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-rw-r--r--CMakeLists.txt14
-rw-r--r--cmake/FindDirectX.cmake2
-rw-r--r--cmake/Windows10SDK.cmake53
-rw-r--r--docs/INSTALL.markdown2
-rw-r--r--retrace/glstate_formats.cpp9
5 files changed, 6 insertions, 74 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index c67f0d2d..500eedde 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -124,11 +124,9 @@ if (ENABLE_GUI)
endif ()
if (MSVC)
- if (${MSVC_VERSION} LESS 1800)
- message (FATAL_ERROR "Visual Studio 2013 or later required")
+ if (${MSVC_VERSION} LESS 1900)
+ message (FATAL_ERROR "Visual Studio 2015 or later required")
endif ()
-
- include (Windows10SDK)
endif ()
if (WIN32)
@@ -149,12 +147,8 @@ if (WIN32)
if (WINDOWS_XP)
set (DirectX_D3D11_3_INCLUDE_FOUND FALSE)
- elseif (DEFINED MSVC_VERSION AND NOT DirectX_D3D11_3_INCLUDE_FOUND)
- if (${MSVC_VERSION} LESS 1900)
- message (FATAL_ERROR "Windows 10 SDK (https://dev.windows.com/en-us/downloads/windows-10-sdk) must be installed for D3D11.3 support")
- else ()
- message (FATAL_ERROR "Windows 10 SDK must be selected (-DCMAKE_SYSTEM_VERSION=10.0) for D3D11.3 support")
- endif ()
+ elseif (MSVC AND NOT DirectX_D3D11_3_INCLUDE_FOUND)
+ message (FATAL_ERROR "Windows 10 SDK must be selected (-DCMAKE_SYSTEM_VERSION=10.0) for D3D11.3 support")
endif ()
set (ENABLE_EGL false)
diff --git a/cmake/FindDirectX.cmake b/cmake/FindDirectX.cmake
index 34dbdd8c..f4d9dddd 100644
--- a/cmake/FindDirectX.cmake
+++ b/cmake/FindDirectX.cmake
@@ -74,7 +74,7 @@ if (WIN32)
#
# See also:
# - http://msdn.microsoft.com/en-us/library/windows/desktop/ee663275.aspx
- if (DEFINED MSVC_VERSION AND NOT ${MSVC_VERSION} LESS 1700)
+ if (MSVC)
set (USE_WINSDK_HEADERS TRUE)
endif ()
diff --git a/cmake/Windows10SDK.cmake b/cmake/Windows10SDK.cmake
deleted file mode 100644
index df189d5e..00000000
--- a/cmake/Windows10SDK.cmake
+++ /dev/null
@@ -1,53 +0,0 @@
-# - try to find and use Windows 10 SDK on VS 2013
-#
-# VS 2013 will never pick Windows 10 SDK -- one must manually set the include and library directories.
-#
-# See also:
-# - https://github.com/walbourn/directx-sdk-samples/commit/68575c40984f2581e3931157bd7e9f831ba70d69
-# - http://stackoverflow.com/a/28922582
-# - http://blogs.msdn.com/b/vcblog/archive/2012/11/23/using-the-windows-8-sdk-with-visual-studio-2010-configuring-multiple-projects.aspx
-
-if (MSVC AND ${MSVC_VERSION} LESS 1900 AND NOT CMAKE_GENERATOR_TOOLSET MATCHES "_xp$")
-
- include (FindPackageMessage)
-
- # Can't use "$ENV{ProgramFiles(x86)}" to avoid violating CMP0053. See
- # http://public.kitware.com/pipermail/cmake-developers/2014-October/023190.html
- set (ProgramFiles_x86 "ProgramFiles(x86)")
- if ("$ENV{${ProgramFiles_x86}}")
- set (ProgramFiles "$ENV{${ProgramFiles_x86}}")
- else ()
- set (ProgramFiles "$ENV{ProgramFiles}")
- endif ()
-
- set (WIN10_SDK_VER "10.0.10240.0")
-
- find_path (WIN10_SDK_ROOT_DIR
- SDKManifest.xml
- PATHS
- "${ProgramFiles}/Windows Kits/10"
- DOC "Windows 10 SDK root directory"
- )
-
- if (CMAKE_SIZEOF_VOID_P EQUAL 4)
- set (WIN10_SDK_ARCH x86)
- else ()
- set (WIN10_SDK_ARCH x64)
- endif ()
-
- if (WIN10_SDK_ROOT_DIR)
- find_package_message (WIN10_SDK "Windows 10 SDK - found: ${WIN10_SDK_ROOT_DIR}" "[${WIN10_SDK_ROOT_DIR}]")
- set (WIN10_SDK_INC_DIRS
- "${WIN10_SDK_ROOT_DIR}/Include/${WIN10_SDK_VER}/um"
- "${WIN10_SDK_ROOT_DIR}/Include/${WIN10_SDK_VER}/shared"
- "${WIN10_SDK_ROOT_DIR}/Include/${WIN10_SDK_VER}/winrt"
- )
- include_directories (BEFORE ${WIN10_SDK_INC_DIRS})
- list (APPEND CMAKE_REQUIRED_INCLUDES ${WIN10_SDK_INC_DIRS})
- link_directories (
- ${WIN10_SDK_ROOT_DIR}/Lib/${WIN10_SDK_VER}/${WIN10_SDK_ARCH}
- )
- else ()
- find_package_message (WIN10_SDK "Windows 10 SDK - not found" "[]")
- endif ()
-endif ()
diff --git a/docs/INSTALL.markdown b/docs/INSTALL.markdown
index 7291708f..f5500aee 100644
--- a/docs/INSTALL.markdown
+++ b/docs/INSTALL.markdown
@@ -136,7 +136,7 @@ Additional requirements:
* CMake 3.4 or later
-* Microsoft Visual Studio 2013 or newer (instructions presume 2015)
+* Microsoft Visual Studio 2015 or newer (instructions presume 2015)
* [Windows 10 SDK](https://dev.windows.com/en-us/downloads/windows-10-sdk)
for D3D11.3 headers.
diff --git a/retrace/glstate_formats.cpp b/retrace/glstate_formats.cpp
index 24f5b08c..8f57c0e2 100644
--- a/retrace/glstate_formats.cpp
+++ b/retrace/glstate_formats.cpp
@@ -495,21 +495,12 @@ protected:
scale(Scale value, typename std::enable_if<normalized, T>::type* = 0)
{
static_assert( normalized, "should only be instantiated for normalized types" );
-#ifndef _MSC_VER
static constexpr Type typeMax = std::numeric_limits<Type>::max();
static_assert( static_cast<Type>(static_cast<Scale>(typeMax)) == typeMax,
"intermediate type cannot represent maximum value without loss of precission" );
static constexpr Scale scaleFactor = Scale(1) / Scale(typeMax);
static_assert( Scale(typeMax) * scaleFactor == Scale(1), "cannot represent unity" );
static_assert( Scale(0) * scaleFactor == Scale(0), "cannot represent zero" );
-#else
- // XXX: MSCV doesn't support constexpr yet
- static const Type typeMax = std::numeric_limits<Type>::max();
- assert( static_cast<Type>(static_cast<Scale>(typeMax)) == typeMax );
- static const Scale scaleFactor = Scale(1) / Scale(typeMax);
- assert( Scale(typeMax) * scaleFactor == Scale(1) );
- assert( Scale(0) * scaleFactor == Scale(0) );
-#endif
return value * scaleFactor;
}