diff options
-rw-r--r-- | cmake/FindDirectX.cmake | 100 |
1 files changed, 65 insertions, 35 deletions
diff --git a/cmake/FindDirectX.cmake b/cmake/FindDirectX.cmake index e71a7733..fd23d6db 100644 --- a/cmake/FindDirectX.cmake +++ b/cmake/FindDirectX.cmake @@ -11,38 +11,6 @@ if (${CMAKE_SYSTEM_NAME} STREQUAL "Windows") endif () - # DirectX SDK - find_path (DirectX_ROOT_DIR - Include/d3d9.h - PATHS - "$ENV{DXSDK_DIR}" - "$ENV{ProgramFiles}/Microsoft DirectX SDK (June 2010)" - "$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (June 2010)" - "$ENV{ProgramFiles}/Microsoft DirectX SDK (February 2010)" - "$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (February 2010)" - "$ENV{ProgramFiles}/Microsoft DirectX SDK (March 2009)" - "$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (March 2009)" - "$ENV{ProgramFiles}/Microsoft DirectX SDK (August 2008)" - "$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (August 2008)" - "$ENV{ProgramFiles}/Microsoft DirectX SDK (June 2008)" - "$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (June 2008)" - "$ENV{ProgramFiles}/Microsoft DirectX SDK (March 2008)" - "$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (March 2008)" - "$ENV{ProgramFiles}/Microsoft DirectX SDK (November 2007)" - "$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (November 2007)" - "$ENV{ProgramFiles}/Microsoft DirectX SDK (August 2007)" - "$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (August 2007)" - "$ENV{ProgramFiles}/Microsoft DirectX SDK" - "$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK" - DOC "DirectX SDK root directory" - ) - if (DirectX_ROOT_DIR) - set (DirectX_INC_SEARCH_PATH "${DirectX_ROOT_DIR}/Include") - set (DirectX_LIB_SEARCH_PATH "${DirectX_ROOT_DIR}/Lib/${DirectX_ARCHITECTURE}") - set (DirectX_BIN_SEARCH_PATH "${DirectX_ROOT_DIR}/Utilities/bin/x86") - endif () - - # With VS 2011 and Windows 8 SDK, the DirectX SDK is included as part of # the Windows SDK. # @@ -53,16 +21,57 @@ if (${CMAKE_SYSTEM_NAME} STREQUAL "Windows") find_path (WIN8_SDK_ROOT_DIR Include/um/windows.h PATHS - "$ENV{ProgramFiles}/Windows Kits/8.0" + "$ENV{ProgramFiles(x86)}/Windows Kits/8.1" + "$ENV{ProgramFiles}/Windows Kits/8.1" "$ENV{ProgramFiles(x86)}/Windows Kits/8.0" + "$ENV{ProgramFiles}/Windows Kits/8.0" DOC "Windows 8 SDK root directory" ) if (WIN8_SDK_ROOT_DIR) - set (DirectX_INC_SEARCH_PATH "${WIN8_SDK_ROOT_DIR}/Include/um" "${WIN8_SDK_ROOT_DIR}/Include/shared") - set (DirectX_LIB_SEARCH_PATH "${WIN8_SDK_ROOT_DIR}/Lib/Win8/um/${DirectX_ARCHITECTURE}") + # We don't add the include search paths, as VS predefines the + # Windows SDK include paths, and we can get into errors errors if + # we happen to add wrong Windows SDK + set (DirectX_INC_SEARCH_PATH + "${WIN8_SDK_ROOT_DIR}/Include/um" + "${WIN8_SDK_ROOT_DIR}/Include/shared" + ) + set (DirectX_LIB_SEARCH_PATH + "${WIN8_SDK_ROOT_DIR}/Lib/winv6.3/um/${DirectX_ARCHITECTURE}" + "${WIN8_SDK_ROOT_DIR}/Lib/Win8/um/${DirectX_ARCHITECTURE}" + ) set (DirectX_BIN_SEARCH_PATH "${WIN8_SDK_ROOT_DIR}/bin/x86") endif () + else () + find_path (DirectX_ROOT_DIR + Include/d3d9.h + PATHS + "$ENV{DXSDK_DIR}" + "$ENV{ProgramFiles}/Microsoft DirectX SDK (June 2010)" + "$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (June 2010)" + "$ENV{ProgramFiles}/Microsoft DirectX SDK (February 2010)" + "$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (February 2010)" + "$ENV{ProgramFiles}/Microsoft DirectX SDK (March 2009)" + "$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (March 2009)" + "$ENV{ProgramFiles}/Microsoft DirectX SDK (August 2008)" + "$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (August 2008)" + "$ENV{ProgramFiles}/Microsoft DirectX SDK (June 2008)" + "$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (June 2008)" + "$ENV{ProgramFiles}/Microsoft DirectX SDK (March 2008)" + "$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (March 2008)" + "$ENV{ProgramFiles}/Microsoft DirectX SDK (November 2007)" + "$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (November 2007)" + "$ENV{ProgramFiles}/Microsoft DirectX SDK (August 2007)" + "$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (August 2007)" + "$ENV{ProgramFiles}/Microsoft DirectX SDK" + "$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK" + DOC "DirectX SDK root directory" + ) + if (DirectX_ROOT_DIR) + set (DirectX_INC_SEARCH_PATH "${DirectX_ROOT_DIR}/Include") + set (DirectX_LIB_SEARCH_PATH "${DirectX_ROOT_DIR}/Lib/${DirectX_ARCHITECTURE}") + set (DirectX_BIN_SEARCH_PATH "${DirectX_ROOT_DIR}/Utilities/bin/x86") + endif () endif () @@ -84,8 +93,10 @@ if (${CMAKE_SYSTEM_NAME} STREQUAL "Windows") if (DirectX_D3D_INCLUDE_DIR AND DirectX_DDRAW_LIBRARY) set (DirectX_D3D_FOUND 1) + find_package_message (D3D "Found D3D: ${DirectX_DDRAW_LIBRARY}" "[${DirectX_D3D_LIBRARY}][${DirectX_D3D_INCLUDE_DIR}]") if (DirectX_D3DX_INCLUDE_DIR AND DirectX_D3DX_LIBRARY) set (DirectX_D3DX_FOUND 1) + find_package_message (D3DX "Found D3DX: ${DirectX_D3DX_LIBRARY}" "[${DirectX_D3DX_LIBRARY}][${DirectX_D3DX_INCLUDE_DIR}]") endif () endif () @@ -108,8 +119,10 @@ if (${CMAKE_SYSTEM_NAME} STREQUAL "Windows") if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3D8_LIBRARY) set (DirectX_D3D8_FOUND 1) + find_package_message (D3D8 "Found D3D8: ${DirectX_D3D8_LIBRARY}" "[${DirectX_D3D8_LIBRARY}][${DirectX_D3D8_INCLUDE_DIR}]") if (DirectX_D3DX8_INCLUDE_DIR AND DirectX_D3DX8_LIBRARY) set (DirectX_D3DX8_FOUND 1) + find_package_message (D3DX8 "Found D3DX8: ${DirectX_D3DX8_LIBRARY}" "[${DirectX_D3DX8_LIBRARY}][${DirectX_D3DX8_INCLUDE_DIR}]") endif () endif () @@ -132,12 +145,22 @@ if (${CMAKE_SYSTEM_NAME} STREQUAL "Windows") if (DirectX_D3D9_INCLUDE_DIR AND DirectX_D3D9_LIBRARY) set (DirectX_D3D9_FOUND 1) + find_package_message (D3D9 "Found D3D9: ${DirectX_D3D9_LIBRARY}" "[${DirectX_D3D9_LIBRARY}][${DirectX_D3D9_INCLUDE_DIR}]") if (DirectX_D3DX9_INCLUDE_DIR AND DirectX_D3DX9_LIBRARY) set (DirectX_D3DX9_FOUND 1) + find_package_message (D3DX9 "Found D3DX9: ${DirectX_D3DX9_LIBRARY}" "[${DirectX_D3DX9_LIBRARY}][${DirectX_D3DX9_INCLUDE_DIR}]") endif () endif () + find_library (DirectX_DXGI_LIBRARY dxgi + PATHS ${DirectX_LIB_SEARCH_PATH} + DOC "The directory where dxgi resides") + if (DirectX_DXGI_LIBRARY) + find_package_message (DXGI "Found DXGI: ${DirectX_DXGI_LIBRARY}" "[${DirectX_DXGI_LIBRARY}]") + endif () + + find_path (DirectX_D3D10_INCLUDE_DIR d3d10.h PATHS ${DirectX_INC_SEARCH_PATH} DOC "The directory where d3d10.h resides") @@ -156,8 +179,10 @@ if (${CMAKE_SYSTEM_NAME} STREQUAL "Windows") if (DirectX_D3D10_INCLUDE_DIR AND DirectX_D3D10_LIBRARY) set (DirectX_D3D10_FOUND 1) + find_package_message (D3D10 "Found D3D10: ${DirectX_D3D10_LIBRARY}" "[${DirectX_D3D10_LIBRARY}][${DirectX_D3D10_INCLUDE_DIR}]") if (DirectX_D3DX10_INCLUDE_DIR AND DirectX_D3DX10_LIBRARY) set (DirectX_D3DX10_FOUND 1) + find_package_message (D3DX10 "Found D3DX10: ${DirectX_D3DX10_LIBRARY}" "[${DirectX_D3DX10_LIBRARY}][${DirectX_D3DX10_INCLUDE_DIR}]") endif () endif () @@ -172,6 +197,7 @@ if (${CMAKE_SYSTEM_NAME} STREQUAL "Windows") if (DirectX_D3D10_1_INCLUDE_DIR AND DirectX_D3D10_1_LIBRARY) set (DirectX_D3D10_1_FOUND 1) + find_package_message (D3D10_1 "Found D3D10.1: ${DirectX_D3D10_1_LIBRARY}" "[${DirectX_D3D10_1_LIBRARY}][${DirectX_D3D10_1_INCLUDE_DIR}]") endif () @@ -193,8 +219,10 @@ if (${CMAKE_SYSTEM_NAME} STREQUAL "Windows") if (DirectX_D3D11_INCLUDE_DIR AND DirectX_D3D11_LIBRARY) set (DirectX_D3D11_FOUND 1) + find_package_message (D3D11 "Found D3D11: ${DirectX_D3D11_LIBRARY}" "[${DirectX_D3D11_LIBRARY}][${DirectX_D3D11_INCLUDE_DIR}]") if (DirectX_D3DX11_INCLUDE_DIR AND DirectX_D3DX11_LIBRARY) set (DirectX_D3DX11_FOUND 1) + find_package_message (D3DX11 "Found D3DX11: ${DirectX_D3DX11_LIBRARY}" "[${DirectX_D3DX11_LIBRARY}][${DirectX_D3DX11_INCLUDE_DIR}]") endif () endif () @@ -205,6 +233,7 @@ if (${CMAKE_SYSTEM_NAME} STREQUAL "Windows") if (DirectX_D3D11_1_INCLUDE_DIR AND DirectX_D3D11_LIBRARY) set (DirectX_D3D11_1_FOUND 1) + find_package_message (D3D11_1 "Found D3D11.1: ${DirectX_D3D11_1_INCLUDE_DIR}" "[${DirectX_D3D11_1_LIBRARY}][${DirectX_D3D11_1_INCLUDE_DIR}]") endif () @@ -223,6 +252,7 @@ if (${CMAKE_SYSTEM_NAME} STREQUAL "Windows") if (DirectX_D2D1_INCLUDE_DIR AND DirectX_D2D1_LIBRARY) set (DirectX_D2D1_FOUND 1) + find_package_message (D2D1 "Found D2D1: ${DirectX_D2D1_LIBRARY}" "[${DirectX_D2D1_LIBRARY}][${DirectX_D2D1_INCLUDE_DIR}]") endif (DirectX_D2D1_INCLUDE_DIR AND DirectX_D2D1_LIBRARY) |