX_D3D10_LIBRARY}" "[${DirectX_D3D10_LIBRARY}][${DirectX_D3D10_INCLUDE_DIR}]") - if (DirectX_D3DX10_INCLUDE_DIR AND DirectX_D3DX10_LIBRARY) - set (DirectX_D3DX10_FOUND 1) - find_package_message (D3DX10 "Found D3DX10: ${DirectX_D3DX10_LIBRARY}" "[${DirectX_D3DX10_LIBRARY}][${DirectX_D3DX10_INCLUDE_DIR}]") - endif () - endif () - - - find_path (DirectX_D3D10_1_INCLUDE_DIR d3d10_1.h - PATHS ${DirectX_INC_SEARCH_PATH} - DOC "The directory where d3d10_1.h resides") - - find_library (DirectX_D3D10_1_LIBRARY d3d10_1 - PATHS ${DirectX_LIB_SEARCH_PATH} - DOC "The directory where d3d10_1 resides") - - if (DirectX_D3D10_1_INCLUDE_DIR AND DirectX_D3D10_1_LIBRARY) - set (DirectX_D3D10_1_FOUND 1) - find_package_message (D3D10_1 "Found D3D10.1: ${DirectX_D3D10_1_LIBRARY}" "[${DirectX_D3D10_1_LIBRARY}][${DirectX_D3D10_1_INCLUDE_DIR}]") - endif () - - - find_path (DirectX_D3D11_INCLUDE_DIR d3d11.h - PATHS ${DirectX_INC_SEARCH_PATH} - DOC "The directory where d3d11.h resides") - - find_path (DirectX_D3DX11_INCLUDE_DIR d3dx11.h - PATHS ${DirectX_INC_SEARCH_PATH} - DOC "The directory where d3dx11.h resides") - - find_library (DirectX_D3D11_LIBRARY d3d11 - PATHS ${DirectX_LIB_SEARCH_PATH} - DOC "The directory where d3d11 resides") - - find_library (DirectX_D3DX11_LIBRARY d3dx11 - PATHS ${DirectX_LIB_SEARCH_PATH} - DOC "The directory where d3dx11 resides") - - if (DirectX_D3D11_INCLUDE_DIR AND DirectX_D3D11_LIBRARY) - set (DirectX_D3D11_FOUND 1) - find_package_message (D3D11 "Found D3D11: ${DirectX_D3D11_LIBRARY}" "[${DirectX_D3D11_LIBRARY}][${DirectX_D3D11_INCLUDE_DIR}]") - if (DirectX_D3DX11_INCLUDE_DIR AND DirectX_D3DX11_LIBRARY) - set (DirectX_D3DX11_FOUND 1) - find_package_message (D3DX11 "Found D3DX11: ${DirectX_D3DX11_LIBRARY}" "[${DirectX_D3DX11_LIBRARY}][${DirectX_D3DX11_INCLUDE_DIR}]") - endif () - endif () - - - find_path (DirectX_D3D11_1_INCLUDE_DIR d3d11_1.h - PATHS ${DirectX_INC_SEARCH_PATH} - DOC "The directory where d3d11_1.h resides") - - if (DirectX_D3D11_1_INCLUDE_DIR AND DirectX_D3D11_LIBRARY) - set (DirectX_D3D11_1_FOUND 1) - find_package_message (D3D11_1 "Found D3D11.1: ${DirectX_D3D11_1_INCLUDE_DIR}" "[${DirectX_D3D11_1_LIBRARY}][${DirectX_D3D11_1_INCLUDE_DIR}]") - endif () - - - find_program (DirectX_FXC_EXECUTABLE fxc - PATHS ${DirectX_BIN_SEARCH_PATH} - DOC "Path to fxc.exe executable.") - - - find_path (DirectX_D2D1_INCLUDE_DIR d2d1.h - PATHS ${DirectX_INC_SEARCH_PATH} - DOC "The directory where d2d1.h resides") - - find_library (DirectX_D2D1_LIBRARY d2d1 - PATHS ${DirectX_LIB_SEARCH_PATH} - DOC "The directory where d2d1 resides") - - if (DirectX_D2D1_INCLUDE_DIR AND DirectX_D2D1_LIBRARY) - set (DirectX_D2D1_FOUND 1) - find_package_message (D2D1 "Found D2D1: ${DirectX_D2D1_LIBRARY}" "[${DirectX_D2D1_LIBRARY}][${DirectX_D2D1_INCLUDE_DIR}]") - endif (DirectX_D2D1_INCLUDE_DIR AND DirectX_D2D1_LIBRARY) - - - mark_as_advanced ( - DirectX_D3D_INCLUDE_DIR - DirectX_D3D_INCLUDE_DIR - DirectX_DDRAW_LIBRARY - DirectX_DDRAW_LIBRARY - DirectX_D3DX_INCLUDE_DIR - DirectX_D3DX_INCLUDE_DIR - DirectX_D3DX_LIBRARY - DirectX_D3DX_LIBRARY - DirectX_D3D8_INCLUDE_DIR - DirectX_D3D8_INCLUDE_DIR - DirectX_D3D8_LIBRARY - DirectX_D3D8_LIBRARY - DirectX_D3DX8_INCLUDE_DIR - DirectX_D3DX8_INCLUDE_DIR - DirectX_D3DX8_LIBRARY - DirectX_D3DX8_LIBRARY - DirectX_D3D9_INCLUDE_DIR - DirectX_D3D9_LIBRARY - DirectX_D3DX9_INCLUDE_DIR - DirectX_D3DX9_LIBRARY - DirectX_D3D10_INCLUDE_DIR - DirectX_D3D10_LIBRARY - DirectX_D3DX10_INCLUDE_DIR - DirectX_D3DX10_LIBRARY - DirectX_D3D10_1_INCLUDE_DIR - DirectX_D3D10_1_LIBRARY - DirectX_D3D11_INCLUDE_DIR - DirectX_D3D11_LIBRARY - DirectX_D3DX11_INCLUDE_DIR - DirectX_D3DX11_LIBRARY - DirectX_D3D11_1_INCLUDE_DIR - DirectX_D2D1_INCLUDE_DIR - DirectX_D2D1_LIBRARY - ) - +# - try to find DirectX include directories and libraries +# +# Once done this will define: +# +# DirectX_XYZ_FOUND - system has the XYZ API +# DirectX_XYZ_INCLUDE_FOUND - system has the include for the XYZ API +# DirectX_XYZ_INCLUDE_DIR - include directory for the XYZ API +# DirectX_XYZ_LIBRARY - path/name for the XYZ library +# +# Where XYZ can be any of: +# +# DDRAW +# D3D +# D3DX +# D3D8 +# D3DX8 +# D3D9 +# D3DX9 +# D3D10 +# D3D10_1 +# D3DX10 +# D3D11 +# D3D11_1 +# D3D11_2 +# D3DX11 +# D2D1 +# + + +include (CheckIncludeFileCXX) +include (FindPackageMessage) + + +if (WIN32) + + if (CMAKE_SIZEOF_VOID_P EQUAL 8) + set (DirectX_ARCHITECTURE x64) + else () + set (DirectX_ARCHITECTURE x86) + endif () + + if ("$ENV{ProgramFiles(x86)}") + set (ProgramFiles "$ENV{ProgramFiles(x86)}") + else () + set (ProgramFiles "$ENV{ProgramFiles}") + endif () + + find_path (DirectX_ROOT_DIR + Include/d3d9.h + PATHS + "$ENV{DXSDK_DIR}" + "${ProgramFiles}/Microsoft DirectX SDK (June 2010)" + "${ProgramFiles}/Microsoft DirectX SDK (February 2010)" + "${ProgramFiles}/Microsoft DirectX SDK (March 2009)" + "${ProgramFiles}/Microsoft DirectX SDK (August 2008)" + "${ProgramFiles}/Microsoft DirectX SDK (June 2008)" + "${ProgramFiles}/Microsoft DirectX SDK (March 2008)" + "${ProgramFiles}/Microsoft DirectX SDK (November 2007)" + "${ProgramFiles}/Microsoft DirectX SDK (August 2007)" + "${ProgramFiles}/Microsoft DirectX SDK" + DOC "DirectX SDK root directory" + ) + if (DirectX_ROOT_DIR) + set (DirectX_INC_SEARCH_PATH "${DirectX_ROOT_DIR}/Include") + set (DirectX_LIB_SEARCH_PATH "${DirectX_ROOT_DIR}/Lib/${DirectX_ARCHITECTURE}") + set (DirectX_BIN_SEARCH_PATH "${DirectX_ROOT_DIR}/Utilities/bin/x86") + endif () + + # With VS 2011 and Windows 8 SDK, the DirectX SDK is included as part of + # the Windows SDK. + # + # See also: + # - http://msdn.microsoft.com/en-us/library/windows/desktop/ee663275.aspx + if (DEFINED MSVC_VERSION AND NOT ${MSVC_VERSION} LESS 1700) + set (USE_WINSDK_HEADERS TRUE) + endif () + + # Find a header in the DirectX SDK + macro (find_dxsdk_header var_name header) + set (include_dir_var "DirectX_${var_name}_INCLUDE_DIR") + set (include_found_var "DirectX_${var_name}_INCLUDE_FOUND") + find_path (${include_dir_var} ${header} + PATHS ${DirectX_INC_SEARCH_PATH} + DOC "The directory where ${header} resides") + if (${include_dir_var}) + set (${include_found_var} TRUE) + find_package_message (${var_name}_INC "Found ${header} header: ${${include_dir_var}}/${header}" "[${${include_dir_var}}]") + endif () + mark_as_advanced (${include_found_var}) + endmacro () + + # Find a library in the DirectX SDK + macro (find_dxsdk_library var_name library) + # DirectX SDK + set (library_var "DirectX_${var_name}_LIBRARY") + find_library (${library_var} ${library} + PATHS ${DirectX_LIB_SEARCH_PATH} + DOC "The directory where ${library} resides") + if (${library_var}) + find_package_message (${var_name}_LIB "Found ${library} library: ${${library_var}}" "[${${library_var}}]") + endif () + mark_as_advanced (${library_var}) + endmacro () + + # Find a header in the Windows SDK + macro (find_winsdk_header var_name header) + if (USE_WINSDK_HEADERS) + # Windows SDK + set (include_dir_var "DirectX_${var_name}_INCLUDE_DIR") + set (include_found_var "DirectX_${var_name}_INCLUDE_FOUND") + check_include_file_cxx (${header} ${include_found_var}) + set (${include_dir_var}) + mark_as_advanced (${include_found_var}) + else () + find_dxsdk_header (${var_name} ${header}) + endif () + endmacro () + + # Find a library in the Windows SDK + macro (find_winsdk_library var_name library) + if (USE_WINSDK_HEADERS) + # XXX: We currently just assume the library exists + set (library_var "DirectX_${var_name}_LIBRARY") + set (${library_dir_var} ${library}) + mark_as_advanced (${library_var}) + else () + find_dxsdk_library (${var_name} ${library}) + endif () + endmacro () + + # Combine header and library variables into an API found variable + macro (find_combined var_name inc_var_name lib_var_name) + if (DirectX_${inc_var_name}_INCLUDE_FOUND AND DirectX_${lib_var_name}_LIBRARY) + set (DirectX_${var_name}_FOUND 1) + find_package_message (${var_name} "Found ${var_name} API" "[${DirectX_${lib_var_name}_LIBRARY}][${DirectX_${inc_var_name}_INCLUDE_DIR}]") + endif () + endmacro () + + find_winsdk_header (DDRAW ddraw.h) + find_winsdk_library (DDRAW ddraw) + find_combined (DDRAW DDRAW DDRAW) + + find_winsdk_header (D3D d3d.h) + find_combined (D3D D3D DDRAW) + + find_dxsdk_header (D3DX d3dx.h) + find_combined (D3DX D3DX D3DX) + + find_dxsdk_header (D3D8 d3d8.h) + find_dxsdk_library (D3D8 d3d8) + find_combined (D3D8 D3D8 D3D8) + + find_dxsdk_header (D3DX8 d3dx8.h) + find_dxsdk_library (D3DX8 d3dx8) + find_combined (D3DX8 D3DX8 D3DX8) + + find_winsdk_header (D3D9 d3d9.h) + find_winsdk_library (D3D9 d3d9) + find_combined (D3D9 D3D9 D3D9) + + find_dxsdk_header (D3DX9 d3dx9.h) + find_dxsdk_library (D3DX9 d3dx9) + find_combined (D3DX9 D3DX9 D3DX9) + + find_winsdk_header (DXGI dxgi.h) + find_winsdk_header (DXGI1_2 dxgi1_2.h) + find_winsdk_header (DXGI1_3 dxgi1_3.h) + find_winsdk_library (DXGI dxgi) + + find_winsdk_header (D3D10 d3d10.h) + find_winsdk_library (D3D10 d3d10) + find_combined (D3D10 D3D10 D3D10) + + find_winsdk_header (D3D10_1 d3d10_1.h) + find_winsdk_library (D3D10_1 d3d10_1) + find_combined (D3D10_1 D3D10_1 D3D10_1) + + find_dxsdk_header (D3DX10 d3dx10.h) + find_dxsdk_library (D3DX10 d3dx10) + find_combined (D3DX10 D3DX10 D3DX10) + + find_winsdk_header (D3D11 d3d11.h) + find_winsdk_library (D3D11 d3d11) + find_combined (D3D11 D3D11 D3D11) + find_winsdk_header (D3D11_1 d3d11_1.h) + find_combined (D3D11_1 D3D11_1 D3D11) + find_winsdk_header (D3D11_2 d3d11_2.h) + find_combined (D3D11_2 D3D11_2 D3D11) + + find_dxsdk_header (D3DX11 d3dx11.h) + find_dxsdk_library (D3DX11 d3dx11) + find_combined (D3DX11 D3DX11 D3DX11) + + find_winsdk_header (D2D1 d2d1.h) + find_winsdk_library (D2D1 d2d1) + find_combined (D2D1 D2D1 D2D1) + + find_program (DirectX_FXC_EXECUTABLE fxc + PATHS ${DirectX_BIN_SEARCH_PATH} + DOC "Path to fxc.exe executable." + ) endif () - - -mark_as_advanced ( - DirectX_D3D_FOUND - DirectX_D3DX_FOUND - DirectX_D3D8_FOUND - DirectX_D3DX8_FOUND - DirectX_D3D9_FOUND - DirectX_D3DX9_FOUND - DirectX_D3D10_FOUND - DirectX_D3DX10_FOUND - DirectX_D3D10_1_FOUND - DirectX_D3D11_FOUND - DirectX_D3DX11_FOUND - DirectX_D3D11_1_FOUND - DirectX_D2D1_FOUND -) - - -# vim:set sw=4 ts=4 noet: diff --git a/retrace/CMakeLists.txt b/retrace/CMakeLists.txt index 3cffb72b..b9a81568 100644 --- a/retrace/CMakeLists.txt +++ b/retrace/CMakeLists.txt @@ -174,7 +174,7 @@ if (ENABLE_EGL AND (ANDROID OR ENABLE_WAFFLE) AND Waffle_FOUND) endif () if (WIN32) - if (DirectX_D3D8_INCLUDE_DIR) + if (DirectX_D3D8_INCLUDE_FOUND) include_directories (BEFORE SYSTEM ${DirectX_D3D8_INCLUDE_DIR}) set (HAVE_D3D8 1) set (D3DSTATE_SOURCES ${D3DSTATE_SOURCES} @@ -199,7 +199,7 @@ if (WIN32) ${CMAKE_SOURCE_DIR}/specs/stdapi.py ) - if (DirectX_D3D9_INCLUDE_DIR) + if (DirectX_D3D9_INCLUDE_FOUND) include_directories (BEFORE SYSTEM ${DirectX_D3D9_INCLUDE_DIR}) set (HAVE_D3D9 1) else () @@ -220,7 +220,7 @@ if (WIN32) ${CMAKE_SOURCE_DIR}/specs/stdapi.py ) - if (DirectX_D3D11_1_INCLUDE_DIR) + if (DirectX_D3D11_1_INCLUDE_FOUND) add_definitions (-DHAVE_DXGI) include_directories (BEFORE SYSTEM ${DirectX_D3D11_1_INCLUDE_DIR} @@ -275,7 +275,7 @@ if (WIN32) retrace_common d3dhelpers ) - if (DirectX_D3D11_1_INCLUDE_DIR) + if (DirectX_D3D11_1_INCLUDE_FOUND) target_link_libraries (d3dretrace directxtex) endif () diff --git a/thirdparty/directxtex/CMakeLists.txt b/thirdparty/directxtex/CMakeLists.txt index bd8f285a..b2ff8d27 100644 --- a/thirdparty/directxtex/CMakeLists.txt +++ b/thirdparty/directxtex/CMakeLists.txt @@ -1,6 +1,6 @@ include (CheckIncludeFileCXX) -if (DirectX_D3D11_INCLUDE_DIR) +if (DirectX_D3D11_INCLUDE_FOUND) include_directories (BEFORE ${DirectX_D3D11_INCLUDE_DIR} diff --git a/wrappers/CMakeLists.txt b/wrappers/CMakeLists.txt index b9010abc..de4895d3 100644 --- a/wrappers/CMakeLists.txt +++ b/wrappers/CMakeLists.txt @@ -19,7 +19,7 @@ if (WIN32) endif () # ddraw.dll - if (DirectX_D3D_INCLUDE_DIR) + if (DirectX_D3D_INCLUDE_FOUND) include_directories (BEFORE SYSTEM ${DirectX_D3D_INCLUDE_DIR}) add_custom_command ( OUTPUT ddrawtrace.cpp @@ -50,7 +50,7 @@ if (WIN32) endif () # d3d8.dll - if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3D9_INCLUDE_DIR) + if (DirectX_D3D8_INCLUDE_FOUND AND DirectX_D3D9_INCLUDE_DIR) include_directories (BEFORE SYSTEM ${DirectX_D3D9_INCLUDE_DIR} ${DirectX_D3D8_INCLUDE_DIR}) add_custom_command ( OUTPUT d3d8trace.cpp @@ -85,7 +85,7 @@ if (WIN32) endif () # d3d9.dll - if (DirectX_D3D9_INCLUDE_DIR) + if (DirectX_D3D9_INCLUDE_FOUND) include_directories (BEFORE SYSTEM ${DirectX_D3D9_INCLUDE_DIR}) add_custom_command ( OUTPUT d3d9trace.cpp @@ -121,7 +121,7 @@ if (WIN32) endif () # dxgi.dll, d3d10.dll, d3d10_1.dll, d3d11.dll - if (DirectX_D3D11_1_INCLUDE_DIR) + if (DirectX_D3D11_1_INCLUDE_FOUND) set (DXGITRACE_DEF ${CMAKE_CURRENT_BINARY_DIR}/dxgitrace.def) file (WRITE ${DXGITRACE_DEF} "EXPORTS\n") file (APPEND ${DXGITRACE_DEF} "CreateDXGIFactory\n") @@ -175,7 +175,7 @@ if (WIN32) endif () # d2d1.dll, dwrite.dll - if (DirectX_D2D1_INCLUDE_DIR) + if (DirectX_D2D1_INCLUDE_FOUND) include_directories (BEFORE SYSTEM ${DirectX_D2D1_INCLUDE_DIR}) add_custom_command ( @@ -206,7 +206,7 @@ if (WIN32) PROPERTIES PREFIX "" ) install (TARGETS d2d1trace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR}) - endif (DirectX_D2D1_INCLUDE_DIR) + endif (DirectX_D2D1_INCLUDE_FOUND) # opengl32.dll add_custom_command ( |